void system_manager_init_systems(SystemManager* SM) { GameSystem* System = SM->FirstSystem; while(System) { System->SystemPointer = System->Init(SM); System = System->NextSystem; } }
void system_manager_init_systems(SystemManager* SM) { GameSystem* System = SM->FirstSystem; while(System) { System->SystemPointer = System->Init(SM); System = System->NextSystem; } }