Beispiel #1
0
void GamePool::initialize(EventLoop* loop)
{
	pLoop = loop;
	for (int i = 0; i < 1;i++)
	{
		GameConnection* gConn = new GameConnection(pLoop);
		gConn->setConnectHandler(EV_CB(this,GamePool::onConnected));
		gConn->setCloseHandler(EV_CB(this, GamePool::onClose));
	}
}