bool ActionOnConsciousSelfContinuousQuantity::CanDo( PlayerBase player, Object target, ItemBase item )
	{	
		if ( player && player.IsAlive() && item.GetDamage() < 1 ) //&& IsConscious && IsNotCaptured
		{
			return true;
		}
		else
		{
			return false;
		}
	}