Beispiel #1
0
	SocketState TcpServer::Listen(const IpAddress& address, unsigned int queueSize)
	{
		NazaraAssert(address.IsValid(), "Invalid address");

		Open(address.GetProtocol());

		SocketState state = SocketImpl::Listen(m_handle, address, queueSize, &m_lastError);
		if (state == SocketState_Bound)
			m_boundAddress = SocketImpl::QuerySocketAddress(m_handle);

		UpdateState(state);
		return state;
	}
	bool UdpSocket::Send(const IpAddress& to, const void* buffer, std::size_t size, std::size_t* sent)
	{
		NazaraAssert(to.IsValid(), "Invalid ip address");
		NazaraAssert(to.GetProtocol() == m_protocol, "IP Address has a different protocol than the socket");
		NazaraAssert(buffer && size > 0, "Invalid buffer");

		int byteSent;
		if (!SocketImpl::SendTo(m_handle, buffer, static_cast<int>(size), to, &byteSent, &m_lastError))
			return false;

		if (sent)
			*sent = byteSent;

		return true;
	}
	/*!
	* \brief Sends multiple buffers as one datagram
	* \return true If data were sent
	*
	* \param to Destination IpAddress (must match socket protocol)
	* \param buffers A pointer to an array of NetBuffer containing buffers and size data
	* \param size Number of NetBuffer to send
	* \param sent Optional argument to get the number of bytes sent
	*/
	bool UdpSocket::SendMultiple(const IpAddress& to, const NetBuffer* buffers, std::size_t bufferCount, std::size_t* sent)
	{
		NazaraAssert(to.IsValid(), "Invalid ip address");
		NazaraAssert(to.GetProtocol() == m_protocol, "IP Address has a different protocol than the socket");
		NazaraAssert(buffers && bufferCount > 0, "Invalid buffer");

		int byteSent;
		if (!SocketImpl::SendMultiple(m_handle, buffers, bufferCount, to, &byteSent, &m_lastError))
			return false;

		if (sent)
			*sent = byteSent;

		return true;
	}
Beispiel #4
0
	SocketState TcpClient::Connect(const IpAddress& remoteAddress)
	{
		NazaraAssert(remoteAddress.IsValid(), "Invalid remote address");
		NazaraAssert(remoteAddress.GetPort() != 0, "Remote address has no port");

		Disconnect();
		Open(remoteAddress.GetProtocol());

		CallOnExit restoreBlocking;
		if (m_isBlockingEnabled)
		{
			SocketImpl::SetBlocking(m_handle, false);
			restoreBlocking.Reset([this] ()
			{
				SocketImpl::SetBlocking(m_handle, true);
			});
		}

		SocketState state = SocketImpl::Connect(m_handle, remoteAddress, &m_lastError);
		m_peerAddress = (state != SocketState_NotConnected) ? remoteAddress : IpAddress::Invalid;

		UpdateState(state);
		return state;
	}