Beispiel #1
0
void GraphView::addEdgeCommand(bool undirected)
{
    if (edgeSource) {
        GraphNode* edgeDestination = dynamic_cast<GraphNode*>(selectedItem);
        if (edgeDestination && edgeSource != edgeDestination) {
            GraphEdge* existingEdge = NULL;
            bool drawAsArc(false);

            QListIterator<GraphEdge*> it(edgeSource->getDestinationEdges());
            while (it.hasNext() && !existingEdge) {
                GraphEdge* edge = it.next();
                if (edge->getSourceNode() == edgeDestination)
                    existingEdge = edge;
            }

            if (existingEdge) {
                if (!existingEdge->isUndirected()) {
                    if (weightedGraph && !undirectedGraph && currentAction == ADD_DIRECTED_EDGE) {
                        existingEdge->setDrawAsArc(true);
                        drawAsArc = true;
                        existingEdge = NULL;
                    }
                    else
                        undoStack->push(new ChangeEdgeDirectionCommand(existingEdge, false, true));
                }
            }
            else {
                it = QListIterator<GraphEdge*>(edgeSource->getSourceEdges());
                while (it.hasNext() && !existingEdge) {
                    GraphEdge* edge = it.next();
                    if (edge->getDestinationNode() == edgeDestination) {
                       existingEdge = edge;
                       if (currentAction == ADD_UNDIRECTED_EDGE)
                           undoStack->push(new ChangeEdgeDirectionCommand(existingEdge, false, true));
                    }
                }
            }

            if (existingEdge) {
                scene()->removeItem(currentEdge);
                delete currentEdge;
            }
            else {
                currentEdge->setDestinationNode(edgeDestination);
                currentEdge->setDrawAsArc(drawAsArc);
                undoStack->push(new AddEdgeCommand(currentEdge, this));
            }

            currentEdge = NULL;
            edgeSource = NULL;
        }
    }
    else if (selectedItem) {
        edgeSource = dynamic_cast<GraphNode*>(selectedItem);
        currentEdge = new GraphEdge(edgeSource, edgeSource->getCenter(), undirected, !undirectedGraph, weightedGraph, false);
        // Setting the Z value makes sure the selection of nodes are made correct
        currentEdge->setZValue(-1);
        scene()->addItem(currentEdge);
    }

    updateStatus();
}