float Font::getGlyphsAndAdvancesForSimpleText(const TextRun& run, int from, int to, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const
{
    WidthIterator it(this, run, 0, false, forTextEmphasis);
    GlyphBuffer localGlyphBuffer;
    it.advance(run.length(), &localGlyphBuffer);

    if (localGlyphBuffer.isEmpty())
        return 0;

    float totalWidth = it.m_runWidthSoFar;
    float beforeWidth = 0;
    int glyphPos = 0;
    for (; glyphPos < localGlyphBuffer.size() && it.m_characterIndexOfGlyph[glyphPos] < from; ++glyphPos)
        beforeWidth += localGlyphBuffer.advanceAt(glyphPos).width();
    int glyphFrom = glyphPos;

    float afterWidth = totalWidth;
    glyphPos = localGlyphBuffer.size() - 1;
    for (; glyphPos >= glyphFrom && it.m_characterIndexOfGlyph[glyphPos] >= to; --glyphPos)
        afterWidth -= localGlyphBuffer.advanceAt(glyphPos).width();
    int glyphTo = glyphPos + 1;

    glyphBuffer.add(&localGlyphBuffer, glyphFrom, glyphTo - glyphFrom);

    if (run.rtl()) {
        glyphBuffer.reverse(0, glyphBuffer.size());
        return totalWidth - afterWidth;
    }

    return beforeWidth;
}
FloatRect Font::selectionRectForSimpleText(const TextRun& run, const FloatPoint& point, int h, int from, int to) const
{
    GlyphBuffer glyphBuffer;
    WidthIterator it(this, run);
    it.advance(run.length(), &glyphBuffer);

    float totalWidth = it.m_runWidthSoFar;
    float beforeWidth = 0;
    int glyphPos = 0;
    for (; glyphPos < glyphBuffer.size() && it.m_characterIndexOfGlyph[glyphPos] < from; ++glyphPos)
        beforeWidth += glyphBuffer.advanceAt(glyphPos).width();
    int glyphFrom = glyphPos;

    float afterWidth = totalWidth;
    glyphPos = glyphBuffer.size() - 1;
    for (; glyphPos >= glyphFrom && it.m_characterIndexOfGlyph[glyphPos] >= to; --glyphPos)
        afterWidth -= glyphBuffer.advanceAt(glyphPos).width();

    // Using roundf() rather than ceilf() for the right edge as a compromise to ensure correct caret positioning.
    if (run.rtl()) {
        return FloatRect(floorf(point.x() + totalWidth - afterWidth), point.y(), roundf(point.x() + totalWidth - beforeWidth) - floorf(point.x() + totalWidth - afterWidth), h);
    }

    return FloatRect(floorf(point.x() + beforeWidth), point.y(), roundf(point.x() + afterWidth) - floorf(point.x() + beforeWidth), h);
}
Beispiel #3
0
void Font::drawGlyphs(GraphicsContext* graphicsContext,
                      const SimpleFontData* font,
                      const GlyphBuffer& glyphBuffer,
                      int from,
                      int numGlyphs,
                      const FloatPoint& point) const
{
    SkColor color = graphicsContext->platformContext()->effectiveFillColor();
    unsigned char alpha = SkColorGetA(color);
    // Skip 100% transparent text; no need to draw anything.
    if (!alpha && graphicsContext->platformContext()->getStrokeStyle() == NoStroke && !graphicsContext->hasShadow())
        return;

    // We draw the glyphs in chunks to avoid having to do a heap allocation for
    // the arrays of characters and advances.
    const int kMaxBufferLength = 256;
    Vector<WORD, kMaxBufferLength> glyphs;
    Vector<int, kMaxBufferLength> advances;
    int glyphIndex = 0;  // The starting glyph of the current chunk.

    // In order to round all offsets to the correct pixel boundary, this code keeps track of the absolute position
    // of each glyph in floating point units and rounds to integer advances at the last possible moment.

    float horizontalOffset = point.x(); // The floating point offset of the left side of the current glyph.
    int lastHorizontalOffsetRounded = lroundf(horizontalOffset); // The rounded offset of the left side of the last glyph rendered.
    while (glyphIndex < numGlyphs) {
        // How many chars will be in this chunk?
        int curLen = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
        glyphs.resize(curLen);
        advances.resize(curLen);

        float currentWidth = 0;
        for (int i = 0; i < curLen; ++i, ++glyphIndex) {
            glyphs[i] = glyphBuffer.glyphAt(from + glyphIndex);
            horizontalOffset += glyphBuffer.advanceAt(from + glyphIndex);
            advances[i] = lroundf(horizontalOffset) - lastHorizontalOffsetRounded;
            lastHorizontalOffsetRounded += advances[i];
            currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
            
            // Bug 26088 - very large positive or negative runs can fail to
            // render so we clamp the size here. In the specs, negative
            // letter-spacing is implementation-defined, so this should be
            // fine, and it matches Safari's implementation. The call actually
            // seems to crash if kMaxNegativeRun is set to somewhere around
            // -32830, so we give ourselves a little breathing room.
            const int maxNegativeRun = -32768;
            const int maxPositiveRun =  32768;
            if ((currentWidth + advances[i] < maxNegativeRun) || (currentWidth + advances[i] > maxPositiveRun)) 
                advances[i] = 0;
        }

        SkPoint origin = point;
        origin.fX += SkFloatToScalar(horizontalOffset - point.x() - currentWidth);
        paintSkiaText(graphicsContext, font->platformData(), curLen, &glyphs[0], &advances[0], 0, &origin);
    }
}
void Font::drawGlyphBuffer(GraphicsContext* context, const TextRun& run, const GlyphBuffer& glyphBuffer, FloatPoint& point) const
{
#if !ENABLE(SVG_FONTS)
    UNUSED_PARAM(run);
#endif

    // Draw each contiguous run of glyphs that use the same font data.
    const SimpleFontData* fontData = glyphBuffer.fontDataAt(0);
    FloatSize offset = glyphBuffer.offsetAt(0);
    FloatPoint startPoint(point.x(), point.y() - glyphBuffer.initialAdvance().height());
    float nextX = startPoint.x() + glyphBuffer.advanceAt(0).width();
    float nextY = startPoint.y() + glyphBuffer.advanceAt(0).height();
    int lastFrom = 0;
    int nextGlyph = 1;
#if ENABLE(SVG_FONTS)
    TextRun::RenderingContext* renderingContext = run.renderingContext();
#endif
    while (nextGlyph < glyphBuffer.size()) {
        const SimpleFontData* nextFontData = glyphBuffer.fontDataAt(nextGlyph);
        FloatSize nextOffset = glyphBuffer.offsetAt(nextGlyph);

        if (nextFontData != fontData || nextOffset != offset) {
#if ENABLE(SVG_FONTS)
            if (renderingContext && fontData->isSVGFont())
                renderingContext->drawSVGGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);
            else
#endif
                drawGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);

            lastFrom = nextGlyph;
            fontData = nextFontData;
            offset = nextOffset;
            startPoint.setX(nextX);
            startPoint.setY(nextY);
        }
        nextX += glyphBuffer.advanceAt(nextGlyph).width();
        nextY += glyphBuffer.advanceAt(nextGlyph).height();
        nextGlyph++;
    }

#if ENABLE(SVG_FONTS)
    if (renderingContext && fontData->isSVGFont())
        renderingContext->drawSVGGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);
    else {
#endif
        drawGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);
        point.setX(nextX);
#if ENABLE(SVG_FONTS)
    }
#endif
}
Beispiel #5
0
void Font::drawGlyphBuffer(GraphicsContext* context, const GlyphBuffer& glyphBuffer, const FloatPoint& point) const
{   
    // Draw each contiguous run of glyphs that use the same font data.
    const SimpleFontData* fontData = glyphBuffer.fontDataAt(0);
    FloatSize offset = glyphBuffer.offsetAt(0);
    FloatPoint startPoint(point);
    float nextX = startPoint.x();
    int lastFrom = 0;
    int nextGlyph = 0;
    while (nextGlyph < glyphBuffer.size()) {
        const SimpleFontData* nextFontData = glyphBuffer.fontDataAt(nextGlyph);
        FloatSize nextOffset = glyphBuffer.offsetAt(nextGlyph);
        if (nextFontData != fontData || nextOffset != offset) {
            drawGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);

            lastFrom = nextGlyph;
            fontData = nextFontData;
            offset = nextOffset;
            startPoint.setX(nextX);
        }
        nextX += glyphBuffer.advanceAt(nextGlyph);
        nextGlyph++;
    }

    drawGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);
}
Beispiel #6
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void Font::drawGlyphs(GraphicsContext* graphicsContext, const FontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* context = graphicsContext->platformContext();

    // Set the text color to use for drawing.
    float red, green, blue, alpha;
    Color penColor = graphicsContext->pen().color();
    penColor.getRGBA(red, green, blue, alpha);
    cairo_set_source_rgba(context, red, green, blue, alpha);

    // Select the scaled font.
    font->setFont(context);

    GlyphBufferGlyph* glyphs = glyphBuffer.glyphs(from);

    float offset = point.x();

    for (unsigned i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = point.y();
        offset += glyphBuffer.advanceAt(from + i);
    }
    cairo_show_glyphs(context, glyphs, numGlyphs);
}
void drawTextWithSpacing(GraphicsContext* graphicsContext, const SimpleFontData* font, const wxColour& color, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point)
{
#if USE(WXGC)
    wxGCDC* dc = static_cast<wxGCDC*>(graphicsContext->platformContext());
#else
    wxDC* dc = graphicsContext->platformContext();
#endif

    wxFont* wxfont = font->getWxFont();
    if (wxfont->IsOk())
        dc->SetFont(*wxfont);
    dc->SetTextForeground(color);

    // convert glyphs to wxString
    GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
    int offset = point.x();
    wxString text = wxEmptyString;
    for (unsigned i = 0; i < numGlyphs; i++) {
        text = text.Append((wxChar)glyphs[i]);
        offset += glyphBuffer.advanceAt(from + i);
    }
    
    // NOTE: The wx API actually adds the ascent to the y value internally,
    // so we have to subtract it from the y point here so that the ascent
    // isn't added twice. 
    dc->DrawText(text, (wxCoord)point.x(), int(point.y() - font->ascent()));
}
Beispiel #8
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void Font::drawGlyphs(GraphicsContext* graphicsContext, const FontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* context = graphicsContext->platformContext();

    // Set the text color to use for drawing.
    float red, green, blue, alpha;
    Color penColor = graphicsContext->fillColor();
    penColor.getRGBA(red, green, blue, alpha);
    cairo_set_source_rgba(context, red, green, blue, alpha);

    // This was commented out as it made "some text invisible" but seems to work now.
    font->setFont(context);

    GlyphBufferGlyph* glyphs = (GlyphBufferGlyph*) glyphBuffer.glyphs(from);

    float offset = point.x();

    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = point.y();
        offset += glyphBuffer.advanceAt(from + i);
    }
    cairo_show_glyphs(context, glyphs, numGlyphs);
}
void drawTextWithSpacing(GraphicsContext* graphicsContext, const SimpleFontData* font, const wxColour& color, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point)
{
#if USE(WXGC)
    wxGCDC* dc = static_cast<wxGCDC*>(graphicsContext->platformContext());
#else
    wxDC* dc = graphicsContext->platformContext();
#endif

    wxFont wxfont = font->getWxFont();
    if (wxfont.IsOk())
        dc->SetFont(wxfont);
    dc->SetTextForeground(color);

    // convert glyphs to wxString
    GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
    int offset = point.x();
    wxString text = wxEmptyString;
    for (unsigned i = 0; i < numGlyphs; i++) {
        text = text.Append((wxChar)glyphs[i]);
        offset += glyphBuffer.advanceAt(from + i);
    }
    
    // the y point is actually the bottom point of the text, turn it into the top
    float height = font->ascent() - font->descent();
    wxCoord ypoint = (wxCoord) (point.y() - height);
     
    dc->DrawText(text, (wxCoord)point.x(), ypoint);
}
Beispiel #10
0
void Font::drawEmphasisMarks(GraphicsContext* context, const TextRun& run, const GlyphBuffer& glyphBuffer, const AtomicString& mark, const FloatPoint& point) const
{
    FontCachePurgePreventer purgePreventer;
    
    GlyphData markGlyphData;
    if (!getEmphasisMarkGlyphData(mark, markGlyphData))
        return;

    const SimpleFontData* markFontData = markGlyphData.fontData;
    ASSERT(markFontData);
    if (!markFontData)
        return;

    Glyph markGlyph = markGlyphData.glyph;
    Glyph spaceGlyph = markFontData->spaceGlyph();

    float middleOfLastGlyph = offsetToMiddleOfGlyphAtIndex(glyphBuffer, 0);
    FloatPoint startPoint(point.x() + middleOfLastGlyph - offsetToMiddleOfGlyph(markFontData, markGlyph), point.y());

    GlyphBuffer markBuffer;
    for (int i = 0; i + 1 < glyphBuffer.size(); ++i) {
        float middleOfNextGlyph = offsetToMiddleOfGlyphAtIndex(glyphBuffer, i + 1);
        float advance = glyphBuffer.advanceAt(i).width() - middleOfLastGlyph + middleOfNextGlyph;
        markBuffer.add(glyphBuffer.glyphAt(i) ? markGlyph : spaceGlyph, markFontData, advance);
        middleOfLastGlyph = middleOfNextGlyph;
    }
    markBuffer.add(glyphBuffer.glyphAt(glyphBuffer.size() - 1) ? markGlyph : spaceGlyph, markFontData, 0);

    drawGlyphBuffer(context, run, markBuffer, startPoint);
}
Beispiel #11
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int Font::offsetForPositionForSimpleText(const TextRun& run, float x, bool includePartialGlyphs) const
{
    GlyphBuffer glyphBuffer;
    WidthIterator it(this, run);
    it.advance(run.length(), &glyphBuffer);

    int characterOffset = 0;
    if (run.rtl()) {
        float currentX = it.m_runWidthSoFar;
        for (int glyphPosition = 0; glyphPosition <= glyphBuffer.size(); ++glyphPosition) {
            if (glyphPosition == glyphBuffer.size()) {
                characterOffset = run.length();
                break;
            }
            characterOffset = it.m_characterIndexOfGlyph[glyphPosition];
            float glyphWidth = glyphBuffer.advanceAt(glyphPosition).width();
            if (includePartialGlyphs) {
                if (currentX - glyphWidth / 2.0f <= x)
                    break;
            } else {
                if (currentX - glyphWidth <= x)
                    break;
            }
            currentX -= glyphWidth;
        }
    } else {
        float currentX = 0;
        for (int glyphPosition = 0; glyphPosition <= glyphBuffer.size(); ++glyphPosition) {
            if (glyphPosition == glyphBuffer.size()) {
                characterOffset = run.length();
                break;
            }
            characterOffset = it.m_characterIndexOfGlyph[glyphPosition];
            float glyphWidth = glyphBuffer.advanceAt(glyphPosition).width();
            if (includePartialGlyphs) {
                if (currentX + glyphWidth / 2.0f >= x)
                    break;
            } else {
                if (currentX + glyphWidth >= x)
                    break;
            }
            currentX += glyphWidth;
        }
    }

    return characterOffset;
}
Beispiel #12
0
bool WidthIterator::advanceOneCharacter(float& width, GlyphBuffer& glyphBuffer)
{
    int oldSize = glyphBuffer.size();
    advance(m_currentCharacter + 1, &glyphBuffer);
    float w = 0;
    for (int i = oldSize; i < glyphBuffer.size(); ++i)
        w += glyphBuffer.advanceAt(i);
    width = w;
    return glyphBuffer.size() > oldSize;
}
Beispiel #13
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void Font::drawGlyphBuffer(GraphicsContext* context, const TextRunPaintInfo& runInfo, const GlyphBuffer& glyphBuffer, const FloatPoint& point) const
{
    // Draw each contiguous run of glyphs that use the same font data.
    const SimpleFontData* fontData = glyphBuffer.fontDataAt(0);
    FloatPoint startPoint(point);
    float nextX = startPoint.x() + glyphBuffer.advanceAt(0);
    unsigned lastFrom = 0;
    unsigned nextGlyph = 1;
#if ENABLE(SVG_FONTS)
    TextRun::RenderingContext* renderingContext = runInfo.run.renderingContext();
#endif
    while (nextGlyph < glyphBuffer.size()) {
        const SimpleFontData* nextFontData = glyphBuffer.fontDataAt(nextGlyph);

        if (nextFontData != fontData) {
#if ENABLE(SVG_FONTS)
            if (renderingContext && fontData->isSVGFont())
                renderingContext->drawSVGGlyphs(context, runInfo.run, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);
            else
#endif
                drawGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint, runInfo.bounds);

            lastFrom = nextGlyph;
            fontData = nextFontData;
            startPoint.setX(nextX);
        }
        nextX += glyphBuffer.advanceAt(nextGlyph);
        nextGlyph++;
    }

#if ENABLE(SVG_FONTS)
    if (renderingContext && fontData->isSVGFont())
        renderingContext->drawSVGGlyphs(context, runInfo.run, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint);
    else
#endif
        drawGlyphs(context, fontData, glyphBuffer, lastFrom, nextGlyph - lastFrom, startPoint, runInfo.bounds);
}
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* sfont, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point) const
{
    int i = 0;
    FloatPoint pos(point);
    float w=0, h=0;
    UChar c=0;
    void* dc = (void *)graphicsContext->platformContext();
    WKCPeerFont pf;
    WKCFloatRect clip;
    WKCFloatPoint pp;

    if (!dc) return;

    pf.fFont = sfont->platformData().Font();
    if (!pf.fFont) return;
    const FontPlatformData& pd(sfont->platformData());

    pf.fRequestedSize = pd.requestSize();
    pf.fCreatedSize = pd.createdSize();
    pf.fWeight = pd.weight();
    pf.fItalic = pd.isItalic();
    pf.fScale = pd.scale();
    pf.fiScale = pd.iscale();
    pf.fCanScale = pd.canScale();
    pf.fFontId = (void *)pd.hash();

    pos.setY(pos.y() - (float)pd.ascent()*pd.scale());

    h = (pd.lineSpacing()) * pd.scale();
    for (i=0; i<numGlyphs; i++) {
        float advance = 0.f;
        c = fixedChar(glyphBuffer.glyphAt(from + i));
        if (!c) continue;
        advance = glyphBuffer.advanceAt(from + i);
        w = wkcFontGetClipWidthPeer(pf.fFont, c) * pd.scale();
        clip.fX = pos.x();
        clip.fY = pos.y();
        clip.fWidth = w;
        clip.fHeight = h;
        pp.fX = pos.x();
        pp.fY = pos.y();
        wkcDrawContextDrawCharPeer(dc, (unsigned int)c, &pp, &clip, &pf);

        pos.move(advance, 0);
    }
}
Beispiel #15
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void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
{
    if (context->paintingDisabled())
        return;

    bool shouldFill = context->textDrawingMode() & TextModeFill;
    bool shouldStroke = context->textDrawingMode() & TextModeStroke;

    // Stroking text should always take the complex path.
    ASSERT(!shouldStroke);

    // Shadowed text should always take the complex path.
    ASSERT(context->contextShadow()->m_type == ContextShadow::NoShadow);

    if (!shouldFill && !shouldStroke)
        return;

    QVector<quint32> glyphIndexes;
    QVector<QPointF> positions;

    glyphIndexes.reserve(numGlyphs);
    positions.reserve(numGlyphs);

    float x = 0;

    for (int i = 0; i < numGlyphs; ++i) {
        Glyph glyph = glyphBuffer.glyphAt(from + i);
        float advance = glyphBuffer.advanceAt(from + i);
        if (!glyph)
            continue;
        glyphIndexes.append(glyph);
        positions.append(QPointF(x, 0));
        x += advance;
    }

    QGlyphs qtGlyphs;
    qtGlyphs.setGlyphIndexes(glyphIndexes);
    qtGlyphs.setPositions(positions);
    qtGlyphs.setFont(fontData->platformData().rawFont());

    QPainter* painter = context->platformContext();

    QPen previousPen = painter->pen();
    painter->setPen(fillPenForContext(context));
    painter->drawGlyphs(point, qtGlyphs);
    painter->setPen(previousPen);
}
void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    if (!font->platformData().size())
        return;

    GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));

    float offset = point.x();
    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = point.y();
        offset += glyphBuffer.advanceAt(from + i).width();
    }

    PlatformContextCairo* platformContext = context->platformContext();
    drawGlyphsShadow(context, point, font, glyphs, numGlyphs);

    cairo_t* cr = platformContext->cr();
    cairo_save(cr);

    if (context->textDrawingMode() & TextModeFill) {
        platformContext->prepareForFilling(context->state(), PlatformContextCairo::AdjustPatternForGlobalAlpha);
        drawGlyphsToContext(cr, font, glyphs, numGlyphs);
    }

    // Prevent running into a long computation within cairo. If the stroke width is
    // twice the size of the width of the text we will not ask cairo to stroke
    // the text as even one single stroke would cover the full wdth of the text.
    //  See https://bugs.webkit.org/show_bug.cgi?id=33759.
    if (context->textDrawingMode() & TextModeStroke && context->strokeThickness() < 2 * offset) {
        platformContext->prepareForStroking(context->state());
        cairo_set_line_width(cr, context->strokeThickness());

        // This may disturb the CTM, but we are going to call cairo_restore soon after.
        cairo_set_scaled_font(cr, font->platformData().scaledFont());
        cairo_glyph_path(cr, glyphs, numGlyphs);
        cairo_stroke(cr);
    }

    cairo_restore(cr);
}
Beispiel #17
0
static void drawGlyphsWin(GraphicsContext* graphicsContext,
                          const SimpleFontData* font,
                          const GlyphBuffer& glyphBuffer,
                          int from,
                          int numGlyphs,
                          const FloatPoint& point) {
    TransparencyAwareGlyphPainter painter(graphicsContext, font, glyphBuffer, from, numGlyphs, point);

    // We draw the glyphs in chunks to avoid having to do a heap allocation for
    // the arrays of characters and advances. Since ExtTextOut is the
    // lowest-level text output function on Windows, there should be little
    // penalty for splitting up the text. On the other hand, the buffer cannot
    // be bigger than 4094 or the function will fail.
    const int kMaxBufferLength = 256;
    Vector<WORD, kMaxBufferLength> glyphs;
    Vector<int, kMaxBufferLength> advances;
    int glyphIndex = 0; // The starting glyph of the current chunk.

    // In order to round all offsets to the correct pixel boundary, this code keeps track of the absolute position
    // of each glyph in floating point units and rounds to integer advances at the last possible moment.

    float horizontalOffset = point.x(); // The floating point offset of the left side of the current glyph.
    int lastHorizontalOffsetRounded = lroundf(horizontalOffset); // The rounded offset of the left side of the last glyph rendered.
    while (glyphIndex < numGlyphs) {
        // How many chars will be in this chunk?
        int curLen = min(kMaxBufferLength, numGlyphs - glyphIndex);
        glyphs.resize(curLen);
        advances.resize(curLen);

        float currentWidth = 0;
        for (int i = 0; i < curLen; ++i, ++glyphIndex) {
            glyphs[i] = glyphBuffer.glyphAt(from + glyphIndex);
            horizontalOffset += glyphBuffer.advanceAt(from + glyphIndex);
            advances[i] = lroundf(horizontalOffset) - lastHorizontalOffsetRounded;
            lastHorizontalOffsetRounded += advances[i];
            currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
            
            // Bug 26088 - very large positive or negative runs can fail to
            // render so we clamp the size here. In the specs, negative
            // letter-spacing is implementation-defined, so this should be
            // fine, and it matches Safari's implementation. The call actually
            // seems to crash if kMaxNegativeRun is set to somewhere around
            // -32830, so we give ourselves a little breathing room.
            const int maxNegativeRun = -32768;
            const int maxPositiveRun =  32768;
            if ((currentWidth + advances[i] < maxNegativeRun) || (currentWidth + advances[i] > maxPositiveRun)) 
                advances[i] = 0;
        }

        // Actually draw the glyphs (with retry on failure).
        bool success = false;
        for (int executions = 0; executions < 2; ++executions) {
            success = painter.drawGlyphs(curLen, &glyphs[0], &advances[0], horizontalOffset - point.x() - currentWidth);
            if (!success && !executions) {
                // Ask the browser to load the font for us and retry.
                PlatformSupport::ensureFontLoaded(font->platformData().hfont());
                continue;
            }
            break;
        }

        if (!success)
            LOG_ERROR("Unable to draw the glyphs after second attempt");
    }
}
void SVGTextRunRenderingContext::drawSVGGlyphs(GraphicsContext* context, const TextRun& run, const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
{
    SVGFontElement* fontElement = 0;
    SVGFontFaceElement* fontFaceElement = 0;

    const SVGFontData* svgFontData = svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement);
    if (!fontElement || !fontFaceElement)
        return;

    // We can only paint SVGFonts if a context is available.
    RenderObject* renderObject = renderObjectFromRun(run);
    ASSERT(renderObject);

    bool isVerticalText = false;
    if (RenderObject* parentRenderObject = firstParentRendererForNonTextNode(renderObject)) {
        RenderStyle* parentRenderObjectStyle = parentRenderObject->style();
        ASSERT(parentRenderObjectStyle);
        isVerticalText = parentRenderObjectStyle->svgStyle().isVerticalWritingMode();
    }

    float scale = scaleEmToUnits(fontData->platformData().size(), fontFaceElement->unitsPerEm());

    FloatPoint glyphOrigin;
    glyphOrigin.setX(svgFontData->horizontalOriginX() * scale);
    glyphOrigin.setY(svgFontData->horizontalOriginY() * scale);

    unsigned short resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode;

    FloatPoint currentPoint = point;
    for (int i = 0; i < numGlyphs; ++i) {
        Glyph glyph = glyphBuffer.glyphAt(from + i);
        if (!glyph)
            continue;

        float advance = glyphBuffer.advanceAt(from + i);
        SVGGlyph svgGlyph = fontElement->svgGlyphForGlyph(glyph);
        ASSERT(!svgGlyph.isPartOfLigature);
        ASSERT(svgGlyph.tableEntry == glyph);

        SVGGlyphElement::inheritUnspecifiedAttributes(svgGlyph, svgFontData);

        // FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations).
        if (svgGlyph.pathData.isEmpty()) {
            if (isVerticalText)
                currentPoint.move(0, advance);
            else
                currentPoint.move(advance, 0);
            continue;
         }

        if (isVerticalText) {
            glyphOrigin.setX(svgGlyph.verticalOriginX * scale);
            glyphOrigin.setY(svgGlyph.verticalOriginY * scale);
         }

        AffineTransform glyphPathTransform;
        glyphPathTransform.translate(currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y());
        glyphPathTransform.scale(scale, -scale);

        Path glyphPath = svgGlyph.pathData;
        glyphPath.transform(glyphPathTransform);

        SVGRenderSupport::fillOrStrokePath(context, resourceMode, glyphPath);

        if (isVerticalText)
            currentPoint.move(0, advance);
        else
            currentPoint.move(advance, 0);
    }
}
Beispiel #19
0
static void drawGDIGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                          int from, int numGlyphs, const FloatPoint& point)
{
    Color fillColor = graphicsContext->fillColor();

    bool drawIntoBitmap = false;
    TextDrawingModeFlags drawingMode = graphicsContext->textDrawingMode();
    if (drawingMode == TextModeFill) {
        if (!fillColor.alpha())
            return;

        drawIntoBitmap = fillColor.alpha() != 255 || graphicsContext->inTransparencyLayer();
        if (!drawIntoBitmap) {
            FloatSize offset;
            float blur;
            Color color;
            ColorSpace shadowColorSpace;

            graphicsContext->getShadow(offset, blur, color, shadowColorSpace);
            drawIntoBitmap = offset.width() || offset.height() || blur;
        }
    }

    // We have to convert CG's two-dimensional floating point advances to just horizontal integer advances.
    Vector<int, 2048> gdiAdvances;
    int totalWidth = 0;
    for (int i = 0; i < numGlyphs; i++) {
        gdiAdvances.append(lroundf(glyphBuffer.advanceAt(from + i)));
        totalWidth += gdiAdvances[i];
    }

    HDC hdc = 0;
    OwnPtr<GraphicsContext::WindowsBitmap> bitmap;
    IntRect textRect;
    if (!drawIntoBitmap)
        hdc = graphicsContext->getWindowsContext(textRect, true, false);
    if (!hdc) {
        drawIntoBitmap = true;
        // We put slop into this rect, since glyphs can overflow the ascent/descent bounds and the left/right edges.
        // FIXME: Can get glyphs' optical bounds (even from CG) to get this right.
        const FontMetrics& fontMetrics = font->fontMetrics();
        int lineGap = fontMetrics.lineGap();
        textRect = IntRect(point.x() - (fontMetrics.ascent() + fontMetrics.descent()) / 2,
                           point.y() - fontMetrics.ascent() - lineGap,
                           totalWidth + fontMetrics.ascent() + fontMetrics.descent(),
                           fontMetrics.lineSpacing());
        bitmap = graphicsContext->createWindowsBitmap(textRect.size());
        memset(bitmap->buffer(), 255, bitmap->bufferLength());
        hdc = bitmap->hdc();

        XFORM xform;
        xform.eM11 = 1.0f;
        xform.eM12 = 0.0f;
        xform.eM21 = 0.0f;
        xform.eM22 = 1.0f;
        xform.eDx = -textRect.x();
        xform.eDy = -textRect.y();
        SetWorldTransform(hdc, &xform);
    }

    SelectObject(hdc, font->platformData().hfont());

    // Set the correct color.
    if (drawIntoBitmap)
        SetTextColor(hdc, RGB(0, 0, 0));
    else
        SetTextColor(hdc, RGB(fillColor.red(), fillColor.green(), fillColor.blue()));

    SetBkMode(hdc, TRANSPARENT);
    SetTextAlign(hdc, TA_LEFT | TA_BASELINE);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);
    if (translation.width() || translation.height()) {
        XFORM xform;
        xform.eM11 = 1.0;
        xform.eM12 = 0;
        xform.eM21 = 0;
        xform.eM22 = 1.0;
        xform.eDx = translation.width();
        xform.eDy = translation.height();
        ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
    }

    if (drawingMode == TextModeFill) {
        XFORM xform;
        xform.eM11 = 1.0;
        xform.eM12 = 0;
        xform.eM21 = font->platformData().syntheticOblique() ? -tanf(syntheticObliqueAngle * piFloat / 180.0f) : 0;
        xform.eM22 = 1.0;
        xform.eDx = point.x();
        xform.eDy = point.y();
        ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
        ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
        if (font->syntheticBoldOffset()) {
            xform.eM21 = 0;
            xform.eDx = font->syntheticBoldOffset();
            xform.eDy = 0;
            ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
            ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
        }
    } else {
        XFORM xform;
        GetWorldTransform(hdc, &xform);
        AffineTransform hdcTransform(xform.eM11, xform.eM21, xform.eM12, xform.eM22, xform.eDx, xform.eDy);
        CGAffineTransform initialGlyphTransform = hdcTransform.isInvertible() ? hdcTransform.inverse() : CGAffineTransformIdentity;
        if (font->platformData().syntheticOblique())
            initialGlyphTransform = CGAffineTransformConcat(initialGlyphTransform, CGAffineTransformMake(1, 0, tanf(syntheticObliqueAngle * piFloat / 180.0f), 1, 0, 0));
        initialGlyphTransform.tx = 0;
        initialGlyphTransform.ty = 0;
        CGContextRef cgContext = graphicsContext->platformContext();

        CGContextSaveGState(cgContext);

        BOOL fontSmoothingEnabled = false;
        SystemParametersInfo(SPI_GETFONTSMOOTHING, 0, &fontSmoothingEnabled, 0);
        CGContextSetShouldAntialias(cgContext, fontSmoothingEnabled);

        CGContextScaleCTM(cgContext, 1.0, -1.0);
        CGContextTranslateCTM(cgContext, point.x() + glyphBuffer.offsetAt(from).width(), -(point.y() + glyphBuffer.offsetAt(from).height()));

        for (unsigned i = 0; i < numGlyphs; ++i) {
            RetainPtr<CGPathRef> glyphPath(AdoptCF, createPathForGlyph(hdc, glyphBuffer.glyphAt(from + i)));
            CGContextSaveGState(cgContext);
            CGContextConcatCTM(cgContext, initialGlyphTransform);

            if (drawingMode & TextModeFill) {
                CGContextAddPath(cgContext, glyphPath.get());
                CGContextFillPath(cgContext);
                if (font->syntheticBoldOffset()) {
                    CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
                    CGContextAddPath(cgContext, glyphPath.get());
                    CGContextFillPath(cgContext);
                    CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
                }
            }
            if (drawingMode & TextModeStroke) {
                CGContextAddPath(cgContext, glyphPath.get());
                CGContextStrokePath(cgContext);
                if (font->syntheticBoldOffset()) {
                    CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
                    CGContextAddPath(cgContext, glyphPath.get());
                    CGContextStrokePath(cgContext);
                    CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
                }
            }

            CGContextRestoreGState(cgContext);
            CGContextTranslateCTM(cgContext, gdiAdvances[i], 0);
        }

        CGContextRestoreGState(cgContext);
    }

    if (drawIntoBitmap) {
        UInt8* buffer = bitmap->buffer();
        unsigned bufferLength = bitmap->bufferLength();
        for (unsigned i = 0; i < bufferLength; i += 4) {
            // Use green, which is always in the middle.
            UInt8 alpha = (255 - buffer[i + 1]) * fillColor.alpha() / 255;
            buffer[i] = fillColor.blue();
            buffer[i + 1] = fillColor.green();
            buffer[i + 2] = fillColor.red();
            buffer[i + 3] = alpha;
        }
        graphicsContext->drawWindowsBitmap(bitmap.get(), textRect.location());
    } else
        graphicsContext->releaseWindowsContext(hdc, textRect, true, false);
}
Beispiel #20
0
void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* cr = context->platformContext();
    cairo_save(cr);

    font->setFont(cr);

    GlyphBufferGlyph* glyphs = (GlyphBufferGlyph*)glyphBuffer.glyphs(from);

    float offset = point.x();
    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = point.y();
        offset += glyphBuffer.advanceAt(from + i);
    }

    Color fillColor = context->fillColor();

    // Text shadow, inspired by FontMac
    IntSize shadowSize;
    int shadowBlur = 0;
    Color shadowColor;
    bool hasShadow = context->textDrawingMode() == cTextFill &&
        context->getShadow(shadowSize, shadowBlur, shadowColor);

    // TODO: Blur support
    if (hasShadow) {
        // Disable graphics context shadows (not yet implemented) and paint them manually
        context->clearShadow();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        cairo_save(cr);

        float red, green, blue, alpha;
        shadowFillColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);

        cairo_translate(cr, shadowSize.width(), shadowSize.height());
        cairo_show_glyphs(cr, glyphs, numGlyphs);

        cairo_restore(cr);
    }

    if (context->textDrawingMode() & cTextFill) {
        if (context->fillGradient()) {
            cairo_set_source(cr, context->fillGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->fillPattern()) {
            TransformationMatrix affine;
            cairo_set_source(cr, context->fillPattern()->createPlatformPattern(affine));
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else {
            float red, green, blue, alpha;
            fillColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_show_glyphs(cr, glyphs, numGlyphs);
    }

    if (context->textDrawingMode() & cTextStroke) {
        if (context->strokeGradient()) {
            cairo_set_source(cr, context->strokeGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->strokePattern()) {
            TransformationMatrix affine;
            cairo_set_source(cr, context->strokePattern()->createPlatformPattern(affine));
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else {
            Color strokeColor = context->strokeColor();
            float red, green, blue, alpha;
            strokeColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        } 
        cairo_glyph_path(cr, glyphs, numGlyphs);
        cairo_set_line_width(cr, context->strokeThickness());
        cairo_stroke(cr);
    }

    // Re-enable the platform shadow we disabled earlier
    if (hasShadow)
        context->setShadow(shadowSize, shadowBlur, shadowColor);

    cairo_restore(cr);
}
Beispiel #21
0
void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* cr = context->platformContext();
    cairo_save(cr);

    cairo_set_scaled_font(cr, font->platformData().scaledFont());

    GlyphBufferGlyph* glyphs = (GlyphBufferGlyph*)glyphBuffer.glyphs(from);

    float offset = 0.0f;
    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = 0.0f;
        offset += glyphBuffer.advanceAt(from + i);
    }

    Color fillColor = context->fillColor();

    // Synthetic Oblique
    if(font->platformData().syntheticOblique()) {
        cairo_matrix_t mat = {1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, point.x(), point.y()};
        cairo_transform(cr, &mat);
    } else {
        cairo_translate(cr, point.x(), point.y());
    }

    // Text shadow, inspired by FontMac
    FloatSize shadowOffset;
    float shadowBlur = 0;
    Color shadowColor;
    bool hasShadow = context->textDrawingMode() & cTextFill
                     && context->getShadow(shadowOffset, shadowBlur, shadowColor);

    // TODO: Blur support
    if (hasShadow) {
        // Disable graphics context shadows (not yet implemented) and paint them manually
        context->clearShadow();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        cairo_save(cr);

        float red, green, blue, alpha;
        shadowFillColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);

#if ENABLE(FILTERS)
        cairo_text_extents_t extents;
        cairo_scaled_font_glyph_extents(font->platformData().scaledFont(), glyphs, numGlyphs, &extents);

        FloatRect rect(FloatPoint(), FloatSize(extents.width, extents.height));
        IntSize shadowBufferSize;
        FloatRect shadowRect;
        float radius = 0;
        context->calculateShadowBufferDimensions(shadowBufferSize, shadowRect, radius, rect, shadowOffset, shadowBlur);

        // Draw shadow into a new ImageBuffer
        OwnPtr<ImageBuffer> shadowBuffer = ImageBuffer::create(shadowBufferSize);
        GraphicsContext* shadowContext = shadowBuffer->context();
        cairo_t* shadowCr = shadowContext->platformContext();

        cairo_translate(shadowCr, radius, extents.height + radius);

        cairo_set_scaled_font(shadowCr, font->platformData().scaledFont());
        cairo_show_glyphs(shadowCr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(shadowCr);
            cairo_translate(shadowCr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(shadowCr, glyphs, numGlyphs);
            cairo_restore(shadowCr);
        }
        cairo_translate(cr, 0.0, -extents.height);
        context->applyPlatformShadow(shadowBuffer.release(), shadowColor, shadowRect, radius);
#else
        cairo_translate(cr, shadowOffset.width(), shadowOffset.height());
        cairo_show_glyphs(cr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(cr);
            cairo_translate(cr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(cr, glyphs, numGlyphs);
            cairo_restore(cr);
        }
#endif

        cairo_restore(cr);
    }

    if (context->textDrawingMode() & cTextFill) {
        if (context->fillGradient()) {
            cairo_set_source(cr, context->fillGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->fillPattern()) {
            AffineTransform affine;
            cairo_pattern_t* pattern = context->fillPattern()->createPlatformPattern(affine);
            cairo_set_source(cr, pattern);
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
            cairo_pattern_destroy(pattern);
        } else {
            float red, green, blue, alpha;
            fillColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_show_glyphs(cr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(cr);
            cairo_translate(cr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(cr, glyphs, numGlyphs);
            cairo_restore(cr);
        }
    }

    // Prevent running into a long computation within cairo. If the stroke width is
    // twice the size of the width of the text we will not ask cairo to stroke
    // the text as even one single stroke would cover the full wdth of the text.
    //  See https://bugs.webkit.org/show_bug.cgi?id=33759.
    if (context->textDrawingMode() & cTextStroke && context->strokeThickness() < 2 * offset) {
        if (context->strokeGradient()) {
            cairo_set_source(cr, context->strokeGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->strokePattern()) {
            AffineTransform affine;
            cairo_pattern_t* pattern = context->strokePattern()->createPlatformPattern(affine);
            cairo_set_source(cr, pattern);
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
            cairo_pattern_destroy(pattern);
        } else {
            Color strokeColor = context->strokeColor();
            float red, green, blue, alpha;
            strokeColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_glyph_path(cr, glyphs, numGlyphs);
        cairo_set_line_width(cr, context->strokeThickness());
        cairo_stroke(cr);
    }

    // Re-enable the platform shadow we disabled earlier
    if (hasShadow)
        context->setShadow(shadowOffset, shadowBlur, shadowColor, DeviceColorSpace);

    cairo_restore(cr);
}
Beispiel #22
0
inline static float offsetToMiddleOfAdvanceAtIndex(const GlyphBuffer& glyphBuffer, size_t i)
{
    return glyphBuffer.advanceAt(i) / 2;
}
Beispiel #23
0
void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font,
    const GlyphBuffer& glyphBuffer, unsigned from, unsigned numGlyphs,
    const FloatPoint& point, const FloatRect& textRect) const
{
    SkScalar x = SkFloatToScalar(point.x());
    SkScalar y = SkFloatToScalar(point.y());

    const OpenTypeVerticalData* verticalData = font->verticalData();
    if (font->platformData().orientation() == Vertical && verticalData) {
        SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
        SkPoint* pos = storage.get();

        AffineTransform savedMatrix = gc->getCTM();
        gc->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y()));
        gc->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y()));

        const unsigned kMaxBufferLength = 256;
        Vector<FloatPoint, kMaxBufferLength> translations;

        const FontMetrics& metrics = font->fontMetrics();
        SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline));
        float horizontalOffset = point.x();

        unsigned glyphIndex = 0;
        while (glyphIndex < numGlyphs) {
            unsigned chunkLength = std::min(kMaxBufferLength, numGlyphs - glyphIndex);

            const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex);
            translations.resize(chunkLength);
            verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], chunkLength, reinterpret_cast<float*>(&translations[0]));

            x = verticalOriginX;
            y = SkFloatToScalar(point.y() + horizontalOffset - point.x());

            float currentWidth = 0;
            for (unsigned i = 0; i < chunkLength; ++i, ++glyphIndex) {
                pos[i].set(
                    x + SkIntToScalar(lroundf(translations[i].x())),
                    y + -SkIntToScalar(-lroundf(currentWidth - translations[i].y())));
                currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
            }
            horizontalOffset += currentWidth;
            paintGlyphs(gc, font, glyphs, chunkLength, pos, textRect);
        }

        gc->setCTM(savedMatrix);
        return;
    }

    if (!glyphBuffer.hasOffsets()) {
        SkAutoSTMalloc<64, SkScalar> storage(numGlyphs);
        SkScalar* xpos = storage.get();
        const float* adv = glyphBuffer.advances(from);
        for (unsigned i = 0; i < numGlyphs; i++) {
            xpos[i] = x;
            x += SkFloatToScalar(adv[i]);
        }
        const Glyph* glyphs = glyphBuffer.glyphs(from);
        paintGlyphsHorizontal(gc, font, glyphs, numGlyphs, xpos, SkFloatToScalar(y), textRect);
        return;
    }

    // FIXME: text rendering speed:
    // Android has code in their WebCore fork to special case when the
    // GlyphBuffer has no advances other than the defaults. In that case the
    // text drawing can proceed faster. However, it's unclear when those
    // patches may be upstreamed to WebKit so we always use the slower path
    // here.
    SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
    SkPoint* pos = storage.get();
    const FloatSize* offsets = glyphBuffer.offsets(from);
    const float* advances = glyphBuffer.advances(from);
    SkScalar advanceSoFar = SkFloatToScalar(0);
    for (unsigned i = 0; i < numGlyphs; i++) {
        pos[i].set(
            x + SkFloatToScalar(offsets[i].width()) + advanceSoFar,
            y + SkFloatToScalar(offsets[i].height()));
        advanceSoFar += SkFloatToScalar(advances[i]);
    }

    const Glyph* glyphs = glyphBuffer.glyphs(from);
    paintGlyphs(gc, font, glyphs, numGlyphs, pos, textRect);
}
Beispiel #24
0
static void drawglyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point, float height, float ascent,
                      uint32 penalpha, uint32 penr, uint32 peng, uint32 penb, int shadowx, int shadowy)
{
    GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
    struct OutlineFont *face = font->m_platformData.m_face;
    uint32 ysize = font->m_platformData.m_size;

    int32 imagewidth = 0;
    uint32 onlyspaces = TRUE;
    for (int i = 0; i < numGlyphs; i++) {
        if (32 != glyphs[i])
            onlyspaces = FALSE;
        imagewidth += glyphBuffer.advanceAt(from + i);
    }

    if (onlyspaces)
       return;

    if (imagewidth <= 0)
        return;

    imagewidth += 2 * (ysize * amigaConfig.fontXDPI / 72);

    Vector<unsigned> *glyphRGBABuffer = new Vector<unsigned>(imagewidth * height);
    if (!glyphRGBABuffer)
        return;

    glyphRGBABuffer->fill(0);

    int32 offsetinimg = 0;
    uint32 shiftleft = 0;

    for (int i = 0; i < numGlyphs; i++) {
        if (32 == glyphs[i]) {
            offsetinimg += glyphBuffer.advanceAt(from + i);
            continue;
        }

        struct GlyphMap *glyph;

        if (IDiskfont->ESetInfo(&face->olf_EEngine,
                                OT_GlyphCode, glyphs[i],
                                TAG_END))
            continue; //do not handle error

        struct OutlineFont *curface = face;
        if (IDiskfont->EObtainInfo(&face->olf_EEngine,
                                   OT_GlyphMap8Bit, &glyph,
                                   TAG_END)) {
            uint32 ok = FALSE;

            if (amigaConfig.unicodeFace
             && !IDiskfont->ESetInfo(&amigaConfig.unicodeFace->olf_EEngine,
                                     OT_PointHeight, ysize << 16,
                                     OT_GlyphCode, glyphs[i],
                                     TAG_END)
             && !IDiskfont->EObtainInfo(&amigaConfig.unicodeFace->olf_EEngine,
                                        OT_GlyphMap8Bit, &glyph,
                                        TAG_END)) {
                curface = amigaConfig.unicodeFace;
                ok = TRUE;
            }

            if (!ok
             && !IDiskfont->ESetInfo(&face->olf_EEngine,
                                     OT_GlyphCode, 0xFFFD,
                                     TAG_END)
             && !IDiskfont->EObtainInfo(&face->olf_EEngine,
                                        OT_GlyphMap8Bit, &glyph,
                                        TAG_END))
                ok = TRUE;

            if (!ok
             && !IDiskfont->ESetInfo(&face->olf_EEngine,
                                     OT_GlyphCode, '?',
                                     TAG_END)
             && !IDiskfont->EObtainInfo(&face->olf_EEngine,
                                        OT_GlyphMap8Bit, &glyph,
                                        TAG_END))
                ok = TRUE;

            if (!ok)
                continue; //do not handle error
        }

        if (amigaConfig.fontKerning && i > 0)
            if (!IDiskfont->ESetInfo(&curface->olf_EEngine,
                                     OT_GlyphCode, glyphs[i -1],
                                     OT_GlyphCode2, glyphs[i],
                                     TAG_END)) {
                FIXED kern = 0;
                if (!IDiskfont->EObtainInfo(&curface->olf_EEngine,
                                            OT_TextKernPair, &kern,
                                            TAG_END))
                    if (kern)
                        offsetinimg -= (int)(kern / 65536.0 * ysize * amigaConfig.fontYDPI / 72);
            }

        uint32 left = glyph->glm_BlackLeft;
        uint32 top = glyph->glm_BlackTop;
        int32 width = glyph->glm_BlackWidth;
        int32 gheight = glyph->glm_BlackHeight;
        int32 x0 = glyph->glm_X0;
        int32 y0 = glyph->glm_Y0;
        uint32 modulo = glyph->glm_BMModulo;
        int32 imgoffsetx = -x0 + left;

        if (offsetinimg + imgoffsetx < 0) {
            if (0 == i) {
                shiftleft = -imgoffsetx;
                if (shiftleft > ysize) {
                    shiftleft = ysize;
                    imgoffsetx = -ysize;
                }
                offsetinimg = shiftleft;
            }
            else
                imgoffsetx = 0;
        }

        int32 imgoffsety = ascent - y0 + top;

        if (imgoffsety < 0)
            imgoffsety = 0;

        if (offsetinimg + imgoffsetx + width > imagewidth) {
            int32 signedwidth = imagewidth - offsetinimg - imgoffsetx;
            if (signedwidth < 0)
                signedwidth = 0;
            width = signedwidth;
        }

        if (imgoffsety + gheight > (int)height)
            gheight = height - imgoffsety;

        for (int32 y = 0; y < gheight ; y++) {
            uint32 top_mod_left = (y + top) * modulo + left;
            for (int32 x = 0; x < width; x++)
                if ((offsetinimg + imgoffsetx + x < imagewidth)
                 && (offsetinimg + imgoffsetx + x >= 0)) {
                    uint32 a = penalpha * glyph->glm_BitMap[top_mod_left + x] / 255;
                    if (a) {
                        uint32 oldARGB = (*glyphRGBABuffer)[(imgoffsety + y) * imagewidth + offsetinimg + imgoffsetx + x];
                        if (oldARGB)
                            a = std::max((oldARGB >> 24), a);
                        (*glyphRGBABuffer)[(imgoffsety + y) * imagewidth + offsetinimg + imgoffsetx + x] = (a << 24) | ((penr * a / 255) << 16) | ((peng * a / 255) << 8) | (penb * a / 255);
                    }
                }
        }

        offsetinimg += glyphBuffer.advanceAt(from + i);

        IDiskfont->EReleaseInfo(&curface->olf_EEngine, OT_GlyphMap8Bit, glyph, TAG_END);
    }
Beispiel #25
0
void Font::drawGlyphs(GraphicsContext* graphicsContext,
                      const SimpleFontData* font,
                      const GlyphBuffer& glyphBuffer,
                      int from,
                      int numGlyphs,
                      const FloatPoint& point) const
{
    SkColor color = graphicsContext->platformContext()->effectiveFillColor();
    unsigned char alpha = SkColorGetA(color);
    // Skip 100% transparent text; no need to draw anything.
    if (!alpha && graphicsContext->platformContext()->getStrokeStyle() == NoStroke)
        return;

    TransparencyAwareGlyphPainter painter(graphicsContext, font, glyphBuffer, from, numGlyphs, point);

    // We draw the glyphs in chunks to avoid having to do a heap allocation for
    // the arrays of characters and advances. Since ExtTextOut is the
    // lowest-level text output function on Windows, there should be little
    // penalty for splitting up the text. On the other hand, the buffer cannot
    // be bigger than 4094 or the function will fail.
    const int kMaxBufferLength = 256;
    Vector<WORD, kMaxBufferLength> glyphs;
    Vector<int, kMaxBufferLength> advances;
    int glyphIndex = 0;  // The starting glyph of the current chunk.
    int curAdvance = 0;  // How far from the left the current chunk is.
    while (glyphIndex < numGlyphs) {
        // How many chars will be in this chunk?
        int curLen = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
        glyphs.resize(curLen);
        advances.resize(curLen);

        int curWidth = 0;
        for (int i = 0; i < curLen; ++i, ++glyphIndex) {
            glyphs[i] = glyphBuffer.glyphAt(from + glyphIndex);
            advances[i] = static_cast<int>(glyphBuffer.advanceAt(from + glyphIndex));
            
            // Bug 26088 - very large positive or negative runs can fail to
            // render so we clamp the size here. In the specs, negative
            // letter-spacing is implementation-defined, so this should be
            // fine, and it matches Safari's implementation. The call actually
            // seems to crash if kMaxNegativeRun is set to somewhere around
            // -32830, so we give ourselves a little breathing room.
            const int maxNegativeRun = -32768;
            const int maxPositiveRun =  32768;
            if ((curWidth + advances[i] < maxNegativeRun) || (curWidth + advances[i] > maxPositiveRun)) 
                advances[i] = 0;
            curWidth += advances[i];
        }

        // Actually draw the glyphs (with retry on failure).
        bool success = false;
        for (int executions = 0; executions < 2; ++executions) {
            success = painter.drawGlyphs(curLen, &glyphs[0], &advances[0], curAdvance);
            if (!success && executions == 0) {
                // Ask the browser to load the font for us and retry.
                ChromiumBridge::ensureFontLoaded(font->platformData().hfont());
                continue;
            }
            break;
        }

        if (!success)
            LOG_ERROR("Unable to draw the glyphs after second attempt");

        curAdvance += curWidth;
    }
}
Beispiel #26
0
void Font::drawGlyphs(GraphicsContext* graphicsContext,
                      const SimpleFontData* font,
                      const GlyphBuffer& glyphBuffer,
                      int from,
                      int numGlyphs,
                      const FloatPoint& point) const
{
    SkColor color = graphicsContext->effectiveFillColor();
    unsigned char alpha = SkColorGetA(color);
    // Skip 100% transparent text; no need to draw anything.
    if (!alpha && graphicsContext->strokeStyle() == NoStroke && !graphicsContext->hasShadow())
        return;

    // We draw the glyphs in chunks to avoid having to do a heap allocation for
    // the arrays of characters and advances.
    const int kMaxBufferLength = 256;
    Vector<int, kMaxBufferLength> advances;
    int glyphIndex = 0;  // The starting glyph of the current chunk.

    float horizontalOffset = point.x(); // The floating point offset of the left side of the current glyph.
#if ENABLE(OPENTYPE_VERTICAL)
    const OpenTypeVerticalData* verticalData = font->verticalData();
    if (verticalData) {
        Vector<FloatPoint, kMaxBufferLength> translations;
        Vector<GOFFSET, kMaxBufferLength> offsets;

        // Skia doesn't have matrix for glyph coordinate space, so we rotate back the CTM.
        AffineTransform savedMatrix = graphicsContext->getCTM();
        graphicsContext->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y()));
        graphicsContext->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y()));

        const FontMetrics& metrics = font->fontMetrics();
        SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline));
        while (glyphIndex < numGlyphs) {
            // How many chars will be in this chunk?
            int curLen = std::min(kMaxBufferLength, numGlyphs - glyphIndex);

            const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex);
            translations.resize(curLen);
            verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], curLen, reinterpret_cast<float*>(&translations[0]));
            // To position glyphs vertically, we use offsets instead of advances.
            advances.resize(curLen);
            advances.fill(0);
            offsets.resize(curLen);
            float currentWidth = 0;
            for (int i = 0; i < curLen; ++i, ++glyphIndex) {
                offsets[i].du = lroundf(translations[i].x());
                offsets[i].dv = -lroundf(currentWidth - translations[i].y());
                currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
            }
            SkPoint origin;
            origin.set(verticalOriginX, SkFloatToScalar(point.y() + horizontalOffset - point.x()));
            horizontalOffset += currentWidth;
            paintSkiaText(graphicsContext, font->platformData(), curLen, &glyphs[0], &advances[0], &offsets[0], &origin);
        }

        graphicsContext->setCTM(savedMatrix);
        return;
    }
#endif

    // In order to round all offsets to the correct pixel boundary, this code keeps track of the absolute position
    // of each glyph in floating point units and rounds to integer advances at the last possible moment.

    int lastHorizontalOffsetRounded = lroundf(horizontalOffset); // The rounded offset of the left side of the last glyph rendered.
    Vector<WORD, kMaxBufferLength> glyphs;
    while (glyphIndex < numGlyphs) {
        // How many chars will be in this chunk?
        int curLen = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
        glyphs.resize(curLen);
        advances.resize(curLen);

        float currentWidth = 0;
        for (int i = 0; i < curLen; ++i, ++glyphIndex) {
            glyphs[i] = glyphBuffer.glyphAt(from + glyphIndex);
            horizontalOffset += glyphBuffer.advanceAt(from + glyphIndex);
            advances[i] = lroundf(horizontalOffset) - lastHorizontalOffsetRounded;
            lastHorizontalOffsetRounded += advances[i];
            currentWidth += glyphBuffer.advanceAt(from + glyphIndex);
            
            // Bug 26088 - very large positive or negative runs can fail to
            // render so we clamp the size here. In the specs, negative
            // letter-spacing is implementation-defined, so this should be
            // fine, and it matches Safari's implementation. The call actually
            // seems to crash if kMaxNegativeRun is set to somewhere around
            // -32830, so we give ourselves a little breathing room.
            const int maxNegativeRun = -32768;
            const int maxPositiveRun =  32768;
            if ((currentWidth + advances[i] < maxNegativeRun) || (currentWidth + advances[i] > maxPositiveRun)) 
                advances[i] = 0;
        }

        SkPoint origin = point;
        origin.fX += SkFloatToScalar(horizontalOffset - point.x() - currentWidth);
        paintSkiaText(graphicsContext, font->platformData(), curLen, &glyphs[0], &advances[0], 0, &origin);
    }
}
Beispiel #27
0
// We need to draw the glyphBuffer glyphs/advances with the pSimpleFontData font onto the 
// pGraphicsContext pSurface. We draw glyphCount glyphs starting at the glyphIndexBegin.
void Font::drawGlyphs(GraphicsContext* pGraphicsContext, const SimpleFontData* pSimpleFontData, const GlyphBuffer& glyphBuffer,
                        int glyphIndexBegin, int glyphCount, const FloatPoint& point) const
{
    // 11/09/09 CSidhall Added notify start of process to user
	NOTIFY_PROCESS_STATUS(EA::WebKit::kVProcessTypeDrawGlyph, EA::WebKit::kVProcessStatusStarted);
	
    #if defined(EA_DEBUG) && defined(AUTHOR_PPEDRIANA_DISABLED) && defined(EA_PLATFORM_WINDOWS)
        TraceGlyphBufferToString(pSimpleFontData, glyphBuffer, glyphIndexBegin, glyphCount, point);
    #endif

    GlyphBufferGlyph*               glyphs      = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(glyphIndexBegin));
    float                           offset      = 0;   
    int                             x_offset    = 0;
    EA::Internal::IFont*            pFont       = pSimpleFontData->m_font.mpFont;
    EA::Internal::IGlyphCache*      pGlyphCache = EA::WebKit::GetGlyphCache(); 
    EAW_ASSERT_MSG(pGlyphCache, "GlyphCache is not set");
	if(!pGlyphCache)
	{
		NOTIFY_PROCESS_STATUS(EA::WebKit::kVProcessTypeDrawGlyph, EA::WebKit::kVProcessStatusEnded);
		return;
	}
    
    EA::Internal::ITextureInfo*     pTI         = pGlyphCache->GetTextureInfo(0); // Right now we hard-code usage of what is the only texture.
	EAW_ASSERT_MSG(pTI, "GlyphCache is not initialized with enough number of textures");
	if(!pTI)
	{
		NOTIFY_PROCESS_STATUS(EA::WebKit::kVProcessTypeDrawGlyph, EA::WebKit::kVProcessStatusEnded);
		return;
	}

	const int32_t                   textureSize = (int32_t)pTI->GetSize();
    EA::Internal::IGlyphTextureInfo gti;
    EA::Internal::GlyphMetrics      glyphMetrics;
    GlyphDrawInfoArray              gdiArray((size_t)(unsigned)glyphCount);

    // Walk through the list of glyphs and build up render info for each one.
    for (int i = 0; i < glyphCount; i++)
    {
        EA::Internal::GlyphId g = glyphs[i];

        if(!pFont->GetGlyphMetrics(g, glyphMetrics))
        {
            EAW_ASSERT_MSG(false, "Font::drawGlyphs: invalid glyph/Font combo.");
            pFont->GetGlyphIds(L"?", 1, &g, true);
            pFont->GetGlyphMetrics(g, glyphMetrics);
        }

        if(!pGlyphCache->GetGlyphTextureInfo(pFont, g, gti))
        {
            const EA::Internal::GlyphBitmap* pGlyphBitmap;

            if(pFont->RenderGlyphBitmap(&pGlyphBitmap, g))
            {
                if(pGlyphCache->AddGlyphTexture(pFont, g, pGlyphBitmap->mpData, pGlyphBitmap->mnWidth, pGlyphBitmap->mnHeight, 
                                                              pGlyphBitmap->mnStride, (uint32_t)pGlyphBitmap->mBitmapFormat, gti))
                {
                    pGlyphCache->EndUpdate(gti.mpTextureInfo);
                }
                else
                {
                    EAW_ASSERT_MSG(false, "Font::drawGlyphs: AddGlyphTexture failed.");
                    gti.mX1 = gti.mX2 = 0; // Make this an empty glyph. Normally this should never execute.
                }

                pFont->DoneGlyphBitmap(pGlyphBitmap);
            } 
            else
            {
                EAW_ASSERT_MSG(false, "Font::drawGlyphs: invalid glyph/Font combo.");
                gti.mX1 = gti.mX2 = 0; // Make this an empty glyph. Normally this should never execute.
            }
        }

        // Apply kerning.
        // Note by Paul Pedriana: Can we really apply kerning here at the render stage without it looking 
        // wrong? It seems to me this cannot work unless kerning is also taken into account at the 
        // layout stage. To do: See if in fact kerning is taken into account at the layout stage.
        EA::Internal::Kerning kerning;

        if((i > 0) && pFont->GetKerning(glyphs[i - 1], g, kerning, 0))
            offset += kerning.mfKernX;

        // The values we calculate here are relative to the current pen position at the 
        // baseline position of [xoffset, 0], where +X is rightward and +Y is upward.
        gdiArray[i].x1 = (int)(offset + glyphMetrics.mfHBearingX);
        gdiArray[i].x2 = (int)(offset + glyphMetrics.mfHBearingX + glyphMetrics.mfSizeX);
        gdiArray[i].y1 = (int)(glyphMetrics.mfHBearingY);
        gdiArray[i].y2 = (int)(glyphMetrics.mfHBearingY - glyphMetrics.mfSizeY);
        gdiArray[i].tx = (int)(gti.mX1 * textureSize); // Convert [0..1] to [0..textureSize]
        gdiArray[i].ty = (int)(gti.mY1 * textureSize);

        // advanceAt should return a value that is usually equivalent to glyphMetrics.mfHAdvanceX, at least 
        // for most simple Western text. A case where it would be different would be Arabic combining glyphs,
        // and custom kerning, though kerning adjustments are handled above.
        offset += glyphBuffer.advanceAt(glyphIndexBegin + i);
    
        // Free wrapper
        if(gti.mpTextureInfo)
            gti.mpTextureInfo->DestroyWrapper();
    
    }

	// Find the X and Y minima and maxima of the glyph boxes.
    // To do: We can improve the efficiency of this code in a couple of ways, including moving the 
    // min/max tests up into the glyphMetrics code above.
    int xMin = gdiArray[0].x1;
    int xMax = gdiArray[0].x2;
    int yMin = gdiArray[0].y2;    // y2 is min because y goes upward.
    int yMax = gdiArray[0].y1;

    for (GlyphDrawInfoArray::const_iterator it = gdiArray.begin(); it != gdiArray.end(); ++it)
    {
        const GlyphDrawInfo& gdi = *it;

        // We assume tha x1 is always <= x2.
        if (gdi.x1 < xMin)
            xMin = gdi.x1;

        if (gdi.x2 > xMax)
            xMax = gdi.x2;

        // if (gdi.y1 < yMin)  // We normally don't need this check, because y2 will usually (or always?) be less than y1.
        //     yMin = gdi.y1;

        if (gdi.y2 < yMin)
            yMin = gdi.y2;

        if (gdi.y1 > yMax)
            yMax = gdi.y1;

        // if (gdi.y2 > yMax)  // We normally don't need this check, because y1 will usually (or always?) be greater than y2.
        //     yMax = gdi.y2;
    }

    const uint16_t destWidth  = (abs(xMin) + xMax);  // abs(xMin) because it's possible the left of the first glyph is to the left of the origin. Note by Paul Pedriana: Shouldn't this instead be (xMax - min(xMin, 0))?
    const uint16_t destHeight = (yMax - yMin);

    if(destWidth && destHeight)  // (If we are drawing just space chars (which often happens), then destWidth and/or destHeight will be zero)
    {
        // Question by Paul Pedriana: What is the following code doing? I copied this from the 
        // WebKit Freetype equivalent of this function assuming it must be useful. It seems to 
        // me that it is chopping off any glyph pixels to the left of zero. This is probably 
        // going to usually be OK, because it is abnormal for the first char of just about any
        // written language to be a combining char (and thus drawn to the left of the pen position).
        if (gdiArray[0].x1 < 0)
        {
            x_offset = gdiArray[0].x1;
            gdiArray[0].x1 = 0;
        }

        EA::Raster::Surface* const pSurface = pGraphicsContext->platformContext();
        const Color                penColor = pGraphicsContext->fillColor();

        // Write the glyphs into a linear buffer.
        // To consider: See if it's possible to often get away with using stack space for this by
        //              using Vector<uint32_t, N> in order to avoid a memory allocation. A typical
        //              width is ~400 pixels and a typical height ~16 pixels, which is 25600 bytes.
        //              So unless the string is small there won't be any benefit to this.
        Vector<uint32_t> glyphRGBABuffer(destWidth * destHeight);
        const int        penA   = penColor.alpha();
        const int        penR   = penColor.red();
        const int        penG   = penColor.green();
        const int        penB   = penColor.blue();
        const int        penRGB = (penR << 16) | (penG << 8) | penB;

        glyphRGBABuffer.fill(0);

		for (int i = 0; i < glyphCount; i++)
        {
			const GlyphDrawInfo& gdi         = gdiArray[i];
            const uint8_t*       pGlyphAlpha = (pTI->GetData()) + (gdi.ty * pTI->GetStride()) + gdi.tx;
            const int            yOffset     = (destHeight + yMin) - gdi.y1;
			// Note by Arpit Baldeva: Old index calculation below caused a memory overrun(or I should say underrun on http://get.adobe.com/flashplayer/).
			// Basically, yOffset * destWidth) + gdi.x1 could end up being negative if the yOffset is 0 and gdi.x1 is negative. Since I do want
			// to make sure that index is positive, I just force it to be at least 0. There is not enough understanding about this code as of now
			// and Paul said that he would take a look at this along with other Font problems he is currently looking at.
			const int bufferIndex = (yOffset * destWidth) + gdi.x1;
			EAW_ASSERT_FORMATTED(bufferIndex>=0, "Buffer Index is negative. This would corrupt memory. yOffset:%d,destWidth:%u,gdi.x1:%d",yOffset,destWidth,gdi.x1);
			uint32_t*            pDestColor  = glyphRGBABuffer.data() + (bufferIndex >= 0 ? bufferIndex : 0);//Old Index calculation- (yOffset * destWidth) + gdi.x1;
            const int            glyphWidth  = (gdi.x2 - gdi.x1);
            const int            glyphHeight = (gdi.y1 - gdi.y2);

			for (int y = 0; y < glyphHeight; ++y)
            {
				for (int x = 0; x < glyphWidth; ++x)
				{
					//+ 1/5/10 CSidhall - When building the text string texture map, kerning can make certain letters overlap and stomp over the alpha of previous letters so 
                    // we need to preserve texels that were aleady set. Should be able to OR herer because we have a clean buffer and penRGB is the same.
                    // Old code:
                    // pDestColor[x] = ((penA * pGlyphAlpha[x] / 255) << 24) | penRGB;
                    // New code:
                    pDestColor[x] |= ((penA * pGlyphAlpha[x] / 255) << 24) | penRGB;
                    // -CS
				}
                
                pDestColor  += destWidth;
                pGlyphAlpha += pTI->GetStride();
            }

        }

        // It would probably be faster if we kept around a surface for multiple usage instead of 
        // continually recreating this one.
        EA::Raster::Surface* const pGlyphSurface = EA::Raster::CreateSurface((void*)glyphRGBABuffer.data(), destWidth, destHeight, destWidth * 4, EA::Raster::kPixelFormatTypeARGB, false, false);
        EA::Raster::Rect rectSrc;
        EA::Raster::Rect rectDest;

        rectSrc.w  = destWidth;
        rectSrc.h  = destHeight;
        rectSrc.x  = 0;
        rectSrc.y  = 0;
        rectDest.x = (int)point.x() + x_offset + pGraphicsContext->origin().width();
        rectDest.y = (int)point.y() - yMax     + pGraphicsContext->origin().height();

        if (pGraphicsContext->transparencyLayer() == 1.0)
            EA::Raster::Blit(pGlyphSurface, &rectSrc, pSurface, &rectDest);
        else
        {
            const float fTransparency = pGraphicsContext->transparencyLayer();
            EA::Raster::Surface* const pSurfaceWithAlpha = EA::Raster::CreateTransparentSurface(pGlyphSurface, (int)(fTransparency * 255));
            EA::Raster::Blit(pSurfaceWithAlpha, &rectSrc, pSurface, &rectDest);
            EA::Raster::DestroySurface(pSurfaceWithAlpha);
        }

        EA::Raster::DestroySurface(pGlyphSurface);
    }
    pTI->DestroyWrapper();

	NOTIFY_PROCESS_STATUS(EA::WebKit::kVProcessTypeDrawGlyph, EA::WebKit::kVProcessStatusEnded);
}
void SVGTextRunRenderingContext::drawSVGGlyphs(GraphicsContext* context, const TextRun& run, const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
{
    SVGFontElement* fontElement = 0;
    SVGFontFaceElement* fontFaceElement = 0;

    const SVGFontData* svgFontData = svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement);
    if (!fontElement || !fontFaceElement)
        return;

    // We can only paint SVGFonts if a context is available.
    RenderSVGResource* activePaintingResource = activePaintingResourceFromRun(run);
    RenderObject* renderObject = renderObjectFromRun(run);
    RenderObject* parentRenderObject = firstParentRendererForNonTextNode(renderObject);
    RenderStyle* parentRenderObjectStyle = 0;

    ASSERT(renderObject);
    if (!activePaintingResource) {
        // TODO: We're only supporting simple filled HTML text so far.
        RenderSVGResourceSolidColor* solidPaintingResource = RenderSVGResource::sharedSolidPaintingResource();
        solidPaintingResource->setColor(context->fillColor());
        activePaintingResource = solidPaintingResource;
    }
 
    bool isVerticalText = false;
    if (parentRenderObject) {
        parentRenderObjectStyle = parentRenderObject->style();
        ASSERT(parentRenderObjectStyle);
        isVerticalText = parentRenderObjectStyle->svgStyle()->isVerticalWritingMode();
    }

    float scale = scaleEmToUnits(fontData->platformData().size(), fontFaceElement->unitsPerEm());
    ASSERT(activePaintingResource);

    FloatPoint glyphOrigin;
    glyphOrigin.setX(svgFontData->horizontalOriginX() * scale);
    glyphOrigin.setY(svgFontData->horizontalOriginY() * scale);

    FloatPoint currentPoint = point;
    RenderSVGResourceMode resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode;
    for (int i = 0; i < numGlyphs; ++i) {
        Glyph glyph = glyphBuffer.glyphAt(from + i);
        if (!glyph)
            continue;

        float advance = glyphBuffer.advanceAt(from + i);
        SVGGlyph svgGlyph = fontElement->svgGlyphForGlyph(glyph);
        ASSERT(!svgGlyph.isPartOfLigature);
        ASSERT(svgGlyph.tableEntry == glyph);

        SVGGlyphElement::inheritUnspecifiedAttributes(svgGlyph, svgFontData);

        // FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations).
        if (svgGlyph.pathData.isEmpty()) {
            if (isVerticalText)
                currentPoint.move(0, advance);
            else
                currentPoint.move(advance, 0);
            continue;
         }

        context->save();

        if (isVerticalText) {
            glyphOrigin.setX(svgGlyph.verticalOriginX * scale);
            glyphOrigin.setY(svgGlyph.verticalOriginY * scale);
         }

        AffineTransform glyphPathTransform;
        glyphPathTransform.translate(currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y());
        glyphPathTransform.scale(scale, -scale);

        Path glyphPath = svgGlyph.pathData;
        glyphPath.transform(glyphPathTransform);

        if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context, resourceMode)) {
            if (renderObject && renderObject->isSVGInlineText()) {
                const RenderSVGInlineText* textRenderer = toRenderSVGInlineText(renderObject);
                context->setStrokeThickness(context->strokeThickness() * textRenderer->scalingFactor());
            }
            activePaintingResource->postApplyResource(parentRenderObject, context, resourceMode, &glyphPath, 0);
         }
 
        context->restore();

        if (isVerticalText)
            currentPoint.move(0, advance);
        else
            currentPoint.move(advance, 0);
    }
}
Beispiel #29
0
void drawTextWithSpacing(GraphicsContext* graphicsContext, const SimpleFontData* font, const wxColour& color, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point)
{
#if USE(WXGC)
    wxGCDC* dc = static_cast<wxGCDC*>(graphicsContext->platformContext());
    wxGraphicsContext* gc = dc->GetGraphicsContext();
    gc->PushState();
    cairo_t* cr = (cairo_t*)gc->GetNativeContext();

    wxFont* wxfont = font->getWxFont();
    cairo_scaled_font_t* scaled_font = 0;
#if wxUSE_PANGO
    PangoFont* pangoFont = createPangoFontForFont(wxfont);
    PangoFontMap* fontMap = pangoFontMap();
    PangoContext* pangoContext = pango_cairo_font_map_create_context(PANGO_CAIRO_FONT_MAP(fontMap));
    scaled_font = createScaledFontForFont(wxfont); 
#elif __WXMSW__
    cairo_matrix_t sizeMatrix, ctm;
    cairo_matrix_init_identity(&ctm);
    int size = font->platformData().size();
    cairo_matrix_init_scale(&sizeMatrix, size, size);

    cairo_font_options_t* fontOptions = cairo_font_options_create();
    cairo_font_options_set_antialias(fontOptions, CAIRO_ANTIALIAS_SUBPIXEL);
    
    cairo_font_face_t* win_face = cairo_win32_font_face_create_for_hfont((HFONT)wxfont->GetHFONT());
    scaled_font = cairo_scaled_font_create(win_face, &sizeMatrix, &ctm, fontOptions); 
#endif
    ASSERT(scaled_font);

    GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
    float offset = point.x();

    for (int i = 0; i < numGlyphs; i++) {
#if wxUSE_PANGO
        glyphs[i].index = pango_font_get_glyph(pangoFont, pangoContext, glyphBuffer.glyphAt(from + i));
#endif
        glyphs[i].x = offset;
        glyphs[i].y = point.y();
        offset += glyphBuffer.advanceAt(from + i);
    }

    cairo_set_source_rgba(cr, color.Red()/255.0, color.Green()/255.0, color.Blue()/255.0, color.Alpha()/255.0);
    cairo_set_scaled_font(cr, scaled_font);
    
    cairo_show_glyphs(cr, glyphs, numGlyphs);

    cairo_scaled_font_destroy(scaled_font);
    gc->PopState();
#else
    wxDC* dc = graphicsContext->platformContext();

    wxFont* wxfont = font->getWxFont();
    if (wxfont && wxfont->IsOk())
        dc->SetFont(*wxfont);
    dc->SetTextForeground(color);

    // convert glyphs to wxString
    GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from));
    int offset = point.x();
    wxString text = wxEmptyString;
    for (unsigned i = 0; i < numGlyphs; i++) {
        text = text.Append((wxChar)glyphs[i]);
        offset += glyphBuffer.advanceAt(from + i);
    }
    
    // the y point is actually the bottom point of the text, turn it into the top
    float height = font->ascent() - font->descent();
    wxCoord ypoint = (wxCoord) (point.y() - height);
     
    dc->DrawText(text, (wxCoord)point.x(), ypoint);
#endif
}