NodePtr makeTransformedCube (Real32 xsize,
			     Real32 ysize,
			     Real32 zsize,
			     UInt16 hor,
			     UInt16 vert,
			     UInt16 depth,
			     const Color3f& c)
{
   GeoColors3fPtr color = GeoColors3f::create();
   beginEditCP(color);
   color->addValue(c);
   endEditCP(color);
   GeometryPtr box = makeBoxGeo(xsize, ysize, zsize, hor, vert, depth);
   beginEditCP(box);
   box->setColors(color);
   endEditCP(box);
   NodePtr boxNode = Node::create();
   beginEditCP(boxNode);
   boxNode->setCore(box);
   endEditCP(boxNode);
   NodePtr node = Node::create();
   beginEditCP(node);
   node->setCore(Transform::create());
   node->addChild(boxNode);
   endEditCP(node);
   return node;
}
Beispiel #2
0
NodePtr createScenegraph(){
    // the scene must be created here
    for (int x = 0; x < N; x++)
        for (int z = 0; z < N; z++)
            wMesh[x][z] = 0;
            
    // GeoPTypes will define the types of primitives to be used
    GeoPTypesPtr type = GeoPTypesUI8::create();
    beginEditCP(type, GeoPTypesUI8::GeoPropDataFieldMask);
	// we want to use quads ONLY 
	type->addValue(GL_QUADS);
    endEditCP(type, GeoPTypesUI8::GeoPropDataFieldMask);
    
    // GeoPLength will define the number of vertices of
    // the used primitives
    GeoPLengthsPtr length = GeoPLengthsUI32::create();
    beginEditCP(length, GeoPLengthsUI32::GeoPropDataFieldMask);
	// the length of our quads is four ;-)
	length->addValue((N-1)*(N-1)*4);
    endEditCP(length, GeoPLengthsUI32::GeoPropDataFieldMask);

    // GeoPositions3f stores the positions of all vertices used in 
    // this specific geometry core
    GeoPositions3fPtr pos = GeoPositions3f::create();
    beginEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);
	// here they all come
	for (int x = 0; x < N; x++)
            for (int z = 0; z < N; z++)
		pos->addValue(Pnt3f(x, wMesh[x][z], z));
    endEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);

    //GeoColors3f stores all color values that will be used
    GeoColors3fPtr colors = GeoColors3f::create();
    beginEditCP(colors, GeoColors3f::GeoPropDataFieldMask);
        for (int x = 0; x < N; x++)
            for (int z = 0; z < N; z++)
		colors->addValue(Color3f(0,0,1));
    endEditCP(colors, GeoColors3f::GeoPropDataFieldMask);
    
    GeoNormals3fPtr norms = GeoNormals3f::create();
    beginEditCP(norms, GeoNormals3f::GeoPropDataFieldMask);
        for (int x = 0; x < N; x++)
            for (int z = 0; z < N; z++)
		// As initially all heights are set to zero thus yielding a plane,
		// we set all normals to (0,1,0) parallel to the y-axis
		norms->addValue(Vec3f(0,1,0));
    endEditCP(norms, GeoNormals3f::GeoPropDataFieldMask);
    
    SimpleMaterialPtr mat = SimpleMaterial::create();
    beginEditCP(mat);
        mat->setDiffuse(Color3f(0,0,1));
    endEditCP(mat);
    
    // GeoIndicesUI32 points to all relevant data used by the 
    // provided primitives
    GeoIndicesUI32Ptr indices = GeoIndicesUI32::create();
    beginEditCP(indices, GeoIndicesUI32::GeoPropDataFieldMask);
        for (int x = 0; x < N-1; x++)
            for (int z = 0; z < N-1; z++){
		// points to four vertices that will
		// define a single quad
		indices->addValue(z*N+x);	
		indices->addValue((z+1)*N+x);
		indices->addValue((z+1)*N+x+1);
		indices->addValue(z*N+x+1);
            }
    endEditCP(indices, GeoIndicesUI32::GeoPropDataFieldMask);

        GeometryPtr geo = Geometry::create();
    beginEditCP(geo,
        Geometry::TypesFieldMask	|
	Geometry::LengthsFieldMask	|
	Geometry::IndicesFieldMask	|
	Geometry::PositionsFieldMask	|
	Geometry::NormalsFieldMask      |
        Geometry::MaterialFieldMask     |
	Geometry::ColorsFieldMask	|
        Geometry::DlistCacheFieldMask
	);
	
	geo->setTypes(type);
	geo->setLengths(length);
	geo->setIndices(indices);
	geo->setPositions(pos);
	geo->setNormals(norms);
        geo->setMaterial(mat);
	//geo->setColors(colors);
        geo->setDlistCache(false);

    endEditCP(geo,
        Geometry::TypesFieldMask	|
	Geometry::LengthsFieldMask	|
	Geometry::IndicesFieldMask	|
	Geometry::PositionsFieldMask	|
	Geometry::NormalsFieldMask	|
        Geometry::MaterialFieldMask     |
	Geometry::ColorsFieldMask	|
        Geometry::DlistCacheFieldMask
	);
    
    PointLightPtr pLight = PointLight::create();
    NodePtr root = Node::create();
    NodePtr water = Node::create();
    NodePtr pLightTransformNode = Node::create();
    TransformPtr pLightTransform = Transform::create();
    NodePtr pLightNode = Node::create();
    
    beginEditCP(pLightNode);
        pLightNode->setCore(Group::create());
    endEditCP(pLightNode);
    
    Matrix m;
    m.setIdentity();
    m.setTranslate(50,25,50);
    
    beginEditCP(pLightTransform);
        pLightTransform->setMatrix(m);
    endEditCP(pLightTransform);
    
    //we add a little spehere that will represent the light source
    GeometryPtr sphere = makeSphereGeo(2,2);

    SimpleMaterialPtr sm = SimpleMaterial::create();

    beginEditCP(sm, SimpleMaterial::DiffuseFieldMask |
                    SimpleMaterial::LitFieldMask);
    {
        sm->setLit(false);
        sm->setDiffuse(Color3f(1,1,1));
    }
    endEditCP  (sm, SimpleMaterial::DiffuseFieldMask |
                    SimpleMaterial::LitFieldMask);

    beginEditCP(sphere, Geometry::MaterialFieldMask);
    {
        sphere->setMaterial(sm);
    }
    endEditCP  (sphere, Geometry::MaterialFieldMask);
    
    NodePtr sphereNode = Node::create();
    beginEditCP(sphereNode);
        sphereNode->setCore(sphere);
    endEditCP(sphereNode);

    beginEditCP(pLightTransformNode);
        pLightTransformNode->setCore(pLightTransform);
        pLightTransformNode->addChild(pLightNode);
        pLightTransformNode->addChild(sphereNode);
    endEditCP(pLightTransformNode);

    beginEditCP(pLight);
        pLight->setPosition(Pnt3f(0,0,0));
    
        //Attenuation parameters
        pLight->setConstantAttenuation(1);
        pLight->setLinearAttenuation(0);
        pLight->setQuadraticAttenuation(0);
        
        //color information
        pLight->setDiffuse(Color4f(1,1,1,1));
        pLight->setAmbient(Color4f(0.2,0.2,0.2,1));
        pLight->setSpecular(Color4f(1,1,1,1));
        
        //set the beacon
        pLight->setBeacon(pLightNode);
    endEditCP  (pLight);

    
    beginEditCP(water);
        water->setCore(geo);
    endEditCP(water);
    
    beginEditCP(root);
        root->setCore(pLight);
        root->addChild(water);
        root->addChild(pLightTransformNode);
    endEditCP(root);    
    return root;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    // Set up Window
    TutorialWindowEventProducer = createDefaultWindowEventProducer();
    WindowPtr MainWindow = TutorialWindowEventProducer->initWindow();

    TutorialWindowEventProducer->setDisplayCallback(display);
    TutorialWindowEventProducer->setReshapeCallback(reshape);

	TutorialUpdateListener TheTutorialUpdateListener;
    TutorialWindowEventProducer->addUpdateListener(&TheTutorialUpdateListener);

    //Add Window Listener
    TutorialKeyListener TheKeyListener;
    TutorialWindowEventProducer->addKeyListener(&TheKeyListener);
    TutorialMouseListener TheTutorialMouseListener;
    TutorialMouseMotionListener TheTutorialMouseMotionListener;
    TutorialWindowEventProducer->addMouseListener(&TheTutorialMouseListener);
    TutorialWindowEventProducer->addMouseMotionListener(&TheTutorialMouseMotionListener);

    // Create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // Tell the Manager what to manage
    mgr->setWindow(MainWindow);
	

	//Print key command info
	std::cout << "\n\nKEY COMMANDS:" << std::endl;
	std::cout << "space   Play/Pause the animation" << std::endl;
	std::cout << "G       Show/Hide the grid" << std::endl;
	std::cout << "A       Show/Hide the axes" << std::endl;
	std::cout << "B       Show/Hide the bind pose skeleton" << std::endl;
	std::cout << "SHIFT-B Show/Hide the bind pose mesh" << std::endl;
	std::cout << "P       Show/Hide the current pose skeleton" << std::endl;
	std::cout << "SHIFT-P Show/Hide the current pose mesh" << std::endl;
	std::cout << "CTRL-Q  Exit\n\n" << std::endl;




	//Setup axes
	LineChunkPtr AxesLineChunk = LineChunk::create();
	beginEditCP(AxesLineChunk);
		AxesLineChunk->setWidth(0.0f);
		AxesLineChunk->setSmooth(true);
	endEditCP(AxesLineChunk);

	//Axes material
	ChunkMaterialPtr AxesMaterial = ChunkMaterial::create();
	beginEditCP(AxesMaterial, ChunkMaterial::ChunksFieldMask);
		AxesMaterial->addChunk(AxesLineChunk);
	endEditCP(AxesMaterial, ChunkMaterial::ChunksFieldMask);

	//Grid material
	ChunkMaterialPtr gridMaterial = ChunkMaterial::create();
	beginEditCP(gridMaterial, ChunkMaterial::ChunksFieldMask);
		gridMaterial->addChunk(AxesLineChunk);
	endEditCP(gridMaterial, ChunkMaterial::ChunksFieldMask);

	//Axes should render as lines
	GeoPTypesPtr axesType = GeoPTypesUI8::create();        
    beginEditCP(axesType, GeoPTypesUI8::GeoPropDataFieldMask);
    {
        axesType->addValue(GL_LINES);
    }
    endEditCP  (axesType, GeoPTypesUI8::GeoPropDataFieldMask);

	//Grid type
	GeoPTypesPtr gridType = GeoPTypesUI8::create();        
    beginEditCP(gridType, GeoPTypesUI8::GeoPropDataFieldMask);
    {
        gridType->addValue(GL_LINES);
    }
    endEditCP  (gridType, GeoPTypesUI8::GeoPropDataFieldMask);

	//Axes lens
	GeoPLengthsPtr axesLens = GeoPLengthsUI32::create();    
    beginEditCP(axesLens, GeoPLengthsUI32::GeoPropDataFieldMask);
    {
        axesLens->addValue(6);
    }
    endEditCP  (axesLens, GeoPLengthsUI32::GeoPropDataFieldMask);

	//Grid lens
	GeoPLengthsPtr gridLens = GeoPLengthsUI32::create();    
    beginEditCP(gridLens, GeoPLengthsUI32::GeoPropDataFieldMask);
    {
        gridLens->addValue(84);
    }
    endEditCP  (gridLens, GeoPLengthsUI32::GeoPropDataFieldMask);
	
	//Axes points
	GeoPositions3fPtr axesPnts = GeoPositions3f::create();
    beginEditCP(axesPnts, GeoPositions3f::GeoPropDataFieldMask);
    {
		// X-Axis
        axesPnts->addValue(Pnt3f(0,  0,  0));
        axesPnts->addValue(Pnt3f(15,  0,  0));
        
		// Y-Axis
		axesPnts->addValue(Pnt3f(0,  0,  0));
        axesPnts->addValue(Pnt3f(0,  15,  0));

		// Z-Axis
        axesPnts->addValue(Pnt3f(0,  0, 0));
        axesPnts->addValue(Pnt3f(0,  0, 15));
    }
    endEditCP  (axesPnts, GeoPositions3f::GeoPropDataFieldMask);

	//Grid points
	GeoPositions3fPtr gridPnts = GeoPositions3f::create();
    beginEditCP(gridPnts, GeoPositions3f::GeoPropDataFieldMask);
    {
		float height = 0;

		gridPnts->addValue(Pnt3f(-10, height, 0));
		if(height == 0)
			gridPnts->addValue(Pnt3f(0, height, 0));
		else
			gridPnts->addValue(Pnt3f(10, height, 0));

		gridPnts->addValue(Pnt3f(-10, height, 1));
		gridPnts->addValue(Pnt3f(10, height, 1));

		gridPnts->addValue(Pnt3f(-10, height, 2));
		gridPnts->addValue(Pnt3f(10, height, 2));

		gridPnts->addValue(Pnt3f(-10, height, 3));
		gridPnts->addValue(Pnt3f(10, height, 3));

		gridPnts->addValue(Pnt3f(-10, height, 4));
		gridPnts->addValue(Pnt3f(10, height, 4));

		gridPnts->addValue(Pnt3f(-10, height, 5));
		gridPnts->addValue(Pnt3f(10, height, 5));

		gridPnts->addValue(Pnt3f(-10, height, 6));
		gridPnts->addValue(Pnt3f(10, height, 6));

		gridPnts->addValue(Pnt3f(-10, height, 7));
		gridPnts->addValue(Pnt3f(10, height, 7));

		gridPnts->addValue(Pnt3f(-10, height, 8));
		gridPnts->addValue(Pnt3f(10, height, 8));

		gridPnts->addValue(Pnt3f(-10, height, 9));
		gridPnts->addValue(Pnt3f(10, height, 9));

		gridPnts->addValue(Pnt3f(-10, height, 10));
		gridPnts->addValue(Pnt3f(10, height, 10));

		gridPnts->addValue(Pnt3f(-10, height, -1));
		gridPnts->addValue(Pnt3f(10, height, -1));

		gridPnts->addValue(Pnt3f(-10, height, -2));
		gridPnts->addValue(Pnt3f(10, height, -2));

		gridPnts->addValue(Pnt3f(-10, height, -3));
		gridPnts->addValue(Pnt3f(10, height, -3));

		gridPnts->addValue(Pnt3f(-10, height, -4));
		gridPnts->addValue(Pnt3f(10, height, -4));

		gridPnts->addValue(Pnt3f(-10, height, -5));
		gridPnts->addValue(Pnt3f(10, height, -5));

		gridPnts->addValue(Pnt3f(-10, height, -6));
		gridPnts->addValue(Pnt3f(10, height, -6));

		gridPnts->addValue(Pnt3f(-10, height, -7));
		gridPnts->addValue(Pnt3f(10, height, -7));

		gridPnts->addValue(Pnt3f(-10, height, -8));
		gridPnts->addValue(Pnt3f(10, height, -8));

		gridPnts->addValue(Pnt3f(-10, height, -9));
		gridPnts->addValue(Pnt3f(10, height, -9));

		gridPnts->addValue(Pnt3f(-10, height, -10));
		gridPnts->addValue(Pnt3f(10, height, -10));


		gridPnts->addValue(Pnt3f(0, height, -10));
		if(height == 0)
			gridPnts->addValue(Pnt3f(0, height, 0));
		else
			gridPnts->addValue(Pnt3f(0, height, 10));
		
		gridPnts->addValue(Pnt3f(1, height, -10));
		gridPnts->addValue(Pnt3f(1, height, 10));

		gridPnts->addValue(Pnt3f(2, height, -10));
		gridPnts->addValue(Pnt3f(2, height, 10));

		gridPnts->addValue(Pnt3f(3, height, -10));
		gridPnts->addValue(Pnt3f(3, height, 10));

		gridPnts->addValue(Pnt3f(4, height, -10));
		gridPnts->addValue(Pnt3f(4, height, 10));

		gridPnts->addValue(Pnt3f(5, height, -10));
		gridPnts->addValue(Pnt3f(5, height, 10));

		gridPnts->addValue(Pnt3f(6, height, -10));
		gridPnts->addValue(Pnt3f(6, height, 10));

		gridPnts->addValue(Pnt3f(7, height, -10));
		gridPnts->addValue(Pnt3f(7, height, 10));

		gridPnts->addValue(Pnt3f(8, height, -10));
		gridPnts->addValue(Pnt3f(8, height, 10));

		gridPnts->addValue(Pnt3f(9, height, -10));
		gridPnts->addValue(Pnt3f(9, height, 10));

		gridPnts->addValue(Pnt3f(10, height, -10));
		gridPnts->addValue(Pnt3f(10, height, 10));

		gridPnts->addValue(Pnt3f(-1, height, -10));
		gridPnts->addValue(Pnt3f(-1, height, 10));

		gridPnts->addValue(Pnt3f(-2, height, -10));
		gridPnts->addValue(Pnt3f(-2, height, 10));

		gridPnts->addValue(Pnt3f(-3, height, -10));
		gridPnts->addValue(Pnt3f(-3, height, 10));

		gridPnts->addValue(Pnt3f(-4, height, -10));
		gridPnts->addValue(Pnt3f(-4, height, 10));

		gridPnts->addValue(Pnt3f(-5, height, -10));
		gridPnts->addValue(Pnt3f(-5, height, 10));

		gridPnts->addValue(Pnt3f(-6, height, -10));
		gridPnts->addValue(Pnt3f(-6, height, 10));

		gridPnts->addValue(Pnt3f(-7, height, -10));
		gridPnts->addValue(Pnt3f(-7, height, 10));

		gridPnts->addValue(Pnt3f(-8, height, -10));
		gridPnts->addValue(Pnt3f(-8, height, 10));

		gridPnts->addValue(Pnt3f(-9, height, -10));
		gridPnts->addValue(Pnt3f(-9, height, 10));

		gridPnts->addValue(Pnt3f(-10, height, -10));
		gridPnts->addValue(Pnt3f(-10, height, 10));

		
    }
    endEditCP  (gridPnts, GeoPositions3f::GeoPropDataFieldMask);
    
    //Axes normals
	GeoNormals3fPtr axesNorms = GeoNormals3f::create();
    beginEditCP(axesNorms, GeoNormals3f::GeoPropDataFieldMask);
        axesNorms->addValue(Vec3f( 0.0,0.0,1.0));
        axesNorms->addValue(Vec3f( 0.0,0.0,1.0));
        
		axesNorms->addValue(Vec3f( 0.0,0.0,1.0));
        axesNorms->addValue(Vec3f( 0.0,0.0,1.0));

        axesNorms->addValue(Vec3f( 1.0,0.0,0.0));
        axesNorms->addValue(Vec3f( 1.0,0.0,0.0));
    endEditCP(axesNorms, GeoNormals3f::GeoPropDataFieldMask);

	//Grid normals
	GeoNormals3fPtr gridNorms = GeoNormals3f::create();
    beginEditCP(gridNorms, GeoNormals3f::GeoPropDataFieldMask);
		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));

		gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
        gridNorms->addValue(Vec3f( 0.0,0.0,1.0));
    endEditCP(gridNorms, GeoNormals3f::GeoPropDataFieldMask);

	//Axes colors
	GeoColors3fPtr axesColors = GeoColors3f::create();
    beginEditCP(axesColors, GeoColors3f::GeoPropDataFieldMask);
        //X-Axis = Red
	 	  axesColors->addValue(Color3f( 1.0,0.0,0.0));
        axesColors->addValue(Color3f( 1.0,0.0,0.0));
        
		  //Y-Axis = Green
		axesColors->addValue(Color3f( 0.0,1.0,0.0));
        axesColors->addValue(Color3f( 0.0,1.0,0.0));

		  //Z-Axis = Blue
        axesColors->addValue(Color3f( 0.0,0.0,1.0));
        axesColors->addValue(Color3f( 0.0,0.0,1.0));
    endEditCP(axesColors, GeoColors3f::GeoPropDataFieldMask);

	//Grid gridColors
	GeoColors3fPtr gridColors = GeoColors3f::create();
    beginEditCP(gridColors, GeoColors3f::GeoPropDataFieldMask);
		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));

		gridColors->addValue(Color3f( 0.5,0.5,0.5));
        gridColors->addValue(Color3f( 0.5,0.5,0.5));
    endEditCP(gridColors, GeoColors3f::GeoPropDataFieldMask);

	//Create axes geometry
	GeometryPtr axesGeo = Geometry::create();
    beginEditCP(axesGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask);
    {
        axesGeo->setTypes    (axesType);
        axesGeo->setLengths  (axesLens);
        axesGeo->setPositions(axesPnts);
        axesGeo->setNormals(axesNorms);
        axesGeo->setColors(axesColors);

        // assign a material to the geometry to make it visible. The details
        // of materials are defined later.
        axesGeo->setMaterial(AxesMaterial);   
    }
    endEditCP  (axesGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask  );

	//Create grid geometry
	GeometryPtr gridGeo = Geometry::create();
    beginEditCP(gridGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask);
    {
        gridGeo->setTypes    (gridType);
        gridGeo->setLengths  (gridLens);
        gridGeo->setPositions(gridPnts);
        gridGeo->setNormals(gridNorms);
        gridGeo->setColors(gridColors);

        // assign a material to the geometry to make it visible. The details
        // of materials are defined later.
        gridGeo->setMaterial(AxesMaterial);   
    }
    endEditCP  (gridGeo, Geometry::TypesFieldMask     |
                     Geometry::LengthsFieldMask   |
                     Geometry::PositionsFieldMask |
                     Geometry::NormalsFieldMask |
                     Geometry::MaterialFieldMask |
					 Geometry::ColorsFieldMask  );

	//Create unbound geometry Node
	Axes = osg::Node::create();
	beginEditCP(Axes, Node::CoreFieldMask);
		Axes->setCore(axesGeo);
	endEditCP(Axes, Node::CoreFieldMask);

	//Create unbound geometry Node
	Grid = osg::Node::create();
	beginEditCP(Grid, Node::CoreFieldMask);
		Grid->setCore(gridGeo);
	endEditCP(Grid, Node::CoreFieldMask);


	//Import scene from an XML file
	ChunkMaterialPtr ExampleMaterial;
	std::vector<SkeletonPtr> SkeletonPtrs;
	std::vector<SkeletonBlendedGeometryPtr> SkeletonBlendedGeometryPtrs;
	std::vector<GeometryPtr> GeometryPtrs;

	FCFileType::FCPtrStore NewContainers;
	NewContainers = FCFileHandler::the()->read(Path("./Data/21SceneFromMaya.xml"));
	FCFileType::FCPtrStore::iterator Itor;
    for(Itor = NewContainers.begin() ; Itor != NewContainers.end() ; ++Itor)
    {
		if( (*Itor)->getType() == (ChunkMaterial::getClassType()))
		{
			//Set ExampleMaterial to the ChunkMaterial we just read in
			ExampleMaterial = (ChunkMaterial::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType() == (Skeleton::getClassType()))
		{
			//Add the skeleton we just read in to SkeletonPtrs
			SkeletonPtrs.push_back(Skeleton::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType() == (SkeletonBlendedGeometry::getClassType()))
		{
			//Add the SkeletonBlendedGeometry we just read in to SkeletonBlendedGeometryPtrs
			SkeletonBlendedGeometryPtrs.push_back(SkeletonBlendedGeometry::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType().isDerivedFrom(SkeletonAnimation::getClassType()))
		{
			//Set TheSkeletonAnimation to the Animation we just read in
			TheSkeletonAnimation = (Animation::Ptr::dcast(*Itor));
		}
		if( (*Itor)->getType() == (Geometry::getClassType()))
		{
			//Add the Geometry we just read in to GeometryPtrs
			GeometryPtrs.push_back(Geometry::Ptr::dcast(*Itor));
		}
    }
	
	//Create unbound geometry Node (to show the mesh in its bind pose)
	for (int i(0); i < GeometryPtrs.size(); ++i)
	{
		NodePtr UnboundGeometry = Node::create();
		beginEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);
			UnboundGeometry->setCore(GeometryPtrs[i]);
			UnboundGeometry->setTravMask(0);
		endEditCP(UnboundGeometry, Node::CoreFieldMask | Node::TravMaskFieldMask);

		UnboundGeometries.push_back(UnboundGeometry);
	}


	//Create skeleton nodes
	for (int i(0); i < SkeletonPtrs.size(); ++i)
	{
		//SkeletonDrawer
		SkeletonDrawablePtr ExampleSkeletonDrawable = osg::SkeletonDrawable::create();
		beginEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
			ExampleSkeletonDrawable->setSkeleton(SkeletonPtrs[i]);
			ExampleSkeletonDrawable->setMaterial(AxesMaterial);
			ExampleSkeletonDrawable->setDrawPose(true);								  //By default we draw the current skeleton
			ExampleSkeletonDrawable->setPoseColor(Color4f(1.0, 0.0, 1.0, 1.0));       //Set color of current skeleton
			ExampleSkeletonDrawable->setDrawBindPose(false);                          //By default we don't draw the bind pose skeleton
			ExampleSkeletonDrawable->setBindPoseColor(Color4f(1.0, 1.0, 0.0, 1.0));   //Set color of bind pose skeleton
		endEditCP(ExampleSkeletonDrawable, SkeletonDrawable::SkeletonFieldMask | SkeletonDrawable::MaterialFieldMask | SkeletonDrawable::DrawPoseFieldMask | SkeletonDrawable::PoseColorFieldMask  | SkeletonDrawable::DrawBindPoseFieldMask | SkeletonDrawable::BindPoseColorFieldMask);
		
		//Skeleton Node
		NodePtr SkeletonNode = osg::Node::create();
		beginEditCP(SkeletonNode, Node::CoreFieldMask);
			SkeletonNode->setCore(ExampleSkeletonDrawable);
		endEditCP(SkeletonNode, Node::CoreFieldMask);

		SkeletonNodes.push_back(SkeletonNode);
	}



	//Create skeleton blended geometry nodes
	for (int i(0); i < SkeletonBlendedGeometryPtrs.size(); ++i)
	{
		NodePtr MeshNode = osg::Node::create();
		beginEditCP(MeshNode, Node::CoreFieldMask);
			MeshNode->setCore(SkeletonBlendedGeometryPtrs[i]);
		endEditCP(MeshNode, Node::CoreFieldMask);

		MeshNodes.push_back(MeshNode);
	}



    //Create Animation Advancer
    TheAnimationAdvancer = osg::ElapsedTimeAnimationAdvancer::create();
    osg::beginEditCP(TheAnimationAdvancer);
    osg::ElapsedTimeAnimationAdvancer::Ptr::dcast(TheAnimationAdvancer)->setStartTime( 0.0 );
    osg::beginEditCP(TheAnimationAdvancer);


    //Add nodes to scene
    NodePtr scene = osg::Node::create();
    beginEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);
        scene->setCore(osg::Group::create());
		scene->addChild(Axes);
		scene->addChild(Grid);

		//Add all imported skeletons to scene
		for (int i(0); i < SkeletonNodes.size(); ++i)
		{
			scene->addChild(SkeletonNodes[i]);
		}

		//Add all imported geometries to scene
		for (int i(0); i < UnboundGeometries.size(); ++i)
		{
			scene->addChild(UnboundGeometries[i]);
		}

		//Add all imported SkeletonBlendedGeometries to scene
		for (int i(0); i < MeshNodes.size(); ++i)
		{
			scene->addChild(MeshNodes[i]);
		}
    endEditCP(scene, Node::CoreFieldMask | Node::ChildrenFieldMask);

    mgr->setRoot(scene);


	//By default the animation is not paused
	animationPaused = false;

    // Show the whole Scene
    mgr->showAll();
    TheAnimationAdvancer->start();

	 //Show window
    Vec2f WinSize(TutorialWindowEventProducer->getDesktopSize() * 0.85f);
    Pnt2f WinPos((TutorialWindowEventProducer->getDesktopSize() - WinSize) *0.5);
    TutorialWindowEventProducer->openWindow(WinPos,
                        WinSize,
                                        "21LoadXMLSceneFromMaya");

    //Enter main Loop
    TutorialWindowEventProducer->mainLoop();

    osgExit();

    return 0;
}
Beispiel #4
0
NodePtr createScenegraph(){
    // the scene must be created here
    for (int x = 0; x < N; x++)
        for (int z = 0; z < N; z++)
            wMesh[x][z] = 0;
            
    // GeoPTypes will define the types of primitives to be used
    GeoPTypesPtr type = GeoPTypesUI8::create();
    beginEditCP(type, GeoPTypesUI8::GeoPropDataFieldMask);
	// we want to use quads ONLY 
	type->addValue(GL_QUADS);
    endEditCP(type, GeoPTypesUI8::GeoPropDataFieldMask);
    
    // GeoPLength will define the number of vertices of
    // the used primitives
    GeoPLengthsPtr length = GeoPLengthsUI32::create();
    beginEditCP(length, GeoPLengthsUI32::GeoPropDataFieldMask);
	// the length of our quads is four ;-)
	length->addValue((N-1)*(N-1)*4);
    endEditCP(length, GeoPLengthsUI32::GeoPropDataFieldMask);

    // GeoPositions3f stores the positions of all vertices used in 
    // this specific geometry core
    GeoPositions3fPtr pos = GeoPositions3f::create();
    beginEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);
	// here they all come
	for (int x = 0; x < N; x++)
            for (int z = 0; z < N; z++)
		pos->addValue(Pnt3f(x, wMesh[x][z], z));
    endEditCP(pos, GeoPositions3f::GeoPropDataFieldMask);

    //GeoColors3f stores all color values that will be used
    GeoColors3fPtr colors = GeoColors3f::create();
    beginEditCP(colors, GeoColors3f::GeoPropDataFieldMask);
        for (int x = 0; x < N; x++)
            for (int z = 0; z < N; z++)
		colors->addValue(Color3f(0,0,1));
    endEditCP(colors, GeoColors3f::GeoPropDataFieldMask);
    
    GeoNormals3fPtr norms = GeoNormals3f::create();
    beginEditCP(norms, GeoNormals3f::GeoPropDataFieldMask);
        for (int x = 0; x < N; x++)
            for (int z = 0; z < N; z++)
		// As initially all heights are set to zero thus yielding a plane,
		// we set all normals to (0,1,0) parallel to the y-axis
		norms->addValue(Vec3f(0,1,0));
    endEditCP(norms, GeoNormals3f::GeoPropDataFieldMask);
    
    SimpleMaterialPtr mat = SimpleMaterial::create();
    
    // GeoIndicesUI32 points to all relevant data used by the 
    // provided primitives
    GeoIndicesUI32Ptr indices = GeoIndicesUI32::create();
    beginEditCP(indices, GeoIndicesUI32::GeoPropDataFieldMask);
        for (int x = 0; x < N-1; x++)
            for (int z = 0; z < N-1; z++){
		// points to four vertices that will
		// define a single quad
		indices->addValue(z*N+x);	
		indices->addValue((z+1)*N+x);
		indices->addValue((z+1)*N+x+1);
		indices->addValue(z*N+x+1);
            }
    endEditCP(indices, GeoIndicesUI32::GeoPropDataFieldMask);

        GeometryPtr geo = Geometry::create();
    beginEditCP(geo,
        Geometry::TypesFieldMask	|
	Geometry::LengthsFieldMask	|
	Geometry::IndicesFieldMask	|
	Geometry::PositionsFieldMask	|
	Geometry::NormalsFieldMask      |
        Geometry::MaterialFieldMask     |
	Geometry::ColorsFieldMask	
	);
	
	geo->setTypes(type);
	geo->setLengths(length);
	geo->setIndices(indices);
	geo->setPositions(pos);
	geo->setNormals(norms);
        geo->setMaterial(mat);
	geo->setColors(colors);

    endEditCP(geo,
        Geometry::TypesFieldMask	|
	Geometry::LengthsFieldMask	|
	Geometry::IndicesFieldMask	|
	Geometry::PositionsFieldMask	|
	Geometry::NormalsFieldMask	|
        Geometry::MaterialFieldMask     |
	Geometry::ColorsFieldMask	
	);
        
    NodePtr root = Node::create();
    beginEditCP(root);
        root->setCore(geo);
    endEditCP(root);
	
    return root;
}
Beispiel #5
0
bool vtkOsgConverter::WriteAnActor()
{
	vtkMapper* actorMapper = _actor->GetMapper();
	// see if the actor has a mapper. it could be an assembly
	if (actorMapper == NULL)
		return false;
	// dont export when not visible
	if (_actor->GetVisibility() == 0)
		return false;

	vtkDataObject* inputDO = actorMapper->GetInputDataObject(0, 0);
	if (inputDO == NULL)
		return false;

	// Get PolyData. Convert if necessary becasue we only want polydata
	vtkSmartPointer<vtkPolyData> pd;
	if(inputDO->IsA("vtkCompositeDataSet"))
	{
		vtkCompositeDataGeometryFilter* gf = vtkCompositeDataGeometryFilter::New();
		gf->SetInput(inputDO);
		gf->Update();
		pd = gf->GetOutput();
		gf->Delete();
	}
	else if(inputDO->GetDataObjectType() != VTK_POLY_DATA)
	{
		vtkGeometryFilter* gf = vtkGeometryFilter::New();
		gf->SetInput(inputDO);
		gf->Update();
		pd = gf->GetOutput();
		gf->Delete();
	}
	else
		pd = static_cast<vtkPolyData*>(inputDO);

	// Get the color range from actors lookup table
	double range[2];
	vtkLookupTable* actorLut = static_cast<vtkLookupTable*>(actorMapper->GetLookupTable());
	actorLut->GetTableRange(range);

	// Copy mapper to a new one
	vtkPolyDataMapper* pm = vtkPolyDataMapper::New();
	// Convert cell data to point data
	// NOTE: Comment this out to export a mesh
	if (actorMapper->GetScalarMode() == VTK_SCALAR_MODE_USE_CELL_DATA ||
		actorMapper->GetScalarMode() == VTK_SCALAR_MODE_USE_CELL_FIELD_DATA)
	{
		vtkCellDataToPointData* cellDataToPointData = vtkCellDataToPointData::New();
		cellDataToPointData->PassCellDataOff();
		cellDataToPointData->SetInput(pd);
		cellDataToPointData->Update();
		pd = cellDataToPointData->GetPolyDataOutput();
		cellDataToPointData->Delete();

		pm->SetScalarMode(VTK_SCALAR_MODE_USE_POINT_DATA);
	}
	else
		pm->SetScalarMode(actorMapper->GetScalarMode());

	pm->SetInput(pd);
	pm->SetScalarVisibility(actorMapper->GetScalarVisibility());

	vtkLookupTable* lut = NULL;
	// ParaView OpenSG Exporter
	if (dynamic_cast<vtkDiscretizableColorTransferFunction*>(actorMapper->GetLookupTable()))
		lut = actorLut;
	// Clone the lut in OGS because otherwise the original lut gets destroyed
	else
	{
		lut = vtkLookupTable::New();
		lut->DeepCopy(actorLut);
		lut->Build();
	}
	pm->SetLookupTable(lut);
	pm->SetScalarRange(range);
	pm->Update();

	if(pm->GetScalarMode() == VTK_SCALAR_MODE_USE_POINT_FIELD_DATA ||
	   pm->GetScalarMode() == VTK_SCALAR_MODE_USE_CELL_FIELD_DATA )
	{
		if(actorMapper->GetArrayAccessMode() == VTK_GET_ARRAY_BY_ID )
			pm->ColorByArrayComponent(actorMapper->GetArrayId(),
			                          actorMapper->GetArrayComponent());
		else
			pm->ColorByArrayComponent(actorMapper->GetArrayName(),
			                          actorMapper->GetArrayComponent());
	}


	vtkPointData* pntData = pd->GetPointData();
	bool hasTexCoords = false;
	vtkUnsignedCharArray* vtkColors = pm->MapScalars(1.0);

	// ARRAY SIZES
	vtkIdType m_iNumPoints = pd->GetNumberOfPoints();
	if (m_iNumPoints == 0)
		return false;
	vtkIdType m_iNumGLPoints = pd->GetVerts()->GetNumberOfCells();
	vtkIdType m_iNumGLLineStrips = pd->GetLines()->GetNumberOfCells();
	vtkIdType m_iNumGLPolygons = pd->GetPolys()->GetNumberOfCells();
	vtkIdType m_iNumGLTriStrips = pd->GetStrips()->GetNumberOfCells();
	vtkIdType m_iNumGLPrimitives = m_iNumGLPoints + m_iNumGLLineStrips + m_iNumGLPolygons +
	                               m_iNumGLTriStrips;
	bool lit = !(m_iNumGLPolygons == 0 && m_iNumGLTriStrips == 0);

	if (_verbose)
	{
		std::cout << "Array sizes:" << std::endl;
		std::cout << "  number of vertices: " << m_iNumPoints << std::endl;
		std::cout << "  number of GL_POINTS: " << m_iNumGLPoints << std::endl;
		std::cout << "  number of GL_LINE_STRIPS: " << m_iNumGLLineStrips << std::endl;
		std::cout << "  number of GL_POLYGON's: " << m_iNumGLPolygons << std::endl;
		std::cout << "  number of GL_TRIANGLE_STRIPS: " << m_iNumGLTriStrips << std::endl;
		std::cout << "  number of primitives: " << m_iNumGLPrimitives << std::endl;
	}

	// NORMALS
	vtkDataArray* vtkNormals = NULL;
	int m_iNormalType = NOT_GIVEN;
	if (_actor->GetProperty()->GetInterpolation() == VTK_FLAT)
	{
		vtkNormals = pd->GetCellData()->GetNormals();
		if (vtkNormals != NULL)
			m_iNormalType = PER_CELL;
	}
	else
	{
		vtkNormals = pntData->GetNormals();
		if (vtkNormals != NULL)
			m_iNormalType = PER_VERTEX;
	}
	if (_verbose)
	{
		std::cout << "Normals:" << std::endl;
		if (m_iNormalType != NOT_GIVEN)
		{
			std::cout << "  number of normals: " << vtkNormals->GetNumberOfTuples() <<
			std::endl;
			std::cout << "  normals are given: ";
			std::cout <<
			((m_iNormalType == PER_VERTEX) ? "per vertex" : "per cell") << std::endl;
		}
		else
			std::cout << "  no normals are given" << std::endl;
	}

	// COLORS
	int m_iColorType = NOT_GIVEN;
	if(pm->GetScalarVisibility())
	{
		int iScalarMode = pm->GetScalarMode();
		if(vtkColors == NULL)
		{
			m_iColorType = NOT_GIVEN;
			std::cout << "WARNING: MapScalars(1.0) did not return array!" << std::endl;
		}
		else if(iScalarMode == VTK_SCALAR_MODE_USE_CELL_DATA)
			m_iColorType = PER_CELL;
		else if(iScalarMode == VTK_SCALAR_MODE_USE_POINT_DATA)
			m_iColorType = PER_VERTEX;
		else if(iScalarMode == VTK_SCALAR_MODE_USE_CELL_FIELD_DATA)
		{
			std::cout <<
			"WARNING TO BE REMOVED: Can not process colours with scalar mode using cell field data!"
			          << std::endl;
			m_iColorType = PER_CELL;
		}
		else if(iScalarMode == VTK_SCALAR_MODE_USE_POINT_FIELD_DATA)
		{
			std::cout <<
			"WARNING TO BE REMOVED: Can not process colours with scalar mode using point field data!"
			          << std::endl;
			m_iColorType = PER_VERTEX;
		}
		else if(iScalarMode == VTK_SCALAR_MODE_DEFAULT)
		{
			//Bummer, we do not know what it is. may be we can make a guess
			int numColors = vtkColors->GetNumberOfTuples();
			if (numColors == 0)
			{
				m_iColorType = NOT_GIVEN;
				std::cout << "WARNING: No colors found!" << std::endl;
			}
			else if (numColors == m_iNumPoints)
				m_iColorType = PER_VERTEX;
			else if (numColors == m_iNumGLPrimitives)
				m_iColorType = PER_CELL;
			else
			{
				m_iColorType = NOT_GIVEN;
				std::cout <<
				"WARNING: Number of colors do not match number of points / cells!"
				          << std::endl;
			}
		}
	}
	if (_verbose)
	{
		std::cout << "Colors:" << std::endl;
		if (m_iColorType != NOT_GIVEN)
		{
			std::cout << "  number of colors: " << vtkColors->GetNumberOfTuples() <<
			std::endl;
			std::cout << "  colors are given: " <<
			((m_iColorType == PER_VERTEX) ? "per vertex" : "per cell") << std::endl;
		}
		else
			std::cout << "  no colors are given" << std::endl;
	}

	// TEXCOORDS
	vtkDataArray* vtkTexCoords = pntData->GetTCoords();
	if (_verbose)
	{
		std::cout << "Tex-coords:" << std::endl;
		if (vtkTexCoords)
		{
			std::cout << "  Number of tex-coords: " <<
			vtkTexCoords->GetNumberOfTuples() << std::endl;
			hasTexCoords = true;
		}
		else
			std::cout << "  No tex-coords where given" << std::endl;
	}

	// TRANSFORMATION
	double scaling[3];
	double translation[3];
	// double rotation[3];

	_actor->GetPosition(translation);
	_actor->GetScale(scaling);
	//_actor->GetRotation(rotation[0], rotation[1], rotation[2]);

	if (_verbose)
		std::cout << "set scaling: " << scaling[0] << " " << scaling[1] << " " <<
		scaling[2] << std::endl;

	osg::Matrix m;
	m.setIdentity();
	m.setTranslate(translation[0], translation[1], translation[2]);
	m.setScale(scaling[0], scaling[1], scaling[2]);
	// TODO QUATERNION m.setRotate(rotation[0], rotation[1], rotation[2])
	beginEditCP(_osgTransform);
	_osgTransform->setMatrix(m);
	endEditCP(_osgTransform);

	//pm->Update();

	// Get the converted OpenSG node
	NodePtr osgGeomNode = Node::create();
	GeometryPtr osgGeometry = Geometry::create();
	beginEditCP(osgGeomNode);
	osgGeomNode->setCore(osgGeometry);
	endEditCP(osgGeomNode);

	bool osgConversionSuccess = false;

	GeoPTypesPtr osgTypes = GeoPTypesUI8::create();
	GeoPLengthsPtr osgLengths = GeoPLengthsUI32::create();
	GeoIndicesUI32Ptr osgIndices = GeoIndicesUI32::create();
	GeoPositions3fPtr osgPoints = GeoPositions3f::create();
	GeoNormals3fPtr osgNormals = GeoNormals3f::create();
	GeoColors3fPtr osgColors = GeoColors3f::create();
	GeoTexCoords2dPtr osgTexCoords = GeoTexCoords2d::create();

	//Rendering with OpenSG simple indexed geometry
	if (((m_iNormalType == PER_VERTEX) || (m_iNormalType == NOT_GIVEN)) &&
		((m_iColorType == PER_VERTEX) || (m_iColorType == NOT_GIVEN)))
	{
		if (_verbose)
			std::cout << "Start ProcessGeometryNormalsAndColorsPerVertex()" << std::endl;

		//getting the vertices:
		beginEditCP(osgPoints);
		{
			for (int i = 0; i < m_iNumPoints; i++)
			{
				double* aVertex = pd->GetPoint(i);
				osgPoints->addValue(Vec3f(aVertex[0], aVertex[1], aVertex[2]));
			}
		} endEditCP(osgPoints);

		//possibly getting the normals
		if (m_iNormalType == PER_VERTEX)
		{
			vtkIdType iNumNormals = vtkNormals->GetNumberOfTuples();
			beginEditCP(osgNormals);
			{
				double* aNormal;
				for (int i = 0; i < iNumNormals; i++)
				{
					aNormal = vtkNormals->GetTuple(i);
					osgNormals->addValue(Vec3f(aNormal[0], aNormal[1], aNormal[2]));
				}
			} endEditCP(osgNormals);
			if (iNumNormals != m_iNumPoints)
			{
				std::cout <<
				"WARNING: CVtkActorToOpenSG::ProcessGeometryNormalsAndColorsPerVertex() number of normals"
				          << std::endl;
				std::cout << "should equal the number of vertices (points)!" <<	std::endl << std::endl;
			}
		}

		//possibly getting the colors
		if (m_iColorType == PER_VERTEX)
		{
			vtkIdType iNumColors = vtkColors->GetNumberOfTuples();
			beginEditCP(osgColors);
			{
				unsigned char aColor[4];
				for (int i = 0; i < iNumColors; i++)
				{
					vtkColors->GetTupleValue(i, aColor);
					float r = ((float) aColor[0]) / 255.0f;
					float g = ((float) aColor[1]) / 255.0f;
					float b = ((float) aColor[2]) / 255.0f;
					osgColors->addValue(Color3f(r, g, b));
				}
			} endEditCP(osgColors);
			if (iNumColors != m_iNumPoints)
			{
				std::cout <<
				"WARNING: CVtkActorToOpenSG::ProcessGeometryNormalsAndColorsPerVertex() number of colors"
				          << std::endl;
				std::cout << "should equal the number of vertices (points)!" << std::endl << std::endl;
			}
		}

		//possibly getting the texture coordinates. These are alwary per vertex
		if (vtkTexCoords != NULL)
		{
			int numTuples = vtkTexCoords->GetNumberOfTuples();
			for (int i = 0; i < numTuples; i++)
			{
				double texCoords[3];
				vtkTexCoords->GetTuple(i, texCoords);
				osgTexCoords->addValue(Vec2f(texCoords[0], texCoords[1]));
			}
		}

		//getting the cells
		beginEditCP(osgTypes);
		beginEditCP(osgLengths);
		beginEditCP(osgIndices);
		{
			vtkCellArray* pCells;
			vtkIdType npts, * pts;
			int prim;

			prim = 0;
			pCells = pd->GetVerts();
			if (pCells->GetNumberOfCells() > 0)
				for (pCells->InitTraversal(); pCells->GetNextCell(npts, pts);
				     prim++)
				{
					osgLengths->addValue(npts);
					osgTypes->addValue(GL_POINTS);
					for (int i = 0; i < npts; i++)
						osgIndices->addValue(pts[i]);
				}

			prim = 0;
			pCells = pd->GetLines();
			if (pCells->GetNumberOfCells() > 0)
				for (pCells->InitTraversal(); pCells->GetNextCell(npts, pts);
				     prim++)
				{
					osgLengths->addValue(npts);
					osgTypes->addValue(GL_LINE_STRIP);
					for (int i = 0; i < npts; i++)
						osgIndices->addValue(pts[i]);
				}

			prim = 0;
			pCells = pd->GetPolys();
			if (pCells->GetNumberOfCells() > 0)
				for (pCells->InitTraversal(); pCells->GetNextCell(npts, pts);
				     prim++)
				{
					osgLengths->addValue(npts);
					osgTypes->addValue(GL_POLYGON);
					for (int i = 0; i < npts; i++)
						osgIndices->addValue(pts[i]);
				}

			prim = 0;
			pCells = pd->GetStrips();
			if (pCells->GetNumberOfCells() > 0)
				for (pCells->InitTraversal(); pCells->GetNextCell(npts, pts); prim++)
				{
					osgLengths->addValue(npts);
					osgTypes->addValue(GL_TRIANGLE_STRIP);
					for (int i = 0; i < npts; i++)
						osgIndices->addValue(pts[i]);
				}
		} endEditCP(osgIndices);
		endEditCP(osgLengths);
		endEditCP(osgTypes);

		ChunkMaterialPtr material = CreateMaterial(lit, hasTexCoords);
		beginEditCP(osgGeometry);
		{
			osgGeometry->setPositions(osgPoints);
			osgGeometry->setTypes(osgTypes);
			osgGeometry->setLengths(osgLengths);
			osgGeometry->setIndices(osgIndices);
			osgGeometry->setMaterial(material);

			if (m_iNormalType == PER_VERTEX)
				osgGeometry->setNormals(osgNormals);
			if (m_iColorType == PER_VERTEX)
				osgGeometry->setColors(osgColors);
			if (osgTexCoords->getSize() > 0)
				osgGeometry->setTexCoords(osgTexCoords);
		} endEditCP(osgGeometry);

		osgConversionSuccess = true;

		if (_verbose)
			std::cout << "    End ProcessGeometryNormalsAndColorsPerVertex()" <<
			std::endl;
	}
	else
	{
		//Rendering with OpenSG non indexed geometry by copying a lot of attribute data
		if (_verbose)
			std::cout <<
			"Start ProcessGeometryNonIndexedCopyAttributes(int gl_primitive_type)" <<
			std::endl;
		int gl_primitive_type = -1;
		if(m_iNumGLPolygons > 0)
		{
			if(m_iNumGLPolygons != m_iNumGLPrimitives)
				std::cout << "WARNING: vtkActor contains different kind of primitives" << std::endl;
			gl_primitive_type = GL_POLYGON;
			//osgConversionSuccess = this->ProcessGeometryNonIndexedCopyAttributes(GL_POLYGON, pd, osgGeometry);
		}
		else if(m_iNumGLLineStrips > 0)
		{
			if (m_iNumGLLineStrips != m_iNumGLPrimitives)
				std::cout << "WARNING: vtkActor contains different kind of primitives" << std::endl;
			gl_primitive_type = GL_LINE_STRIP;
			//osgConversionSuccess = this->ProcessGeometryNonIndexedCopyAttributes(GL_LINE_STRIP, pd osgGeometry);
		}
		else if(m_iNumGLTriStrips > 0)
		{
			if (m_iNumGLTriStrips != m_iNumGLPrimitives)
				std::cout << "WARNING: vtkActor contains different kind of primitives" << std::endl;
			gl_primitive_type = GL_TRIANGLE_STRIP;
			//osgConversionSuccess = this->ProcessGeometryNonIndexedCopyAttributes(GL_TRIANGLE_STRIP, pd osgGeometry);
		}
		else if (m_iNumGLPoints > 0)
		{
			if (m_iNumGLPoints != m_iNumGLPrimitives)
				std::cout << "WARNING: vtkActor contains different kind of primitives" << std::endl;
			gl_primitive_type = GL_POINTS;
			//osgConversionSuccess = this->ProcessGeometryNonIndexedCopyAttributes(GL_POINTS, pd osgGeometry);
		}
		if(gl_primitive_type != -1)
		{
			vtkCellArray* pCells;
			if (gl_primitive_type == GL_POINTS)
				pCells = pd->GetVerts();
			else if (gl_primitive_type == GL_LINE_STRIP)
				pCells = pd->GetLines();
			else if (gl_primitive_type == GL_POLYGON)
				pCells = pd->GetPolys();
			else if (gl_primitive_type == GL_TRIANGLE_STRIP)
				pCells = pd->GetStrips();
			else
			{
				std::cout <<
				"CVtkActorToOpenSG::ProcessGeometryNonIndexedCopyAttributes(int gl_primitive_type)"
				<< std::endl << " was called with non implemented gl_primitive_type!" << std::endl;
			}

			beginEditCP(osgTypes);
			beginEditCP(osgLengths);
			beginEditCP(osgPoints);
			beginEditCP(osgColors);
			beginEditCP(osgNormals);
			{
				int prim = 0;
				if (pCells->GetNumberOfCells() > 0)
				{
					vtkIdType npts, * pts;
					for (pCells->InitTraversal(); pCells->GetNextCell(npts, pts);
					     prim++)
					{
						osgLengths->addValue(npts);
						osgTypes->addValue(GL_POLYGON);
						for (int i = 0; i < npts; i++)
						{
							double* aVertex;
							double* aNormal;
							unsigned char aColor[4];

							aVertex = pd->GetPoint(pts[i]);
							osgPoints->addValue(Vec3f(aVertex[0], aVertex[1], aVertex[2]));

							if (m_iNormalType == PER_VERTEX)
							{
								aNormal =
								        vtkNormals->GetTuple(pts[i]);
								osgNormals->addValue(Vec3f(aNormal[0], aNormal[1], aNormal[2]));
							}
							else if (m_iNormalType == PER_CELL)
							{
								aNormal = vtkNormals->GetTuple(prim);
								osgNormals->addValue(Vec3f(aNormal[0], aNormal[1], aNormal[2]));
							}

							if (m_iColorType == PER_VERTEX)
							{
								vtkColors->GetTupleValue(pts[i], aColor);
								float r = ((float) aColor[0]) /	 255.0f;
								float g = ((float) aColor[1]) / 255.0f;
								float b = ((float) aColor[2]) / 255.0f;
								osgColors->addValue(Color3f(r, g, b));
							}
							else if (m_iColorType == PER_CELL)
							{
								vtkColors->GetTupleValue(prim,
								                         aColor);
								float r = ((float) aColor[0]) /	255.0f;
								float g = ((float) aColor[1]) / 255.0f;
								float b = ((float) aColor[2]) / 255.0f;
								osgColors->addValue(Color3f(r, g, b));
							}
						}
					}
				}
			} endEditCP(osgTypes);
			endEditCP(osgLengths);
			endEditCP(osgPoints);
			endEditCP(osgColors);
			endEditCP(osgNormals);

			//possibly getting the texture coordinates. These are always per vertex
			vtkPoints* points = pd->GetPoints();
			if ((vtkTexCoords != NULL) && (points != NULL))
			{
				int numPoints = points->GetNumberOfPoints();
				int numTexCoords = vtkTexCoords->GetNumberOfTuples();
				if (numPoints == numTexCoords)
				{
					beginEditCP(osgTexCoords);
					{
						int numTuples = vtkTexCoords->GetNumberOfTuples();
						for (int i = 0; i < numTuples; i++)
						{
							double texCoords[3];
							vtkTexCoords->GetTuple(i, texCoords);
							osgTexCoords->addValue(Vec2f(texCoords[0], texCoords[1]));
						}
					} endEditCP(osgTexCoords);
				}
			}

			ChunkMaterialPtr material = CreateMaterial(lit, hasTexCoords);
			//GeometryPtr geo = Geometry::create();
			beginEditCP(osgGeometry);
			{
				osgGeometry->setPositions(osgPoints);
				osgGeometry->setTypes(osgTypes);
				osgGeometry->setLengths(osgLengths);
				osgGeometry->setMaterial(material);

				if (m_iNormalType != NOT_GIVEN)
					osgGeometry->setNormals(osgNormals);
				if (m_iColorType != NOT_GIVEN)
					osgGeometry->setColors(osgColors);
				if (osgTexCoords->getSize() > 0)
					osgGeometry->setTexCoords(osgTexCoords);
				//geo->setMaterial(getDefaultMaterial());
			} endEditCP(osgGeometry);

			osgConversionSuccess = true;
		}
		if (_verbose)
			std::cout <<
			"    End ProcessGeometryNonIndexedCopyAttributes(int gl_primitive_type)" <<
			std::endl;
	}

	if(!osgConversionSuccess)
	{
		std::cout << "OpenSG converter was not able to convert this actor." << std::endl;
		return false;
	}

	if(m_iNormalType == NOT_GIVEN)
	{
		//GeometryPtr newGeometryPtr = GeometryPtr::dcast(newNodePtr->getCore());
		if((osgGeometry != NullFC) && (m_iColorType == PER_VERTEX))
		{
			std::cout <<
			"WARNING: Normals are missing in the vtk layer, calculating normals per vertex!"
			          << std::endl;
			calcVertexNormals(osgGeometry);
		}
		else if ((osgGeometry != NullFC) && (m_iColorType == PER_CELL))
		{
			std::cout <<
			"WARNING: Normals are missing in the vtk layer, calculating normals per face!"
			          << std::endl;
			calcFaceNormals(osgGeometry);
		}
		else if (osgGeometry != NullFC)
		{
			std::cout <<
			"WARNING: Normals are missing in the vtk layer, calculating normals per vertex!"
			          << std::endl;
			calcVertexNormals(osgGeometry);
		}
	}

	std::cout << "Conversion finished." << std::endl;

	// Add node to root
	beginEditCP(_osgRoot);
	_osgRoot->addChild(osgGeomNode);
	endEditCP(_osgRoot);

	pm->Delete();

	return true;
}
int main(int argc, char *argv[])
{
    osgLogP->setLogLevel(LOG_NOTICE);

    osgInit(argc, argv);

    int winid = setupGLUT(&argc, argv);

    // create a GLUT window
    GLUTWindowPtr gwin = GLUTWindow::create();
    gwin->setId(winid);
    gwin->init();

    osgLogP->setLogLevel(LOG_DEBUG);

    // build the test scene
    NodePtr  pRoot      = Node ::create();
    GroupPtr pRootCore  = Group::create();
    NodePtr  pRayGeo    = Node ::create();
    NodePtr  pScene     = buildGraph();
    GroupPtr pSceneCore = Group::create();

    Time     tStart;
    Time     tStop;
    Time     tDFTotal  = 0.0;
    Time     tDFSTotal = 0.0;
    Time     tPTotal   = 0.0;
    Time     tOTotal   = 0.0;

    StatCollector statP;
    StatCollector statDF;
    StatCollector statDFS;

    beginEditCP(pRoot, Node::CoreFieldId | Node::ChildrenFieldId);
    pRoot->setCore (pRootCore   );
    pRoot->addChild(pScene      );
    pRoot->addChild(pRayGeo     );
    endEditCP  (pRoot, Node::CoreFieldId | Node::ChildrenFieldId);

    createRays(uiNumRays, testRays);

    // build the geometry to visualize the rays
    pPoints = GeoPositions3f::create();
    beginEditCP(pPoints);
    pPoints->addValue(Pnt3f(0.0, 0.0, 0.0));
    pPoints->addValue(Pnt3f(0.0, 0.0, 0.0));
    pPoints->addValue(Pnt3f(0.0, 0.0, 0.0));
    pPoints->addValue(Pnt3f(0.0, 0.0, 0.0));
    pPoints->addValue(Pnt3f(0.0, 0.0, 0.0));
    endEditCP  (pPoints);

    GeoIndicesUI32Ptr pIndices = GeoIndicesUI32::create();
    beginEditCP(pIndices);
    pIndices->addValue(0);
    pIndices->addValue(1);
    pIndices->addValue(2);
    pIndices->addValue(3);
    pIndices->addValue(4);
    endEditCP  (pIndices);

    GeoPLengthsPtr pLengths = GeoPLengthsUI32::create();
    beginEditCP(pLengths);
    pLengths->addValue(2);
    pLengths->addValue(3);
    endEditCP  (pLengths);

    GeoPTypesPtr pTypes = GeoPTypesUI8::create();
    beginEditCP(pTypes);
    pTypes->addValue(GL_LINES    );
    pTypes->addValue(GL_TRIANGLES);
    endEditCP  (pTypes);

    GeoColors3fPtr pColors = GeoColors3f::create();
    beginEditCP(pColors);
    pColors->addValue(Color3f(1.0, 1.0, 1.0));
    pColors->addValue(Color3f(1.0, 0.0, 0.0));
    pColors->addValue(Color3f(1.0, 0.0, 0.0));
    pColors->addValue(Color3f(1.0, 0.0, 0.0));
    pColors->addValue(Color3f(1.0, 0.0, 0.0));
    endEditCP  (pColors);

    SimpleMaterialPtr pMaterial = SimpleMaterial::create();
    beginEditCP(pMaterial);
    pMaterial->setLit(false);
    endEditCP  (pMaterial);

    GeometryPtr pRayGeoCore = Geometry::create();
    beginEditCP(pRayGeoCore);
    pRayGeoCore->setPositions(pPoints  );
    pRayGeoCore->setIndices  (pIndices );
    pRayGeoCore->setLengths  (pLengths );
    pRayGeoCore->setTypes    (pTypes   );
    pRayGeoCore->setColors   (pColors  );
    pRayGeoCore->setMaterial (pMaterial);
    endEditCP  (pRayGeoCore);

    beginEditCP(pRayGeo, Node::CoreFieldId);
    pRayGeo->setCore(pRayGeoCore);
    endEditCP  (pRayGeo, Node::CoreFieldId);

    IntersectActor::regDefaultClassEnter(
        osgTypedFunctionFunctor2CPtr<
            NewActionTypes::ResultE,          NodeCorePtr,
            ActorBase::FunctorArgumentType &              >(enterDefault));


    NewActionBase  *pDFAction  = DepthFirstAction     ::create();
    NewActionBase  *pDFSAction = DepthFirstStateAction::create();
    NewActionBase  *pPAction   = PriorityAction       ::create();
    IntersectActor *pIActorDF  = IntersectActor       ::create();
    IntersectActor *pIActorDFS = IntersectActor       ::create();
    IntersectActor *pIActorP   = IntersectActor       ::create();

    pDFAction ->setStatistics(&statDF );
    pDFSAction->setStatistics(&statDFS);
    pPAction  ->setStatistics(&statP  );

    // IntersectActor with DFS-Action does not need leave calls
    pIActorDFS->setLeaveNodeFlag(false);

    pDFAction ->addActor(pIActorDF );
    pDFSAction->addActor(pIActorDFS);
    pPAction  ->addActor(pIActorP  );

    // create old action
    IntersectAction *pIntAction = IntersectAction ::create();

    // make sure bv are up to date
    pScene->updateVolume();


    SINFO << "-=< Intersect >=-" << endLog;

    std::vector<Line>::iterator itRays  = testRays.begin();
    std::vector<Line>::iterator endRays = testRays.end  ();

    for(; itRays != endRays; ++itRays)
    {
        // DepthFirst

        tStart = getSystemTime();

        pIActorDF->setRay        (*itRays);
        pIActorDF->setMaxDistance(10000.0);
        pIActorDF->reset         (       );

        pDFAction->apply(pScene);

        tStop            =  getSystemTime();
        tDFTotal += (tStop - tStart);

        if(pIActorDF->getHit() == true)
        {
            IntersectResult result;

            result._hit  = true;
            result._pObj = pIActorDF->getHitObject       ();
            result._tri  = pIActorDF->getHitTriangleIndex();
            result._dist = pIActorDF->getHitDistance     ();
            result._time = (tStop - tStart);

            resultsDF.push_back(result);
        }
        else
        {
            IntersectResult result;

            result._hit  = false;
            result._pObj = NullFC;
            result._tri  = -1;
            result._dist = 0.0;
            result._time = (tStop - tStart);

            resultsDF.push_back(result);
        }

        std::string strStatDF;
        statDF.putToString(strStatDF);

        //SINFO << "stat DF:  " << strStatDF << endLog;

        // Depth First State

        tStart = getSystemTime();

        pIActorDFS->setRay        (*itRays);
        pIActorDFS->setMaxDistance(10000.0);
        pIActorDFS->reset         (       );

        pDFSAction->apply(pScene);

        tStop     =  getSystemTime();
        tDFSTotal += (tStop - tStart);

        if(pIActorDFS->getHit() == true)
        {
            IntersectResult result;

            result._hit  = true;
            result._pObj = pIActorDFS->getHitObject       ();
            result._tri  = pIActorDFS->getHitTriangleIndex();
            result._dist = pIActorDFS->getHitDistance     ();
            result._time = (tStop - tStart);

            resultsDFS.push_back(result);
        }
        else
        {
            IntersectResult result;

            result._hit  = false;
            result._pObj = NullFC;
            result._tri  = -1;
            result._dist = 0.0;
            result._time = (tStop - tStart);

            resultsDFS.push_back(result);
        }

        std::string strStatDFS;
        statDFS.putToString(strStatDFS);

        //SINFO << "stat DFS: " << strStatDFS << endLog;

        // Priority

        tStart = getSystemTime();

        pIActorP->setRay        (*itRays);
        pIActorP->setMaxDistance(10000.0);
        pIActorP->reset         (       );

        pPAction->apply(pScene);

        tStop          =  getSystemTime();
        tPTotal += (tStop - tStart);

        if(pIActorP->getHit() == true)
        {
            IntersectResult result;

            result._hit  = true;
            result._pObj = pIActorP->getHitObject       ();
            result._tri  = pIActorP->getHitTriangleIndex();
            result._dist = pIActorP->getHitDistance     ();
            result._time = (tStop - tStart);

            resultsP.push_back(result);
        }
        else
        {
            IntersectResult result;

            result._hit  = false;
            result._pObj = NullFC;
            result._tri  = -1;
            result._dist = 0.0;
            result._time = (tStop - tStart);

            resultsP.push_back(result);
        }

        std::string strStatP;
        statP.putToString(strStatP);

        //SINFO << "stat P:   " << strStatP << endLog;

        // Old

        tStart = getSystemTime();

        pIntAction->setLine(*itRays, 100000);
        pIntAction->apply  (pScene         );

        tStop     =  getSystemTime();
        tOTotal += (tStop - tStart);

        if(pIntAction->didHit() == true)
        {
            IntersectResult result;

            result._hit  = true;
            result._pObj = pIntAction->getHitObject  ();
            result._tri  = pIntAction->getHitTriangle();
            result._dist = pIntAction->getHitT       ();
            result._time = (tStop - tStart);

            resultsO.push_back(result);
        }
        else
        {
            IntersectResult result;

            result._hit  = false;
            result._pObj = NullFC;
            result._tri  = -1;
            result._dist = 0.0;
            result._time = (tStop - tStart);

            resultsO.push_back(result);
        }
    }

    UInt32 DFwins      = 0;
    UInt32 DFwinsHit   = 0;
    UInt32 DFwinsMiss  = 0;

    UInt32 DFSwins     = 0;
    UInt32 DFSwinsHit  = 0;
    UInt32 DFSwinsMiss = 0;

    UInt32 Pwins       = 0;
    UInt32 PwinsHit    = 0;
    UInt32 PwinsMiss   = 0;

    UInt32 Owins       = 0;
    UInt32 OwinsHit    = 0;
    UInt32 OwinsMiss   = 0;

    UInt32 failCount   = 0;
    UInt32 passCount   = 0;
    UInt32 hitCount    = 0;
    UInt32 missCount   = 0;

    for(UInt32 i = 0; i < uiNumRays; ++i)
    {
        bool DFfastest  = ((resultsDF [i]._time <= resultsDFS[i]._time) &&
                           (resultsDF [i]._time <= resultsP  [i]._time) &&
                           (resultsDF [i]._time <= resultsO  [i]._time)   );
        bool DFSfastest = ((resultsDFS[i]._time <= resultsDF [i]._time) &&
                           (resultsDFS[i]._time <= resultsP  [i]._time) &&
                           (resultsDFS[i]._time <= resultsO  [i]._time)   );
        bool Pfastest   = ((resultsP  [i]._time <= resultsDF [i]._time) &&
                           (resultsP  [i]._time <= resultsDFS[i]._time) &&
                           (resultsP  [i]._time <= resultsO  [i]._time)   );
        bool Ofastest   = ((resultsO  [i]._time <= resultsDF [i]._time) &&
                           (resultsO  [i]._time <= resultsDFS[i]._time) &&
                           (resultsO  [i]._time <= resultsP  [i]._time)   );

        if((resultsDF [i]._hit == resultsDFS[i]._hit) &&
           (resultsDFS[i]._hit == resultsP  [i]._hit) &&
           (resultsP  [i]._hit == resultsO  [i]._hit)    )
        {
            if((osgabs(resultsDF [i]._dist - resultsDFS[i]._dist) >= 0.001) ||
               (osgabs(resultsDFS[i]._dist - resultsP  [i]._dist) >= 0.001) ||
               (osgabs(resultsP  [i]._dist - resultsO  [i]._dist) >= 0.001) ||
               (osgabs(resultsO  [i]._dist - resultsDF [i]._dist) >= 0.001)   )
            {
                ++failCount;

                SINFO << "FAIL: df: " << resultsDF [i]._dist
                      << " dfs: "     << resultsDFS[i]._dist
                      << " p: "       << resultsP  [i]._dist
                      << " o: "       << resultsO  [i]._dist
                      << endLog;
                SINFO << "FAIL: df: " << resultsDF [i]._tri
                      << " dfs: "     << resultsDFS[i]._tri
                      << " p: "       << resultsP  [i]._tri
                      << " o: "       << resultsO  [i]._tri
                      << endLog;
            }
            else
            {
                ++passCount;
            }

            if(resultsDF[i]._hit == true)
            {
                ++hitCount;

                DFwinsHit  = DFfastest  ? DFwinsHit  + 1 : DFwinsHit;
                DFSwinsHit = DFSfastest ? DFSwinsHit + 1 : DFSwinsHit;
                PwinsHit   = Pfastest   ? PwinsHit   + 1 : PwinsHit;
                OwinsHit   = Ofastest   ? OwinsHit   + 1 : OwinsHit;
            }
            else
            {
                ++missCount;

                DFwinsMiss  = DFfastest  ? DFwinsMiss  + 1 : DFwinsMiss;
                DFSwinsMiss = DFSfastest ? DFSwinsMiss + 1 : DFSwinsMiss;
                PwinsMiss   = Pfastest   ? PwinsMiss   + 1 : PwinsMiss;
                OwinsMiss   = Ofastest   ? OwinsMiss   + 1 : OwinsMiss;
            }

            DFwins  = DFfastest  ? DFwins  + 1 : DFwins;
            DFSwins = DFSfastest ? DFSwins + 1 : DFSwins;
            Pwins   = Pfastest   ? Pwins   + 1 : Pwins;
            Owins   = Ofastest   ? Owins   + 1 : Owins;
        }
        else
        {
            ++failCount;
        }

        //SINFO << i << " \t" << (DFfastest  ? "D ->" : "    ") << " hit: " << resultsDF [i]._hit << " time: " << resultsDF [i]._time << endLog;
        //SINFO << "  \t"     << (DFSfastest ? "S ->" : "    ") << " hit: " << resultsDFS[i]._hit << " time: " << resultsDFS[i]._time << endLog;
        //SINFO << "  \t"     << (Pfastest   ? "P ->" : "    ") << " hit: " << resultsP  [i]._hit << " time: " << resultsP  [i]._time << endLog;
        //SINFO << "  \t"     << (Ofastest   ? "O ->" : "    ") << " hit: " << resultsO  [i]._hit << " time: " << resultsO  [i]._time << endLog;
    }

    SINFO << " df total:  "    << tDFTotal   << (tDFTotal < tDFSTotal && tDFTotal < tPTotal && tDFTotal < tOTotal ? " *" : "  ") 
          << " wins: "         << DFwins     << " (" << (static_cast<Real32>(DFwins)     / static_cast<Real32>(passCount)) * 100.0 << "%)\t"
          << " wins on hit: "  << DFwinsHit  << " (" << (static_cast<Real32>(DFwinsHit)  / static_cast<Real32>(hitCount )) * 100.0 << "%)\t"
          << " wins on miss: " << DFwinsMiss << " (" << (static_cast<Real32>(DFwinsMiss) / static_cast<Real32>(missCount)) * 100.0 << "%)"
          << endLog;

    SINFO << " dfs total: "    << tDFSTotal  << (tDFSTotal < tDFTotal && tDFSTotal < tPTotal && tDFSTotal < tOTotal ? " *" : "  ") 
          << " wins: "         << DFSwins     << " (" << (static_cast<Real32>(DFSwins)     / static_cast<Real32>(passCount)) * 100.0 << "%)\t"
          << " wins on hit: "  << DFSwinsHit  << " (" << (static_cast<Real32>(DFSwinsHit)  / static_cast<Real32>(hitCount )) * 100.0 << "%)\t"
          << " wins on miss: " << DFSwinsMiss << " (" << (static_cast<Real32>(DFSwinsMiss) / static_cast<Real32>(missCount)) * 100.0 << "%)"
          << endLog;

    SINFO << " p total:   "    << tPTotal   << (tPTotal < tDFTotal && tPTotal < tDFSTotal && tPTotal < tOTotal ? " *" : "  ") 
          << " wins: "         << Pwins     << " (" << (static_cast<Real32>(Pwins)     / static_cast<Real32>(passCount)) * 100.0 << "%)\t"
          << " wins on hit: "  << PwinsHit  << " (" << (static_cast<Real32>(PwinsHit)  / static_cast<Real32>(hitCount )) * 100.0 << "%)\t"
          << " wins on miss: " << PwinsMiss << " (" << (static_cast<Real32>(PwinsMiss) / static_cast<Real32>(missCount)) * 100.0 << "%)"
          << endLog;

    SINFO << " o total:   "    << tOTotal   << (tOTotal < tDFTotal && tOTotal < tDFSTotal && tOTotal < tPTotal ? " *" : "  ") 
          << " wins: "         << Owins     << " (" << (static_cast<Real32>(Owins)     / static_cast<Real32>(passCount)) * 100.0 << "%)\t"
          << " wins on hit: "  << OwinsHit  << " (" << (static_cast<Real32>(OwinsHit)  / static_cast<Real32>(hitCount )) * 100.0 << "%)\t"
          << " wins on miss: " << OwinsMiss << " (" << (static_cast<Real32>(OwinsMiss) / static_cast<Real32>(missCount)) * 100.0 << "%)"
          << endLog;

    SINFO << "pass: "******" fail: " << failCount
          << " hit: " << hitCount  << " miss: " << missCount << endLog;

    osgLogP->setLogLevel(LOG_NOTICE);

#if 0
    // create the SimpleSceneManager helper
    mgr = new SimpleSceneManager;

    // tell the manager what to manage
    mgr->setWindow(gwin );
    mgr->setRoot  (pRoot);

    // show the whole scene
    mgr->showAll();

    // GLUT main loop
    glutMainLoop();
#endif


    return 0;
}