/* static */ void
KeymapWrapper::InitKeyEvent(nsKeyEvent& aKeyEvent,
                            GdkEventKey* aGdkKeyEvent)
{
    KeymapWrapper* keymapWrapper = GetInstance();

    aKeyEvent.keyCode = ComputeDOMKeyCode(aGdkKeyEvent);

    // NOTE: The state of given key event indicates adjacent state of
    // modifier keys.  E.g., even if the event is Shift key press event,
    // the bit for Shift is still false.  By the same token, even if the
    // event is Shift key release event, the bit for Shift is still true.
    // Unfortunately, gdk_keyboard_get_modifiers() returns current modifier
    // state.  It means if there're some pending modifier key press or
    // key release events, the result isn't what we want.
    // Temporarily, we should compute the state only when the key event
    // is GDK_KEY_PRESS.
    // XXX If we could know the modifier keys state at the key release event,
    //     we should cut out changingMask from modifierState.
    guint modifierState = aGdkKeyEvent->state;
    if (aGdkKeyEvent->is_modifier && aGdkKeyEvent->type == GDK_KEY_PRESS) {
        ModifierKey* modifierKey =
            keymapWrapper->GetModifierKey(aGdkKeyEvent->hardware_keycode);
        if (modifierKey) {
            // If new modifier key is pressed, add the pressed mod mask.
            modifierState |= modifierKey->mMask;
        }
    }
    InitInputEvent(aKeyEvent, modifierState);

    PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
        ("KeymapWrapper(%p): InitKeyEvent, modifierState=0x%08X "
         "aGdkKeyEvent={ type=%s, keyval=%s(0x%X), state=0x%08X, "
         "hardware_keycode=0x%08X, is_modifier=%s } "
         "aKeyEvent={ message=%s, isShift=%s, isControl=%s, "
         "isAlt=%s, isMeta=%s }",
         keymapWrapper, modifierState,
         ((aGdkKeyEvent->type == GDK_KEY_PRESS) ?
               "GDK_KEY_PRESS" : "GDK_KEY_RELEASE"),
         gdk_keyval_name(aGdkKeyEvent->keyval),
         aGdkKeyEvent->keyval, aGdkKeyEvent->state,
         aGdkKeyEvent->hardware_keycode,
         GetBoolName(aGdkKeyEvent->is_modifier),
         ((aKeyEvent.message == NS_KEY_DOWN) ? "NS_KEY_DOWN" :
               (aKeyEvent.message == NS_KEY_PRESS) ? "NS_KEY_PRESS" :
                                                      "NS_KEY_UP"),
         GetBoolName(aKeyEvent.isShift), GetBoolName(aKeyEvent.isControl),
         GetBoolName(aKeyEvent.isAlt), GetBoolName(aKeyEvent.isMeta)));

    if (aKeyEvent.message == NS_KEY_PRESS) {
        keymapWrapper->InitKeypressEvent(aKeyEvent, aGdkKeyEvent);
    }

    // The transformations above and in gdk for the keyval are not invertible
    // so link to the GdkEvent (which will vanish soon after return from the
    // event callback) to give plugins access to hardware_keycode and state.
    // (An XEvent would be nice but the GdkEvent is good enough.)
    aKeyEvent.pluginEvent = (void *)aGdkKeyEvent;
    aKeyEvent.time = aGdkKeyEvent->time;
}
Beispiel #2
0
/* static */ guint
KeymapWrapper::GetGDKKeyvalWithoutModifier(const GdkEventKey *aGdkKeyEvent)
{
    KeymapWrapper* keymapWrapper = GetInstance();
    guint state =
        (aGdkKeyEvent->state & keymapWrapper->GetModifierMask(NUM_LOCK));
    guint keyval;
    if (!gdk_keymap_translate_keyboard_state(keymapWrapper->mGdkKeymap,
             aGdkKeyEvent->hardware_keycode, GdkModifierType(state),
             aGdkKeyEvent->group, &keyval, NULL, NULL, NULL)) {
        return 0;
    }
    return keyval;
}
Beispiel #3
0
/* static */ bool
KeymapWrapper::AreModifiersActive(Modifiers aModifiers,
                                  guint aModifierState)
{
    NS_ENSURE_TRUE(aModifiers, false);

    KeymapWrapper* keymapWrapper = GetInstance();
    for (PRUint32 i = 0; i < sizeof(Modifier) * 8 && aModifiers; i++) {
        Modifier modifier = static_cast<Modifier>(1 << i);
        if (!(aModifiers & modifier)) {
            continue;
        }
        if (!(aModifierState & keymapWrapper->GetModifierMask(modifier))) {
            return false;
        }
        aModifiers &= ~modifier;
    }
    return true;
}
/* static */ void
KeymapWrapper::InitInputEvent(nsInputEvent& aInputEvent,
                              guint aModifierState)
{
    KeymapWrapper* keymapWrapper = GetInstance();

    aInputEvent.isShift =
        keymapWrapper->AreModifiersActive(SHIFT, aModifierState);
    aInputEvent.isControl =
        keymapWrapper->AreModifiersActive(CTRL, aModifierState);
    aInputEvent.isAlt =
        keymapWrapper->AreModifiersActive(ALT, aModifierState);
    // XXX DOM Meta key should be TRUE only on Mac.  We need to discuss this
    //     issue later.
    aInputEvent.isMeta = false;

    PR_LOG(gKeymapWrapperLog, PR_LOG_DEBUG,
        ("KeymapWrapper(%p): InitInputEvent, aModifierState=0x%08X "
         "aKeyEvent={ isShift=%s, isControl=%s, isAlt=%s, isMeta=%s }",
         keymapWrapper, aModifierState,
         GetBoolName(aInputEvent.isShift), GetBoolName(aInputEvent.isControl),
         GetBoolName(aInputEvent.isAlt), GetBoolName(aInputEvent.isMeta)));
}
Beispiel #5
0
/* static */ void
KeymapWrapper::InitKeyEvent(nsKeyEvent& aKeyEvent,
                            GdkEventKey* aGdkKeyEvent)
{
    KeymapWrapper* keymapWrapper = GetInstance();

    aKeyEvent.keyCode = ComputeDOMKeyCode(aGdkKeyEvent);

    // NOTE: The state of given key event indicates adjacent state of
    // modifier keys.  E.g., even if the event is Shift key press event,
    // the bit for Shift is still false.  By the same token, even if the
    // event is Shift key release event, the bit for Shift is still true.
    // Unfortunately, gdk_keyboard_get_modifiers() returns current modifier
    // state.  It means if there're some pending modifier key press or
    // key release events, the result isn't what we want.
    // Temporarily, we should compute the state only when the key event
    // is GDK_KEY_PRESS.
    // XXX If we could know the modifier keys state at the key release event,
    //     we should cut out changingMask from modifierState.
    guint modifierState = aGdkKeyEvent->state;
    if (aGdkKeyEvent->is_modifier && aGdkKeyEvent->type == GDK_KEY_PRESS) {
        ModifierKey* modifierKey =
            keymapWrapper->GetModifierKey(aGdkKeyEvent->hardware_keycode);
        if (modifierKey) {
            // If new modifier key is pressed, add the pressed mod mask.
            modifierState |= modifierKey->mMask;
        }
    }
    InitInputEvent(aKeyEvent, modifierState);

#ifdef MOZ_PLATFORM_MAEMO
    aKeyEvent.location = nsIDOMKeyEvent::DOM_KEY_LOCATION_MOBILE;
#else // #ifdef MOZ_PLATFORM_MAEMO
    switch (aGdkKeyEvent->keyval) {
        case GDK_Shift_L:
        case GDK_Control_L:
        case GDK_Alt_L:
        case GDK_Super_L:
        case GDK_Hyper_L:
        case GDK_Meta_L:
            aKeyEvent.location = nsIDOMKeyEvent::DOM_KEY_LOCATION_LEFT;
            break;

        case GDK_Shift_R:
        case GDK_Control_R:
        case GDK_Alt_R:
        case GDK_Super_R:
        case GDK_Hyper_R:
        case GDK_Meta_R:
            aKeyEvent.location = nsIDOMKeyEvent::DOM_KEY_LOCATION_RIGHT;
            break;

        case GDK_KP_0:
        case GDK_KP_1:
        case GDK_KP_2:
        case GDK_KP_3:
        case GDK_KP_4:
        case GDK_KP_5:
        case GDK_KP_6:
        case GDK_KP_7:
        case GDK_KP_8:
        case GDK_KP_9:
        case GDK_KP_Space:
        case GDK_KP_Tab:
        case GDK_KP_Enter:
        case GDK_KP_F1:
        case GDK_KP_F2:
        case GDK_KP_F3:
        case GDK_KP_F4:
        case GDK_KP_Home:
        case GDK_KP_Left:
        case GDK_KP_Up:
        case GDK_KP_Right:
        case GDK_KP_Down:
        case GDK_KP_Prior: // same as GDK_KP_Page_Up
        case GDK_KP_Next:  // same as GDK_KP_Page_Down
        case GDK_KP_End:
        case GDK_KP_Begin:
        case GDK_KP_Insert:
        case GDK_KP_Delete:
        case GDK_KP_Equal:
        case GDK_KP_Multiply:
        case GDK_KP_Add:
        case GDK_KP_Separator:
        case GDK_KP_Subtract:
        case GDK_KP_Decimal:
        case GDK_KP_Divide:
            aKeyEvent.location = nsIDOMKeyEvent::DOM_KEY_LOCATION_NUMPAD;
            break;

        default:
            aKeyEvent.location = nsIDOMKeyEvent::DOM_KEY_LOCATION_STANDARD;
            break;
    }
#endif // #ifdef MOZ_PLATFORM_MAEMO #else

    PR_LOG(gKeymapWrapperLog, PR_LOG_ALWAYS,
        ("KeymapWrapper(%p): InitKeyEvent, modifierState=0x%08X "
         "aGdkKeyEvent={ type=%s, keyval=%s(0x%X), state=0x%08X, "
         "hardware_keycode=0x%08X, is_modifier=%s } "
         "aKeyEvent={ message=%s, isShift=%s, isControl=%s, "
         "isAlt=%s, isMeta=%s }",
         keymapWrapper, modifierState,
         ((aGdkKeyEvent->type == GDK_KEY_PRESS) ?
               "GDK_KEY_PRESS" : "GDK_KEY_RELEASE"),
         gdk_keyval_name(aGdkKeyEvent->keyval),
         aGdkKeyEvent->keyval, aGdkKeyEvent->state,
         aGdkKeyEvent->hardware_keycode,
         GetBoolName(aGdkKeyEvent->is_modifier),
         ((aKeyEvent.message == NS_KEY_DOWN) ? "NS_KEY_DOWN" :
               (aKeyEvent.message == NS_KEY_PRESS) ? "NS_KEY_PRESS" :
                                                      "NS_KEY_UP"),
         GetBoolName(aKeyEvent.IsShift()), GetBoolName(aKeyEvent.IsControl()),
         GetBoolName(aKeyEvent.IsAlt()), GetBoolName(aKeyEvent.IsMeta())));

    if (aKeyEvent.message == NS_KEY_PRESS) {
        keymapWrapper->InitKeypressEvent(aKeyEvent, aGdkKeyEvent);
    }

    // The transformations above and in gdk for the keyval are not invertible
    // so link to the GdkEvent (which will vanish soon after return from the
    // event callback) to give plugins access to hardware_keycode and state.
    // (An XEvent would be nice but the GdkEvent is good enough.)
    aKeyEvent.pluginEvent = (void *)aGdkKeyEvent;
    aKeyEvent.time = aGdkKeyEvent->time;
}
Beispiel #6
0
/* static */ PRUint32
KeymapWrapper::ComputeDOMKeyCode(const GdkEventKey* aGdkKeyEvent)
{
    // If the keyval indicates it's a modifier key, we should use unshifted
    // key's modifier keyval.
    guint keyval = aGdkKeyEvent->keyval;
    if (GetModifierForGDKKeyval(keyval)) {
        // But if the keyval without modifiers isn't a modifier key, we
        // shouldn't use it.  E.g., Japanese keyboard layout's
        // Shift + Eisu-Toggle key is CapsLock.  This is an actual rare case,
        // Windows uses different keycode for a physical key for different
        // shift key state.
        guint keyvalWithoutModifier = GetGDKKeyvalWithoutModifier(aGdkKeyEvent);
        if (GetModifierForGDKKeyval(keyvalWithoutModifier)) {
            keyval = keyvalWithoutModifier;
        }
        return GetDOMKeyCodeFromKeyPairs(keyval);
    }

    // If the key isn't printable, let's look at the key pairs.
    PRUint32 charCode = GetCharCodeFor(aGdkKeyEvent);
    if (!charCode) {
        // Always use unshifted keycode for the non-printable key.
        // XXX It might be better to decide DOM keycode from all keyvals of
        //     the hardware keycode.  However, I think that it's too excessive.
        guint keyvalWithoutModifier = GetGDKKeyvalWithoutModifier(aGdkKeyEvent);
        PRUint32 DOMKeyCode = GetDOMKeyCodeFromKeyPairs(keyvalWithoutModifier);
        if (!DOMKeyCode) {
            // If the unshifted keyval couldn't be mapped to a DOM keycode,
            // we should fallback to legacy logic, so, we should recompute with
            // the keyval with aGdkKeyEvent.
            DOMKeyCode = GetDOMKeyCodeFromKeyPairs(keyval);
        }
        return DOMKeyCode;
    }

    // printable numpad keys should be resolved here.
    switch (keyval) {
        case GDK_KP_Multiply:  return NS_VK_MULTIPLY;
        case GDK_KP_Add:       return NS_VK_ADD;
        case GDK_KP_Separator: return NS_VK_SEPARATOR;
        case GDK_KP_Subtract:  return NS_VK_SUBTRACT;
        case GDK_KP_Decimal:   return NS_VK_DECIMAL;
        case GDK_KP_Divide:    return NS_VK_DIVIDE;
        case GDK_KP_0:         return NS_VK_NUMPAD0;
        case GDK_KP_1:         return NS_VK_NUMPAD1;
        case GDK_KP_2:         return NS_VK_NUMPAD2;
        case GDK_KP_3:         return NS_VK_NUMPAD3;
        case GDK_KP_4:         return NS_VK_NUMPAD4;
        case GDK_KP_5:         return NS_VK_NUMPAD5;
        case GDK_KP_6:         return NS_VK_NUMPAD6;
        case GDK_KP_7:         return NS_VK_NUMPAD7;
        case GDK_KP_8:         return NS_VK_NUMPAD8;
        case GDK_KP_9:         return NS_VK_NUMPAD9;
    }

    KeymapWrapper* keymapWrapper = GetInstance();

    // Ignore all modifier state except NumLock.
    guint baseState =
        (aGdkKeyEvent->state & keymapWrapper->GetModifierMask(NUM_LOCK));

    // Basically, we should use unmodified character for deciding our keyCode.
    PRUint32 unmodifiedChar =
        keymapWrapper->GetCharCodeFor(aGdkKeyEvent, baseState,
                                      aGdkKeyEvent->group);
    if (IsBasicLatinLetterOrNumeral(unmodifiedChar)) {
        // If the unmodified character is an ASCII alphabet or an ASCII
        // numeric, it's the best hint for deciding our keyCode.
        return WidgetUtils::ComputeKeyCodeFromChar(unmodifiedChar);
    }

    // If the unmodified character is not an ASCII character, that means we
    // couldn't find the hint. We should reset it.
    if (unmodifiedChar > 0x7F) {
        unmodifiedChar = 0;
    }

    // Retry with shifted keycode.
    guint shiftState = (baseState | keymapWrapper->GetModifierMask(SHIFT));
    PRUint32 shiftedChar =
        keymapWrapper->GetCharCodeFor(aGdkKeyEvent, shiftState,
                                      aGdkKeyEvent->group);
    if (IsBasicLatinLetterOrNumeral(shiftedChar)) {
        // A shifted character can be an ASCII alphabet on Hebrew keyboard
        // layout. And also shifted character can be an ASCII numeric on
        // AZERTY keyboad layout.  Then, it's a good hint for deciding our
        // keyCode.
        return WidgetUtils::ComputeKeyCodeFromChar(shiftedChar);
    }

    // If the shifted unmodified character isn't an ASCII character, we should
    // discard it too.
    if (shiftedChar > 0x7F) {
        shiftedChar = 0;
    }

    // If current keyboard layout isn't ASCII alphabet inputtable layout,
    // look for ASCII alphabet inputtable keyboard layout.  If the key
    // inputs an ASCII alphabet or an ASCII numeric, we should use it
    // for deciding our keyCode.
    // Note that it's important not to use alternative keyboard layout for ASCII
    // alphabet inputabble keyboard layout because the keycode for the key with
    // alternative keyboard layout may conflict with another key on current
    // keyboard layout.
    if (!keymapWrapper->IsLatinGroup(aGdkKeyEvent->group)) {
        gint minGroup = keymapWrapper->GetFirstLatinGroup();
        if (minGroup >= 0) {
            PRUint32 unmodCharLatin =
                keymapWrapper->GetCharCodeFor(aGdkKeyEvent, baseState,
                                              minGroup);
            if (IsBasicLatinLetterOrNumeral(unmodCharLatin)) {
                // If the unmodified character is an ASCII alphabet or
                // an ASCII numeric, we should use it for the keyCode.
                return WidgetUtils::ComputeKeyCodeFromChar(unmodCharLatin);
            }
            PRUint32 shiftedCharLatin =
                keymapWrapper->GetCharCodeFor(aGdkKeyEvent, shiftState,
                                              minGroup);
            if (IsBasicLatinLetterOrNumeral(shiftedCharLatin)) {
                // If the shifted character is an ASCII alphabet or an ASCII
                // numeric, we should use it for the keyCode.
                return WidgetUtils::ComputeKeyCodeFromChar(shiftedCharLatin);
            }
        }
    }

    // If unmodified character is in ASCII range, use it.  Otherwise, use
    // shifted character.
    if (!unmodifiedChar && !shiftedChar) {
        return 0;
    }
    return WidgetUtils::ComputeKeyCodeFromChar(
                unmodifiedChar ? unmodifiedChar : shiftedChar);
}
Beispiel #7
0
/* static */ void
KeymapWrapper::InitInputEvent(nsInputEvent& aInputEvent,
                              guint aModifierState)
{
    KeymapWrapper* keymapWrapper = GetInstance();

    aInputEvent.modifiers = 0;
    // DOM Meta key should be TRUE only on Mac.  We need to discuss this
    // issue later.
    if (keymapWrapper->AreModifiersActive(SHIFT, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_SHIFT;
    }
    if (keymapWrapper->AreModifiersActive(CTRL, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_CONTROL;
    }
    if (keymapWrapper->AreModifiersActive(ALT, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_ALT;
    }
    if (keymapWrapper->AreModifiersActive(SUPER, aModifierState) ||
        keymapWrapper->AreModifiersActive(HYPER, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_OS;
    }
    if (keymapWrapper->AreModifiersActive(ALTGR, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_ALTGRAPH;
    }
    if (keymapWrapper->AreModifiersActive(CAPS_LOCK, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_CAPSLOCK;
    }
    if (keymapWrapper->AreModifiersActive(NUM_LOCK, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_NUMLOCK;
    }
    if (keymapWrapper->AreModifiersActive(SCROLL_LOCK, aModifierState)) {
        aInputEvent.modifiers |= MODIFIER_SCROLLLOCK;
    }

    PR_LOG(gKeymapWrapperLog, PR_LOG_DEBUG,
        ("KeymapWrapper(%p): InitInputEvent, aModifierState=0x%08X, "
         "aInputEvent.modifiers=0x%04X (Shift: %s, Control: %s, Alt: %s, "
         "OS: %s, AltGr: %s, CapsLock: %s, NumLock: %s, ScrollLock: %s)",
         keymapWrapper, aModifierState, aInputEvent.modifiers,
         GetBoolName(aInputEvent.modifiers & MODIFIER_SHIFT),
         GetBoolName(aInputEvent.modifiers & MODIFIER_CONTROL),
         GetBoolName(aInputEvent.modifiers & MODIFIER_ALT),
         GetBoolName(aInputEvent.modifiers & MODIFIER_OS),
         GetBoolName(aInputEvent.modifiers & MODIFIER_ALTGRAPH),
         GetBoolName(aInputEvent.modifiers & MODIFIER_CAPSLOCK),
         GetBoolName(aInputEvent.modifiers & MODIFIER_NUMLOCK),
         GetBoolName(aInputEvent.modifiers & MODIFIER_SCROLLLOCK)));

    switch(aInputEvent.eventStructType) {
        case NS_MOUSE_EVENT:
        case NS_MOUSE_SCROLL_EVENT:
        case NS_DRAG_EVENT:
        case NS_SIMPLE_GESTURE_EVENT:
        case NS_MOZTOUCH_EVENT:
            break;
        default:
            return;
    }

    nsMouseEvent_base& mouseEvent = static_cast<nsMouseEvent_base&>(aInputEvent);
    mouseEvent.buttons = 0;
    if (aModifierState & GDK_BUTTON1_MASK) {
        mouseEvent.buttons |= nsMouseEvent::eLeftButtonFlag;
    }
    if (aModifierState & GDK_BUTTON3_MASK) {
        mouseEvent.buttons |= nsMouseEvent::eRightButtonFlag;
    }
    if (aModifierState & GDK_BUTTON2_MASK) {
        mouseEvent.buttons |= nsMouseEvent::eMiddleButtonFlag;
    }

    PR_LOG(gKeymapWrapperLog, PR_LOG_DEBUG,
        ("KeymapWrapper(%p): InitInputEvent, aInputEvent has buttons, "
         "aInputEvent.buttons=0x%04X (Left: %s, Right: %s, Middle: %s, "
         "4th (BACK): %s, 5th (FORWARD): %s)",
         keymapWrapper, mouseEvent.buttons,
         GetBoolName(mouseEvent.buttons & nsMouseEvent::eLeftButtonFlag),
         GetBoolName(mouseEvent.buttons & nsMouseEvent::eRightButtonFlag),
         GetBoolName(mouseEvent.buttons & nsMouseEvent::eMiddleButtonFlag),
         GetBoolName(mouseEvent.buttons & nsMouseEvent::e4thButtonFlag),
         GetBoolName(mouseEvent.buttons & nsMouseEvent::e5thButtonFlag)));
}