Beispiel #1
0
void PreviewToggleCommand::clean() {
  // Release all previewed images
  if (m_sl) {
    int i, fidsCount = m_fids.size();
    for (i = 0; i < fidsCount; ++i) {
      const TFrameId &fid = m_fids[i];

      int status = m_sl->getFrameStatus(fid);
      if (status & TXshSimpleLevel::CleanupPreview) {
        // Preview images are not just invalidated, but *unbound* from the IM.
        // This is currently done hard here - should be skipped to m_sl,
        // though...
        ImageManager *im = ImageManager::instance();
        im->unbind(m_sl->getImageId(fid, TXshSimpleLevel::CleanupPreview));

        IconGenerator::instance()->remove(m_sl.getPointer(), fid);

        m_sl->setFrameStatus(fid, status & ~TXshSimpleLevel::CleanupPreview);
      }
    }
  }

  m_sl = TXshSimpleLevelP();
  m_fids.clear();
}
Beispiel #2
0
/**
 * Se actualizan las imagenes nuevas y las viejas.
 */
void Console::UpdatesImage()
{
	ImageManager* iManager = ImageManager::GetInstance();
	pListUpdate listUpdate= iManager->UpdateImages();
	tVecStr* removeList= listUpdate.first;
	tVecStr* addList= listUpdate.second;
	if (removeList->size()!=0)
	{
		cout<< MSG_DELETED_DIRECTORIES;
	}
	for(unsigned int i=0;i<removeList->size(); i++)
	{
		std::cout<< "\t" << CIRCLE << (*removeList)[i]<<"\n";
	}
	if (addList->size()!=0)
	{
		cout<< MSG_ADDED_DIRECTORIES;
	}
	for(unsigned int i=0;i<addList->size(); i++)
	{
		std::cout<< "\t" << CIRCLE << (*addList)[i]<<"\n";
	}
	std::cout << "\n";
	delete addList;
	delete removeList;
}
Beispiel #3
0
void					Image::setBitmap(std::string const & imagePath)
{
  ImageManager				*imageManager;

  imageManager = ImageManager::getInstance();
  this->bitmap = imageManager->load(imagePath);
}
void GameOver::init()
{
    ImageManager* im = Locator::getImageManager();
    _texture = im->getTexture(IMAGES_PATH"gameover.png");
    assert(_texture != NULL);

    _sprite.setTexture(*_texture, true);
}
/** \brief Initialize textures and sprites
 *
 * \return void
 *
 */
void SplashScreen::init()
{
    ImageManager* im = Locator::getImageManager();
    _splashTexture = im->getTexture(IMAGES_PATH"splashscreen.png");
    assert(_splashTexture != NULL);

    _splash.setTexture(*_splashTexture, true);
}
void SkImageManager::LoadResources(const RuntimeScene & scene, const ImageManager & imageMgr)
{
    UnloadAllImages();

    while(m_needToBeLoaded.size() > 0)
    {
        if(imageMgr.HasImage(m_needToBeLoaded.front()))
        {
            m_images[m_needToBeLoaded.front()] = imageMgr.GetSFMLTexture(m_needToBeLoaded.front());
        }

        m_needToBeLoaded.pop();
    }
}
TEST(ImageManager, NotifiesRequestorImmediatelyIfDependenciesAreSatisfied) {
    ImageManager imageManager;
    StubImageRequestor requestor;
    bool notified = false;

    requestor.imagesAvailable = [&] (ImageMap) {
        notified = true;
    };

    uint64_t imageCorrelationID = 0;
    imageManager.addImage(makeMutable<style::Image::Impl>("one", PremultipliedImage({ 16, 16 }), 2));
    imageManager.getImages(requestor, std::make_pair(std::set<std::string> {"one"}, imageCorrelationID));

    ASSERT_TRUE(notified);
}
Beispiel #8
0
Carte::Carte(ImageManager &IM, std::string adr1, std::string adr2, std::string adr3,int w,int h)
{

    //hb = new Hitbox(IM,adr);

    Iinf.SetImage(*(IM.GetImage(adr1)));
    Isup.SetImage(*(IM.GetImage(adr2)));
    hitbox.SetImage(*(IM.GetImage(adr3)));

    Iinf.Resize(w,h);
    Isup.Resize(w,h);
    hitbox.Resize(w,h);


}
TEST(ImageManager, NotifiesRequestorWhenSpriteIsLoaded) {
    ImageManager imageManager;
    StubImageRequestor requestor;
    bool notified = false;

    requestor.imagesAvailable = [&] (ImageMap) {
        notified = true;
    };

    uint64_t imageCorrelationID = 0;
    imageManager.getImages(requestor, std::make_pair(std::set<std::string> {"one"}, imageCorrelationID));
    ASSERT_FALSE(notified);

    imageManager.setLoaded(true);
    ASSERT_TRUE(notified);
}
TEST(ImageManager, Updates) {
    ImageManager imageManager;

    PremultipliedImage imageA({ 16, 12 });
    imageA.fill(255);
    imageManager.addImage(makeMutable<style::Image::Impl>("one", std::move(imageA), 1));

    auto a = *imageManager.getPattern("one");
    EXPECT_EQ(1, a.tl()[0]);
    EXPECT_EQ(1, a.tl()[1]);
    EXPECT_EQ(17, a.br()[0]);
    EXPECT_EQ(13, a.br()[1]);
    EXPECT_EQ(16, a.displaySize()[0]);
    EXPECT_EQ(12, a.displaySize()[1]);
    EXPECT_EQ(1.0f, a.pixelRatio);
    test::checkImage("test/fixtures/image_manager/updates_before", imageManager.getAtlasImage());

    PremultipliedImage imageB({ 5, 5 });
    imageA.fill(200);
    imageManager.updateImage(makeMutable<style::Image::Impl>("one", std::move(imageB), 1));

    auto b = *imageManager.getPattern("one");
    EXPECT_EQ(1, b.tl()[0]);
    EXPECT_EQ(1, b.tl()[1]);
    EXPECT_EQ(6, b.br()[0]);
    EXPECT_EQ(6, b.br()[1]);
    EXPECT_EQ(5, b.displaySize()[0]);
    EXPECT_EQ(5, b.displaySize()[1]);
    EXPECT_EQ(1.0f, b.pixelRatio);
    test::checkImage("test/fixtures/image_manager/updates_after", imageManager.getAtlasImage());
}
Beispiel #11
0
void UserInterface::initInterface(Screen newScreen, ImageManager& imageManager)
{
    // Clearing the previous UI elements
    elements.clear();

    // Updating the screenstate
    screenState = newScreen;

    // Populating the screen based on the input
    switch(newScreen)
    {
    case Screen::TITLE:
        elements["exitButton"] = InterfaceElement(resolution.x - 150, resolution.y - 50,"exit",font,10,10);
        elements["exitButton"].sprite.setTexture(imageManager.getTexture("button"));

        elements["startButton"] = InterfaceElement(50,resolution.y - 50,"start",font,10,10);
        elements["startButton"].sprite.setTexture(imageManager.getTexture("button"));

        elements["titleText"] = InterfaceElement(resolution.x / 2 - 150, 50, "BoulderDash",font,0,0);
        backgroundSprite.setTexture(imageManager.getTexture("titleBG"));
        break;

    case Screen::PLAY:
        elements["livesText"] = InterfaceElement(0,0,"",font,64,0,true);
        elements["livesText"].headerText.setColor(sf::Color::Transparent);

        elements["diamondsText"] = InterfaceElement(0,0,"",font,64,0,true);
        elements["diamondsText"].headerText.setColor(sf::Color::Transparent);
        backgroundSprite.setTexture(sf::Texture());
        break;

    case Screen::GAMEOVER:
        elements["endText"] = InterfaceElement(resolution.x / 2 - 150, 50, "Game Over",font,0,0);
        backgroundSprite.setTexture(imageManager.getTexture("endBG"));
        break;

    case Screen::WIN:
        elements["winText"] = InterfaceElement(resolution.x / 2 - 150, 50, "Congratulations!",font,0,0);
        elements["winText"].headerText.setColor(sf::Color::Green);
        backgroundSprite.setTexture(imageManager.getTexture("titleBG"));
    }
}
/////////////////////LEVEL SELECT/////////////////////
LevelPlaySelect::LevelPlaySelect(ImageManager& imageManager, SDL_Renderer& renderer)
    :LevelSelect(imageManager,renderer,_("Select Level")),
      levelInfoRender(imageManager,renderer,getDataPath(),*fontText,themeTextColor){
	//Load the play button if needed.
    playButtonImage=imageManager.loadTexture(getDataPath()+"gfx/playbutton.png", renderer);
	
	//Create the gui.
    createGUI(imageManager,renderer, true);
	
	//Show level list
    refresh(imageManager,renderer);
}
TileMap::TileMap(string sourceFile, ImageManager &ImageManager_)
{
	//Load the XML source file.
	string str = "Data/Arenas/";
	str = str + sourceFile;
	TiXmlDocument ArenaDocument(str.c_str());
	if(!ArenaDocument.LoadFile())
	{
		cerr<<"Error while loading "<<sourceFile<<endl;
		cerr<<ArenaDocument.ErrorDesc()<<endl;
	}
	
	TiXmlHandle ArenaHandle(&ArenaDocument);
	
	//Load the tile set.
	TiXmlNode* TileSetNode = ArenaHandle.FirstChild("Arena").FirstChild("TileSet").ToNode();
	TiXmlElement* TileElement = NULL;
	while(TileSetNode->IterateChildren("Tile", TileElement) != NULL)
	{
		TileElement = TileSetNode->IterateChildren("Tile", TileElement)->ToElement();
		str = "Data/Tiles/";
		str = str + TileElement->Attribute("file");
		TileSet.push_back(Tile(ImageManager_.Get(str)));
		TileSet.back().sourceFile = str;
		if(strcmp(TileElement->Attribute("isBlockingCharacters"),"true") == 0)
		{
			TileSet.back().blocksCharacters = true;
		}
		else
			TileSet.back().blocksCharacters = false;
		if(strcmp(TileElement->Attribute("isBlockingSpells"), "true") == 0)
			TileSet.back().blocksSpells = true;
		else
			TileSet.back().blocksSpells = false;
	}
	
	//Load the tile map.
	TiXmlNode* MapNode = ArenaHandle.FirstChildElement("Arena").FirstChild("Map").ToNode();
	TiXmlElement* Line = NULL;
	string tileLine;
	int temp;
	while(MapNode->IterateChildren("Line", Line) != NULL)
	{
		Line = MapNode->IterateChildren("Line", Line)->ToElement();
		tileLine = Line->Attribute("TileLine");
		Tiles.push_back(vector<int>(tileLine.size()));
		for(int i=0; i<tileLine.size(); i++)
		{
			temp = tileLine.c_str()[i] - '0';
			Tiles.back()[i] = temp;
		}
	}
}
Beispiel #14
0
void CameraTestToggleCommand::clean() {
  // Release all previewed images
  if (m_sl) {
    int i, fidsCount = m_fids.size();
    for (i = 0; i < fidsCount; ++i) {
      const TFrameId &fid = m_fids[i];

      int status = m_sl->getFrameStatus(fid);
      if (status & TXshSimpleLevel::CleanupPreview) {
        ImageManager *im = ImageManager::instance();
        im->unbind(m_sl->getImageId(fid, TXshSimpleLevel::CleanupPreview));

        IconGenerator::instance()->remove(m_sl.getPointer(), fid);

        m_sl->setFrameStatus(fid, status & ~TXshSimpleLevel::CleanupPreview);
      }
    }
  }

  m_sl = TXshSimpleLevelP();
  m_fids.clear();
}
TEST(ImageManager, AddRemove) {
    FixtureLog log;
    ImageManager imageManager;

    imageManager.addImage(makeMutable<style::Image::Impl>("one", PremultipliedImage({ 16, 16 }), 2));
    imageManager.addImage(makeMutable<style::Image::Impl>("two", PremultipliedImage({ 16, 16 }), 2));
    imageManager.addImage(makeMutable<style::Image::Impl>("three", PremultipliedImage({ 16, 16 }), 2));

    imageManager.removeImage("one");
    imageManager.removeImage("two");

    EXPECT_NE(nullptr, imageManager.getImage("three"));
    EXPECT_EQ(nullptr, imageManager.getImage("two"));
    EXPECT_EQ(nullptr, imageManager.getImage("four"));
}
Beispiel #16
0
bool Map::getTileset(const ImageManager& img){
  tileset = img.getImagePtr(handle);
  //tileset->SetSmooth(false);
  if(tileset == NULL) return false;
  for(int i=0;i<mWidth*mHeight;i++){
	  grid[i].img.SetImage(*tileset);
	  int y = i / mWidth;
	  int x = i - (y*mWidth);
	  grid[i].img.SetX((float) x*16);
	  grid[i].img.SetY((float) y*16);
	  y = grid[i].tileId / 9;
	  x = grid[i].tileId - (y * 9) - 1;
	  y = y * 16 + 2 + y;
	  x = x * 16 + 2 + x;
	  grid[i].img.SetSubRect(sf::IntRect(x,y,x+16,y+16));
  }
  return true;
}
TEST(ImageManager, RemoveReleasesBinPackRect) {
    FixtureLog log;
    ImageManager imageManager;

    imageManager.addImage(makeMutable<style::Image::Impl>("big", PremultipliedImage({ 32, 32 }), 1));
    EXPECT_TRUE(imageManager.getImage("big"));

    imageManager.removeImage("big");

    imageManager.addImage(makeMutable<style::Image::Impl>("big", PremultipliedImage({ 32, 32 }), 1));
    EXPECT_TRUE(imageManager.getImage("big"));
    EXPECT_TRUE(log.empty());
}
Beispiel #18
0
irr::video::ITexture* ImageManager::GetFieldTexture(int code, int player) {
	if(code == 0)
		return NULL;
	ScopedLock lk(mutex);
	int fieldcode = code + player;
	auto tit = tSpellFields.find(fieldcode);
	if(tit == tSpellFields.end()) {
		irr::video::ITexture* rt = 0;
		rt = driver->addRenderTargetTexture(core::dimension2d<u32>(512,512));
		driver->setRenderTarget(rt, false, false, video::SColor(0,0,0,255));
		ITexture *texture = imageManager.GetTextureField(code);
		if(texture)
			driver->draw2DImage(texture, irr::core::rect<s32>(0,0,512,512),player == 0 ? irr::core::rect<s32>(0,256,512,512) : irr::core::rect<s32>(0,0,512,256));
		driver->setRenderTarget(0, false, false, 0);
		tSpellFields[fieldcode] = rt;
		return rt;
	}

	if(tit->second)
		return tit->second;
	return NULL;
}
	fcn::Image* GuiImageLoader::load(const std::string& filename, bool convertToDisplayFormat) {
		ImageManager* imgManager = ImageManager::instance();

		if(imgManager->exists(filename)) {
			return new GuiImage(imgManager->get(filename));
		}
		// load demanded image
		ImagePtr tmpimg = imgManager->load(filename);
		if(tmpimg->getWidth() >= ATLAS_SIZE || tmpimg->getHeight() >= ATLAS_SIZE) {
			return new GuiImage(tmpimg);
		}
		// look for a place for an image of given size
		AtlasBlock* block = m_atlasbook->getBlock(tmpimg->getWidth(), tmpimg->getHeight());

		// if it can't fit, we need to add new 'page'
		if(block->page >= m_atlases.size()) {
			m_atlases.push_back(imgManager->loadBlank(ATLAS_SIZE, ATLAS_SIZE));

			// because we gonna update texture on-the fly (via TexSubImage)
			// we cant really use compressed texture 
			RenderBackend* rb = RenderBackend::instance();
			bool prev = rb->isImageCompressingEnabled();
			rb->setImageCompressingEnabled(false);
			m_atlases[block->page]->forceLoadInternal();
			rb->setImageCompressingEnabled(prev);
		}
		
		// update atlas page with given image
		m_atlases[block->page]->copySubimage(block->left, block->top, tmpimg);
	
		// we dont really need this image anymore 
		tmpimg->free();
		imgManager->remove(tmpimg);

		// create shared image and return it
		ImagePtr img = imgManager->create(filename);
		Rect region(block->left, block->top, block->getWidth(), block->getHeight());
		img->useSharedImage(m_atlases[block->page], region);

		return new GuiImage(img);
	}
TEST(ImageManager, Basic) {
    FixtureLog log;
    ImageManager imageManager;

    auto images = parseSprite(util::read_file("test/fixtures/annotations/emerald.png"),
                              util::read_file("test/fixtures/annotations/emerald.json"));
    for (auto& image : images) {
        imageManager.addImage(image->baseImpl);
    }

    auto metro = *imageManager.getPattern("metro");
    EXPECT_EQ(1, metro.tl()[0]);
    EXPECT_EQ(1, metro.tl()[1]);
    EXPECT_EQ(19, metro.br()[0]);
    EXPECT_EQ(19, metro.br()[1]);
    EXPECT_EQ(18, metro.displaySize()[0]);
    EXPECT_EQ(18, metro.displaySize()[1]);
    EXPECT_EQ(1.0f, metro.pixelRatio);
    EXPECT_EQ(imageManager.getPixelSize(), imageManager.getAtlasImage().size);

    test::checkImage("test/fixtures/image_manager/basic", imageManager.getAtlasImage());
}
Beispiel #21
0
void ToolbarButton::updateImageSize(ImageManager& im){
  imageSize = (sf::Vector2f)(*im.getImage(filename)).getSize();
}
void TileMap::clear(ImageManager& ImageManager_)
{
	for(int i=0; i<TileSet.size(); i++)
		ImageManager_.release(TileSet[i].sourceFile);
}
Beispiel #23
0
PreGameView::PreGameView(void)
{
	ImageManager* imgMgr = ImageManager::get();
	this->image = imgMgr->getImage("Images/pregame.bmp");
}
bool Teleportation::clear(ImageManager& ImageManager_)
{
	return ImageManager_.release("Data/Spells/SpeedBuff.png");
}
Beispiel #25
0
namespace ygo {

ImageManager imageManager;

bool ImageManager::Initial() {
	tCover[0] = driver->getTexture("textures/cover.jpg");
	tCover[1] = driver->getTexture("textures/cover2.jpg");
	tUnknown = driver->getTexture("textures/unknown.jpg");
	tAct = driver->getTexture("textures/act.png");
	tAttack = driver->getTexture("textures/attack.png");
	tChain = driver->getTexture("textures/chain.png");
	tNegated = driver->getTexture("textures/negated.png");
	tNumber = driver->getTexture("textures/number.png");
	tLPBar = driver->getTexture("textures/lp.png");
	tLPFrame = driver->getTexture("textures/lpf.png");
	tMask = driver->getTexture("textures/mask.png");
	tEquip = driver->getTexture("textures/equip.png");
	tTarget = driver->getTexture("textures/target.png");
	tLim = driver->getTexture("textures/lim.png");
	tHand[0] = driver->getTexture("textures/f1.jpg");
	tHand[1] = driver->getTexture("textures/f2.jpg");
	tHand[2] = driver->getTexture("textures/f3.jpg");
	tBackGround = driver->getTexture("textures/bg.jpg");
	tBackGround2 = driver->getTexture("textures/bg2.jpg"); 
	tField = driver->getTexture("textures/field2.png");
	tFieldTransparent = driver->getTexture("textures/field-transparent.png");
	for (int i = 0; i < 4; ++i)
		tAvatar[i] = NULL;
	return true;
}
void ImageManager::SetDevice(irr::IrrlichtDevice* dev) {
	device = dev;
	driver = dev->getVideoDriver();
}
void ImageManager::ClearTexture() {
	ScopedLock lk(mutex);
	for(auto tit = tMap.begin(); tit != tMap.end(); ++tit) {
		if(tit->second)
			driver->removeTexture(tit->second);
	}
	for(auto tit = tThumb.begin(); tit != tThumb.end(); ++tit) {
		if(tit->second)
			driver->removeTexture(tit->second);
	}
	tMap.clear();
	tThumb.clear();
}
void ImageManager::RemoveTexture(int code) {
	ScopedLock lk(mutex);
	auto tit = tMap.find(code);
	if(tit != tMap.end()) {
		if(tit->second)
			driver->removeTexture(tit->second);
		tMap.erase(tit);
	}
}
irr::video::ITexture* ImageManager::GetTexture(int code) {
	if(code == 0)
		return tUnknown;
	ScopedLock lk(mutex);
	auto tit = tMap.find(code);
	if(tit == tMap.end()) {
		char file[256];
		sprintf(file, "pics/%d.jpg", code);
		irr::video::ITexture* img = driver->getTexture(file);
		if(img == NULL) {
			tMap[code] = NULL;
			return tUnknown;
		} else {
			tMap[code] = img;
			return img;
		}
	}
	if(tit->second)
		return tit->second;
	else
		return tUnknown;
}
irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
	if(code == 0)
		return tUnknown;
	ScopedLock lk(mutex);
	auto tit = tThumb.find(code);
	if(tit == tThumb.end()) {
		char file[256];
		sprintf(file, "pics/thumbnail/%d.jpg", code);
		irr::video::ITexture* img = driver->getTexture(file);
		if(img == NULL) {
			tThumb[code] = NULL;
			return GetTexture(code);
		} else {
			tThumb[code] = img;
			return img;
		}
	}
	if(tit->second)
		return tit->second;
	else
		return GetTexture(code);
}
irr::video::ITexture* ImageManager::GetTextureField(int code) {
	if(code == 0)
		return NULL;
	ScopedLock lk(mutex);
	auto tit = tFields.find(code);
	if(tit == tFields.end()) {
		char file[256];
		sprintf(file, "pics/field/%d.png", code);
		irr::video::ITexture* img = driver->getTexture(file);
		if(img == NULL) {
			printf(file, "pics/field/%d.jpg", code);
			img = driver->getTexture(file);
			if (img == NULL) {
				tFields[code] = NULL;
				return NULL;
			}
			else {
				tFields[code] = img;
				return img;
			}
		} else {
			tFields[code] = img;
			return img;
		}
	}
	if(tit->second)
		return tit->second;
	else
		return NULL;
}

irr::video::ITexture* ImageManager::GetFieldTexture(int code, int player) {
	if(code == 0)
		return NULL;
	ScopedLock lk(mutex);
	int fieldcode = code + player;
	auto tit = tSpellFields.find(fieldcode);
	if(tit == tSpellFields.end()) {
		irr::video::ITexture* rt = 0;
		rt = driver->addRenderTargetTexture(core::dimension2d<u32>(512,512));
		driver->setRenderTarget(rt, false, false, video::SColor(0,0,0,255));
		ITexture *texture = imageManager.GetTextureField(code);
		if(texture)
			driver->draw2DImage(texture, irr::core::rect<s32>(0,0,512,512),player == 0 ? irr::core::rect<s32>(0,256,512,512) : irr::core::rect<s32>(0,0,512,256));
		driver->setRenderTarget(0, false, false, 0);
		tSpellFields[fieldcode] = rt;
		return rt;
	}

	if(tit->second)
		return tit->second;
	return NULL;
}

void ImageManager::LoadSleeve(int player, wchar_t* site, wchar_t* dir)
{
	TextureData *sleeve = new TextureData;
	sleeve->type = SLEEVE;
	sleeve->player = player;
	std::wcstombs(sleeve->hostname, site, 256);
	std::wcstombs(sleeve->filename, dir, 256);
	if(player == 0)
		std::wcstombs(sleeve->fakename, L"cover0.jpg", 256);
	else
		std::wcstombs(sleeve->fakename, L"cover1.jpg", 256);
	pendingTextures.push_back(sleeve);
}
void ImageManager::LoadPendingTextures()
{
	while (!pendingTextures.empty())
	{
		TextureData *textureData(pendingTextures.back());
		pendingTextures.pop_back();
		ITexture *texture = DownloadTexture(textureData);
		if (texture)
			ApplyTexture(textureData, texture);
		delete textureData;
	}
}
ITexture* ImageManager::DownloadTexture(TextureData *textureData)
{
	sf::Http::Request request(textureData->filename, sf::Http::Request::Get);
	sf::Http http(textureData->hostname);
	sf::Http::Response response = http.sendRequest(request);
	
	if (response.getStatus() == sf::Http::Response::Ok)
	{
		std::string *body = new std::string(response.getBody());
		void *memory = (void *)body->c_str();
		IReadFile *f = device->getFileSystem()->createMemoryReadFile(memory, body->size(), textureData->fakename, false);
		ITexture *texture = driver->getTexture(f);
		return texture;
	}
	return NULL;
}
void ImageManager::ApplyTexture(TextureData *textureData, ITexture *texture)
{
	switch (textureData->type)
	{
	case SLEEVE:
		if (textureData->player >= 0 && textureData->player < 2)
			tCover[textureData->player] = texture;
		break;
	case AVATAR:
		if (textureData->player >= 0 && textureData->player < 4)
			tAvatar[textureData->player] = texture;
		break;
	}
}
}
Teleportation::Teleportation(Vector2f Position, ImageManager& ImageManager_)
{
	this->SetImage(*ImageManager_.Get("Data/Spells/SpeedBuff.png"));
	this->SetPosition(Position);
	timeLeft = 50;
}
Beispiel #27
0
bool Map::loadMapArt(const ImageManager& img){
  tileset = img.getImagePtr(handle);
  if(tileset == NULL) return false;
  mapArt.SetImage(*tileset);

}
Beispiel #28
0
void Carte::set_Map(ImageManager & IM,std::string adr){
    Iinf.SetImage(*(IM.GetImage(adr)));
}
TEST(ImageManager, Missing) {
    ImageManager imageManager;
    EXPECT_FALSE(imageManager.getImage("doesnotexist"));
}
Beispiel #30
0
void enemy::show_baddies(ImageManager &i, Setup &s)
{
    i.drawenemies(xycoords.vx, xycoords.vy, s);
}