Beispiel #1
0
/**
Handles all keyboard and mouse input for meshs.
*/
static gint
sp_mesh_context_root_handler(SPEventContext *event_context, GdkEvent *event)
{
    // static int count = 0;
    // std::cout << "sp_mesh_context_root_handler: " << count++ << std::endl;
    static bool dragging;

    SPDesktop *desktop = event_context->desktop;
    Inkscape::Selection *selection = sp_desktop_selection (desktop);
    Inkscape::Preferences *prefs = Inkscape::Preferences::get();

    SPMeshContext *rc = SP_MESH_CONTEXT(event_context);

    event_context->tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
    double const nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000, "px"); // in px

    GrDrag *drag = event_context->_grdrag;
    g_assert (drag);

    gint ret = FALSE;
    switch (event->type) {

    case GDK_2BUTTON_PRESS:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_2BUTTON_PRESS" << std::endl;
#endif

        // Double click:
        //  If over a mesh line, divide mesh row/column
        //  If not over a line, create new gradients for selected objects.

        if ( event->button.button == 1 ) {

            // Are we over a mesh line?
            bool over_line = false;
            SPCtrlCurve *line = NULL;
            if (drag->lines) {
                for (GSList *l = drag->lines; (l != NULL) && (!over_line); l = l->next) {
                    line = (SPCtrlCurve*) l->data;
                    over_line |= sp_mesh_context_is_over_line (rc, (SPItem*) line, Geom::Point(event->motion.x, event->motion.y));
                }
            }

            if (over_line) {
                // We take the first item in selection, because with doubleclick, the first click
                // always resets selection to the single object under cursor
                sp_mesh_context_split_near_point(rc, SP_ITEM(selection->itemList()->data), rc->mousepoint_doc, event->button.time);

            } else {
                // Create a new gradient with default coordinates.

                for (GSList const* i = selection->itemList(); i != NULL; i = i->next) {

                    SPItem *item = SP_ITEM(i->data);
                    SPGradientType new_type = SP_GRADIENT_TYPE_MESH;
                    Inkscape::PaintTarget fsmode = (prefs->getInt("/tools/gradient/newfillorstroke", 1) != 0) ? Inkscape::FOR_FILL : Inkscape::FOR_STROKE;

#ifdef DEBUG_MESH
                    std::cout << "sp_mesh_context_root_handler: creating new mesh on: " << (fsmode == Inkscape::FOR_FILL ? "Fill" : "Stroke") << std::endl;
#endif
                    SPGradient *vector = sp_gradient_vector_for_object(sp_desktop_document(desktop), desktop, item, fsmode);

                    SPGradient *priv = sp_item_set_gradient(item, vector, new_type, fsmode);
                    sp_gradient_reset_to_userspace(priv, item);
                }

                DocumentUndo::done(sp_desktop_document (desktop), SP_VERB_CONTEXT_MESH,
                                   _("Create default mesh"));
            }
            ret = TRUE;
        }
        break;

    case GDK_BUTTON_PRESS:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_BUTTON_PRESS" << std::endl;
#endif
        // Button down
        //  If Shift key down: do rubber band selection
        //  Else set origin for drag. A drag creates a new gradient if one does not exist
 
        if ( event->button.button == 1 && !event_context->space_panning ) {
            Geom::Point button_w(event->button.x, event->button.y);

            // save drag origin
            event_context->xp = (gint) button_w[Geom::X];
            event_context->yp = (gint) button_w[Geom::Y];
            event_context->within_tolerance = true;

            dragging = true;

            Geom::Point button_dt = desktop->w2d(button_w);
            if (event->button.state & GDK_SHIFT_MASK) {
                Inkscape::Rubberband::get(desktop)->start(desktop, button_dt);
            } else {
                // remember clicked item, disregarding groups, honoring Alt; do nothing with Crtl to
                // enable Ctrl+doubleclick of exactly the selected item(s)
                if (!(event->button.state & GDK_CONTROL_MASK))
                    event_context->item_to_select = sp_event_context_find_item (desktop, button_w, event->button.state & GDK_MOD1_MASK, TRUE);

                if (!selection->isEmpty()) {
                    SnapManager &m = desktop->namedview->snap_manager;
                    m.setup(desktop);
                    m.freeSnapReturnByRef(button_dt, Inkscape::SNAPSOURCE_NODE_HANDLE);
                    m.unSetup();
                }
                rc->origin = button_dt;
            }

            ret = TRUE;
        }
        break;

    case GDK_MOTION_NOTIFY:

        // Mouse move

        if ( dragging
             && ( event->motion.state & GDK_BUTTON1_MASK ) && !event_context->space_panning )
        {
 
#ifdef DEBUG_MESH
            std::cout << "sp_mesh_context_root_handler: GDK_MOTION_NOTIFY: Dragging" << std::endl;
#endif
            if ( event_context->within_tolerance
                 && ( abs( (gint) event->motion.x - event_context->xp ) < event_context->tolerance )
                 && ( abs( (gint) event->motion.y - event_context->yp ) < event_context->tolerance ) ) {
                break; // do not drag if we're within tolerance from origin
            }
            // Once the user has moved farther than tolerance from the original location
            // (indicating they intend to draw, not click), then always process the
            // motion notify coordinates as given (no snapping back to origin)
            event_context->within_tolerance = false;

            Geom::Point const motion_w(event->motion.x,
                                     event->motion.y);
            Geom::Point const motion_dt = event_context->desktop->w2d(motion_w);

            if (Inkscape::Rubberband::get(desktop)->is_started()) {
                Inkscape::Rubberband::get(desktop)->move(motion_dt);
                event_context->defaultMessageContext()->set(Inkscape::NORMAL_MESSAGE, _("<b>Draw around</b> handles to select them"));
            } else {
                // Create new gradient with coordinates determined by drag.
                sp_mesh_drag(*rc, motion_dt, event->motion.state, event->motion.time);
            }
            gobble_motion_events(GDK_BUTTON1_MASK);

            ret = TRUE;

        } else {
            // Not dragging

            // Do snapping
            if (!drag->mouseOver() && !selection->isEmpty()) {
                SnapManager &m = desktop->namedview->snap_manager;
                m.setup(desktop);

                Geom::Point const motion_w(event->motion.x, event->motion.y);
                Geom::Point const motion_dt = event_context->desktop->w2d(motion_w);

                m.preSnap(Inkscape::SnapCandidatePoint(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE));
                m.unSetup();
            }

            // Highlight corner node corresponding to side or tensor node
            if( drag->mouseOver() ) {
                // MESH FIXME: Light up corresponding corner node corresponding to node we are over.
                // See "pathflash" in ui/tools/node-tool.cpp for ideas.
                // Use desktop->add_temporary_canvasitem( SPCanvasItem, milliseconds );
            }

            // Change cursor shape if over line
            bool over_line = false;
            if (drag->lines) {
                for (GSList *l = drag->lines; l != NULL; l = l->next) {
                    over_line |= sp_mesh_context_is_over_line (rc, (SPItem*) l->data, Geom::Point(event->motion.x, event->motion.y));
                }
            }

            if (rc->cursor_addnode && !over_line) {
                event_context->cursor_shape = cursor_gradient_xpm;
                sp_event_context_update_cursor(event_context);
                rc->cursor_addnode = false;
            } else if (!rc->cursor_addnode && over_line) {
                event_context->cursor_shape = cursor_gradient_add_xpm;
                sp_event_context_update_cursor(event_context);
                rc->cursor_addnode = true;
            }
        }
        break;

    case GDK_BUTTON_RELEASE:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_BUTTON_RELEASE" << std::endl;
#endif

        event_context->xp = event_context->yp = 0;
        if ( event->button.button == 1 && !event_context->space_panning ) {

            // Check if over line
            bool over_line = false;
            SPCtrlLine *line = NULL;
            if (drag->lines) {
                for (GSList *l = drag->lines; (l != NULL) && (!over_line); l = l->next) {
                    line = (SPCtrlLine*) l->data;
                    over_line = sp_mesh_context_is_over_line (rc, (SPItem*) line, Geom::Point(event->motion.x, event->motion.y));
                    if (over_line)
                        break;
                }
            }

            if ( (event->button.state & GDK_CONTROL_MASK) && (event->button.state & GDK_MOD1_MASK ) ) {
                if (over_line && line) {
                    sp_mesh_context_split_near_point(rc, line->item, rc->mousepoint_doc, 0);
                    ret = TRUE;
                }

            } else {

                dragging = false;

                // unless clicked with Ctrl (to enable Ctrl+doubleclick).
                if (event->button.state & GDK_CONTROL_MASK) {
                    ret = TRUE;
                    break;
                }

                if (!event_context->within_tolerance) {
                    // we've been dragging, either do nothing (grdrag handles that),
                    // or rubberband-select if we have rubberband
                    Inkscape::Rubberband *r = Inkscape::Rubberband::get(desktop);
                    if (r->is_started() && !event_context->within_tolerance) {
                        // this was a rubberband drag
                        if (r->getMode() == RUBBERBAND_MODE_RECT) {
                            Geom::OptRect const b = r->getRectangle();
                            drag->selectRect(*b);
                        }
                    }

                } else if (event_context->item_to_select) {
                    if (over_line && line) {
                        // Clicked on an existing mesh line, don't change selection. This stops
                        // possible change in selection during a double click with overlapping objects
                    }
                    else {
                        // no dragging, select clicked item if any
                        if (event->button.state & GDK_SHIFT_MASK) {
                            selection->toggle(event_context->item_to_select);
                        } else {
                            selection->set(event_context->item_to_select);
                        }
                    }
                } else {
                    // click in an empty space; do the same as Esc
                    if (drag->selected) {
                        drag->deselectAll();
                    } else {
                        selection->clear();
                    }
                }

                event_context->item_to_select = NULL;
                ret = TRUE;
            }
            Inkscape::Rubberband::get(desktop)->stop();
        }
        break;

    case GDK_KEY_PRESS:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_KEY_PRESS" << std::endl;
#endif

        // FIXME: tip
        switch (get_group0_keyval (&event->key)) {
        case GDK_KEY_Alt_L:
        case GDK_KEY_Alt_R:
        case GDK_KEY_Control_L:
        case GDK_KEY_Control_R:
        case GDK_KEY_Shift_L:
        case GDK_KEY_Shift_R:
        case GDK_KEY_Meta_L:  // Meta is when you press Shift+Alt (at least on my machine)
        case GDK_KEY_Meta_R:
            sp_event_show_modifier_tip (event_context->defaultMessageContext(), event,
                                        _("FIXME<b>Ctrl</b>: snap mesh angle"),
                                        _("FIXME<b>Shift</b>: draw mesh around the starting point"),
                                        NULL);
            break;

        case GDK_KEY_A:
        case GDK_KEY_a:
            if (MOD__CTRL_ONLY && drag->isNonEmpty()) {
                drag->selectAll();
                ret = TRUE;
            }
            break;

        case GDK_KEY_Escape:
            if (drag->selected) {
                drag->deselectAll();
            } else {
                selection->clear();
            }
            ret = TRUE;
            //TODO: make dragging escapable by Esc
            break;

        case GDK_KEY_Left: // move handle left
        case GDK_KEY_KP_Left:
        case GDK_KEY_KP_4:
            if (!MOD__CTRL) { // not ctrl
                gint mul = 1 + gobble_key_events(
                    get_group0_keyval(&event->key), 0); // with any mask
                if (MOD__ALT) { // alt
                    if (MOD__SHIFT) drag->selected_move_screen(mul*-10, 0); // shift
                    else drag->selected_move_screen(mul*-1, 0); // no shift
                }
                else { // no alt
                    if (MOD__SHIFT) drag->selected_move(mul*-10*nudge, 0); // shift
                    else drag->selected_move(mul*-nudge, 0); // no shift
                }
                ret = TRUE;
            }
            break;
        case GDK_KEY_Up: // move handle up
        case GDK_KEY_KP_Up:
        case GDK_KEY_KP_8:
            if (!MOD__CTRL) { // not ctrl
                gint mul = 1 + gobble_key_events(
                    get_group0_keyval(&event->key), 0); // with any mask
                if (MOD__ALT) { // alt
                    if (MOD__SHIFT) drag->selected_move_screen(0, mul*10); // shift
                    else drag->selected_move_screen(0, mul*1); // no shift
                }
                else { // no alt
                    if (MOD__SHIFT) drag->selected_move(0, mul*10*nudge); // shift
                    else drag->selected_move(0, mul*nudge); // no shift
                }
                ret = TRUE;
            }
            break;

        case GDK_KEY_Right: // move handle right
        case GDK_KEY_KP_Right:
        case GDK_KEY_KP_6:
            if (!MOD__CTRL) { // not ctrl
                gint mul = 1 + gobble_key_events(
                    get_group0_keyval(&event->key), 0); // with any mask
                if (MOD__ALT) { // alt
                    if (MOD__SHIFT) drag->selected_move_screen(mul*10, 0); // shift
                    else drag->selected_move_screen(mul*1, 0); // no shift
                }
                else { // no alt
                    if (MOD__SHIFT) drag->selected_move(mul*10*nudge, 0); // shift
                    else drag->selected_move(mul*nudge, 0); // no shift
                }
                ret = TRUE;
            }
            break;

        case GDK_KEY_Down: // move handle down
        case GDK_KEY_KP_Down:
        case GDK_KEY_KP_2:
            if (!MOD__CTRL) { // not ctrl
                gint mul = 1 + gobble_key_events(
                    get_group0_keyval(&event->key), 0); // with any mask
                if (MOD__ALT) { // alt
                    if (MOD__SHIFT) drag->selected_move_screen(0, mul*-10); // shift
                    else drag->selected_move_screen(0, mul*-1); // no shift
                }
                else { // no alt
                    if (MOD__SHIFT) drag->selected_move(0, mul*-10*nudge); // shift
                    else drag->selected_move(0, mul*-nudge); // no shift
                }
                ret = TRUE;
            }
            break;

        case GDK_KEY_Insert:
        case GDK_KEY_KP_Insert:
            // with any modifiers:
            //sp_gradient_context_add_stops_between_selected_stops (rc);
            std::cout << "Inserting stops between selected stops not implemented yet" << std::endl;
            ret = TRUE;
            break;

        case GDK_KEY_Delete:
        case GDK_KEY_KP_Delete:
        case GDK_KEY_BackSpace:
            if ( drag->selected ) {
                std::cout << "Deleting mesh stops not implemented yet" << std::endl;
                ret = TRUE;
            }
            break;

        // Mesh Operations --------------------------------------------

        case GDK_KEY_b:  // Toggle mesh side between lineto and curveto.
        case GDK_KEY_B: 
            if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
                sp_mesh_context_corner_operation ( rc, MG_CORNER_SIDE_TOGGLE );
                ret = TRUE;
            }
            break;

        case GDK_KEY_c:  // Convert mesh side from generic Bezier to Bezier approximating arc,
        case GDK_KEY_C:  // preserving handle direction.
            if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
                sp_mesh_context_corner_operation ( rc, MG_CORNER_SIDE_ARC );
                ret = TRUE;
            }
            break;

        case GDK_KEY_g:  // Toggle mesh tensor points on/off
        case GDK_KEY_G: 
            if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
                sp_mesh_context_corner_operation ( rc, MG_CORNER_TENSOR_TOGGLE );
                ret = TRUE;
            }
            break;

        case GDK_KEY_j:  // Smooth corner color
        case GDK_KEY_J:
            if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
                sp_mesh_context_corner_operation ( rc, MG_CORNER_COLOR_SMOOTH );
                ret = TRUE;
            }
            break;

        case GDK_KEY_k:  // Pick corner color
        case GDK_KEY_K:
            if (MOD__ALT && drag->isNonEmpty() && drag->hasSelection()) {
                sp_mesh_context_corner_operation ( rc, MG_CORNER_COLOR_PICK );
                ret = TRUE;
            }
            break;

        default:
            break;
        }

        break;

    case GDK_KEY_RELEASE:

#ifdef DEBUG_MESH
        std::cout << "sp_mesh_context_root_handler: GDK_KEY_RELEASE" << std::endl;
#endif
        switch (get_group0_keyval (&event->key)) {
        case GDK_KEY_Alt_L:
        case GDK_KEY_Alt_R:
        case GDK_KEY_Control_L:
        case GDK_KEY_Control_R:
        case GDK_KEY_Shift_L:
        case GDK_KEY_Shift_R:
        case GDK_KEY_Meta_L:  // Meta is when you press Shift+Alt
        case GDK_KEY_Meta_R:
            event_context->defaultMessageContext()->clear();
            break;
        default:
            break;
        }
        break;
    default:
        break;
    }

    if (!ret) {
        if (((SPEventContextClass *) parent_class)->root_handler) {
            ret = ((SPEventContextClass *) parent_class)->root_handler(event_context, event);
        }
    }

    return ret;
}