Beispiel #1
0
void MIDIReceiver::advance() {
  while (!mMidiQueue.Empty()) {
    IMidiMsg* midiMessage = mMidiQueue.Peek();
    if (midiMessage->mOffset > mOffset) break;

    IMidiMsg::EStatusMsg status = midiMessage->StatusMsg();
    int noteNumber = midiMessage->NoteNumber();
    int velocity = midiMessage->Velocity();
    // There are only note on/off messages in the queue, see ::OnMessageReceived
    if (status == IMidiMsg::kNoteOn && velocity) {
      if (mKeyStatus[noteNumber] == false) {
        mKeyStatus[noteNumber] = true;
        mNumKeys += 1;
        noteOn(noteNumber, velocity);
      }
    }
    else {
      if (mKeyStatus[noteNumber] == true) {
        mKeyStatus[noteNumber] = false;
        mNumKeys -= 1;
        noteOff(noteNumber, velocity);
      }
    }
    mMidiQueue.Remove();
  }
  mOffset++;
}
Beispiel #2
0
void MIDIReceiver::advance() {
	while (!mMidiQueue.Empty()) {
		IMidiMsg* midiMessage = mMidiQueue.Peek();
		if (midiMessage->mOffset > mOffset) break;

		IMidiMsg::EStatusMsg status = midiMessage->StatusMsg();
		int noteNumber = midiMessage->NoteNumber();
		int velocity = midiMessage->Velocity();
		// There are only note on/off messages in the queue, see ::OnMessageReceived
		if (status == IMidiMsg::kNoteOn && velocity) {
			if (mKeyStatus[noteNumber] == false) {
				mKeyStatus[noteNumber] = true;
				mNumKeys += 1;
			}
			// A key pressed later overrides any previously pressed key:
			if (noteNumber != mLastNoteNumber) {
				mLastNoteNumber = noteNumber;
				mLastFrequency = noteNumberToFrequency(mLastNoteNumber);
				mLastVelocity = velocity;
			}
		}
		else {
			if (mKeyStatus[noteNumber] == true) {
				mKeyStatus[noteNumber] = false;
				mNumKeys -= 1;
			}
			// If the last note was released, nothing should play:
			if (noteNumber == mLastNoteNumber) {
				mLastNoteNumber = -1;
				mLastFrequency = -1;
				mLastVelocity = 0;
			}
		}
		mMidiQueue.Remove();
	}
	mOffset++;
}
Beispiel #3
0
void IPlugInstrument::ProcessDoubleReplacing(double** inputs, double** outputs, int nFrames)
{
	double* output = outputs[0];
	for (int offset = 0; offset < nFrames; ++offset)
	{

		// Handle any MIDI messages in the queue.
		while (!mMidiQueue.Empty())
		{
			IMidiMsg* pMsg = mMidiQueue.Peek();
			// Stop when we've reached the current sample frame (offset).
			if (pMsg->mOffset > offset)
				break;

			// Handle the MIDI message.
			int status = pMsg->StatusMsg();
			switch (status)
			{
				case IMidiMsg::kNoteOn:
				case IMidiMsg::kNoteOff:
				{
					int velocity = pMsg->Velocity();
					// Note On
					if (status == IMidiMsg::kNoteOn && velocity)
					{
						mNote = pMsg->NoteNumber();
						mFreq = 440. * pow(2., (mNote - 69.) / 12.);
						mGain = velocity / 127.;
					}
					// Note Off
					else // if (status == IMidiMsg::kNoteOff || !velocity)
					{
						if (pMsg->NoteNumber() == mNote)
							mNote = NONE;
					}
					break;
				}

				case IMidiMsg::kControlChange:
					switch (pMsg->ControlChangeIdx())
					{
						case IMidiMsg::kChannelVolume:
							mVolume = pMsg->ControlChange(IMidiMsg::kChannelVolume);
							break;

						case IMidiMsg::kAllNotesOff:
							if (mNote != NONE || mPhase != 0.)
							{
								mNote = NONE;
								mPhase = 0.;
							}
							break;
					}
					break;
			}

			// Delete the MIDI message we've just handled from the queue.
			mMidiQueue.Remove();
		}

		// Now that the MIDI messages have been handled we are ready to
		// generate a sample of audio.
		if (mNote == NONE)
		{
			*output++ = 0.;
		}
		else // if (mNote != NONE)
		{
			double gain = mVolume;
			if (mVelocity)
				gain *= mGain;

			// Output a (non-band-limited) square wave.
			double phase = mPhase * mFreq;
			if (phase - floor(phase) < 0.50) // 50% duty cycle
				*output++ = +gain;
			else
				*output++ = -gain;
		}

		mPhase += mSamplePeriod;
	}

	// Try to keep the phase below 1.
	if (mNote == NONE && mPhase >= 1.)
		mPhase -= floor(mPhase);

	// Update the offsets of any MIDI messages still in the queue.
	mMidiQueue.Flush(nFrames);
}
Beispiel #4
0
 bool operator() (IMidiMsg& a, IMidiMsg& b) { return (a.NoteNumber() < b.NoteNumber()); }
Beispiel #5
0
void Sequence::rebuild()
{
    int held = keymap_.held();

    playLength_ = held * octaves_;
    if (arpMode_ == kUpDown && (held*octaves_ > 2)) {
        playLength_ += playLength_ - 2;
    }

    if (insertMode_ == kInsertLow || insertMode_ == kInsertHi) {
        playLength_ *= 2;
    }

    if (playLength_ > length()) {
        sequence.resize(playLength_);
    }

    //  clear all notes, reset position if none held
    if (held == 0) {
        for (int i=0; i < length(); ++i) {
            get(i)->MakeNoteOffMsg(0, 0);        
        }
        pos = 0;
    }
    else {
        std::vector<IMidiMsg> input = keymap_.sortedEvents();

        IMidiMsg loNote = input.front();
        IMidiMsg hiNote = input.back();
        hiNote.MakeNoteOnMsg(hiNote.NoteNumber() + 12*(octaves_-1), hiNote.Velocity(), hiNote.mOffset);

        if (arpMode_ == kUp || arpMode_ == kDown || arpMode_ == kUpDown) {
            if (arpMode_ == kDown) {
                std::reverse(input.begin(), input.end());
            }
        }
        else {
            //  default others to manual for now
            input = keymap_.events;
        }

        int iLast;
        for (int oct=0; oct < octaves_; ++oct) {
            int noteOffset = (arpMode_ == kDown) ? ((octaves_-1)*12 - oct*12) : oct*12;

            for (int i=0; i < held; ++i) {
                IMidiMsg* inp = &(input[i % held]);
                iLast = i + oct*held;
                get(iLast)->MakeNoteOnMsg(inp->NoteNumber() + noteOffset, inp->Velocity(), inp->mOffset);
            }
        }

        //  Mirror the ascending sequence to produce an up/down sequence
        int iNext = iLast+1;
        if (arpMode_ == kUpDown) {
            while (--iLast > 0) {
                IMidiMsg* lastMsg = get(iLast);
                get(iNext++)->MakeNoteOnMsg(lastMsg->NoteNumber(), lastMsg->Velocity(), lastMsg->mOffset);
            }
        }

        if (insertMode_ == kInsertLow || insertMode_ == kInsertHi) {
            IMidiMsg& insertNote = (insertMode_ == kInsertLow) ? loNote : hiNote;
            // XXX change to using a member buffer instead of instantiating every time
            std::vector<IMidiMsg> seqcopy = sequence;
            int idx = 0;
            std::vector<IMidiMsg>::iterator prev = seqcopy.begin() + (playLength_/2 - 1);
            for (std::vector<IMidiMsg>::iterator it = seqcopy.begin(); 
              it != seqcopy.begin() + (playLength_/2); ++it) {
                  if (it->NoteNumber() != insertNote.NoteNumber() && prev->NoteNumber() != insertNote.NoteNumber()) {
                    sequence[idx++] = insertNote;
                  }
                  sequence[idx++] = *it;
                  prev = it;
            }
            playLength_ = idx;
        }
    }
}
Beispiel #6
0
void IPlugMultiTargets::ProcessDoubleReplacing(double** inputs, double** outputs, int nFrames)
{
  // Mutex is already locked for us.
  double* in1 = inputs[0];
  double* in2 = inputs[1];
  double* out1 = outputs[0];
  double* out2 = outputs[1];
  double peakL = 0.0, peakR = 0.0;
  
  GetTime(&mTimeInfo);
  
  IKeyboardControl* pKeyboard = (IKeyboardControl*) mKeyboard;
  
  if (pKeyboard->GetKey() != mKey)
  {
    IMidiMsg msg;
    
    if (mKey >= 0) {
      msg.MakeNoteOffMsg(mKey + 48, 0, 0);
      mMidiQueue.Add(&msg);
    }
    
    mKey = pKeyboard->GetKey();
    
    if (mKey >= 0) {
      msg.MakeNoteOnMsg(mKey + 48, pKeyboard->GetVelocity(), 0, 0);
      mMidiQueue.Add(&msg);
    }
  }
  
  for (int offset = 0; offset < nFrames; ++offset, ++in1, ++in2, ++out1, ++out2)
  {
    while (!mMidiQueue.Empty())
    {
      IMidiMsg* pMsg = mMidiQueue.Peek();
      if (pMsg->mOffset > offset) break;
      
      // TODO: make this work on win sa
      #if !defined(OS_WIN) && !defined(SA_API)
        SendMidiMsg(pMsg);
      #endif
      
      int status = pMsg->StatusMsg();
      
      switch (status)
      {
        case IMidiMsg::kNoteOn:
        case IMidiMsg::kNoteOff:
        {
          int velocity = pMsg->Velocity();
          // Note On
          if (status == IMidiMsg::kNoteOn && velocity)
          {
            mNote = pMsg->NoteNumber();
            mFreq = 440. * pow(2., (mNote - 69.) / 12.);
            mNoteGain = velocity / 127.;
          }
          // Note Off
          else // if (status == IMidiMsg::kNoteOff || !velocity)
          {
            if (pMsg->NoteNumber() == mNote)
              mNote = -1;
            
            mNoteGain = 0.;
          }
          break;
        }
      }
      
      mMidiQueue.Remove();
    }
    
    *out1 = sin( 2. * M_PI * mFreq * mPhase / mSampleRate ) * mGainLSmoother.Process(mGainL * mNoteGain);
    *out2 = sin( 2. * M_PI * mFreq * 1.01 * (mPhase++) / mSampleRate ) * mGainRSmoother.Process(mGainR * mNoteGain);
    
  	peakL = IPMAX(peakL, fabs(*out1));
		peakR = IPMAX(peakR, fabs(*out2));
	}
  
	const double METER_ATTACK = 0.6, METER_DECAY = 0.05;
	double xL = (peakL < mPrevL ? METER_DECAY : METER_ATTACK);
	double xR = (peakR < mPrevR ? METER_DECAY : METER_ATTACK);
  
	peakL = peakL * xL + mPrevL * (1.0 - xL);
	peakR = peakR * xR + mPrevR * (1.0 - xR);
  
	mPrevL = peakL;
	mPrevR = peakR;
  
  if (GetGUI())
  {
    GetGUI()->SetControlFromPlug(mMeterIdx_L, peakL);
    GetGUI()->SetControlFromPlug(mMeterIdx_R, peakR);
  }
  
  mMidiQueue.Flush(nFrames);
}