Beispiel #1
0
// get_item_def(itemstring)
int ModApiClient::l_get_item_def(lua_State *L)
{
	IGameDef *gdef = getGameDef(L);
	assert(gdef);

	IItemDefManager *idef = gdef->idef();
	assert(idef);

	if (!lua_isstring(L, 1))
		return 0;

	const std::string &name(lua_tostring(L, 1));
	if (!idef->isKnown(name))
		return 0;
	const ItemDefinition &def = idef->get(name);

	push_item_definition_full(L, def);

	return 1;
}
Beispiel #2
0
// get_item_def(itemstring)
int ModApiClient::l_get_item_def(lua_State *L)
{
	IGameDef *gdef = getGameDef(L);
	assert(gdef);

	IItemDefManager *idef = gdef->idef();
	assert(idef);

	if (getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_READ_ITEMDEFS))
		return 0;

	if (!lua_isstring(L, 1))
		return 0;

	const std::string &name(lua_tostring(L, 1));
	if (!idef->isKnown(name))
		return 0;
	const ItemDefinition &def = idef->get(name);

	push_item_definition_full(L, def);

	return 1;
}