sk_sp<SkImage> SkSurface_Gpu::onNewImageSnapshot() {
    GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();
    if (!rtc) {
        return nullptr;
    }

    GrContext* ctx = fDevice->context();

    if (!rtc->asSurfaceProxy()) {
        return nullptr;
    }

    SkBudgeted budgeted = rtc->asSurfaceProxy()->isBudgeted();

    sk_sp<GrTextureProxy> srcProxy = rtc->asTextureProxyRef();
    // If the original render target is a buffer originally created by the client, then we don't
    // want to ever retarget the SkSurface at another buffer we create. Force a copy now to avoid
    // copy-on-write.
    if (!srcProxy || rtc->priv().refsWrappedObjects()) {
        SkASSERT(rtc->origin() == rtc->asSurfaceProxy()->origin());

        srcProxy = GrSurfaceProxy::Copy(ctx, rtc->asSurfaceProxy(), rtc->mipMapped(), budgeted);
    }

    const SkImageInfo info = fDevice->imageInfo();
    sk_sp<SkImage> image;
    if (srcProxy) {
        // The renderTargetContext coming out of SkGpuDevice should always be exact and the
        // above copy creates a kExact surfaceContext.
        SkASSERT(srcProxy->priv().isExact());
        image = sk_make_sp<SkImage_Gpu>(ctx, kNeedNewImageUniqueID,
                                        info.alphaType(), std::move(srcProxy),
                                        info.refColorSpace(), budgeted);
    }
    return image;
}
// Create a new render target and, if necessary, copy the contents of the old
// render target into it. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
    GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext();

    // are we sharing our backing proxy with the image? Note this call should never create a new
    // image because onCopyOnWrite is only called when there is a cached image.
    sk_sp<SkImage> image(this->refCachedImage());
    SkASSERT(image);

    GrSurfaceProxy* imageProxy = ((SkImage_Base*) image.get())->peekProxy();
    SkASSERT(imageProxy);

    if (rtc->asSurfaceProxy()->underlyingUniqueID() == imageProxy->underlyingUniqueID()) {
        fDevice->replaceRenderTargetContext(SkSurface::kRetain_ContentChangeMode == mode);
    } else if (kDiscard_ContentChangeMode == mode) {
        this->SkSurface_Gpu::onDiscard();
    }
}