void decimatePart( GeoPointList& input, double threshold, int min_points, GeoPartList& output ) { GeoPointList new_part; GeoPoint last_point; double t2 = threshold * threshold; if ( input.size() >= min_points ) { for( GeoPointList::iterator i = input.begin(); i != input.end(); i++ ) { if ( i == input.begin() )// || i == input.end()-1 ) { last_point = *i; new_part.push_back( *i ); } else { double d2 = (*i - last_point).length2(); if ( d2 > t2 ) { new_part.push_back( *i ); last_point = *i; } } } if ( new_part.size() >= min_points ) { output.push_back( new_part ); } } }
bool cropPointPart( const GeoPointList& part, const GeoExtent& extent, GeoPartList& output ) { GeoPointList new_part; for( UINT i=0; i<part.size(); i++ ) { if ( extent.contains( part[i] ) ) new_part.push_back( part[i] ); } output.push_back( new_part ); return true; }
static OGRGeometryH encodePart( const GeoPointList& part, OGRwkbGeometryType part_type ) { OGRGeometryH part_handle = OGR_G_CreateGeometry( part_type ); for( int v = part.size()-1; v >= 0; v-- ) { const GeoPoint& p = part[v]; if ( p.getDim() > 2 ) OGR_G_AddPoint( part_handle, p.x(), p.y(), p.z() ); else OGR_G_AddPoint_2D( part_handle, p.x(), p.y() ); } return part_handle; }
bool findIsectSegmentAndPoint(const GeoPoint& p1, const GeoPoint& p2, const GeoPointList& input, const UINT start_i, int& out_seg_i, GeoPoint& out_isect_p ) { for( UINT i=0; i<input.size()-1; i++ ) { // ignore the segments preceding and following the start index if ( (input.size()+start_i-1)%input.size() <= i && i <= (input.size()+start_i+1)%input.size() ) continue; const GeoPoint& p3 = input[i]; const GeoPoint& p4 = input[i+1]; double denom = (p4.y()-p3.y())*(p2.x()-p1.x()) - (p4.x()-p3.x())*(p2.y()-p1.y()); if ( denom != 0.0 ) { double ua_num = (p4.x()-p3.x())*(p1.y()-p3.y()) - (p4.y()-p3.y())*(p1.x()-p3.x()); double ub_num = (p2.x()-p1.x())*(p1.y()-p3.y()) - (p2.y()-p1.y())*(p1.x()-p3.x()); double ua = ua_num/denom; double ub = ub_num/denom; if ( ua <= 1.0 ) { //osgGIS::notify( osg::WARN ) // << " [" // << i << "] " // << "isect point was found at on source segment (ua=" << ua << ")" // << std::endl // << " source segment = (" << p1.toString() << " => " << p2.toString() << "), " // << " target segment = (" << p3.toString() << " => " << p4.toString() << ")" // << std::endl; } else if ( ub < 0.0 || ub > 1.0 ) { //osgGIS::notify( osg::WARN ) // << " [" // << i << "] " // << "isect point was not found on target segment (ub=" << ub << ")" // << std::endl // << " source segment = (" << p1.toString() << " => " << p2.toString() << "), " // << " target segment = (" << p3.toString() << " => " << p4.toString() << ")" // << std::endl; } else { double isect_x = p1.x() + ua*(p2.x()-p1.x()); double isect_y = p1.y() + ua*(p2.y()-p1.y()); out_seg_i = i; out_isect_p = p1.getDim() == 2? GeoPoint( isect_x, isect_y, p4.getSRS() ) : GeoPoint( isect_x, isect_y, p4.z(), p4.getSRS() ); return true; } } } return false; }
// poly clipping algorithm Aug 2007 bool cropPolygonPart( const GeoPointList& initial_input, const GeoExtent& window, GeoPartList& final_outputs ) { // trivial rejection for a non-polygon: if ( initial_input.size() < 3 ) { return false; } // check for trivial acceptance. if ( window.contains( initial_input ) ) { final_outputs.push_back( initial_input ); return true; } // prepare the list of input parts to process. GeoPartList inputs; inputs.push_back( initial_input ); // run the algorithm against all four sides of the window in succession. for( UINT stage = 0; stage < 4; stage++ ) { GeoPoint s1, s2; switch( stage ) { case STAGE_SOUTH: s1 = window.getSouthwest(), s2 = window.getSoutheast(); break; case STAGE_EAST: s1 = window.getSoutheast(), s2 = window.getNortheast(); break; case STAGE_NORTH: s1 = window.getNortheast(), s2 = window.getNorthwest(); break; case STAGE_WEST: s1 = window.getNorthwest(), s2 = window.getSouthwest(); break; } // output parts to send to the next stage (or to return). GeoPartList outputs; // run against each input part. for( GeoPartList::iterator i = inputs.begin(); i != inputs.end(); i++ ) { //GeoPointList& input = *i; GeoPointList input = *i; scrubPart( input ); // trivially reject a degenerate part (should never happen ;) if ( input.size() < 3 ) { continue; } // trivially accept if the window contains the entire extent of the part: GeoExtent input_extent; input_extent.expandToInclude( input ); // trivially accept when the part lies entirely within the line: if ( extentInsideOrOnLine( input_extent, s1, s2 ) ) { outputs.push_back( input ); continue; } // trivially reject when there's no overlap: if ( !window.intersects( input_extent ) || extentInsideOrOnLine( input_extent, s2, s1 ) ) { continue; } // close the part in preparation for cropping. The cropping process with undo // this automatically. input.push_back( input.front() ); // 1a. Traverse the part and find all intersections. Insert them into the input shape. // 1b. Create a traversal-order list, ordering the isect points in the order in which they are encountered. // 1c. Create a spatial-order list, ordering the isect points along the boundary segment in the direction of the segment. GeoPointList working; UINTList traversal_order; UINTList spatial_order; GeoPoint prev_p; bool was_inside = true; for( UINT input_i = 0; input_i < input.size(); input_i++ ) { const GeoPoint& p = input[ input_i ]; bool is_inside = pointInsideOrOnLine( p, s1, s2 ); if ( input_i > 0 ) { if ( was_inside != is_inside ) // entering or exiting { GeoPoint isect_p; if ( getIsectPoint( prev_p, p, s1, s2, /*out*/ isect_p ) ) { working.push_back( isect_p ); traversal_order.push_back( working.size()-1 ); spatialInsert( spatial_order, working.size()-1, stage, working ); } else { osgGIS::notify( osg::WARN ) << "getIsectPoint failed" << std::endl; } } } working.push_back( p ); prev_p = p; was_inside = is_inside; } if ( spatial_order.size() == 0 ) { outputs.push_back( input ); continue; } // 2. Start at the point preceding the first isect point (in spatial order). This will be the first // outside point (since the first isect point is always an ENTRY. UINT overall_start_ptr = spatial_order[0]; UINT shape_ptr = overall_start_ptr; // initialize the isect traversal pointer to start at the spatial order's first isect point: UINT trav_ptr = findIndexOf( traversal_order, spatial_order[0] ); UINT traversals = 0; std::stack<DeferredPart> part_stack; GeoPointList current_part; // Process until we make it all the way around. while( traversals < traversal_order.size() ) { // 4. We are outside. Find the next ENTRY point and either start a NEW part, or RESUME // a previously deferred part that is on top of the stack. shape_ptr = traversal_order[trav_ptr]; // next ENTRY trav_ptr = (trav_ptr + 1) % traversal_order.size(); traversals++; UINT part_start_ptr = shape_ptr; if ( part_stack.size() > 0 && part_stack.top().waiting_on_ptr == part_start_ptr ) { // time to resume a part that we deferred earlier. DeferredPart& top = part_stack.top(); current_part = top.part; part_start_ptr = top.part_start_ptr; part_stack.pop(); } else { // start a new part current_part = GeoPointList(); } // 5. Traverse to the next EXIT, adding all points along the way. // Then check the spatial order of the EXIT against the part's starting point. If the former // is ONE MORE than the latter, close out the part. for( bool part_done = false; !part_done && traversals < traversal_order.size(); ) { UINT next_exit_ptr = traversal_order[trav_ptr]; trav_ptr = (trav_ptr + 1) % traversal_order.size(); traversals++; for( ; shape_ptr != next_exit_ptr; shape_ptr = (shape_ptr+1)%working.size() ) { current_part.push_back( working[shape_ptr] ); } // record the exit point: current_part.push_back( working[next_exit_ptr] ); UINT part_start_order = findIndexOf( spatial_order, part_start_ptr ); UINT next_exit_order = findIndexOf( spatial_order, next_exit_ptr ); if ( next_exit_order - part_start_order == 1 ) { outputs.push_back( current_part ); part_done = true; continue; } // 6. Find the next ENTRY. If the spatial order of the ENTRY is one less than the // spatial ordering of the preceding EXIT, continue on with the part. UINT next_entry_ptr = traversal_order[trav_ptr]; trav_ptr = (trav_ptr + 1) % traversal_order.size(); traversals++; // check whether we are back at the beginning: if ( traversals >= traversal_order.size() ) { current_part.push_back( working[next_entry_ptr] ); continue; } // check whether we are continuing the current part: UINT next_entry_order = findIndexOf( spatial_order, next_entry_ptr ); if ( next_exit_order - next_entry_order == 1 ) { shape_ptr = next_entry_ptr; // skip ahead to the entry point continue; } // 7. We encountered an out-of-order traversal, so need to push the current part onto // the deferral stack until later, and start a new part. part_stack.push( DeferredPart( current_part, part_start_ptr, spatial_order[next_exit_order-1] ) ); current_part = GeoPointList(); //current_part.push_back( working[next_entry_ptr] ); part_start_ptr = next_entry_ptr; shape_ptr = next_entry_ptr; } } // pop any parts left on the stack (they're complete now) while( part_stack.size() > 0 ) { GeoPointList& part = part_stack.top().part; part.push_back( working[part_stack.top().waiting_on_ptr] ); outputs.push_back( part ); part_stack.pop(); } } // set up for next iteration outputs.swap( inputs ); } // go through and make sure no polys are "closed" (probably unnecessary). //for( GeoPartList::iterator k = inputs.begin(); k != inputs.end(); k++ ) //{ // while ( k->size() > 3 && k->front() == k->back() ) // k->erase( k->end()-1 ); //} final_outputs.swap( inputs ); return true; }
static void scrubPart( GeoPointList& part ) { while( part.size() >= 0 && part.front() == part.back() ) part.erase( part.end()-1 ); }
osg::Node* FeatureLabelLayer::createNode(const TerrainTile* tile, Feature* f) { // osg::MatrixTransform* mt = new osg::MatrixTransform; // GeoShapeList shapes = f->getShapes(); GeoPointList points = shapes[0].getPart(0); double lon,lat,h; osg::Vec3d start, end, pos; const SpatialReference* srs = getSP()->getSrs(); const SpatialReference* tile_srs = tile->getSP()->getSrs(); std::vector<osg::Vec3d> ins; ins.insert(ins.begin(), points.begin(), points.end()); if(!srs->isEquivalentTo(tile_srs)) { srs->transformPoints(tile_srs, &ins); } // lon = osg::DegreesToRadians(ins[0]._v[0]); lat = osg::DegreesToRadians(ins[0]._v[1]); h = ins[0]._v[2]; if(_on_ground) { srs->getEllipsoid()->convertLatLongHeightToXYZ(lat, lon, h+10000.0,start._v[0], start._v[1], start._v[2]); srs->getEllipsoid()->convertLatLongHeightToXYZ(lat, lon, h-10000.0,end._v[0], end._v[1], end._v[2]); tile->genIntersectPoint(start, end, pos); } else { srs->getEllipsoid()->convertLatLongHeightToXYZ(lat, lon, h+100,pos._v[0], pos._v[1], pos._v[2]); } mt->setMatrix(osg::Matrix::translate(pos)); osg::Geode* _geode= new osg::Geode; osgText::Text* text = new osgText::Text; std::string name= f->getAttribute(_key).asString(); wchar_t wtext[1024] = {0}; int charcount = MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, (char*)(name.c_str()), name.length(), wtext, 1024); text->setFont(_font_name); text->setCharacterSize(_font_size); if (_size_mode == OBJECT_SIZE) { text->setCharacterSizeMode(osgText::Text::OBJECT_COORDS_WITH_MAXIMUM_SCREEN_SIZE_CAPPED_BY_FONT_HEIGHT); } else { text->setCharacterSizeMode(osgText::Text::SCREEN_COORDS); } text->setPosition(Vec3(0.0,0.0,0.0)); text->setAlignment(osgText::TextBase::LEFT_BOTTOM); text->setAxisAlignment(osgText::Text::SCREEN); text->setText(wtext); text->setName(name.c_str()); text->setColor(_color); _geode->addDrawable(text); mt->addChild(_geode); return mt; }