Beispiel #1
0
void UIPortrait::render(GameWindow & window)
{
	sf::RectangleShape frame{ size_ };
	frame.setPosition(position_);
	frame.setFillColor(sf::Color{ 200,200,200,200 });
	frame.setOutlineColor(sf::Color{ 100,100,100,255 });
	frame.setOutlineThickness(4.0f);
	window.draw(frame);

	sf::Text nameText{ player_->getName() + "  " + to_string(player_->getLevel()), ui_->getFont(), 30 };
	nameText.setPosition(position_ + sf::Vector2f(10,0));
	nameText.setColor(sf::Color::Black);
	window.draw(nameText);

	healthBar_.render(window);
	manaBar_.render(window);
	expBar_.render(window);

}
Beispiel #2
0
void Label::display(GameWindow& window, std::string text) {
	sf::Text label(descr + text, *window.getFont(), this->fontSize);

	window.draw(this->background);
	if (this->icon != nullptr) {
		sf::RectangleShape iconShape;
		iconShape.setSize(Vector2f(this->icon->getSize()));
		float iconScale = min(this->size.x / this->icon->getSize().x, this->size.y / this->icon->getSize().y);
		iconShape.setScale(iconScale, iconScale);
		iconShape.setPosition(this->location);
		window.draw(iconShape);
		label.setPosition(Vector2f(iconShape.getSize().x + this->location.x, this->location.y) + this->margin);
	}
	else 
		label.setPosition(this->location + this->margin);

	label.setColor(this->foreColor);

	window.draw(label);
}
Beispiel #3
0
void Credits::render(GameWindow& window)
{
	sf::Texture bTexture;
	if (!bTexture.loadFromFile("res/textures/credits.png"))
		throw FrameException("Kunde inte läsa in bild för Credits: res/textures/credits.png");

	background_.setTexture(bTexture);
	window.draw(background_);

	for (auto it : buttons_)
	{
		it->render(window);
	}
}
Beispiel #4
0
void Item::render(GameWindow & window, sf::Vector2f pos)
{
	sprite_.setPosition(pos);
	window.draw(sprite_);
}