Beispiel #1
0
//------------------------------------------------------------------------
IMaterial* CItem::GetCharacterAttachmentMaterial(int slot, const char* name, bool owner)
{
    IAttachmentObject* pAttachmentObject = NULL;
    if(IAttachment * pAttachment = GetCharacterAttachment(GetAppropriateCharacter(slot, owner), name))
        {
            pAttachmentObject = pAttachment->GetIAttachmentObject();
        }

    return pAttachmentObject ? (IMaterial*)pAttachmentObject->GetBaseMaterial() : 0;
}
void CBodyDestrutibilityInstance::ReplaceMaterial( IEntity& characterEntity, ICharacterInstance& characterInstance, IMaterial& replacementMaterial )
{
	IMaterial* pCurrentMaterial = characterInstance.GetIMaterial();
	if ((pCurrentMaterial != NULL) && stricmp(pCurrentMaterial->GetName(), replacementMaterial.GetName()))
	{
		characterEntity.SetSlotMaterial(0, &replacementMaterial);
	}

	const bool storeOriginalReplacementMaterials = m_originalMaterials.empty();

	IAttachmentManager *pAttachmentManager = characterInstance.GetIAttachmentManager();
	CRY_ASSERT(pAttachmentManager);

	const int attachmentCount = pAttachmentManager->GetAttachmentCount();
	for (int attachmentIdx = 0; attachmentIdx < attachmentCount; ++attachmentIdx)
	{
		IAttachmentObject *pAttachmentObject = pAttachmentManager->GetInterfaceByIndex(attachmentIdx)->GetIAttachmentObject();
		if (pAttachmentObject)
		{
			IMaterial* pAttachMaterial = (IMaterial*)pAttachmentObject->GetBaseMaterial();
			if ((pAttachMaterial != NULL) && stricmp(pAttachMaterial->GetName(), replacementMaterial.GetName()))
			{
				if (storeOriginalReplacementMaterials)
				{
					IMaterial* pOriginalReplacementMaterial = pAttachmentObject->GetReplacementMaterial();
					if(pOriginalReplacementMaterial != NULL)
					{
						pOriginalReplacementMaterial->AddRef();
						m_originalMaterials.push_back(TAttachmentMaterialPair((uint32)attachmentIdx, pOriginalReplacementMaterial));
					}
				}

				pAttachmentObject->SetReplacementMaterial(&replacementMaterial);
			}
		}

	}
}