Beispiel #1
0
void CompositeAnimation::setAnimationStartTime(double t)
{
    // set start time on all animations waiting for it
    AnimationNameMap::const_iterator kfend = m_keyframeAnimations.end();
    for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != kfend; ++it) {
        KeyframeAnimation* anim = it->second;
        if (anim && anim->waitingForStartTime())
            anim->updateStateMachine(AnimationBase::STATE_INPUT_START_TIME_SET, t);
    }
}
void CompositeAnimationPrivate::setAnimationStartTime(double t)
{
    // Set start time on all animations waiting for it
    AnimationNameMap::const_iterator end = m_keyframeAnimations.end();
    for (AnimationNameMap::const_iterator it = m_keyframeAnimations.begin(); it != end; ++it) {
        KeyframeAnimation* anim = it->second.get();
        if (anim && anim->waitingForStartTime())
            anim->updateStateMachine(AnimationBase::AnimationStateInputStartTimeSet, t);
    }
}