//! called if an event happened.
bool CGUITextureCacheBrowser::OnEvent(const SEvent &event)
{
	switch(event.EventType)
	{
	case EET_GUI_EVENT:
		if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
		{
			if (event.GUIEvent.Caller == (IGUIElement*)this)
				Dragging = false;
			return true;
		}
		else
		if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
		{
			if (event.GUIEvent.Caller == CloseButton)
			{
				remove();
				return true;
			}
		}
		break;
	case EET_MOUSE_INPUT_EVENT:
		switch(event.MouseInput.Event)
		{
		case EMIE_LMOUSE_PRESSED_DOWN:
			DragStart.X = event.MouseInput.X;
			DragStart.Y = event.MouseInput.Y;

			if (getElementFromPoint(DragStart) == this)
			{
				if (!Environment->hasFocus(this))
				{
					Dragging = true;
					//Environment->setFocus(this);
					if (Parent)
						Parent->bringToFront(this);
				}
				return true;
			}
			else
			{
				if (Panel->getAbsolutePosition().isPointInside(DragStart))
				{
					// select an image
					IGUIElement* el = Panel->getElementFromPoint(DragStart);
					if (el && el != Panel)
					{
						if (el->getType() == EGUIET_IMAGE)
						{
							setSelected(el->getID());
						}
					}
					else
					{
						setSelected();
					}
				}
			}
			break;
		case EMIE_LMOUSE_LEFT_UP:
			Dragging = false;
			//Environment->removeFocus(this);
			return true;
		case EMIE_MOUSE_MOVED:
			if (Dragging)
			{
				// gui window should not be dragged outside its parent
				if (Parent)
					if (event.MouseInput.X < Parent->getAbsolutePosition().UpperLeftCorner.X +1 ||
						event.MouseInput.Y < Parent->getAbsolutePosition().UpperLeftCorner.Y +1 ||
						event.MouseInput.X > Parent->getAbsolutePosition().LowerRightCorner.X -1 ||
						event.MouseInput.Y > Parent->getAbsolutePosition().LowerRightCorner.Y -1)

						return true;
					

				move(core::position2d<s32>(event.MouseInput.X - DragStart.X, event.MouseInput.Y - DragStart.Y));
				DragStart.X = event.MouseInput.X;
				DragStart.Y = event.MouseInput.Y;
				return true;
			}
			break;
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}
Beispiel #2
0
bool ClientEventReceiver::OnEvent(const SEvent& event)
{
	if (event.EventType == irr::EET_KEY_INPUT_EVENT)
	{
		KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
		if (event.KeyInput.Key >= KEY_KEY_1 && event.KeyInput.Key <= KEY_KEY_9)
		{
			if (Universe::instance->guienv->getFocus() != Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatInputEditBox))
			{
				IGUIElement* hkb = Universe::instance->guienv->getRootGUIElement()->getElementFromId(HotkeyBar);
				CGUIButton* btn = ((IGUIIconTable*)hkb)->getButtonAt(event.KeyInput.Key - KEY_KEY_1);
				if (btn)
				{
					SEvent clickEvent;
					clickEvent.EventType = EET_GUI_EVENT;
					clickEvent.GUIEvent.EventType = EGET_BUTTON_CLICKED;
					clickEvent.GUIEvent.Caller = btn;
					Universe::instance->render->device->postEventFromUser(clickEvent);
				}
			}
		}
		else if (KeyIsDown[KEY_ESCAPE])
		{ //Return to the main menu
			delete Universe::instance->login;
			delete Universe::instance->password;
			Universe::instance->login = NULL;
			Universe::instance->password = NULL;
			Universe::instance->state = NextLevel;
		}
		else if (KeyIsDown[KEY_RETURN])
		{
			Universe::instance->guienv->setFocus(Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatInputEditBox));
		}
	}
	else if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
	{
		for (s32 i = 0; i < EMIE_COUNT; ++i)
            Mouse[i] = i == event.MouseInput.Event;
		IGUIElement* guiElement = Universe::instance->guienv->getRootGUIElement()->getElementFromPoint(vector2di(event.MouseInput.X, event.MouseInput.Y));
		if (guiElement != NULL)
		{ //Mouse is in a window area
			if (guiElement->getID() != 0) //Mouse is on GUI element
				return false;
		}
		else //Mouse is not in a window area
			return false;
		if (Mouse[EMIE_LMOUSE_PRESSED_DOWN])
		{
			CurrentMapObject<MapObject>* targetCurrentMapObject;

			CGUIButton* leftMouseBind = ((IGUIIconTable*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(HotkeyBar))->selectedButton;
			if (leftMouseBind)
			{
				int targetType;
				char outPacket[256];
				
				if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentNPC>(Universe::instance->currentLocation->currentNPCs, Universe::instance->currentLocation->currentNPCsCount))
				{
					targetType = 0;
				}
				else if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentCharacter>(Universe::instance->currentLocation->currentCharacters, Universe::instance->currentLocation->currentCharactersCount))
				{
					targetType = 3;
				}
				else
					targetType = -1;

				CreatePacket(outPacket, SkillUse, "%i%b%i", leftMouseBind->currentGameObject->id, targetType, targetCurrentMapObject ? targetCurrentMapObject->id : 0);
				Universe::instance->connectSocket->Send(outPacket);
			}
		}
		else if (Mouse[EMIE_RMOUSE_PRESSED_DOWN])
		{
			CurrentMapObject<MapObject>* targetCurrentMapObject;
			if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentNPC>(Universe::instance->currentLocation->currentNPCs, Universe::instance->currentLocation->currentNPCsCount))
			{
				char outPacket[256];

				CreatePacket(outPacket, DialogOpen, "%i%i", targetCurrentMapObject->id, 0);
				Universe::instance->connectSocket->Send(outPacket);
			}
			else if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentItem>(Universe::instance->currentLocation->currentItems, Universe::instance->currentLocation->currentItemsCount))
			{
				char outPacket[256];

				f32 distance = vector2d<f32>(targetCurrentMapObject->x, targetCurrentMapObject->y).getDistanceFrom(vector2d<f32>(Universe::instance->currentCharacter->x, Universe::instance->currentCharacter->y));
				if (distance < 3.0f)
				{
					CreatePacket(outPacket, ItemPickUp, "%i", targetCurrentMapObject->id);
				}
				else
				{ //Emulate character's move request to this item
					double targetX, targetY;
					//TODO: other angles
					targetX = targetCurrentMapObject->x + (targetCurrentMapObject->x < Universe::instance->currentCharacter->x ? 1.0f : -1.0f);
					targetY = targetCurrentMapObject->y + (targetCurrentMapObject->y < Universe::instance->currentCharacter->y ? 1.0f : -1.0f);
					CreatePacket(outPacket, Move, "%f%f", targetX, targetY);
				}

				Universe::instance->connectSocket->Send(outPacket);
			}
			else
			{ //Move
				char outPacket[256];
				vector2d<f32> clickPos = Universe::instance->render->MouseCoordToWorldCoord();
				if (clickPos.X > 0 && clickPos.X < Universe::instance->currentLocation->width && clickPos.Y > 0 && clickPos.Y < Universe::instance->currentLocation->height)
					if (Universe::instance->currentLocation->mask[(int)clickPos.Y][(int)clickPos.X] == Free) //TODO: see 'void Location::SpawnStatic(CurrentStatic* currentStatic)'
					{
						CreatePacket(outPacket, Move, "%f%f", clickPos.X, clickPos.Y);
						Universe::instance->connectSocket->Send(outPacket);
					}
			}
		}
		else if (Mouse[EMIE_MOUSE_WHEEL])
		{
			f32 cameraNextY = Universe::instance->cameraY + event.MouseInput.Wheel * 5.0f;
			if (cameraNextY > 5.0f && cameraNextY < 200.0f)
				Universe::instance->cameraY = cameraNextY;
		}
	}
	else if (event.EventType == EET_GUI_EVENT)
	{
		s32 eventCallerId = event.GUIEvent.Caller->getID();
		IGUIElement* eventCaller = event.GUIEvent.Caller;

		switch(event.GUIEvent.EventType)
		{
			case RPGATOR_EET_ELEMENT_DRAGGED:
				if (event.GUIEvent.Element)
				{ //Element dragged to an GUI element
					if (event.GUIEvent.Element->getParent())
					{ //Element dragged to an GUI element that has parent (IGUIIconTableContainer)
						if (event.GUIEvent.Element->getParent()->getID() == HotkeyBar)
						{ //Empty cell
							CGUIButton* hotkeyButton = new CGUIButton(*((CGUIButton*)event.GUIEvent.Caller));
							((IGUIIconTable::IGUIIconTableContainer*)event.GUIEvent.Element)->setButton(hotkeyButton);
						}
						else if (event.GUIEvent.Element->getParent()->getParent())
						{ //Element dragged to an GUI element that has parent (IGUIIconTable)
							if (event.GUIEvent.Element->getParent()->getParent()->getID() == HotkeyBar)
							{ //Existing cell
								CGUIButton* hotkeyButton = new CGUIButton(*((CGUIButton*)event.GUIEvent.Caller));
								((IGUIIconTable::IGUIIconTableContainer*)event.GUIEvent.Element->getParent())->setButton(hotkeyButton);
							}
						}
					}
				}
				break;
			case EGET_EDITBOX_ENTER:
				switch (eventCallerId)
				{
					case ChatInputEditBox:
						IGUIElement* eb = Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatBox)->getElementFromId(ChatInputEditBox);
						if (wcslen(eb->getText()) > 0)
						{
							char outPacket[256];
							CreatePacket(outPacket, Say, "%b%ws", Public, eb->getText());
							Universe::instance->connectSocket->Send(outPacket);
							eb->setText(NULL);
						}
						break;
				}
				break;
			case EGDT_WINDOW_CLOSE:
				switch (eventCallerId)
				{
					case InventoryWindow:
						((IGUIButton*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(InventoryToggleButton))->setPressed(false);
						break;
					case SkillsWindow:
						((IGUIButton*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(SkillsToggleButton))->setPressed(false);
						break;
				}
				break;
			case EGET_BUTTON_CLICKED:
				switch (eventCallerId)
				{
					case IconTableItemButton:
					{
						char outPacket[256];
						CreatePacket(outPacket, ItemUse, "%i", ((CGUIButton*)eventCaller)->currentGameObject->id);
						Universe::instance->connectSocket->Send(outPacket);
						break;
					}
					case IconTableSkillButton:
					{
						((IGUIIconTable*)eventCaller->getParent()->getParent())->selectedButton = (CGUIButton*)eventCaller;
						
						//rightMouseBind = eventCaller;
						/*
						char outPacket[256];
						CurrentMapObject<MapObject>* targetCurrentMapObject;
						int currentMapObjectId;
						int targetType;

						if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentNPC>(Universe::instance->currentLocation->currentNPCs, Universe::instance->currentLocation->currentNPCsCount))
						{
							currentMapObjectId = targetCurrentMapObject->id;
							targetType = 0;
						}
						else if (targetCurrentMapObject = (CurrentMapObject<MapObject>*)Universe::instance->render->GetCurrentMapObjectUnderCursor<CurrentCharacter>(Universe::instance->currentLocation->currentCharacters, Universe::instance->currentLocation->currentCharactersCount))
						{
							currentMapObjectId = targetCurrentMapObject->id;
							targetType = 3;
						}
						else
						{
							currentMapObjectId = 0;
							targetType = -1;
						}

						CreatePacket(outPacket, SkillUse, "%i%b%i", ((CGUIButton*)eventCaller)->currentGameObject->id, targetType, currentMapObjectId);
						Universe::instance->connectSocket->Send(outPacket);
						*/
						break;
					}
					case InventoryToggleButton:
					{
						IGUIWindow* wnd = (IGUIWindow*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(InventoryWindow);
						if (wnd)
							wnd->remove();
						else
						{
							int btnsSize = 48;

							wnd = Universe::instance->guienv->addWindow(rect< s32 >(Universe::instance->render->screenWidth - btnsSize * 6 - (6 - 1) * 2 - 20, 150, Universe::instance->render->screenWidth, 150 + 100 + btnsSize * 6 + (6 - 1) * 2 + 10), false, L"Inventory", NULL, InventoryWindow);

							IGUIIconTable* tbl = new IGUIIconTable(Universe::instance->guienv, wnd, InventoryItemsIconTable, rect< s32 >(10, 100, 10 + btnsSize * 6 + (6 - 1) * 2, 100 + btnsSize * 6 + (6 - 1) * 2), 6, 6);
							tbl->buttonSize = btnsSize;
							wnd->addChild(tbl);
							for (int i = 0; i < Universe::instance->currentCharacter->currentItemsCount; i++)
							{
								tbl->addButton((CurrentGameObject<GameObject>*)Universe::instance->currentCharacter->currentItems[i], IconTableItemButton);
							}
						}
						break;
					}
					case SkillsToggleButton:
					{
						IGUIWindow* wnd = (IGUIWindow*)Universe::instance->guienv->getRootGUIElement()->getElementFromId(SkillsWindow);
						if (wnd)
							wnd->remove();
						else
						{
							int btnsSize = 48;

							wnd = Universe::instance->guienv->addWindow(rect< s32 >(Universe::instance->render->screenWidth - btnsSize * 6 - (6 - 1) * 2 - 20 - 400, 150, Universe::instance->render->screenWidth - 400, 150 + 100 + btnsSize * 6 + (6 - 1) * 2 + 10), false, L"Skills", NULL, SkillsWindow);

							IGUIIconTable* tbl = new IGUIIconTable(Universe::instance->guienv, wnd, SkillsIconTable, rect< s32 >(10, 100, 10 + btnsSize * 6 + (6 - 1) * 2, 100 + btnsSize * 6 + (6 - 1) * 2), 6, 6);
							tbl->buttonSize = btnsSize;
							wnd->addChild(tbl);
							for (int i = 0; i < Universe::instance->currentCharacter->currentSkillsCount; i++)
							{
								tbl->addButton((CurrentGameObject<GameObject>*)Universe::instance->currentCharacter->currentSkills[i], IconTableSkillButton);
							}
						}
						break;
					}
					case ChatInputEditBox:
						Universe::instance->guienv->getRootGUIElement()->getElementFromId(ChatInputEditBox)->setText(L"");
						break;
					default:
						if (eventCallerId > DialogElement) //Dialog button
						{
							char outPacket[256];
							int currentNPCId;

							swscanf(eventCaller->getParent()->getText(), L"[%d]", &currentNPCId);
							eventCaller->getParent()->remove();
							CreatePacket(outPacket, DialogOpen, "%i%i", currentNPCId, eventCallerId - DialogElement);
							Universe::instance->connectSocket->Send(outPacket);
						}
						break;
				}
				break;
			case EGET_COMBO_BOX_CHANGED:
				break;
			case EGET_TAB_CHANGED:
				break;
			case EGET_CHECKBOX_CHANGED:
				break;
		}
	}

	return false;
}