Beispiel #1
0
void Noise::SwapInputs() {
	Color t = col[0]; col[0] = col[1]; col[1] = t;
	Texmap *x = subTex[0];  subTex[0] = subTex[1];  subTex[1] = x;
	pblock->SwapControllers(noise_color1,0,noise_color2,0);
	noise_param_blk.InvalidateUI(noise_color1);
	noise_param_blk.InvalidateUI(noise_color2);
	noise_param_blk.InvalidateUI(noise_map1);
	noise_param_blk.InvalidateUI(noise_map2);
	macroRecorder->FunctionCall(_T("swap"), 2, 0, mr_prop, _T("color1"), mr_reftarg, this, mr_prop, _T("color2"), mr_reftarg, this);
	macroRecorder->FunctionCall(_T("swap"), 2, 0, mr_prop, _T("map1"), mr_reftarg, this, mr_prop, _T("map2"), mr_reftarg, this);
	}
Beispiel #2
0
void Speckle::SwapInputs() {
	Color t = col[0]; col[0] = col[1]; col[1] = t;
	Texmap *x = subTex[0];  subTex[0] = subTex[1];  subTex[1] = x;
//	pblock->SwapControllers(PB_COL1, PB_COL2);
	pblock->SwapControllers(speckle_color1,0, speckle_color2,0);
	speckle_param_blk.InvalidateUI(speckle_color1);
	speckle_param_blk.InvalidateUI(speckle_color2);
	speckle_param_blk.InvalidateUI(speckle_map1);
	speckle_param_blk.InvalidateUI(speckle_map2);
	macroRec->FunctionCall(_T("swap"), 2, 0, mr_prop, _T("color1"), mr_reftarg, this, mr_prop, _T("color2"), mr_reftarg, this);
	macroRec->FunctionCall(_T("swap"), 2, 0, mr_prop, _T("map1"), mr_reftarg, this, mr_prop, _T("map2"), mr_reftarg, this);
}