TexturePtr RandomTools::generateRandomVelocityTexture() { // PPP: Temp workaround for DX 11 which does not seem to like usage dynamic // TextureUsage usage = (Root::getSingletonPtr()->getRenderSystem()->getName()=="Direct3D11 Rendering Subsystem") ? // TU_DEFAULT : TU_DYNAMIC; TexturePtr texPtr = TextureManager::getSingleton().createManual( "RandomVelocityTexture", // ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "General", TEX_TYPE_1D, 1024, 1, 1, 0, PF_FLOAT32_RGBA);//, //usage); HardwarePixelBufferSharedPtr pixelBuf = texPtr->getBuffer(); // Lock the buffer so we can write to it. pixelBuf->lock(HardwareBuffer::HBL_DISCARD); const PixelBox &pb = pixelBuf->getCurrentLock(); float *randomData = static_cast<float*>(pb.data); // float randomData[NUM_RAND_VALUES * 4]; for(int i = 0; i < NUM_RAND_VALUES * 4; i++) { randomData[i] = float( (rand() % 10000) - 5000 ); } // PixelBox pixelBox(1024, 1, 1, PF_FLOAT32_RGBA, &randomData[0]); // pixelBuf->blitFromMemory(pixelBox); pixelBuf->unlock(); return texPtr; }
/// update terrain generator preview texture //-------------------------------------------------------------------------------------------------------------------------- void App::updateTerPrv(bool first) { if (!first && !ovTerPrv) return; if (terPrvTex.isNull()) return; HardwarePixelBufferSharedPtr pbuf = terPrvTex->getBuffer(); pbuf->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pb = pbuf->getCurrentLock(); using Ogre::uint8; uint8* p = static_cast<uint8*>(pb.data); const static float fB[2] = { 90.f, 90.f}, fG[2] = {255.f,160.f}, fR[2] = { 90.f,255.f}; const float s = TerPrvSize * 0.5f, s1 = 1.f/s; const float ox = pSet->gen_ofsx, oy = pSet->gen_ofsy; for (int y = 0; y < TerPrvSize; ++y) for (int x = 0; x < TerPrvSize; ++x) { float fx = ((float)x - s)*s1, fy = ((float)y - s)*s1; // -1..1 float c = Noise(x*s1-oy, y*s1+ox, pSet->gen_freq, pSet->gen_oct, pSet->gen_persist) * 0.8f; // par fit bool b = c >= 0.f; c = b ? powf(c, pSet->gen_pow) : -powf(-c, pSet->gen_pow); int i = b ? 0 : 1; c = b ? c : -c; //c *= pSet->gen_scale; //no uint8 bR = c * fR[i], bG = c * fG[i], bB = c * fB[i]; *p++ = bR; *p++ = bG; *p++ = bB; *p++ = 255;//bG > 32 ? 255 : 0; } pbuf->unlock(); }
void WebView::createMaterial() { if(opacity > 1) opacity = 1; else if(opacity < 0) opacity = 0; if(!Bitwise::isPO2(viewWidth) || !Bitwise::isPO2(viewHeight)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_NON_POWER_OF_2_TEXTURES)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->getNonPOW2TexturesLimited()) compensateNPOT = true; } else compensateNPOT = true; #ifdef __APPLE__ //cus those fools always report #t when I ask if they support this or that //and then fall back to their buggy and terrible software driver which has never once in my life rendered a single correct frame. compensateNPOT=true; #endif if(compensateNPOT) { texWidth = Bitwise::firstPO2From(viewWidth); texHeight = Bitwise::firstPO2From(viewHeight); } } // Create the texture #if defined(HAVE_AWESOMIUM) || !defined(__APPLE__) TexturePtr texture = TextureManager::getSingleton().createManual( viewName + "Texture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, texWidth, texHeight, 0, PF_BYTE_BGRA, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE, this); HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); texDepth = Ogre::PixelUtil::getNumElemBytes(pixelBox.format); texPitch = (pixelBox.rowPitch*texDepth); uint8* pDest = static_cast<uint8*>(pixelBox.data); memset(pDest, 128, texHeight*texPitch); pixelBuffer->unlock(); #endif MaterialPtr material = MaterialManager::getSingleton().create(viewName + "Material", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); matPass = material->getTechnique(0)->getPass(0); matPass->setSceneBlending(SBT_TRANSPARENT_ALPHA); matPass->setDepthWriteEnabled(false); baseTexUnit = matPass->createTextureUnitState(viewName + "Texture"); baseTexUnit->setTextureFiltering(texFiltering, texFiltering, FO_NONE); if(texFiltering == FO_ANISOTROPIC) baseTexUnit->setTextureAnisotropy(4); }
bool gkOgreCompositorHelper::createHalftoneTexture() { using namespace Ogre; try { if (TextureManager::getSingleton().resourceExists(COMP_HALFTONE_TEX_NAME)) return true; //already created TexturePtr tex = TextureManager::getSingleton().createManual( COMP_HALFTONE_TEX_NAME, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_3D, 64,64,64, 0, PF_A8 ); HardwarePixelBufferSharedPtr ptr = tex->getBuffer(0,0); ptr->lock(HardwareBuffer::HBL_DISCARD); const PixelBox &pb = ptr->getCurrentLock(); uint8 *data = static_cast<uint8*>(pb.data); size_t height = pb.getHeight(); size_t width = pb.getWidth(); size_t depth = pb.getDepth(); size_t rowPitch = pb.rowPitch; size_t slicePitch = pb.slicePitch; for (size_t z = 0; z < depth; ++z) { for (size_t y = 0; y < height; ++y) { for(size_t x = 0; x < width; ++x) { float fx = 32-(float)x+0.5f; float fy = 32-(float)y+0.5f; float fz = 32-((float)z)/3+0.5f; float distanceSquare = fx*fx+fy*fy+fz*fz; data[slicePitch*z + rowPitch*y + x] = 0x00; if (distanceSquare < 1024.0f) data[slicePitch*z + rowPitch*y + x] += 0xFF; } } } ptr->unlock(); } catch (Exception &e) { gkPrintf("[CMP] FAILED - Halftone Texture Creation. %s", e.getFullDescription().c_str()); return false; } return true; }
void FlashControl::createMaterial() { texture.setNull(); MaterialManager::getSingletonPtr()->remove(name + "Material"); TextureManager::getSingletonPtr()->remove(name + "Texture"); texWidth = width; texHeight = height; if(!Bitwise::isPO2(width) || !Bitwise::isPO2(height)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_NON_POWER_OF_2_TEXTURES)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->getNonPOW2TexturesLimited()) compensateNPOT = true; } else compensateNPOT = true; if(compensateNPOT) { texWidth = Bitwise::firstPO2From(width); texHeight = Bitwise::firstPO2From(height); } } // Create the texture texture = TextureManager::getSingleton().createManual( name + "Texture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, (uint)texWidth, (uint)texHeight, 0, isTransparent? PF_BYTE_BGRA : PF_BYTE_BGR, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE, this); HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); texDepth = Ogre::PixelUtil::getNumElemBytes(pixelBox.format); texPitch = (pixelBox.rowPitch*texDepth); uint8* pDest = static_cast<uint8*>(pixelBox.data); memset(pDest, 128, texHeight*texPitch); pixelBuffer->unlock(); materialName = name + "Material"; MaterialPtr material = MaterialManager::getSingleton().create(materialName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); Pass* matPass = material->getTechnique(0)->getPass(0); matPass->setSceneBlending(SBT_TRANSPARENT_ALPHA); matPass->setDepthWriteEnabled(false); texUnit = matPass->createTextureUnitState(name + "Texture"); texUnit->setTextureFiltering(FO_NONE, FO_NONE, FO_NONE); invalidateTotally(); }
void Sample_VolumeTex::generate() { /* Evaluate julia fractal for each point */ Julia julia(global_real, global_imag, global_theta); const float scale = 2.5; const float vcut = 29.0f; const float vscale = 1.0f/vcut; HardwarePixelBufferSharedPtr buffer = ptex->getBuffer(0, 0); Ogre::StringStream d; d << "HardwarePixelBuffer " << buffer->getWidth() << " " << buffer->getHeight() << " " << buffer->getDepth(); LogManager::getSingleton().logMessage(d.str()); buffer->lock(HardwareBuffer::HBL_NORMAL); const PixelBox &pb = buffer->getCurrentLock(); d.str(""); d << "PixelBox " << pb.getWidth() << " " << pb.getHeight() << " " << pb.getDepth() << " " << pb.rowPitch << " " << pb.slicePitch << " " << pb.data << " " << PixelUtil::getFormatName(pb.format); LogManager::getSingleton().logMessage(d.str()); Ogre::uint32 *pbptr = static_cast<Ogre::uint32*>(pb.data); for(size_t z=pb.front; z<pb.back; z++) { for(size_t y=pb.top; y<pb.bottom; y++) { for(size_t x=pb.left; x<pb.right; x++) { if(z==pb.front || z==(pb.back-1) || y==pb.top|| y==(pb.bottom-1) || x==pb.left || x==(pb.right-1)) { // On border, must be zero pbptr[x] = 0; } else { float val = julia.eval(((float)x/pb.getWidth()-0.5f) * scale, ((float)y/pb.getHeight()-0.5f) * scale, ((float)z/pb.getDepth()-0.5f) * scale); if(val > vcut) val = vcut; PixelUtil::packColour((float)x/pb.getWidth(), (float)y/pb.getHeight(), (float)z/pb.getDepth(), (1.0f-(val*vscale))*0.7f, PF_A8R8G8B8, &pbptr[x]); } } pbptr += pb.rowPitch; } pbptr += pb.getSliceSkip(); } buffer->unlock(); }
void SaveImage(TexturePtr TextureToSave, String filename) { HardwarePixelBufferSharedPtr readbuffer; readbuffer = TextureToSave->getBuffer(0, 0); readbuffer->lock(HardwareBuffer::HBL_NORMAL ); const PixelBox &readrefpb = readbuffer->getCurrentLock(); uchar *readrefdata = static_cast<uchar*>(readrefpb.data); Image img; img = img.loadDynamicImage (readrefdata, TextureToSave->getWidth(), TextureToSave->getHeight(), TextureToSave->getFormat()); img.save(filename); readbuffer->unlock(); }
MaterialPtr Visuals::getMaterial(std::string name, int red, int green, int blue, int alpha) { // Create the texture TexturePtr texture = TextureManager::getSingleton().createManual( name, // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, // type 256, 256, // width & height 0, // number of mipmaps PF_BYTE_BGRA, // pixel format TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for // textures updated very often (e.g. each frame) // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); // Fill in some pixel data. This will give a semi-transparent blue, // but this is of course dependent on the chosen pixel format. for (size_t j = 0; j < 256; j++) { for(size_t i = 0; i < 256; i++) { *pDest++ = blue; // B *pDest++ = green; // G *pDest++ = red; // R *pDest++ = alpha; // A } } // Unlock the pixel buffer pixelBuffer->unlock(); MaterialPtr material = MaterialManager::getSingleton().create(name, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->getTechnique(0)->getPass(0)->createTextureUnitState(name); material->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); return material; }
/* static MaterialPtr MakeDefaultMaterial() { const int def_width=256; const int def_height=256; const char*defTexName="DefaultTexture"; const char*defMatName="DefaultMaterial"; if( MaterialManager::getSingleton().resourceExists(defMatName)) return (MaterialPtr)MaterialManager::getSingleton().getByName(defMatName); TexturePtr texture = TextureManager::getSingleton().createManual( defTexName, // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, // type def_width, def_height, // width & height 0, // number of mipmaps PF_BYTE_RGBA, // pixel format TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for // textures updated very often (e.g. each frame) // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); // Fill in some pixel data. This will give a semi-transparent blue, // but this is of course dependent on the chosen pixel format. for (size_t j = 0; j < def_height; j++) for(size_t i = 0; i < def_width; i++) { *pDest++ = 255; // R *pDest++ = 0; // G *pDest++ = 255; // B *pDest++ = 255; // A } // Unlock the pixel buffer pixelBuffer->unlock(); // Create a material using the texture MaterialPtr material = MaterialManager::getSingleton().create( defMatName, // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->getTechnique(0)->getPass(0)->createTextureUnitState(defTexName); //material->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); return material; } MaterialPtr GetLodMaterial(const std::string& name) { std::string matname(name + ".Material"); std::string texname(name + ".Texture"); if( MaterialManager::getSingleton().resourceExists(matname)) return (MaterialPtr)MaterialManager::getSingleton().getByName(matname); TexturePtr texture; int alpha = 0; if(TextureManager::getSingleton().resourceExists(texname)) { texture=TextureManager::getSingleton().getByName(texname); }else { angel::pLodData ldata=angel::LodManager.LoadFile( name ); BYTE*data= &((*ldata)[0]); if(!data) return MakeDefaultMaterial(); int size = (int)ldata->size(); int psize = *(int*)(data+0x14); unsigned int unpsize1 = *(int*)(data+0x10); unsigned long unpsize2 = *(int*)(data+0x28); if( psize+0x30+0x300 != size ) return MakeDefaultMaterial(); if( unpsize2 && unpsize2 < unpsize1) return MakeDefaultMaterial(); BYTE* pal = data + 0x30 + psize; BYTE*unpdata = new BYTE[unpsize2 ]; boost::scoped_array<BYTE> sunpdata(unpdata); if ( uncompress( unpdata, &unpsize2 , data + 0x30, psize ) != Z_OK ) return MakeDefaultMaterial(); int width = *(WORD*)(data+0x18); int height = *(WORD*)(data+0x1a); int imgsize = width*height; BYTE *pSrc=unpdata; // Create the texture texture = TextureManager::getSingleton().createManual( name + ".Texture", // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, // type width, height, // width & height 0, // number of mipmaps PF_BYTE_BGRA, // pixel format TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); // Fill in some pixel data. This will give a semi-transparent blue, // but this is of course dependent on the chosen pixel format. for (int j = 0; j < width; j++) for(int i = 0; i < height; i++) { int index=*pSrc++; int r = pal[index*3+0]; int g = pal[index*3+1]; int b = pal[index*3+2]; int a = 0xff; if( index == 0 && ((r == 0 && g >250 && b > 250) || (r > 250 && g ==0 && b > 250))) { alpha=1; a= 0; r=g=b=0; } *pDest++ = r; // G *pDest++ = g; // R *pDest++ = b; *pDest++ = a; // A } // Unlock the pixel buffer pixelBuffer->unlock(); } // Create a material using the texture MaterialPtr material = MaterialManager::getSingleton().create( matname, // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); material->getTechnique(0)->getPass(0)->createTextureUnitState(texname); if(alpha) material->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA); }*/ static TexturePtr GetDefaultTexture() { const int def_width=256; const int def_height=256; const char*defTexName="DefaultTexture"; if( TextureManager::getSingleton().resourceExists(defTexName)) return (TexturePtr )TextureManager::getSingleton().getByName(defTexName); angel::Log << "loading default texture" << angel::aeLog::endl; TexturePtr texture = TextureManager::getSingleton().createManual( defTexName, // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, // type def_width, def_height, // width & height 0, // number of mipmaps PF_BYTE_RGBA, // pixel format TU_DEFAULT);//|TU_AUTOMIPMAP); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for // textures updated very often (e.g. each frame) // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); // Fill in some pixel data. This will give a semi-transparent blue, // but this is of course dependent on the chosen pixel format. for (size_t j = 0; j < def_height; j++) for(size_t i = 0; i < def_width; i++) { *pDest++ = 255; // R *pDest++ = 0; // G *pDest++ = 255; // B *pDest++ = 255; // A } // Unlock the pixel buffer pixelBuffer->unlock(); return texture; }
bool gkOgreCompositorHelper::createDitherTexture(int width, int height) { using namespace Ogre; try { if (TextureManager::getSingleton().resourceExists(COMP_DITHER_TEX_NAME)) return true; //already created TexturePtr tex = TextureManager::getSingleton().createManual( COMP_DITHER_TEX_NAME, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, width, height, 1, 0, PF_A8 ); HardwarePixelBufferSharedPtr ptr = tex->getBuffer(0,0); ptr->lock(HardwareBuffer::HBL_DISCARD); const PixelBox &pb = ptr->getCurrentLock(); uint8 *data = static_cast<uint8*>(pb.data); size_t height = pb.getHeight(); size_t width = pb.getWidth(); size_t rowPitch = pb.rowPitch; for (size_t y = 0; y < height; ++y) for(size_t x = 0; x < width; ++x) data[rowPitch*y + x] = (uint8)Ogre::Math::RangeRandom(64.0,192); ptr->unlock(); } catch (Exception &e) { gkPrintf("[CMP] FAILED - Dither Texture Creation. %s", e.getFullDescription().c_str()); return false; } return true; }
void OgreText::setPanelColor(int R, int G, int B, int I) { // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture_->getBuffer(); //directly modify pixel buffer in texture to change color // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); *pDest++ = R; *pDest++ = G; *pDest++ = B; *pDest++ = I; // Unlock the pixel buffer pixelBuffer->unlock(); }
void WebView::update() { #ifdef HAVE_AWESOMIUM if(maxUpdatePS) if(timer.getMilliseconds() - lastUpdateTime < 1000 / maxUpdatePS) return; updateFade(); if(usingMask) baseTexUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, fadeValue * opacity); else if(isWebViewTransparent) baseTexUnit->setAlphaOperation(LBX_BLEND_TEXTURE_ALPHA, LBS_MANUAL, LBS_TEXTURE, fadeValue * opacity); else baseTexUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, fadeValue * opacity); if(!webView->isDirty()) return; TexturePtr texture = TextureManager::getSingleton().getByName(viewName + "Texture"); HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* destBuffer = static_cast<uint8*>(pixelBox.data); webView->render(destBuffer, (int)texPitch, (int)texDepth); if(isWebViewTransparent && !usingMask && ignoringTrans) { for(int row = 0; row < texHeight; row++) for(int col = 0; col < texWidth; col++) alphaCache[row * alphaCachePitch + col] = destBuffer[row * texPitch + col * 4 + 3]; } pixelBuffer->unlock(); lastUpdateTime = timer.getMilliseconds(); #endif }
void StandByState::convertIplToTexture(IplImage* img,TexturePtr texture) { HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer();//Get the Pixel Buffer for Texture pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); //Lock the buffer const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); //Get the pixel box for data pointer unsigned char* pDest = static_cast<unsigned char*>(pixelBox.data); unsigned char* videoPtr=(unsigned char*)(img->imageData); //Get the pointer to the video frame for (int r=0; r<videoHeight; r++) { for(int c=0; c<videoWidth; c++) { for (int p=0; p<pix_size; p++) *(pDest++)=*(videoPtr++);//Copy the data if(pix_size==3) //Ogre uses 4 bytes per pixel, so add an additional pass if video is RGB pDest++; } pDest+=empty_byte; //If there are empty bytes at the end of the rows, add them to go to the correct location videoPtr+=empty_byte; } pixelBuffer->unlock();//Unlock the pixel buffer }
TexturePtr GetLodTexture(const std::string& name) { std::string texname(name + ".Texture"); if(TextureManager::getSingleton().resourceExists(texname)) return TextureManager::getSingleton().getByName(texname); angel::Log << "loading texture " << name << angel::aeLog::endl; int alpha = 0; angel::pLodData ldata=angel::LodManager.LoadFile( name ); if(!ldata) return GetDefaultTexture(); BYTE*data= &((*ldata)[0]); int size = (int)ldata->size(); int psize = *(int*)(data+0x14); unsigned int unpsize1 = *(int*)(data+0x10); unsigned long unpsize2 = *(int*)(data+0x28); if( psize+0x30+0x300 != size ) return GetDefaultTexture(); if( unpsize2 && unpsize2 < unpsize1) return GetDefaultTexture(); BYTE* pal = data + 0x30 + psize; BYTE*unpdata = new BYTE[unpsize2 ]; boost::scoped_array<BYTE> sunpdata(unpdata); if ( uncompress( unpdata, &unpsize2 , data + 0x30, psize ) != Z_OK ) return GetDefaultTexture(); int width = *(WORD*)(data+0x18); int height = *(WORD*)(data+0x1a); int imgsize = width*height; BYTE *pSrc=unpdata; int nummipmaps = 3; // Create the texture TexturePtr texture = TextureManager::getSingleton().createManual( name + ".Texture", // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, // type width, height, // width & height nummipmaps, // number of mipmaps PF_BYTE_BGRA, // pixel format TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for // Fill in some pixel data. This will give a semi-transparent blue, // but this is of course dependent on the chosen pixel format. int w=width; int h=height; int n=0,off=0; nummipmaps = (int)texture->getNumMipmaps(); for ( n = 0,off= 0; off < (int)unpsize2 && n <nummipmaps + 1 ; n++) { if( w < 1 || h <1 ) break; // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(0,n); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); for (int j = 0; j < w; j++) for(int i = 0; i < h; i++) { int index=*pSrc++; int r = pal[index*3+0]; int g = pal[index*3+1]; int b = pal[index*3+2]; int a = 0xff; if( index == 0 && ((r == 0 && g >250 && b > 250) || (r > 250 && g ==0 && b > 250))) { alpha=1; a= 0; r=g=b=0; } *pDest++ = b; // G *pDest++ = g; // R *pDest++ = r; *pDest++ = a; // A } pixelBuffer->unlock(); //off += w*h; w/=2; h/=2; } // Unlock the pixel buffer return texture; }
void WebView::resize(int width, int height) { if(width == viewWidth && height == viewHeight) return; viewWidth = width; viewHeight = height; int newTexWidth = viewWidth; int newTexHeight = viewHeight; if(!Bitwise::isPO2(viewWidth) || !Bitwise::isPO2(viewHeight)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_NON_POWER_OF_2_TEXTURES)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->getNonPOW2TexturesLimited()) compensateNPOT = true; } else compensateNPOT = true; compensateNPOT=true; if(compensateNPOT) { newTexWidth = Bitwise::firstPO2From(viewWidth); newTexHeight = Bitwise::firstPO2From(viewHeight); } } overlay->resize(viewWidth, viewHeight); #ifdef HAVE_AWESOMIUM webView->resize(viewWidth, viewHeight); #endif uint16 oldTexWidth = texWidth; uint16 oldTexHeight = texHeight; texWidth = newTexWidth; texHeight = newTexHeight; if (compensateNPOT) { Ogre::Real u1,v1,u2,v2; getDerivedUV(u1, v1, u2,v2); overlay->panel->setUV(u1, v1, u2, v2); } if (texWidth == oldTexWidth && texHeight == oldTexHeight) return; matPass->removeAllTextureUnitStates(); maskTexUnit = 0; #if defined(HAVE_AWESOMIUM)|| !defined (__APPLE__) Ogre::TextureManager::getSingleton().remove(viewName + "Texture"); TexturePtr texture = TextureManager::getSingleton().createManual( viewName + "Texture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, texWidth, texHeight, 0, PF_BYTE_BGRA, TU_DYNAMIC_WRITE_ONLY_DISCARDABLE, this); HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); texDepth = Ogre::PixelUtil::getNumElemBytes(pixelBox.format); texPitch = (pixelBox.rowPitch*texDepth); uint8* pDest = static_cast<uint8*>(pixelBox.data); memset(pDest, 128, texHeight*texPitch); pixelBuffer->unlock(); #endif baseTexUnit = matPass->createTextureUnitState(viewName + "Texture"); baseTexUnit->setTextureFiltering(texFiltering, texFiltering, FO_NONE); if(texFiltering == FO_ANISOTROPIC) baseTexUnit->setTextureAnisotropy(4); if(usingMask) { setMask(maskImageParameters.first, maskImageParameters.second); } else if(alphaCache) { delete[] alphaCache; alphaCache = new unsigned char[texWidth * texHeight]; alphaCachePitch = texWidth; } }
void WebView::setMask(std::string maskFileName, std::string groupName) { if(usingMask) { if(maskTexUnit) { matPass->removeTextureUnitState(1); maskTexUnit = 0; } if(!TextureManager::getSingleton().getByName(viewName + "MaskTexture").isNull()) TextureManager::getSingleton().remove(viewName + "MaskTexture"); } if(alphaCache) { delete[] alphaCache; alphaCache = 0; } if(maskFileName == "") { usingMask = false; maskImageParameters.first = ""; maskImageParameters.second = ""; if(isWebViewTransparent) { setTransparent(true); update(); } return; } maskImageParameters.first = maskFileName; maskImageParameters.second = groupName; if(!maskTexUnit) { maskTexUnit = matPass->createTextureUnitState(); maskTexUnit->setIsAlpha(true); maskTexUnit->setTextureFiltering(FO_NONE, FO_NONE, FO_NONE); maskTexUnit->setColourOperationEx(LBX_SOURCE1, LBS_CURRENT, LBS_CURRENT); maskTexUnit->setAlphaOperation(LBX_MODULATE); } Image srcImage; srcImage.load(maskFileName, groupName); Ogre::PixelBox srcPixels = srcImage.getPixelBox(); unsigned char* conversionBuf = 0; if(srcImage.getFormat() != Ogre::PF_BYTE_A) { size_t dstBpp = Ogre::PixelUtil::getNumElemBytes(Ogre::PF_BYTE_A); conversionBuf = new unsigned char[srcImage.getWidth() * srcImage.getHeight() * dstBpp]; Ogre::PixelBox convPixels(Ogre::Box(0, 0, srcImage.getWidth(), srcImage.getHeight()), Ogre::PF_BYTE_A, conversionBuf); Ogre::PixelUtil::bulkPixelConversion(srcImage.getPixelBox(), convPixels); srcPixels = convPixels; } TexturePtr maskTexture = TextureManager::getSingleton().createManual( viewName + "MaskTexture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, texWidth, texHeight, 0, PF_BYTE_A, TU_STATIC_WRITE_ONLY); HardwarePixelBufferSharedPtr pixelBuffer = maskTexture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); size_t maskTexDepth = Ogre::PixelUtil::getNumElemBytes(pixelBox.format); alphaCachePitch = pixelBox.rowPitch; alphaCache = new unsigned char[alphaCachePitch*texHeight]; uint8* buffer = static_cast<uint8*>(pixelBox.data); memset(buffer, 0, alphaCachePitch * texHeight); size_t minRowSpan = std::min(alphaCachePitch, srcPixels.rowPitch); size_t minHeight = std::min(texHeight, (unsigned short)srcPixels.getHeight()); if(maskTexDepth == 1) { for(unsigned int row = 0; row < minHeight; row++) memcpy(buffer + row * alphaCachePitch, (unsigned char*)srcPixels.data + row * srcPixels.rowPitch, minRowSpan); memcpy(alphaCache, buffer, alphaCachePitch*texHeight); } else if(maskTexDepth == 4) { size_t destRowOffset, srcRowOffset, cacheRowOffset; for(unsigned int row = 0; row < minHeight; row++) { destRowOffset = row * alphaCachePitch * maskTexDepth; srcRowOffset = row * srcPixels.rowPitch; cacheRowOffset = row * alphaCachePitch; for(unsigned int col = 0; col < minRowSpan; col++) alphaCache[cacheRowOffset + col] = buffer[destRowOffset + col * maskTexDepth + 3] = ((unsigned char*)srcPixels.data)[srcRowOffset + col]; } } else { OGRE_EXCEPT(Ogre::Exception::ERR_RT_ASSERTION_FAILED, "Unexpected depth and format were encountered while creating a PF_BYTE_A HardwarePixelBuffer. Pixel format: " + StringConverter::toString((uint32)pixelBox.format) + ", Depth:" + StringConverter::toString(maskTexDepth), "WebView::setMask"); } pixelBuffer->unlock(); if(conversionBuf) delete[] conversionBuf; maskTexUnit->setTextureName(viewName + "MaskTexture"); usingMask = true; }
void FlashControl::update() { if(isClean) return; int dirtyWidth = dirtyBounds.right - dirtyBounds.left; int dirtyHeight = dirtyBounds.bottom - dirtyBounds.top; int dirtyBufSize = dirtyWidth * dirtyHeight * 4; static int lastDirtyWidth = 0; static int lastDirtyHeight = 0; IViewObject* curView = 0; flashInterface->QueryInterface(IID_IViewObject, (void**)&curView); if(!oleObject || !curView) return; if(!mainContext || dirtyWidth != lastDirtyWidth || dirtyHeight != lastDirtyHeight) { if(mainContext) { DeleteDC(mainContext); mainContext = 0; } if(mainBitmap) { DeleteObject(mainBitmap); mainBitmap = 0; } lastDirtyWidth = dirtyWidth; lastDirtyHeight = dirtyHeight; HDC hdc = GetDC(0); BITMAPINFOHEADER bih = {0}; bih.biSize = sizeof(BITMAPINFOHEADER); bih.biBitCount = 32; bih.biCompression = BI_RGB; bih.biPlanes = 1; bih.biWidth = dirtyWidth; bih.biHeight = -dirtyHeight; mainContext = CreateCompatibleDC(hdc); mainBitmap = CreateDIBSection(hdc, (BITMAPINFO*)&bih, DIB_RGB_COLORS, (void**)&mainBuffer, 0, 0); SelectObject(mainContext, mainBitmap); if(usingAlphaHack) { if(altContext) { DeleteDC(altContext); altContext = 0; } if(altBitmap) { DeleteObject(altBitmap); altBitmap = 0; } altContext = CreateCompatibleDC(hdc); altBitmap = CreateDIBSection(hdc, (BITMAPINFO*)&bih, DIB_RGB_COLORS, (void **)&altBuffer, 0, 0); SelectObject(altContext, altBitmap); } ReleaseDC(0, hdc); } RECT local; local.left = -dirtyBounds.left; local.top = -dirtyBounds.top; local.right = local.left + dirtyBounds.right; local.bottom = local.top + dirtyBounds.bottom; if(!usingAlphaHack) { memset(mainBuffer, 0, dirtyBufSize); HRESULT hr = OleDraw(curView, DVASPECT_TRANSPARENT, mainContext, &local); } else { memset(mainBuffer, 0, dirtyBufSize); memset(altBuffer, 255, dirtyBufSize); OleDraw(curView, DVASPECT_TRANSPARENT, mainContext, &local); OleDraw(curView, DVASPECT_TRANSPARENT, altContext, &local); // We've rendered the dirty area twice: once on black and once // on white. Now we compare the red channels of each to determine // the alpha value of each pixel. BYTE *blackBuffer, *whiteBuffer; blackBuffer = mainBuffer; whiteBuffer = altBuffer; BYTE blackRed, whiteRed; int size = dirtyWidth * dirtyHeight; for(int i = 0; i < size; i++) { blackRed = *blackBuffer; whiteRed = *whiteBuffer; blackBuffer += 3; whiteBuffer += 4; *blackBuffer++ = 255 - (whiteRed - blackRed); } } renderBuffer->copyArea(dirtyBounds, mainBuffer, dirtyWidth * 4); HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* destBuffer = static_cast<uint8*>(pixelBox.data); renderBuffer->blitBGR(destBuffer, (int)texPitch, (int)texDepth); pixelBuffer->unlock(); isClean = true; isTotallyDirty = false; }
void LodTextureManager::loadResource(Ogre::Resource* res) { int alpha = 0; angel::Log << angel::aeLog::debug <<"loading texture " << res->getName() << angel::aeLog::endl; angel::pLodData ldata = angel::LodManager.LoadFileData( res->getName() ); // angel::pLodData ldata=angel::LodManager.LoadFile( res->getName() ); if(!ldata) return GetDefaultTexture(res); angel::pLodData hdr = angel::LodManager.LoadFileHdr( res->getName() ); BYTE*data= &((*ldata)[0]); BYTE*hdrdata= &((*hdr)[0]); int size = (int)ldata->size(); int psize = *(int*)(hdrdata+0x4); unsigned int unpsize1 = *(int*)(hdrdata+0x0); unsigned long unpsize2 = *(int*)(hdrdata+0x18); if( unpsize2+0x300 != size ) { //angel::Log <<"texture " << res->getName() << " error datasize " << unpsize2 << "/" << size<< angel::aeLog::endl; //return GetDefaultTexture(res); return loadSprite(res,hdr,ldata); } // if( unpsize2 && unpsize2 < unpsize1) // return GetDefaultTexture(res); BYTE* pal = data + unpsize2; int width = *(WORD*)(hdrdata+0x8); int height = *(WORD*)(hdrdata+0xa); int imgsize = width*height; BYTE *pSrc=data; /* BYTE*data= &((*ldata)[0]); int size = (int)ldata->size(); int psize = *(int*)(data+0x14); unsigned int unpsize1 = *(int*)(data+0x10); unsigned long unpsize2 = *(int*)(data+0x28); if( psize+0x30+0x300 != size ) return GetDefaultTexture(res); if( unpsize2 && unpsize2 < unpsize1) return GetDefaultTexture(res); BYTE* pal = data + 0x30 + psize; BYTE*unpdata = new BYTE[unpsize2 ]; boost::scoped_array<BYTE> sunpdata(unpdata); if ( uncompress( unpdata, &unpsize2 , data + 0x30, psize ) != Z_OK ) return; int width = *(WORD*)(data+0x18); int height = *(WORD*)(data+0x1a); int imgsize = width*height; BYTE *pSrc=unpdata;*/ int nummipmaps = 3; // Create the texture Texture* texture = static_cast<Texture*>(res); texture->setTextureType(TEX_TYPE_2D); texture->setWidth(width); texture->setHeight(height); texture->setNumMipmaps(nummipmaps); texture->setFormat(PF_BYTE_BGRA); texture->setUsage(TU_DEFAULT); texture->setDepth(1); texture->setHardwareGammaEnabled(false); texture->setFSAA(0); texture->createInternalResources(); /*TextureManager::getSingleton().createManual( name + ".Texture", // name ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, // type width, height, // width & height nummipmaps, // number of mipmaps PF_BYTE_BGRA, // pixel format TU_DEFAULT); // usage; should be TU_DYNAMIC_WRITE_ONLY_DISCARDABLE for */ // Fill in some pixel data. This will give a semi-transparent blue, // but this is of course dependent on the chosen pixel format. int w=width; int h=height; int n=0,off=0; nummipmaps = (int)texture->getNumMipmaps(); for ( n = 0,off= 0; off < (int)unpsize2 && n <nummipmaps + 1 ; n++) { if( w < 1 || h <1 ) break; // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(0,n); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_NORMAL); // for best performance use HBL_DISCARD! const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); for (int j = 0; j < w; j++) for(int i = 0; i < h; i++) { int index=*pSrc++; int r = pal[index*3+0]; int g = pal[index*3+1]; int b = pal[index*3+2]; int a = 0xff; if( index == 0 && ((r == 0 && g >250 && b > 250) || (r > 250 && g ==0 && b > 250))) { alpha=1; a= 0; r=g=b=0; } *pDest++ = b; // G *pDest++ = g; // R *pDest++ = r; *pDest++ = a; // A } pixelBuffer->unlock(); //off += w*h; w/=2; h/=2; } // Unlock the pixel buffer }
//-------------------------------------------------------------------------- void CompositorDemo::createTextures(void) { using namespace Ogre; TexturePtr tex = TextureManager::getSingleton().createManual( "HalftoneVolume", "General", TEX_TYPE_3D, 64,64,64, 0, PF_A8 ); HardwarePixelBufferSharedPtr ptr = tex->getBuffer(0,0); ptr->lock(HardwareBuffer::HBL_DISCARD); const PixelBox &pb = ptr->getCurrentLock(); uint8 *data = static_cast<uint8*>(pb.data); size_t height = pb.getHeight(); size_t width = pb.getWidth(); size_t depth = pb.getDepth(); size_t rowPitch = pb.rowPitch; size_t slicePitch = pb.slicePitch; for (size_t z = 0; z < depth; ++z) { for (size_t y = 0; y < height; ++y) { for(size_t x = 0; x < width; ++x) { float fx = 32-(float)x+0.5f; float fy = 32-(float)y+0.5f; float fz = 32-((float)z)/3+0.5f; float distanceSquare = fx*fx+fy*fy+fz*fz; data[slicePitch*z + rowPitch*y + x] = 0x00; if (distanceSquare < 1024.0f) data[slicePitch*z + rowPitch*y + x] += 0xFF; } } } ptr->unlock(); Ogre::Viewport *vp = mRoot->getAutoCreatedWindow()->getViewport(0); TexturePtr tex2 = TextureManager::getSingleton().createManual( "DitherTex", "General", TEX_TYPE_2D, vp->getActualWidth(),vp->getActualHeight(),1, 0, PF_A8 ); HardwarePixelBufferSharedPtr ptr2 = tex2->getBuffer(0,0); ptr2->lock(HardwareBuffer::HBL_DISCARD); const PixelBox &pb2 = ptr2->getCurrentLock(); uint8 *data2 = static_cast<uint8*>(pb2.data); size_t height2 = pb2.getHeight(); size_t width2 = pb2.getWidth(); size_t rowPitch2 = pb2.rowPitch; for (size_t y = 0; y < height2; ++y) { for(size_t x = 0; x < width2; ++x) { data2[rowPitch2*y + x] = Ogre::Math::RangeRandom(64.0,192); } } ptr2->unlock(); }
/// update brush preview texture //-------------------------------------------------------------------------------------------------------------------------- void App::updateBrushPrv(bool first) { if (!first && (!ovBrushPrv || edMode >= ED_Road /*|| bMoveCam/*|| !bEdit()*/)) return; if (!pSet->brush_prv || brushPrvTex.isNull()) return; // Lock texture and fill pixel data HardwarePixelBufferSharedPtr pbuf = brushPrvTex->getBuffer(); pbuf->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pb = pbuf->getCurrentLock(); uint8* p = static_cast<uint8*>(pb.data); const float fB = brClr[edMode][0]*255.f, fG = brClr[edMode][1]*255.f, fR = brClr[edMode][2]*255.f; const float s = BrPrvSize * 0.5f, s1 = 1.f/s, fP = mBrPow[curBr], fQ = mBrFq[curBr]*5.f, nof = mBrNOf[curBr]; int oct = mBrOct[curBr]; const float PiN = PI_d/oct; switch (mBrShape[curBr]) { case BRS_Noise2: for (size_t y = 0; y < BrPrvSize; ++y) for (size_t x = 0; x < BrPrvSize; ++x) { float fx = ((float)x - s)*s1, fy = ((float)y - s)*s1; // -1..1 float d = std::max(0.f, 1.f - float(sqrt(fx*fx + fy*fy))); // 0..1 float c = d * (1.0-pow( fabs(Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*d)) * (1.5f-fP*0.1); c = std::max(0.f, c); uint8 bR = c * fR, bG = c * fG, bB = c * fB; *p++ = bR; *p++ = bG; *p++ = bB; *p++ = bG > 32 ? 255 : 0; } break; case BRS_Noise: for (size_t y = 0; y < BrPrvSize; ++y) for (size_t x = 0; x < BrPrvSize; ++x) { float fx = ((float)x - s)*s1, fy = ((float)y - s)*s1; // -1..1 float d = std::max(0.f, 1.f - float(sqrt(fx*fx + fy*fy))); // 0..1 float c = d * pow( fabs(Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*0.5f) * 0.9f; uint8 bR = c * fR, bG = c * fG, bB = c * fB; *p++ = bR; *p++ = bG; *p++ = bB; *p++ = bG > 32 ? 255 : 0; } break; case BRS_Sinus: for (size_t y = 0; y < BrPrvSize; ++y) for (size_t x = 0; x < BrPrvSize; ++x) { float fx = ((float)x - s)*s1, fy = ((float)y - s)*s1; // -1..1 float d = std::max(0.f, 1.f - float(sqrt(fx*fx + fy*fy))); // 0..1 float c = powf( sinf(d * PI_d*0.5f), fP); uint8 bR = c * fR, bG = c * fG, bB = c * fB; *p++ = bR; *p++ = bG; *p++ = bB; *p++ = bG > 32 ? 255 : 0; } break; case BRS_Ngon: for (size_t y = 0; y < BrPrvSize; ++y) for (size_t x = 0; x < BrPrvSize; ++x) { float fx = ((float)x - s)*s1, fy = ((float)y - s)*s1; // -1..1 float d = std::max(0.f, 1.f - float(sqrt(fx*fx + fy*fy))); // 0..1 float k = GetAngle(fx,fy); // 0..2Pi float c = std::max(0.f, std::min(1.f, fQ * powf(fabs(d / (-1.f+nof + cosf(PiN) / cosf( fmodf(k, 2*PiN) - PiN ) )),fP) )); uint8 bR = c * fR, bG = c * fG, bB = c * fB; *p++ = bR; *p++ = bG; *p++ = bB; *p++ = bG > 32 ? 255 : 0; } break; case BRS_Triangle: for (size_t y = 0; y < BrPrvSize; ++y) for (size_t x = 0; x < BrPrvSize; ++x) { float fx = ((float)x - s)*s1, fy = ((float)y - s)*s1; // -1..1 float d = std::max(0.f, 1.f - float(sqrt(fx*fx + fy*fy))); // 0..1 float c = powf( abs(d), fP); uint8 bR = c * fR, bG = c * fG, bB = c * fB; *p++ = bR; *p++ = bG; *p++ = bB; *p++ = bG > 32 ? 255 : 0; } break; } pbuf->unlock(); }
void HTML::CreateMaterial(const std::string &name, bool destroyPrevious) { using namespace Ogre; if(destroyPrevious) { static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName(materialName))->getTechnique(0)->getPass(0)->removeAllTextureUnitStates(); std::string texture_name = texture->getName(); Ogre::TextureManager::getSingleton().remove(texture_name); texture = 0; } if(!Bitwise::isPO2(textureWidth) || !Bitwise::isPO2(textureHeight)) { const Ogre::RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities(); if(caps && caps->hasCapability(RSC_NON_POWER_OF_2_TEXTURES)) { if(Root::getSingleton().getRenderSystem()->getCapabilities()->getNonPOW2TexturesLimited()) compensateNPOT = true; } else compensateNPOT = true; if(compensateNPOT) { textureWidth = Bitwise::firstPO2From(textureWidth); textureHeight = Bitwise::firstPO2From(textureHeight); } } //Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME texture = Ogre::TextureManager::getSingleton().createManual(name + "_texture", MY_GROUP_NAME, Ogre::TEX_TYPE_2D, textureWidth, textureHeight, 0, // no mipmaps Ogre::PF_BYTE_BGRA, Ogre::TU_DYNAMIC).get(); //Ogre::PF_BYTE_RGBA, Ogre::TU_DYNAMIC).get(); //Ogre::PF_BYTE_RGBA, Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE).get(); // this clears buffer. may not be needed /**/ HardwarePixelBufferSharedPtr pixelBuffer = texture->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); unsigned int texDepth = Ogre::PixelUtil::getNumElemBytes(pixelBox.format); unsigned int texPitch = (pixelBox.rowPitch * texDepth); uint8* pDest = static_cast<uint8*>(pixelBox.data); memset(pDest, 0, textureHeight * texPitch); pixelBuffer->unlock(); Ogre::MaterialPtr materialPtr; if(materialName == "") { materialName = name + "_mat"; //Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME materialPtr = Ogre::MaterialManager::getSingletonPtr()->create(materialName, MY_GROUP_NAME); } else materialPtr = static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName(materialName)); materialPtr->getTechnique(0)->getPass(0)->removeAllTextureUnitStates(); // createTextureUnitState should take texture name of the texture we created!!! materialPtr->getTechnique(0)->getPass(0)->createTextureUnitState(name + "_texture"); Ogre::Pass *matPass = materialPtr->getTechnique(0)->getPass(0); //matPass->setSeparateSceneBlending(SBF_ONE, SBF_ONE_MINUS_SOURCE_ALPHA, SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); matPass->setDepthWriteEnabled(false); }
TexturePtr TerrainManager::getVertexColours(ESM::Land* land, int cellX, int cellY, int fromX, int fromY, int size) { TextureManager* const texMgr = TextureManager::getSingletonPtr(); const std::string colourTextureName = "VtexColours_" + boost::lexical_cast<std::string>(cellX) + "_" + boost::lexical_cast<std::string>(cellY) + "_" + boost::lexical_cast<std::string>(fromX) + "_" + boost::lexical_cast<std::string>(fromY); TexturePtr tex = texMgr->getByName(colourTextureName); if ( !tex.isNull() ) { return tex; } tex = texMgr->createManual(colourTextureName, ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, size, size, 0, PF_BYTE_BGR); HardwarePixelBufferSharedPtr pixelBuffer = tex->getBuffer(); pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); uint8* pDest = static_cast<uint8*>(pixelBox.data); if ( land != NULL ) { const char* const colours = land->mLandData->mColours; for ( int y = 0; y < size; y++ ) { for ( int x = 0; x < size; x++ ) { const size_t colourOffset = (y+fromY)*3*65 + (x+fromX)*3; assert( colourOffset < 65*65*3 && "Colour offset is out of the expected bounds of record" ); const unsigned char r = colours[colourOffset + 0]; const unsigned char g = colours[colourOffset + 1]; const unsigned char b = colours[colourOffset + 2]; //as is the case elsewhere we need to flip the y const size_t imageOffset = (size - 1 - y)*size*4 + x*4; pDest[imageOffset + 0] = b; pDest[imageOffset + 1] = g; pDest[imageOffset + 2] = r; } } } else { for ( int y = 0; y < size; y++ ) { for ( int x = 0; x < size; x++ ) { for ( int k = 0; k < 3; k++ ) { *pDest++ = 0; } } } } pixelBuffer->unlock(); return tex; }
//Parse sceneMetaData into UserTexture void KinectDevice::ParseUserTexture(xn::SceneMetaData *sceneMetaData, bool m_front) { #if SHOW_DEPTH || SHOW_BAR //TexturePtr texture = TextureManager::getSingleton().getByName("MyDepthTexture"); //TexturePtr texture = TextureManager::getSingleton().getByName("MyDepthTexture2"); if(mUserTexture.isNull()) return; // Get the pixel buffer HardwarePixelBufferSharedPtr pixelBuffer = mUserTexture->getBuffer(); // Lock the pixel buffer and get a pixel box pixelBuffer->lock(HardwareBuffer::HBL_DISCARD); const PixelBox& pixelBox = pixelBuffer->getCurrentLock(); unsigned char* pDest = static_cast<unsigned char*>(pixelBox.data); // Get label map const XnLabel* pUsersLBLs = sceneMetaData->Data(); for (size_t j = 0; j < KINECT_DEPTH_HEIGHT; j++) { pDest = static_cast<unsigned char*>(pixelBox.data) + j*pixelBox.rowPitch*4; #if SHOW_DEPTH for(size_t i = 0; i < KINECT_DEPTH_WIDTH; i++) #elif SHOW_BAR for(size_t i = 0; i < 50; i++) #endif { // fix i if we are mirrored uint fixed_i = i; if(!m_front) { fixed_i = KINECT_DEPTH_WIDTH - i; } // determine color #if SHOW_DEPTH unsigned int color = GetColorForUser(pUsersLBLs[j*KINECT_DEPTH_WIDTH + fixed_i]); // if we have a candidate, filter out the rest if (m_candidateID != 0) { if (m_candidateID == pUsersLBLs[j*KINECT_DEPTH_WIDTH + fixed_i]) { color = GetColorForUser(1); if( j > KINECT_DEPTH_HEIGHT*(1 - m_pStartPoseDetector->GetDetectionPercent())) { //highlight user color |= 0xFF070707; } if( j < KINECT_DEPTH_HEIGHT*(m_pEndPoseDetector->GetDetectionPercent())) { //hide user color &= 0x20F0F0F0; } } else { color = 0; } } #elif SHOW_BAR // RED. kinda. unsigned int color = 0x80FF0000; if( j > KINECT_DEPTH_HEIGHT*(1 - m_pStartPoseDetector->GetDetectionPercent())) { //highlight user color |= 0xFF070707; } if( j < KINECT_DEPTH_HEIGHT*(m_pEndPoseDetector->GetDetectionPercent())) { //hide user color &= 0x20F0F0F0; } if ((m_pStartPoseDetector->GetDetectionPercent() == 1) || (m_pEndPoseDetector->GetDetectionPercent() == 1)) { color = 0; } #endif // write to output buffer *((unsigned int*)pDest) = color; pDest+=4; } } // Unlock the pixel buffer pixelBuffer->unlock(); #endif // SHOW_DEPTH }