EM_BOOL fullscreenchange_callback(int eventType, const EmscriptenFullscreenChangeEvent *e, void *userData)
			{
				//printf("%s, isFullscreen: %d, fullscreenEnabled: %d, fs element nodeName: \"%s\", fs element id: \"%s\". New size: %dx%d pixels. Screen size: %dx%d pixels.",
      //Cast::toString<int>(eventType).c_str(), e->isFullscreen, e->fullscreenEnabled, e->nodeName, e->id, e->elementWidth, e->elementHeight, e->screenWidth, e->screenHeight);

				EmscriptenFullscreenChangeEvent state;
				emscripten_get_fullscreen_status(&state);

				GameContainer* container = ARK2D::getContainer();
				int newWidth = 100;
				int newHeight = 100;
				if (state.isFullscreen) {  
					newWidth = state.screenWidth;
					newHeight = state.screenHeight;
				} else {
					newWidth = container->getWidth();
					newHeight = container->getHeight();
				}
 
				container->setSize(newWidth, newHeight);
				container->getPlatformSpecific()->setFullscreenInternal(e->isFullscreen);
				//container->resizeBehaviour(newWidth, newHeight); 
				//container->resizeWindowToFitViewport(); 

				return 0;
			}