bool CProConsoleHandle::CheckMessage()
{
	if(m_pPacketParse->GetMessageHead() != NULL && m_pPacketParse->GetMessageBody() != NULL)
	{
		m_u4AllRecvSize += (uint32)m_pPacketParse->GetMessageHead()->length() + (uint32)m_pPacketParse->GetMessageBody()->length();
		m_u4AllRecvCount++;

		//发送回复信息
		IBuffPacket* pBuffPacket = App_BuffPacketManager::instance()->Create();

		//将数据Buff放入消息体中,传递给处理类。
		uint32 u4Return = (uint32)m_ConsoleMessage.Dispose(m_pPacketParse->GetMessageBody(), pBuffPacket);

		if(CONSOLE_MESSAGE_SUCCESS == u4Return)
		{
			if(pBuffPacket->GetPacketLen() > 0)
			{
				SendMessage((IBuffPacket* )pBuffPacket);
			}
		}

		SAFE_DELETE(m_pPacketParse);
	}
	else
	{
		OUR_DEBUG((LM_ERROR, "[CProConsoleHandle::CheckMessage] ConnectID = %d, m_pPacketParse is NULL.\n", GetConnectID()));
	}

	return true;
}
Beispiel #2
0
void CLSServerManager::Send_LG_Login()
{
	if(NULL == m_pServerObject)
	{
		return;
	}

	//拼装向LS注册的数据包
	uint32 u4SendPacketLen = 2 * sizeof(uint32) + 2 * sizeof(uint8) 
		+ ACE_OS::strlen(m_szLGIP) + ACE_OS::strlen(m_objlistManager.Get_MD5_Data()) + 2;

	IBuffPacket* pSendPacket = m_pServerObject->GetPacketManager()->Create();
	(*pSendPacket) << (uint16)SERVER_PROTOCAL_VERSION;
	(*pSendPacket) << (uint16)COMMAND_LOGIC_LG_LOGIN;
	(*pSendPacket) << (uint32)u4SendPacketLen;
	pSendPacket->WriteStream(m_szSessionKey, 32);

	_VCHARS_STR strLDIP;
	uint8 u1Len = (uint8)ACE_OS::strlen(m_szLGIP);
	strLDIP.SetData(m_szLGIP, u1Len);
	_VCHARS_STR strServerCode;
	u1Len = (uint8)ACE_OS::strlen(m_objlistManager.Get_MD5_Data());
	strServerCode.SetData(m_objlistManager.Get_MD5_Data(), u1Len);
	(*pSendPacket) << m_u4LGID;
	(*pSendPacket) << strLDIP;
	(*pSendPacket) << m_u4LGPort;
	(*pSendPacket) << strServerCode;

	m_pServerObject->GetClientManager()->SendData(m_u4ServerID, pSendPacket->GetData(), pSendPacket->GetPacketLen(), false);

	m_pServerObject->GetPacketManager()->Delete(pSendPacket);
}
Beispiel #3
0
bool CConsoleHandler::CheckMessage()
{
	m_u4AllRecvSize += (uint32)m_pPacketParse->GetMessageHead()->length() + (uint32)m_pPacketParse->GetMessageBody()->length();
	m_u4AllRecvCount++;
	//发送回复信息
	IBuffPacket* pBuffPacket = App_BuffPacketManager::instance()->Create();
	//将数据Buff放入消息体中
	//将数据Buff放入消息体中,传递给处理类。
	uint32 u4Return = (uint32)m_ConsoleMessage.Dispose(m_pPacketParse->GetMessageBody(), pBuffPacket);

	if (CONSOLE_MESSAGE_SUCCESS == u4Return)
	{
		if (pBuffPacket->GetPacketLen() > 0)
		{
			SendMessage((IBuffPacket*)pBuffPacket);
		}
	}

	SAFE_DELETE(m_pPacketParse);
	return true;
}
Beispiel #4
0
int CBaseCommand::Do_Logic_Client_Login(IMessage* pMessage)
{
	IBuffPacket* pBodyPacket = m_pServerObject->GetPacketManager()->Create();
	if(NULL == pBodyPacket)
	{
		OUR_DEBUG((LM_ERROR, "[CBaseCommand::DoMessage] pBodyPacket is NULL.\n"));
		return -1;
	}

	_PacketInfo BodyPacket;
	pMessage->GetPacketBody(BodyPacket);

	pBodyPacket->WriteStream(BodyPacket.m_pData, BodyPacket.m_nDataLen);

	_VCHARS_STR strUserName;
	_VCHARS_STR strUserPass;
	_VCHARS_STR strLSKey;

	(*pBodyPacket) >> strUserName;
	(*pBodyPacket) >> strUserPass;
	(*pBodyPacket) >> strLSKey;

	m_pServerObject->GetPacketManager()->Delete(pBodyPacket);

	uint8  u1Type = 0;  //1需要去LS更新列表,0不需要更新
	if(ACE_OS::strcmp(strLSKey.text, m_objLSServer.Get_LS_Key()) != 0)
	{
		u1Type = 1;
	}

	//发送客户端数据
	IBuffPacket* pResponsesPacket = m_pServerObject->GetPacketManager()->Create();
	uint16 u2PostCommandID = COMMAND_LOGIC_CLIENAT_LOGIN_R;

	//设置数据报文采用网络字序
	pResponsesPacket->SetNetSort(true);

	uint32 u4UserID = 0;
	_VCHARS_STR strServerCode;

	//拼接服务器MD5
	uint8 u1Len = (uint8)ACE_OS::strlen( m_objLSServer.Get_LS_Key());
	strServerCode.SetData( m_objLSServer.Get_LS_Key(), u1Len);

	uint32 u4ListCount       = 0;
	IBuffPacket* pListPacket = NULL;
	//拼接列表包体
	if(u1Type == 1)
	{
		pListPacket = m_pServerObject->GetPacketManager()->Create();
		pListPacket->SetNetSort(true);
		m_objLSServer.Get_All_LG_List(pListPacket, u4ListCount);
	}
	
	//消息列表返回
	uint32 u4SendPacketLen = 0;
	if(u1Type == 1)
	{
		u4SendPacketLen = sizeof(uint32) + sizeof(uint8) + 
			sizeof(uint8) + ACE_OS::strlen( m_objLSServer.Get_LS_Key()) + 1
			+ sizeof(uint32) + pListPacket->GetPacketLen();
	}
	else
	{
		u4SendPacketLen = sizeof(uint32) + sizeof(uint8) + 
			sizeof(uint8) + ACE_OS::strlen( m_objLSServer.Get_LS_Key()) + 1;
	}
	(*pResponsesPacket) << pMessage->GetPacketHeadInfo()->m_u2Version;
	(*pResponsesPacket) << u2PostCommandID;
	(*pResponsesPacket) << u4SendPacketLen; //数据包体长度
	pResponsesPacket->WriteStream(pMessage->GetPacketHeadInfo()->m_szSession, SESSION_LEN);

	(*pResponsesPacket) << u4UserID;
	(*pResponsesPacket) << u1Type;
	(*pResponsesPacket) << strServerCode;

	//如果需要发送最新List列表,则在这里拼包
	if(u1Type == 1)
	{
		(*pResponsesPacket) << u4ListCount;
		pResponsesPacket->WriteStream(pListPacket->GetData(), pListPacket->GetPacketLen());
		m_pServerObject->GetPacketManager()->Delete(pListPacket);
	}

	if(NULL != m_pServerObject->GetConnectManager())
	{
		//发送全部数据
		m_pServerObject->GetConnectManager()->PostMessage(pMessage->GetMessageBase()->m_u4ConnectID, 
			pResponsesPacket, 
			SENDMESSAGE_JAMPNOMAL, 
			u2PostCommandID, 
			PACKET_SEND_IMMEDIATLY, 
			PACKET_IS_FRAMEWORK_RECYC);
	}
	else
	{
		OUR_DEBUG((LM_INFO, "[CBaseCommand::DoMessage] m_pConnectManager = NULL"));
		m_pServerObject->GetPacketManager()->Delete(pResponsesPacket);
	}

	//m_pServerObject->GetConnectManager()->CloseConnect(pMessage->GetMessageBase()->m_u4ConnectID);

	return 0;
}