void
buildKDTree(const GeDynamicArray<Vector> &points, KDNode **nodes, Random &rng)
{
	Sorter sorter;
	Int32 *pnts = NewMemClear(Int32,points.GetCount());
	Int32 numPoints = points.GetCount();
	for(Int32 i=0;i<numPoints;i++){
		pnts[i] = i;
	}
	*nodes = recursiveBuild(points,pnts,numPoints,rng,0,sorter);
}
Beispiel #2
0
vector<vector<float> > Voxelify::objectPointsToPoints(GeDynamicArray<Vector>  objectPoints){
    vector<vector<float> > points(objectPoints.GetCount());
    for (LONG i = 0; i < objectPoints.GetCount(); i++) {
        vector<float> p(3);
        p[0] = objectPoints[i].x;
        p[1] = objectPoints[i].y;
        p[2] = objectPoints[i].z;
        points[i] = p;
    }
    return points;
}
Beispiel #3
0
void PaletteSubDialog::UpdatePopup(Int32 current)
{
    BaseContainer bc;
    bc.SetString(ACTION_LOAD, "Load palette");
    bc.SetString(ACTION_NEW,  "New palette");
    bc.SetString(ACTION_SAVE, "Save palette");
    bc.InsData(0, String(""));
    if(m_showControls){
        bc.SetString(ACTION_LABEL, "Show controls&c&");
    }else{
        bc.SetString(ACTION_LABEL, "Show controls");
    }
    bc.InsData(0, String(""));
    GeDynamicArray<Palette> pals;
    Palette::GetPalettes(pals);
    for(Int32 i=0;i<pals.GetCount();i++){
        String str;
        if(i==current){
            str = "&c&";
        }
        bc.SetString(ACTION_COUNT+i,pals[i].m_name+str);
    }
    SetPopup(m_actionPopup,bc);

}
Beispiel #4
0
SplineObject* Voxelify::GetContour(BaseObject *op, BaseDocument *doc, Real lod, BaseThread *bt){
    BaseContainer *data = op->GetDataInstance();
    BaseObject* parent=(BaseObject*)data->GetLink(CTT_OBJECT_LINK,doc,Obase);
    if (!parent) return NULL;
    
    LONG startObject = data->GetLong(START_FRAME);
    LONG endObject = data->GetLong(END_FRAME);
    
    if (startObject >=endObject) return NULL;
    
    maxSeg = data->GetReal(CTTSPOBJECT_MAXSEG,30.);
    minSeg = data->GetReal(CTTSPOBJECT_MINSEG);
    
    LONG delta = data->GetLong(OBJECT_SKIP,1);
    delta = delta < 1 ? 1 : delta;
    
    GeDynamicArray<BaseObject*> children;
    GeDynamicArray<GeDynamicArray<Vector> > splineAtPoint;
    
    BaseObject* chld = NULL;
    LONG trck = 0;
    for (chld=parent->GetDownLast(); chld; chld=chld->GetPred()) {
        if (trck >= startObject && trck<= endObject && trck % delta == 0){
            children.Push((BaseObject*)chld->GetClone(COPYFLAGS_NO_HIERARCHY|COPYFLAGS_NO_ANIMATION|COPYFLAGS_NO_BITS,NULL));
        }
        trck++;
    }
    
    if (children.GetCount() < 2) {
        return NULL;
    }
    
    LONG splineInterpolation = data->GetLong(SPLINEOBJECT_INTERPOLATION);
    LONG longestPercent = data->GetLong(TAKE_LONGEST, 1);
    longestPercent = longestPercent > 100 ? 100: longestPercent;

    parentMatrix = parent->GetMl();
    GeDynamicArray<GeDynamicArray<Vector> > objectPoints(children.GetCount());
	StatusSetBar(0);
    StatusSetText("Collecting Points");
    vector<vector<float> > points;
    std::vector<VGrid> grids;

    LONG gridSize = data->GetLong(GRID_SIZE, 1);
    if (!(gridSize > 0)) return NULL;
    for (int k= 0; k < children.GetCount(); k++){
        Matrix ml;
        DoRecursion(op,children[k],objectPoints[k], ml);
        points = objectPointsToPoints(objectPoints[k]);
        GePrint(children[k]->GetName());
        grids.push_back(vox.voxelify(points,gridSize, 12, 1.0));
        if (k % 5 == 0){
            LONG progress = 10 + (50*k)/children.GetCount();
            StatusSetBar(progress);
            StatusSetText(LongToString(progress)+"%");
            if (bt && bt->TestBreak()){
                //break; //this break seems to be kicking in randomly killing the loop
            }
        }
    }

    StatusSetText("Building Splines");
    
    SplineObject* parentSpline = ComputeSpline(bt, grids, longestPercent, splineAtPoint);
    
    ModelingCommandData mcd;
    mcd.doc = doc;
    mcd.op = parentSpline;
    
    if(!SendModelingCommand(MCOMMAND_JOIN, mcd)){
        return NULL;
    }
    
    SplineObject* ret = ToSpline(mcd.result->GetIndex(0L));
    
    ret->GetDataInstance()->SetLong(SPLINEOBJECT_INTERPOLATION, splineInterpolation);
    
    for (int k=0; k<children.GetCount(); k++){
        if (children[k]){
            BaseObject::Free(children[k]);
        }
    }
    
    return ret;
Error:
    for (int i = 0; i < children.GetCount(); i++){
        BaseObject::Free(children[i]);
    }
    return NULL;
}