bool HierarchyTreePlatformNode::Save(YamlNode* node)
{
	YamlNode* platform = new YamlNode(YamlNode::TYPE_MAP);
	platform->Set(WIDTH_NODE, GetWidth());
	platform->Set(HEIGHT_NODE, GetHeight());

	Map<String, YamlNode*> &platformsMap = node->AsMap();
	platformsMap[GetName().toStdString()] = platform;
	ActivatePlatform();
	
	Map<String, YamlNode*> &platformMap = platform->AsMap();
	YamlNode* screens = new YamlNode(YamlNode::TYPE_ARRAY);
	platformMap[SCREENS_NODE] = screens;

    // Add the Localization info - specific for each Platform.
    SaveLocalization(platform);

	QString projectFolder = GetResourceFolder();
	projectFolder += "UI";
	QDir dir;
	dir.mkpath(projectFolder);
	
	bool result = true;
	for (HIERARCHYTREENODESCONSTITER iter = GetChildNodes().begin();
		 iter != GetChildNodes().end();
		 ++iter)
	{
		HierarchyTreeScreenNode* screenNode = dynamic_cast<HierarchyTreeScreenNode*>(*iter);
		if (!screenNode)
			continue;
		
		QString screenPath = QString(SCREEN_PATH).arg(GetResourceFolder()).arg(screenNode->GetName());
		result &= screenNode->Save(screenPath);
		
		screens->AddValueToArray(screenNode->GetName().toStdString());
	}
	return result;
}
Beispiel #2
0
bool HierarchyTreePlatformNode::Save(YamlNode* node, bool saveAll)
{
	YamlNode* platform = new YamlNode(YamlNode::TYPE_MAP);
	platform->Set(WIDTH_NODE, GetWidth());
	platform->Set(HEIGHT_NODE, GetHeight());

	MultiMap<String, YamlNode*> &platformsMap = node->AsMap();
	platformsMap.erase(GetName().toStdString());
	platformsMap.insert(std::pair<String, YamlNode*>(GetName().toStdString(), platform));
	ActivatePlatform();
	
	MultiMap<String, YamlNode*> &platformMap = platform->AsMap();
	YamlNode* screens = new YamlNode(YamlNode::TYPE_ARRAY);
	platformMap.erase(SCREENS_NODE);
	platformMap.insert(std::pair<String, YamlNode*>(SCREENS_NODE, screens));
	
	YamlNode* aggregators = new YamlNode(YamlNode::TYPE_MAP);
	platformMap.erase(AGGREGATORS_NODE);
	platformMap.insert(std::pair<String, YamlNode*>(AGGREGATORS_NODE, aggregators));

    // Add the Localization info - specific for each Platform.
    SaveLocalization(platform);

	QString platformFolder = GetPlatformFolder();

	QDir dir;
	dir.mkpath(platformFolder);
	
	bool result = true;
	
	//save aggregators node before save screens
	for (HIERARCHYTREENODESCONSTITER iter = GetChildNodes().begin();
		 iter != GetChildNodes().end();
		 ++iter)
	{
		HierarchyTreeAggregatorNode* node = dynamic_cast<HierarchyTreeAggregatorNode*>(*iter);
		if (!node)
			continue;

		QString path = QString(SCREEN_PATH).arg(platformFolder).arg(node->GetName());
		MultiMap<String, YamlNode*> &aggregatorsMap = aggregators->AsMap();
		
		YamlNode* aggregator = new YamlNode(YamlNode::TYPE_MAP);
		result &= node->Save(aggregator, path, saveAll);
		
		aggregatorsMap.erase(node->GetName().toStdString());
		aggregatorsMap.insert(std::pair<String, YamlNode*>(node->GetName().toStdString(), aggregator));
	}
		
	
	for (HIERARCHYTREENODESCONSTITER iter = GetChildNodes().begin();
		 iter != GetChildNodes().end();
		 ++iter)
	{
		HierarchyTreeAggregatorNode* node = dynamic_cast<HierarchyTreeAggregatorNode*>(*iter);
		if (node)
			continue;	//skip aggregators
		
		HierarchyTreeScreenNode* screenNode = dynamic_cast<HierarchyTreeScreenNode*>(*iter);
		if (!screenNode)
			continue;
		
		QString screenPath = QString(SCREEN_PATH).arg(platformFolder).arg(screenNode->GetName());
		result &= screenNode->Save(screenPath, saveAll);
		
		screens->AddValueToArray(screenNode->GetName().toStdString());
	}
	return result;
}