virtual void Init( bool isFirstInit )
	{
		IGameManager* pGameManager = (IGameManager*)IObjectUtils::GetUniqueInterface( "GameManager", IID_IGAMEMANAGER );

		pGameManager->AddListener(this);
		m_pGlobalParameters = pGameManager->GetGlobalParameters();
	}
Beispiel #2
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void* launchManager(void *param)
{
    IServer* serv;
    serv = reinterpret_cast<IServer *>(param);
    IGameManager* gameManager = new GameManager(serv);
    
    gameManager->run();
    return NULL;
}
	virtual void Init( bool isFirstInit )
	{
		m_pEntity->SetUpdateable( this );

		m_pCameraControl = (ICameraControl*)IObjectUtils::GetUniqueInterface( "CameraControl", IID_ICAMERACONTROL );
		IGameManager* pGameManager = (IGameManager*)IObjectUtils::GetUniqueInterface( "GameManager", IID_IGAMEMANAGER );

		pGameManager->AddListener(this);
		m_pGlobalParameters = pGameManager->GetGlobalParameters();

		InitWatch();
		InitDocument(false);
	}
	virtual void Init( bool isFirstInit )
	{
		IGameManager* pGameManager = (IGameManager*)IObjectUtils::GetUniqueInterface( "GameManager", IID_IGAMEMANAGER );
		pGameManager->AddListener(this);

		float height, width;
		PerModuleInterface::g_pSystemTable->pGame->GetWindowSize( width, height );

		// Slightly reduce dimensions so object never cross window edges (since their position is in the center of object
		width -= 50;
		height -= 50;

		m_fWorldCenteringDist.SetX( width * width * 0.25f );
		m_fWorldCenteringDist.SetZ( height * height * 0.25f );
	}
void Game::ResetGame()
{
    IGameManager* pGameManager = (IGameManager*)IObjectUtils::GetUniqueInterface( "GameManager", IID_IGAMEMANAGER );
    pGameManager->ResetGame();
}