Beispiel #1
0
	IAudioSource* cAudioManager::play2D(const char* filename, bool playLooped, bool startPaused)
	{
		cAudioMutexBasicLock lock(Mutex);
		IAudioSource* pAudioSrc = create("", filename, true);

		if (!playLooped && !startPaused)
		{
			cAudioVector<IAudioSource*>::Type::iterator it = std::find(audioSources.begin(), audioSources.end(), pAudioSrc);
			if (it != audioSources.end())
			{
				audioSources.erase(it);
			}
			managedAudioSources.push_back(pAudioSrc);

			pAudioSrc->play2d();
			return NULL;			 
		}

		if (playLooped && !startPaused)
		{
			pAudioSrc->play2d(true);
		}

		return pAudioSrc;
	}