Beispiel #1
0
void MapExporter::post(const scene::INodePtr& node)
{
	try
	{
		Entity* entity = Node_getEntity(node);

		if (entity != NULL)
		{
			_writer.endWriteEntity(*entity, _mapStream);
			return;
		}

		IBrush* brush = Node_getIBrush(node);

		if (brush != NULL && brush->hasContributingFaces())
		{
			_writer.endWriteBrush(*brush, _mapStream);
			return;
		}

		IPatch* patch = Node_getIPatch(node);

		if (patch != NULL)
		{
			_writer.endWritePatch(*patch, _mapStream);
			return;
		}
	}
	catch (IMapWriter::FailureException& ex)
	{
		rError() << "Failure exporting a node (post): " << ex.what() << std::endl;
	}
}
Beispiel #2
0
bool MapExporter::pre(const scene::INodePtr& node)
{
	try
	{
		Entity* entity = Node_getEntity(node);

		if (entity != NULL)
		{
			// Progress dialog handling
			onNodeProgress();
			
			_writer.beginWriteEntity(*entity, _mapStream);

			if (_infoFileExporter) _infoFileExporter->visit(node);

			return true;
		}

		IBrush* brush = Node_getIBrush(node);

		if (brush != NULL && brush->hasContributingFaces())
		{
			// Progress dialog handling
			onNodeProgress();

			_writer.beginWriteBrush(*brush, _mapStream);

			if (_infoFileExporter) _infoFileExporter->visit(node);

			return true;
		}

		IPatch* patch = Node_getIPatch(node);

		if (patch != NULL)
		{
			// Progress dialog handling
			onNodeProgress();

			_writer.beginWritePatch(*patch, _mapStream);

			if (_infoFileExporter) _infoFileExporter->visit(node);

			return true;
		}
	}
	catch (IMapWriter::FailureException& ex)
	{
		rError() << "Failure exporting a node (pre): " << ex.what() << std::endl;
	}

	return true; // full traversal
}