void SetFlag::Execute(GameWorldGame& gwg, GameClientPlayer& player, const unsigned char playerid)
{
	gwg.SetFlag(x,y,playerid);
}
Beispiel #2
0
 void SetFlag::Execute(GameWorldGame& gwg, GamePlayer&  /*player*/, const unsigned char playerId)
 {
     gwg.SetFlag(pt_, playerId);
 }