Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	if (!can_rename)
		return Variant(); //not editable tree

	Vector<Node *> selected;
	Vector<Ref<Texture> > icons;
	TreeItem *next = tree->get_next_selected(NULL);
	while (next) {

		NodePath np = next->get_metadata(0);

		Node *n = get_node(np);
		if (n) {
			// Only allow selection if not part of an instanced scene.
			if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
				selected.push_back(n);
				icons.push_back(next->get_icon(0));
			}
		}
		next = tree->get_next_selected(next);
	}

	if (selected.empty())
		return Variant();

	VBoxContainer *vb = memnew(VBoxContainer);
	Array objs;
	int list_max = 10;
	float opacity_step = 1.0f / list_max;
	float opacity_item = 1.0f;
	for (int i = 0; i < selected.size(); i++) {

		if (i < list_max) {
			HBoxContainer *hb = memnew(HBoxContainer);
			TextureRect *tf = memnew(TextureRect);
			tf->set_texture(icons[i]);
			hb->add_child(tf);
			Label *label = memnew(Label(selected[i]->get_name()));
			hb->add_child(label);
			vb->add_child(hb);
			hb->set_modulate(Color(1, 1, 1, opacity_item));
			opacity_item -= opacity_step;
		}
		NodePath p = selected[i]->get_path();
		objs.push_back(p);
	}

	set_drag_preview(vb);
	Dictionary drag_data;
	drag_data["type"] = "nodes";
	drag_data["nodes"] = objs;

	tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
	emit_signal("nodes_dragged");

	return drag_data;
}