//------------------------------------------------------------------------
void CInventory::Destroy()
{
  //
  //CryLog("%s::CInventory::Destroy()",GetEntity()->GetName());
  //
	if(!GetISystem()->IsSerializingFile())
	{
		IEntitySystem *pEntitySystem = gEnv->pEntitySystem;
		IItemSystem *pItemSystem = gEnv->pGame->GetIGameFramework()->GetIItemSystem();

		TInventoryVector deleteList = m_stats.slots;
		for (TInventoryIt it = deleteList.begin(); it != deleteList.end(); ++it)
		{
			EntityId entityId = *it;

			IItem *pItem = pItemSystem->GetItem(entityId);
			if (pItem)
			{
				RemoveItemFromCategorySlot(pItem->GetEntityId());
				pItem->RemoveOwnerAttachedAccessories();
				pItem->AttachToHand(false);
				pItem->AttachToBack(false);
				pItem->SetOwnerId(0);
			}

			pEntitySystem->RemoveEntity(entityId);
		}
	}

	Clear();
}
Beispiel #2
0
EntityId CAICorpse::CloneAttachedItem( const CAICorpse::AttachedItem& attachedItem, IAttachment* pAttachment  )
{
	stack_string clonedItemName;
	clonedItemName.Format("%s_%s", GetEntity()->GetName(), attachedItem.pClass->GetName() );
	SEntitySpawnParams params;
	params.sName = clonedItemName.c_str();
	params.pClass = attachedItem.pClass;

	// Flag as 'No Save' they will be recreated during serialization if needed
	params.nFlags |= (ENTITY_FLAG_NO_SAVE);				

	IEntity *pClonedItemEntity = gEnv->pEntitySystem->SpawnEntity(params);
	assert (pClonedItemEntity != NULL);

	IItem* pClonedItem = g_pGame->GetIGameFramework()->GetIItemSystem()->GetItem(pClonedItemEntity->GetId());
	assert(pClonedItem != NULL);

	pClonedItem->Physicalize(false, false);
	pClonedItem->SetOwnerId( GetEntityId() );

	// Set properties table to null, since they'll not be used
	IScriptTable* pClonedItemEntityScript = pClonedItemEntity->GetScriptTable();
	if (pClonedItemEntityScript != NULL)
	{
		pClonedItemEntity->GetScriptTable()->SetToNull("Properties");
	}

	// Swap attachments
	CEntityAttachment* pEntityAttachement = new CEntityAttachment();
	pEntityAttachement->SetEntityId( pClonedItemEntity->GetId() );

	pAttachment->AddBinding( pEntityAttachement );

	return pClonedItemEntity->GetId();
}