Beispiel #1
0
symbolOop SymbolTable::lookup(int index, const char* name,
                              int len, unsigned int hash) {
  for (HashtableEntry* e = bucket(index); e != NULL; e = e->next()) {
    if (e->hash() == hash) {
      symbolOop sym = symbolOop(e->literal());
      if (sym->equals(name, len)) {
        return sym;
      }
    }
  }
  return NULL;
}
Symbol* SymbolTable::lookup(int index, const char* name,
                              int len, unsigned int hash) {
  int count = 0;
  for (HashtableEntry<Symbol*, mtSymbol>* e = bucket(index); e != NULL; e = e->next()) {
    count++;  // count all entries in this bucket, not just ones with same hash
    if (e->hash() == hash) {
      Symbol* sym = e->literal();
      if (sym->equals(name, len)) {
        // something is referencing this symbol now.
        sym->increment_refcount();
        return sym;
      }
    }
  }
  // If the bucket size is too deep check if this hash code is insufficient.
  if (count >= BasicHashtable<mtSymbol>::rehash_count && !needs_rehashing()) {
    _needs_rehashing = check_rehash_table(count);
  }
  return NULL;
}