Beispiel #1
0
void TaxCollector::_centerTile()
{
  Walker::_centerTile();

  int difficulty = SETTINGS_VALUE(difficulty);
  float multiply = 1.0f;
  switch (difficulty)
  {
    case 0: multiply = 3.0f; break;
    case 1: multiply = 2.0f; break;
    case 2: multiply = 1.5f; break;
    case 3: multiply = 1.0f; break;
    case 4: multiply = 0.75f; break;
  }

  ReachedBuildings buildings = getReachedBuildings( pos() );
  foreach( it, buildings )
  {
    HousePtr house = ptr_cast<House>( *it );

    if( house.isValid() )
    {
      float tax = house->collectTaxes() * multiply;
      _d->money += tax;
      house->applyService( this );

      std::string posStr = utils::format( 0xff, "%02dx%02d", house->pos().i(), house->pos().j() );
      _d->history[ posStr ] += tax;
    }
  }
void TaxCollector::onMidTile()
{
  ServiceWalker::onMidTile();

  ReachedBuildings buildings = getReachedBuildings( getIJ() );
  for( ReachedBuildings::iterator it=buildings.begin(); it != buildings.end(); it++ )
  {
    HousePtr house = (*it).as<House>();
    if( house.isValid() )
    {
      int money = house->collectTaxes();
      _d->money += money;
      _d->peoplesReached += money > 0 ? house->getNbHabitants() : 0;
    }
  }
}