void NetworkEngine::putTheCharacter(RakNet::Packet * packet)
{
	RakNet::BitStream bsIn(packet->data,packet->length,false);
	bsIn.IgnoreBytes(sizeof(RakNet::MessageID)); //En otros sitios esta como bsIn.IgnoreBytes(1), es lo mismo
	GameObject* mainPlayer = NULL;
	GameObjectManager *gameObjectManager = GameManager::getInstance()->getGameObjectManager();
	RakNet::RakString name;
	RakNet::RakNetGUID guid;

	bsIn.Read(guid);
	bsIn.Read(name);
	if(guid == peer->GetMyGUID())
	{
		if(name == RakNet::RakString("Battleship"))
		{
			mainPlayer = gameObjectManager->createBattleship();
		}
		else if(name == RakNet::RakString("Bomber"))
		{
			mainPlayer = gameObjectManager->createBomber();
		}
		else if(name == RakNet::RakString("Fighter"))
		{
			mainPlayer = gameObjectManager->createFighter();
		}
		else if(name == RakNet::RakString("Engineer"))
		{
			mainPlayer = gameObjectManager->createEngineer();	
		}

		this->mainPlayer = mainPlayer;
	}
}