Beispiel #1
0
void Connection::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
    QGraphicsObject::mouseReleaseEvent(event);
    if (drag_state == CONNECTED)
        return;

    ungrabMouse();
    clearFocus();
    setFlag(QGraphicsItem::ItemIsFocusable, false);

    InputPort* target = gscene()->getInputPortAt(endPos());
    Datum* datum = target ? target->getDatum() : NULL;
    if (target && datum->acceptsLink(link))
    {
        datum->addLink(link);
        drag_state = CONNECTED;

        connect(endInspector(), &NodeInspector::moved,
                this, &Connection::onInspectorMoved);
        connect(endInspector(), &NodeInspector::hiddenChanged,
                this, &Connection::onHiddenChanged);

        App::instance()->pushStack(new UndoAddLinkCommand(link));
    }
    else
    {
        link->deleteLater();
    }

    prepareGeometryChange();
}
InputPort* NodeInspector::inputPort(const Datum* d) const
{
    for (auto row : rows)
        for (auto a : row->childItems())
        {
            InputPort* p = dynamic_cast<InputPort*>(a);
            if (p && p->getDatum() == d)
                return p;
        }
    return NULL;
}
Beispiel #3
0
InputPort* Canvas::getInputPortNear(QPointF pos, Link* link) const
{
    float distance = INFINITY;
    InputPort* port = NULL;

    for (auto i : scene->items())
    {
        InputPort* p = dynamic_cast<InputPort*>(i);
        if (p && (link == NULL || p->getDatum()->acceptsLink(link)))
        {
            QPointF delta = p->mapToScene(p->boundingRect().center()) - pos;
            float d = QPointF::dotProduct(delta, delta);
            if (d < distance)
            {
                distance = d;
                port = p;
            }
        }
    }

    return port;
}