Beispiel #1
0
void SVGImage::drawPatternForContainer(GraphicsContext& context, const FloatSize containerSize,
    float zoom, const FloatRect& srcRect, const FloatSize& tileScale, const FloatPoint& phase,
    SkXfermode::Mode compositeOp, const FloatRect& dstRect,
    const FloatSize& repeatSpacing, const KURL& url)
{
    // Tile adjusted for scaling/stretch.
    FloatRect tile(srcRect);
    tile.scale(tileScale.width(), tileScale.height());

    // Expand the tile to account for repeat spacing.
    FloatRect spacedTile(tile);
    spacedTile.expand(FloatSize(repeatSpacing));

    SkPictureBuilder patternPicture(spacedTile, nullptr, &context);
    if (!DrawingRecorder::useCachedDrawingIfPossible(patternPicture.context(), *this, DisplayItem::Type::SVGImage)) {
        DrawingRecorder patternPictureRecorder(patternPicture.context(), *this, DisplayItem::Type::SVGImage, spacedTile);
        // When generating an expanded tile, make sure we don't draw into the spacing area.
        if (tile != spacedTile)
            patternPicture.context().clip(tile);
        SkPaint paint;
        drawForContainer(patternPicture.context().canvas(), paint, containerSize, zoom, tile, srcRect, url);
    }
    RefPtr<const SkPicture> tilePicture = patternPicture.endRecording();

    SkMatrix patternTransform;
    patternTransform.setTranslate(phase.x() + spacedTile.x(), phase.y() + spacedTile.y());
    RefPtr<SkShader> patternShader = adoptRef(SkShader::CreatePictureShader(
        tilePicture.get(), SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode,
        &patternTransform, nullptr));

    SkPaint paint;
    paint.setShader(patternShader.get());
    paint.setXfermodeMode(compositeOp);
    paint.setColorFilter(context.colorFilter());
    context.drawRect(dstRect, paint);
}