Beispiel #1
0
void InstrumentWizard::on_addButton_clicked()
      {
      QList<QTreeWidgetItem*> wi = instrumentList->selectedItems();
      if (wi.isEmpty())
            return;
      InstrumentTemplateListItem* item = (InstrumentTemplateListItem*)wi.front();
      const InstrumentTemplate* it     = item->instrumentTemplate();
      if (it == 0)
            return;
      PartListItem* pli = new PartListItem(it, partiturList);
      pli->op = ITEM_ADD;

      int n = it->staves;
      for (int i = 0; i < n; ++i) {
            StaffListItem* sli = new StaffListItem(pli);
            sli->op       = ITEM_ADD;
            sli->staff    = 0;
            sli->setPartIdx(i);
            sli->staffIdx = -1;
            if (i > MAX_STAVES)
                  sli->setClef(CLEF_G);
            else
                  sli->setClef(it->clefIdx[i]);
            }
      partiturList->setItemExpanded(pli, true);
      partiturList->clearSelection();     // should not be necessary
      partiturList->setItemSelected(pli, true);
      emit completeChanged(true);
      }
Beispiel #2
0
const InstrumentTemplate* SelectInstrument::instrTemplate() const
      {
      QList<QTreeWidgetItem*> wi = instrumentList->selectedItems();
      if (wi.isEmpty())
            return 0;
      InstrumentTemplateListItem* item = (InstrumentTemplateListItem*)wi.front();
      return item->instrumentTemplate();
      }