Beispiel #1
0
	//矩形和矩形相交判断
	Bool  HawkRect2D::Intersect(const HawkRect2D& oRect) const
	{
		Float fDis = (GetBoundCenter() - oRect.GetBoundCenter()).Length();
		if (fDis > GetBoundRadius() + oRect.GetBoundRadius())
		{
			return false;
		}

		for (Int32 i=0;i<4;i++)
		{
			HawkLine2D oLine(GetPoint(i),GetPoint((i+1)%4));
			PtRelation eRel = IsClockWise()?PT_LEFT:PT_RIGHT;

			if (oLine.GetPtRelation(oRect.GetPoint(0)) == eRel && 
				oLine.GetPtRelation(oRect.GetPoint(1)) == eRel &&
				oLine.GetPtRelation(oRect.GetPoint(2)) == eRel &&
				oLine.GetPtRelation(oRect.GetPoint(3)) == eRel)
				return false;
		}

		for (Int32 i=0;i<4;i++)
		{
			HawkLine2D oLine(oRect.GetPoint(i),oRect.GetPoint((i+1)%4));
			PtRelation eRel = oRect.IsClockWise()?PT_LEFT:PT_RIGHT;

			if (oLine.GetPtRelation(GetPoint(0)) == eRel && 
				oLine.GetPtRelation(GetPoint(1)) == eRel &&
				oLine.GetPtRelation(GetPoint(2)) == eRel &&
				oLine.GetPtRelation(GetPoint(3)) == eRel)
				return false;
		}

		return true;
	}
Beispiel #2
0
//直线和矩形相交的交点
Bool HawkRay2D::Intersect(const HawkRect2D& oRect,Vec2IntrResult* pResult) const
{
    //包围圆与对应直线的关系
    HawkVector2D vCenter = oRect.GetBoundCenter();
    Float        fRadius = oRect.GetBoundRadius();
    if (GetDistance(vCenter) > fRadius)
    {
        return false;
    }

    PtRelation eRel[4] = {PT_NONE};
    for (Int32 i=0; i<4; i++)
    {
        HawkVector2D oVec2 = oRect.GetPoint(i);
        eRel[i] = GetPtRelation(oVec2);
        if (eRel[i] == PT_ON)
        {
            if (pResult)
            {
                if(!HawkMath::IsZero(Direction.X))
                {
                    pResult->Factor = (oVec2.X-Point.X) / Direction.X;
                }
                else if(!HawkMath::IsZero(Direction.Y))
                {
                    pResult->Factor = (oVec2.Y-Point.Y) / Direction.Y;
                }
                else
                {
                    T_Exception("Direction Is Zero.");
                }

                pResult->Point  = oVec2;
            }
            return true;
        }
    }

    for (Int32 i=0; i<4; i++)
    {
        if (eRel[i] != eRel[(i+1)%4])
        {
            HawkSegment2D oSeg(oRect.GetPoint(i),oRect.GetPoint((i+1)%4));
            if(Intersect(oSeg,pResult))
                return true;
        }
    }

    return false;
}