void CLightSceneNode::setVisible(bool isVisible)
	{
		ISceneNode::setVisible(isVisible);

		if (DriverLightIndex < 0)
			return;
		IVideoDriver* driver = SceneManager->getVideoDriver();
		if (!driver)
			return;

		LightIsOn = isVisible;
		driver->turnLightOn((UINT32)DriverLightIndex, LightIsOn);
	}