Beispiel #1
0
void LLHUDManager::sendEffects()
{
	S32 i;
	for (i = 0; i < mHUDEffects.count(); i++)
	{
		LLHUDEffect *hep = mHUDEffects[i];
		if (hep && hep->isDead())
		{
			llwarns << "Trying to send dead or null effect!" << llendl;
			continue;
		}
		//<edit>
		static LLCachedControl<bool> sBroadcastViewerEffects("BroadcastViewerEffects", FALSE);
		if (hep->mType != LLHUDObject::LL_HUD_EFFECT_BEAM && !sBroadcastViewerEffects)
			continue;
		//</edit>
		if (hep->mType < LLHUDObject::LL_HUD_EFFECT_BEAM)
		{
			llwarns << "Trying to send effect of type " << hep->mType << " which isn't really an effect and shouldn't be in this list!" << llendl;
			continue;
		}
		if (hep->getNeedsSendToSim() && hep->getOriginatedHere())
		{
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessageFast(_PREHASH_ViewerEffect);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_Effect);
			hep->packData(msg);
			hep->setNeedsSendToSim(FALSE);
			gAgent.sendMessage();
		}
	}
}
void LLHUDManager::sendEffects()
{
	S32 i;
	for (i = 0; i < mHUDEffects.count(); i++)
	{
		LLHUDEffect *hep = mHUDEffects[i];
		if (hep->isDead())
		{
			llwarns << "Trying to send dead effect!" << llendl;
			continue;
		}
		if (hep->mType < LLHUDObject::LL_HUD_EFFECT_BEAM)
		{
			llwarns << "Trying to send effect of type " << hep->mType << " which isn't really an effect and shouldn't be in this list!" << llendl;
			continue;
		}
		if (hep->getNeedsSendToSim() && hep->getOriginatedHere())
		{
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessageFast(_PREHASH_ViewerEffect);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_Effect);
			hep->packData(msg);
			hep->setNeedsSendToSim(FALSE);
			if (!hep->isDead()) //packData(msg) might have invalidated the effect
				gAgent.sendMessage();
		}
	}
}
void LLHUDManager::sendEffects()
{
	static LLCachedControl<bool> disable_lookat_effect(gSavedSettings, "PrivateLookAt", false);
	static LLCachedControl<bool> disable_pointat_effect(gSavedSettings, "DisablePointAtAndBeam", false);
	static LLCachedControl<bool> broadcast_viewer_effects(gSavedSettings, "BroadcastViewerEffects", true);

	U32 i;
	for (i = 0; i < mHUDEffects.size(); i++)
	{
		LLHUDEffect *hep = mHUDEffects[i];
		if (hep->mType == LLHUDObject::LL_HUD_EFFECT_LOOKAT)
		{
			if (disable_lookat_effect)
			{
				continue;
			}
		}
		else if (hep->mType == LLHUDObject::LL_HUD_EFFECT_POINTAT ||
		         hep->mType == LLHUDObject::LL_HUD_EFFECT_BEAM)
		{
			if (disable_pointat_effect)
			{
				continue;
			}
		}
		else if (!broadcast_viewer_effects)
		{
			continue;
		}
		if (hep->isDead())
		{
			LL_WARNS() << "Trying to send dead effect!" << LL_ENDL;
			continue;
		}
		if (hep->mType < LLHUDObject::LL_HUD_EFFECT_BEAM)
		{
			LL_WARNS() << "Trying to send effect of type " << hep->mType << " which isn't really an effect and shouldn't be in this list!" << LL_ENDL;
			continue;
		}
		if (hep->getNeedsSendToSim() && hep->getOriginatedHere())
		{
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessageFast(_PREHASH_ViewerEffect);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_Effect);
			hep->packData(msg);
			hep->setNeedsSendToSim(FALSE);
			if (!hep->isDead())
				gAgent.sendMessage();
		}
	}
}