Beispiel #1
0
void CFlashMenuScreen::UpdateRatio()
{
    if(IsLoaded())
    {
        IFlashPlayer* pFlashPlayer = GetFlashPlayer();
        IRenderer* pRenderer = gEnv->pRenderer;

        // Native width/height/ratio
        float fMovieWidth			= (float) pFlashPlayer->GetWidth();
        float fMovieHeight		= (float) pFlashPlayer->GetHeight();
        float fMovieRatio			=	fMovieWidth / fMovieHeight;

        // Current renderer width/height/ratio
        float fRendererWidth	=	(float) pRenderer->GetWidth();
        float fRendererHeight	=	(float) pRenderer->GetHeight();
        float fRendererRatio	=	fRendererWidth / fRendererHeight;

        // Compute viewport so that it fits
        float fViewportX			= 0.0f;
        float fViewportY			= 0.0f;
        float fViewportWidth	= 0.0f;
        float fViewportHeight	= 0.0f;

        /*
        	All the Flash files have been designed either in 4/3 or 16/9 aspect ratios in resolutions
        	such as 1024x768 or 1366x768. Problem is that minimum aspect ratio is NOT 4/3 but 5/4,
        	mainly because of LCD monitors. We need to rescale accordingly in screen resolutions like
        	1280x1024	so that we use the file in its 4/3 mode. Hence, there is wasted place in both
        	vertical and horizontal areas but this is the only way to fits right.
        */

        if(fRendererRatio >= 4.0f/3.0f)
        {
            fViewportHeight	= fRendererHeight;

            fViewportX = (fRendererWidth - (fRendererHeight * fMovieRatio)) * 0.5f;
            fViewportWidth = fRendererHeight * fMovieRatio;
        }
        else
        {
            fViewportX = (fRendererWidth - ((fRendererWidth * 3.0f / 4.0f) * fMovieRatio)) * 0.5f;
            fViewportY = (fRendererHeight - (fRendererWidth * 3.0f / 4.0f)) * 0.5f;

            fViewportWidth = (fRendererWidth * 3.0f / 4.0f) * fMovieRatio;
            fViewportHeight = fRendererWidth * 3.0f / 4.0f;
        }

        pFlashPlayer->SetViewport((int)fViewportX,(int)fViewportY,(int)fViewportWidth,(int)fViewportHeight);
    }
}
Beispiel #2
0
void CHUDCommon::RepositionFlashAnimation(CGameFlashAnimation *pAnimation) const
{
	if(!pAnimation)
		return;

	pAnimation->RepositionFlashAnimation();

	IFlashPlayer *player = pAnimation->GetFlashPlayer();
	if(player)
	{
		int iX0,iY0,iWidth,iHeight;
		float fAspectRatio;
		player->GetViewport(iX0,iY0,iWidth,iHeight,fAspectRatio);
		player->SetViewport((int)(iX0+m_displacementX-m_distortionX*0.5),(int)(m_displacementY-m_distortionY*0.5),iWidth+m_distortionX,iHeight+m_distortionY);
		player->SetVariable("_alpha",SFlashVarValue(m_alpha));
	}
}