void CFlashMenuObject::SelectActiveProfile()
{

	IPlayerProfileManager *pMan = g_pGame->GetOptions()->GetProfileManager();
	if(!pMan) return;

	const char *userName = pMan->GetCurrentUser();

	for(int i = 0; i < pMan->GetProfileCount(userName); ++i )
	{
		IPlayerProfileManager::SProfileDescription profDesc;
		pMan->GetProfileInfo(userName, i, profDesc);
		const IPlayerProfile *preview = pMan->PreviewProfile(userName, profDesc.name);
		int iActive = 0;
		if(preview)
		{
			preview->GetAttribute("Activated",iActive);
		}
		if(iActive>0)
		{
			pMan->ActivateProfile(userName,profDesc.name);
			break;
		}
	}
	pMan->PreviewProfile(userName,NULL);
}
Beispiel #2
0
void CProfileOptions::SaveProfile(unsigned int reason /* = ePR_Options*/)
{
	IPlayerProfileManager* profileManager = g_pGame->GetIGameFramework()->GetIPlayerProfileManager();
	if(!profileManager || profileManager->IsLoadingProfile() || profileManager->IsSavingProfile())
		return;

	IPlayerProfileManager::EProfileOperationResult result;
	profileManager->SaveProfile(profileManager->GetCurrentUser(), result, reason);
}
Beispiel #3
0
IPlayerProfile* CUIManager::GetCurrentProfile()
{
	if (!gEnv->pGame || !gEnv->pGame->GetIGameFramework() || !gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager())
	{
		assert(false);
		return NULL;
	}

	IPlayerProfileManager* pProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
	return pProfileManager->GetCurrentProfile( pProfileManager->GetCurrentUser() );
}
Beispiel #4
0
void CUISettings::OnLogoutUser()
{
    CUIManager *pManager = CUIManager::GetInstance();

    if(pManager)
        pManager->SaveProfile();

    if(gEnv->pGame && gEnv->pGame->GetIGameFramework() && gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager())
    {
        IPlayerProfileManager *pProfileManager = gEnv->pGame->GetIGameFramework()->GetIPlayerProfileManager();
        pProfileManager->LogoutUser(pProfileManager->GetCurrentUser());
    }
}