Beispiel #1
0
sge::d3d9::surface::d3d_unique_ptr
sge::d3d9::texturefuncs::get_cube_map_surface(
	IDirect3DCubeTexture9 &_texture,
	sge::renderer::texture::cube_side const _side,
	sge::renderer::texture::mipmap::level const _level
)
{
	IDirect3DSurface9 *result;

	if(
		_texture.GetCubeMapSurface(
			sge::d3d9::convert::cube_side(
				_side
			),
			_level.get(),
			&result
		)
		!=
		D3D_OK
	)
		throw sge::renderer::exception(
			FCPPT_TEXT("GetCubeMapSurface failed!")
		);

	return
		sge::d3d9::surface::d3d_unique_ptr(
			result
		);
}
Beispiel #2
0
// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_Cube::getCubeMapSurface(GLenum faceTarget, int level, bool dirty, IDirect3DSurface9 **outSurface)
{
    IDirect3DBaseTexture9 *baseTexture = NULL;
    gl::Error error = getBaseTexture(&baseTexture);
    if (error.isError())
    {
        return error;
    }

    IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);

    D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(faceTarget);
    HRESULT result = texture->GetCubeMapSurface(face, level + mTopLevel, outSurface);

    ASSERT(SUCCEEDED(result));
    if (FAILED(result))
    {
        return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
    }

    // With managed textures the driver needs to be informed of updates to the lower mipmap levels
    if (level != 0 && isManaged() && dirty)
    {
        texture->AddDirtyRect(face, NULL);
    }

    return gl::Error(GL_NO_ERROR);
}