Beispiel #1
0
        KFbxXMatrix FilmboxNode::GetGeometricTransform() const
        {
            KFbxXMatrix value;
            value.SetIdentity();

            if( m_node )
            {
                KFbxVector4 translation = m_node->GeometricTranslation.Get();
                KFbxVector4 rotation    = m_node->GeometricRotation.Get();
                KFbxVector4 scale       = m_node->GeometricScaling.Get();

                value.SetS( scale );
                value.SetR( rotation );
                value.SetT( translation );
            }

            return value;
        }
Beispiel #2
0
        KFbxXMatrix FilmboxNode::GetParentWorldTransform( int frame ) const
        {
            KFbxXMatrix value;
            value.SetIdentity();

            if( m_node )
            {
                KFbxNode* fbx_parent_node = m_node->GetParent();

                if( fbx_parent_node )
                {
                    MCE::FBX::FilmboxNode mce_parent_node( fbx_parent_node );
                    value = mce_parent_node.GetWorldTransform( frame );
                }
            }

            return value;
        }
Beispiel #3
0
        KFbxXMatrix FilmboxNode::GetWorldTransform( int frame ) const
        {
            KFbxXMatrix value;
            value.SetIdentity();

            if( m_node )
            {
                KFbxScene*         scene     = m_node->GetScene();
                KFbxAnimEvaluator* evaluator = scene->GetEvaluator();
                
                KTime frame_time;

                if( frame == 0xFFFFFFFF )
                {
                    frame_time = KTIME_INFINITE;
                }
                else
                {
                    frame_time.SetTime( 0, 0, 0, frame );
                }

                value = evaluator->GetNodeGlobalTransform( m_node, frame_time );

                if( m_type == MCE::FBX::SceneObjectType::CAMERA )
                {
                    KFbxNode* fbx_target_node = m_node->GetTarget();

                    if( fbx_target_node )
                    {
                        // For target cameras we need to manually replace the rotation to point towards the target
                        KFbxVector4 camera_position = value.GetT();

                        MCE::FBX::FilmboxNode mce_target_node( fbx_target_node );

                        KFbxXMatrix target_transform = mce_target_node.GetWorldTransform( frame );
                        KFbxVector4 target_position  = target_transform.GetT();

                        KFbxVector4 up_vector( 0.0, 1.0, 0.0, 0.0 );

                        KFbxVector4 look_axis = -( target_position - camera_position );
                        look_axis.Normalize();

                        KFbxVector4 right_axis = up_vector.CrossProduct( look_axis );
                        KFbxVector4 up_axis    = look_axis.CrossProduct( right_axis );

                        KFbxMatrix rotation_matrix;
                        rotation_matrix.SetRow( 0, right_axis );
                        rotation_matrix.SetRow( 1, up_axis );
                        rotation_matrix.SetRow( 2, look_axis );
                        rotation_matrix.SetRow( 3, KFbxVector4( 0.0, 0.0, 0.0, 1.0 ) );

                        KFbxQuaternion camera_rotation;
                        double determinant;
                        rotation_matrix.GetElements( KFbxVector4(), camera_rotation, KFbxVector4(), KFbxVector4(), determinant );

                        KFbxVector4 camera_scale( 1.0, 1.0, 1.0, 0.0 );
                        value.SetTQS( camera_position, camera_rotation, camera_scale );
                    }
                    else
                    {
                        // Even though the SDK docs say that GetNodeGlobalTransform takes all transforms into account
                        // For cameras it appears that you have to manually apply post-rotation
                        KFbxVector4 post_rotation = m_node->GetPostRotation( KFbxNode::eSOURCE_SET );

                        KFbxXMatrix fbx_to_mce_camera;
                        fbx_to_mce_camera.SetR( post_rotation );

                        value *= fbx_to_mce_camera;
                    }
                }
            }

            return value;
        }