void GrColorCubeEffect::GLProcessor::setData(const GrGLProgramDataManager& pdman,
                                             const GrProcessor& proc) {
    const GrColorCubeEffect& colorCube = proc.cast<GrColorCubeEffect>();
    SkScalar size = SkIntToScalar(colorCube.colorCubeSize());
    pdman.set1f(fColorCubeSizeUni, SkScalarToFloat(size));
    pdman.set1f(fColorCubeInvSizeUni, SkScalarToFloat(SkScalarInvert(size)));
}
        virtual void setData(const GrGLProgramDataManager& pdman,
                             const GrPrimitiveProcessor& gp,
                             const GrBatchTracker& bt) override {
            const DefaultGeoProc& dgp = gp.cast<DefaultGeoProc>();

            if (!dgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dgp.viewMatrix())) {
                fViewMatrix = dgp.viewMatrix();
                GrGLfloat viewMatrix[3 * 3];
                GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
                pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
            }

            if (dgp.color() != fColor && !dgp.hasVertexColor()) {
                GrGLfloat c[4];
                GrColorToRGBAFloat(dgp.color(), c);
                pdman.set4fv(fColorUniform, 1, c);
                fColor = dgp.color();
            }

            if (!dgp.coverageWillBeIgnored() &&
                dgp.coverage() != fCoverage && !dgp.hasVertexCoverage()) {
                pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage()));
                fCoverage = dgp.coverage();
            }
        }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
#ifdef SK_GAMMA_APPLY_TO_A8
        const GrDistanceFieldA8TextGeoProc& dfTexEffect = proc.cast<GrDistanceFieldA8TextGeoProc>();
        float distanceAdjust = dfTexEffect.getDistanceAdjust();
        if (distanceAdjust != fDistanceAdjust) {
            pdman.set1f(fDistanceAdjustUni, distanceAdjust);
            fDistanceAdjust = distanceAdjust;
        }
#endif
        const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>();

        if (!dfa8gp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfa8gp.viewMatrix())) {
            fViewMatrix = dfa8gp.viewMatrix();
            GrGLfloat viewMatrix[3 * 3];
            GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (dfa8gp.color() != fColor && !dfa8gp.hasVertexColor()) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(dfa8gp.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = dfa8gp.color();
        }
    }
        void setData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) override {
            const LightingFP& lightingFP = proc.cast<LightingFP>();

            SkVector3 lightDir = lightingFP.lightDir();
            if (lightDir != fLightDir) {
                pdman.set3fv(fLightDirUni, 1, &lightDir.fX);
                fLightDir = lightDir;
            }

            GrColor lightColor = lightingFP.lightColor();
            if (lightColor != fLightColor) {
                GrGLfloat c[4];
                GrColorToRGBAFloat(lightColor, c);
                pdman.set4fv(fLightColorUni, 1, c);
                fLightColor = lightColor;
            }

            GrColor ambientColor = lightingFP.ambientColor();
            if (ambientColor != fAmbientColor) {
                GrGLfloat c[4];
                GrColorToRGBAFloat(ambientColor, c);
                pdman.set4fv(fAmbientColorUni, 1, c);
                fAmbientColor = ambientColor;
            }
        }
void GrGLMagnifierEffect::setData(const GrGLProgramDataManager& pdman,
                                  const GrProcessor& effect) {
    const GrMagnifierEffect& zoom = effect.cast<GrMagnifierEffect>();
    pdman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset());
    pdman.set2f(fInvZoomVar, zoom.x_inv_zoom(), zoom.y_inv_zoom());
    pdman.set2f(fInvInsetVar, zoom.x_inv_inset(), zoom.y_inv_inset());
    pdman.set4f(fBoundsVar, zoom.bounds().x(), zoom.bounds().y(),
                            zoom.bounds().width(), zoom.bounds().height());
}
Beispiel #6
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void GrGLBicubicEffect::onSetData(const GrGLProgramDataManager& pdman,
                                const GrProcessor& processor) {
    const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
    const GrTexture& texture = *processor.texture(0);
    float imageIncrement[2];
    imageIncrement[0] = 1.0f / texture.width();
    imageIncrement[1] = 1.0f / texture.height();
    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
    pdman.setMatrix4f(fCoefficientsUni, bicubicEffect.coefficients());
    fDomain.setData(pdman, bicubicEffect.domain(), texture.origin());
}
Beispiel #7
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void GrGLPerlinNoise::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) {
    INHERITED::onSetData(pdman, processor);

    const GrPerlinNoiseEffect& turbulence = processor.cast<GrPerlinNoiseEffect>();

    const SkVector& baseFrequency = turbulence.baseFrequency();
    pdman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY);

    if (turbulence.stitchTiles()) {
        const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData();
        pdman.set2f(fStitchDataUni, SkIntToScalar(stitchData.fWidth),
                                   SkIntToScalar(stitchData.fHeight));
    }
}
Beispiel #8
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void GrGLConvexPolyEffect::setData(const GrGLProgramDataManager& pdman, const GrProcessor& effect) {
    const GrConvexPolyEffect& cpe = effect.cast<GrConvexPolyEffect>();
    size_t byteSize = 3 * cpe.getEdgeCount() * sizeof(SkScalar);
    if (0 != memcmp(fPrevEdges, cpe.getEdges(), byteSize)) {
        pdman.set3fv(fEdgeUniform, cpe.getEdgeCount(), cpe.getEdges());
        memcpy(fPrevEdges, cpe.getEdges(), byteSize);
    }
}
Beispiel #9
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 virtual void setData(const GrGLProgramDataManager& pdman,
                      const GrProcessor& fp) override {
     if (fFilterColorUni.isValid()) {
         const ModeColorFilterEffect& colorModeFilter = fp.cast<ModeColorFilterEffect>();
         GrGLfloat c[4];
         GrColorToRGBAFloat(colorModeFilter.color(), c);
         pdman.set4fv(fFilterColorUni, 1, c);
     }
 }
Beispiel #10
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void GLAARectEffect::setData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) {
    const AARectEffect& aare = processor.cast<AARectEffect>();
    const SkRect& rect = aare.getRect();
    if (rect != fPrevRect) {
        pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f,
                   rect.fRight - 0.5f, rect.fBottom - 0.5f);
        fPrevRect = rect;
    }
}
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& primProc,
                         const GrBatchTracker& bt) override {
        const GrConicEffect& ce = primProc.cast<GrConicEffect>();
        this->setUniformViewMatrix(pdman, ce.viewMatrix());

        const ConicBatchTracker& local = bt.cast<ConicBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
        if (0xff != local.fCoverageScale && fCoverageScale != local.fCoverageScale) {
            pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(local.fCoverageScale));
            fCoverageScale = local.fCoverageScale;
        }
    }
Beispiel #12
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void GLEllipseEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& effect) {
    const EllipseEffect& ee = effect.cast<EllipseEffect>();
    if (ee.getRadii() != fPrevRadii || ee.getCenter() != fPrevCenter) {
        SkScalar invRXSqd = 1.f / (ee.getRadii().fX * ee.getRadii().fX);
        SkScalar invRYSqd = 1.f / (ee.getRadii().fY * ee.getRadii().fY);
        pdman.set4f(fEllipseUniform, ee.getCenter().fX, ee.getCenter().fY, invRXSqd, invRYSqd);
        fPrevCenter = ee.getCenter();
        fPrevRadii = ee.getRadii();
    }
}
Beispiel #13
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void GrGLPathProcessor::setData(const GrGLProgramDataManager& pdman,
                                const GrPrimitiveProcessor& primProc,
                                const GrBatchTracker& bt) {
    const PathBatchTracker& local = bt.cast<PathBatchTracker>();
    if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
        GrGLfloat c[4];
        GrColorToRGBAFloat(local.fColor, c);
        pdman.set4fv(fColorUniform, 1, c);
        fColor = local.fColor;
    }
}
void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
                                        const GrProcessor& proc) {
    const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
    GrTexture* colorTex = displacementMap.texture(1);
    SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colorTex->width()));
    SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colorTex->height()));
    pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
                colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
                SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
    fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin());
}
 virtual void setData(const GrGLProgramDataManager& pdman,
                      const GrPrimitiveProcessor& gp,
                      const GrBatchTracker& bt) override {
     const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
     if (btgp.color() != fColor && !btgp.hasVertexColor()) {
         GrGLfloat c[4];
         GrColorToRGBAFloat(btgp.color(), c);
         pdman.set4fv(fColorUniform, 1, c);
         fColor = btgp.color();
     }
 }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& gp,
                         const GrBatchTracker& bt) override {
        this->setUniformViewMatrix(pdman, gp.viewMatrix());

        const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
Beispiel #17
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void GrGLProgramEffects::initSamplers(const GrGLProgramDataManager& programResourceManager, int* texUnitIdx) {
    int numEffects = fGLEffects.count();
    SkASSERT(numEffects == fSamplers.count());
    for (int e = 0; e < numEffects; ++e) {
        SkTArray<Sampler, true>& samplers = fSamplers[e];
        int numSamplers = samplers.count();
        for (int s = 0; s < numSamplers; ++s) {
            SkASSERT(samplers[s].fUniform.isValid());
            programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx);
            samplers[s].fTextureUnit = (*texUnitIdx)++;
        }
    }
}
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
#ifdef SK_GAMMA_APPLY_TO_A8
        const GrDistanceFieldTextureEffect& dfTexEffect =
                proc.cast<GrDistanceFieldTextureEffect>();
        float distanceAdjust = dfTexEffect.getDistanceAdjust();
        if (distanceAdjust != fDistanceAdjust) {
            pdman.set1f(fDistanceAdjustUni, distanceAdjust);
            fDistanceAdjust = distanceAdjust;
        }
#endif

        this->setUniformViewMatrix(pdman, proc.viewMatrix());

        const DistanceFieldBatchTracker& local = bt.cast<DistanceFieldBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        this->setUniformViewMatrix(pdman, proc.viewMatrix());

        const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
Beispiel #20
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void GrGLVertexProgramEffects::setTransformData(const GrGLProgramDataManager& programResourceManager,
                                                const GrDrawEffect& drawEffect,
                                                int effectIdx) {
    SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
    int numTransforms = transforms.count();
    SkASSERT(numTransforms == drawEffect.effect()->numTransforms());
    for (int t = 0; t < numTransforms; ++t) {
        SkASSERT(transforms[t].fHandle.isValid());
        const SkMatrix& matrix = get_transform_matrix(drawEffect, t);
        if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
            programResourceManager.setSkMatrix(transforms[t].fHandle, matrix);
            transforms[t].fCurrentValue = matrix;
        }
    }
}
void GLEllipticalRRectEffect::setData(const GrGLProgramDataManager& pdman,
                                      const GrProcessor& effect) {
    const EllipticalRRectEffect& erre = effect.cast<EllipticalRRectEffect>();
    const SkRRect& rrect = erre.getRRect();
    if (rrect != fPrevRRect) {
        SkRect rect = rrect.getBounds();
        const SkVector& r0 = rrect.radii(SkRRect::kUpperLeft_Corner);
        SkASSERT(r0.fX >= kRadiusMin);
        SkASSERT(r0.fY >= kRadiusMin);
        switch (erre.getRRect().getType()) {
            case SkRRect::kSimple_Type:
                rect.inset(r0.fX, r0.fY);
                pdman.set2f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
                                                1.f / (r0.fY * r0.fY));
                break;
            case SkRRect::kNinePatch_Type: {
                const SkVector& r1 = rrect.radii(SkRRect::kLowerRight_Corner);
                SkASSERT(r1.fX >= kRadiusMin);
                SkASSERT(r1.fY >= kRadiusMin);
                rect.fLeft += r0.fX;
                rect.fTop += r0.fY;
                rect.fRight -= r1.fX;
                rect.fBottom -= r1.fY;
                pdman.set4f(fInvRadiiSqdUniform, 1.f / (r0.fX * r0.fX),
                                                1.f / (r0.fY * r0.fY),
                                                1.f / (r1.fX * r1.fX),
                                                1.f / (r1.fY * r1.fY));
                break;
            }
        default:
            SkFAIL("RRect should always be simple or nine-patch.");
        }
        pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
        fPrevRRect = rrect;
    }
}
Beispiel #22
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void GLCircleEffect::onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& processor) {
    const CircleEffect& ce = processor.cast<CircleEffect>();
    if (ce.getRadius() != fPrevRadius || ce.getCenter() != fPrevCenter) {
        SkScalar radius = ce.getRadius();
        if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) {
            radius -= 0.5f;
        } else {
            radius += 0.5f;
        }
        pdman.set4f(fCircleUniform, ce.getCenter().fX, ce.getCenter().fY, radius,
                    SkScalarInvert(radius));
        fPrevCenter = ce.getCenter();
        fPrevRadius = ce.getRadius();
    }
}
void
GrGLGeometryProcessor::setTransformData(const GrPrimitiveProcessor& primProc,
                                        const GrGLProgramDataManager& pdman,
                                        int index,
                                        const SkTArray<const GrCoordTransform*, true>& transforms) {
    SkSTArray<2, Transform, true>& procTransforms = fInstalledTransforms[index];
    int numTransforms = transforms.count();
    for (int t = 0; t < numTransforms; ++t) {
        SkASSERT(procTransforms[t].fHandle.isValid());
        const SkMatrix& transform = GetTransformMatrix(primProc.localMatrix(), *transforms[t]);
        if (!procTransforms[t].fCurrentValue.cheapEqualTo(transform)) {
            pdman.setSkMatrix(procTransforms[t].fHandle.convertToUniformHandle(), transform);
            procTransforms[t].fCurrentValue = transform;
        }
    }
}
 void onSetData(const GrGLProgramDataManager& pdm, const GrProcessor& processor) override {
     GrColor color = processor.cast<GrConstColorProcessor>().color();
     // We use the "illegal" color value as an uninit sentinel. However, ut isn't inherently
     // illegal to use this processor with unpremul colors. So we correctly handle the case
     // when the "illegal" color is used but we will always upload it.
     if (GrColor_ILLEGAL == color || fPrevColor != color) {
         static const GrGLfloat scale = 1.f / 255.f;
         GrGLfloat floatColor[4] = {
             GrColorUnpackR(color) * scale,
             GrColorUnpackG(color) * scale,
             GrColorUnpackB(color) * scale,
             GrColorUnpackA(color) * scale,
         };
         pdm.set4fv(fColorUniform, 1, floatColor);
         fPrevColor = color;
     }
 }
void GLCircularRRectEffect::setData(const GrGLProgramDataManager& pdman,
                                    const GrProcessor& processor) {
    const CircularRRectEffect& crre = processor.cast<CircularRRectEffect>();
    const SkRRect& rrect = crre.getRRect();
    if (rrect != fPrevRRect) {
        SkRect rect = rrect.getBounds();
        SkScalar radius = 0;
        switch (crre.getCircularCornerFlags()) {
            case CircularRRectEffect::kAll_CornerFlags:
                SkASSERT(rrect.isSimpleCircular());
                radius = rrect.getSimpleRadii().fX;
                SkASSERT(radius >= kRadiusMin);
                rect.inset(radius, radius);
                break;
            case CircularRRectEffect::kTopLeft_CornerFlag:
                radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
                rect.fLeft += radius;
                rect.fTop += radius;
                rect.fRight += 0.5f;
                rect.fBottom += 0.5f;
                break;
            case CircularRRectEffect::kTopRight_CornerFlag:
                radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
                rect.fLeft -= 0.5f;
                rect.fTop += radius;
                rect.fRight -= radius;
                rect.fBottom += 0.5f;
                break;
            case CircularRRectEffect::kBottomRight_CornerFlag:
                radius = rrect.radii(SkRRect::kLowerRight_Corner).fX;
                rect.fLeft -= 0.5f;
                rect.fTop -= 0.5f;
                rect.fRight -= radius;
                rect.fBottom -= radius;
                break;
            case CircularRRectEffect::kBottomLeft_CornerFlag:
                radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
                rect.fLeft += radius;
                rect.fTop -= 0.5f;
                rect.fRight += 0.5f;
                rect.fBottom -= radius;
                break;
            case CircularRRectEffect::kLeft_CornerFlags:
                radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
                rect.fLeft += radius;
                rect.fTop += radius;
                rect.fRight += 0.5f;
                rect.fBottom -= radius;
                break;
            case CircularRRectEffect::kTop_CornerFlags:
                radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
                rect.fLeft += radius;
                rect.fTop += radius;
                rect.fRight -= radius;
                rect.fBottom += 0.5f;
                break;
            case CircularRRectEffect::kRight_CornerFlags:
                radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
                rect.fLeft -= 0.5f;
                rect.fTop += radius;
                rect.fRight -= radius;
                rect.fBottom -= radius;
                break;
            case CircularRRectEffect::kBottom_CornerFlags:
                radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
                rect.fLeft += radius;
                rect.fTop -= 0.5f;
                rect.fRight -= radius;
                rect.fBottom -= radius;
                break;
            default:
                SkFAIL("Should have been one of the above cases.");
        }
        pdman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
        pdman.set1f(fRadiusPlusHalfUniform, radius + 0.5f);
        fPrevRRect = rrect;
    }
}
Beispiel #26
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 void onSetData(const GrGLProgramDataManager& pdman, const GrProcessor& proc) override {
     const GrArithmeticFP& arith = proc.cast<GrArithmeticFP>();
     pdman.set4f(fKUni, arith.k1(), arith.k2(), arith.k3(), arith.k4());
     fEnforcePMColor = arith.enforcePMColor();
 }