void ImportTracker::send_namedesc(LLSD& prim)
{
	if(prim.has("name"))
	{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectName);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU32Fast(_PREHASH_LocalID, prim["LocalID"].asInteger());
		msg->addStringFast(_PREHASH_Name, prim["name"]);
		
		msg->sendReliable(gAgent.getRegion()->getHost());
	}
	
	if(prim.has("description"))
	{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectDescription);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		LLVector3 scale = prim["scale"];
		if((scale.mV[VX] > 10.) || (scale.mV[VY] > 10.) || (scale.mV[VZ] > 10.) )
			prim["description"] = llformat("<%d, %d, %d>", (U8)scale.mV[VX], (U8)scale.mV[VY], (U8)scale.mV[VZ]);
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU32Fast(_PREHASH_LocalID, prim["LocalID"].asInteger());
		msg->addStringFast(_PREHASH_Description, prim["description"]);
		
		msg->sendReliable(gAgent.getRegion()->getHost());
	}
}
void ImportTracker::send_namedesc(LLSD& prim)
{
	if(prim.has("name"))
	{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectName);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU32Fast(_PREHASH_LocalID, prim["LocalID"].asInteger());
		msg->addStringFast(_PREHASH_Name, prim["name"]);
		
		msg->sendReliable(gAgent.getRegion()->getHost());
	}
	
	if(prim.has("description"))
	{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectDescription);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU32Fast(_PREHASH_LocalID, prim["LocalID"].asInteger());
		msg->addStringFast(_PREHASH_Description, prim["description"]);
		
		msg->sendReliable(gAgent.getRegion()->getHost());
	}
}
void LLPanelScriptLimitsRegionMemory::returnObjectsFromParcel(S32 local_id)
{
	LLMessageSystem *msg = gMessageSystem;

	LLViewerRegion* region = gAgent.getRegion();
	if (!region) return;

	LLCtrlListInterface *list = childGetListInterface("scripts_list");
	if (!list || list->getItemCount() == 0) return;

	std::vector<LLSD>::iterator id_itor;

	bool start_message = true;

	for (id_itor = mObjectListItems.begin(); id_itor != mObjectListItems.end(); ++id_itor)
	{
		LLSD element = *id_itor;
		if (!list->isSelected(element["id"].asUUID()))
		{
			// Selected only
			continue;
		}
		
		if(element["local_id"].asInteger() != local_id)
		{
			// Not the parcel we are looking for
			continue;
		}

		if (start_message)
		{
			msg->newMessageFast(_PREHASH_ParcelReturnObjects);
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID,	gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID,gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_ParcelData);
			msg->addS32Fast(_PREHASH_LocalID, element["local_id"].asInteger());
			msg->addU32Fast(_PREHASH_ReturnType, RT_LIST);
			start_message = false;
		}

		msg->nextBlockFast(_PREHASH_TaskIDs);
		msg->addUUIDFast(_PREHASH_TaskID, element["id"].asUUID());

		if (msg->isSendFullFast(_PREHASH_TaskIDs))
		{
			msg->sendReliable(region->getHost());
			start_message = true;
		}
	}

	if (!start_message)
	{
		msg->sendReliable(region->getHost());
	}
}
void LLFloaterTopObjects::doToObjects(int action, bool all)
{
	LLMessageSystem *msg = gMessageSystem;

	LLViewerRegion* region = gAgent.getRegion();
	if (!region) return;

	LLCtrlListInterface *list = getChild<LLUICtrl>("objects_list")->getListInterface();
	if (!list || list->getItemCount() == 0) return;

	uuid_vec_t::iterator id_itor;

	bool start_message = true;

	for (id_itor = mObjectListIDs.begin(); id_itor != mObjectListIDs.end(); ++id_itor)
	{
		LLUUID task_id = *id_itor;
		if (!all && !list->isSelected(task_id))
		{
			// Selected only
			continue;
		}
		if (start_message)
		{
			if (action == ACTION_RETURN)
			{
				msg->newMessageFast(_PREHASH_ParcelReturnObjects);
			}
			else
			{
				msg->newMessageFast(_PREHASH_ParcelDisableObjects);
			}
			msg->nextBlockFast(_PREHASH_AgentData);
			msg->addUUIDFast(_PREHASH_AgentID,	gAgent.getID());
			msg->addUUIDFast(_PREHASH_SessionID,gAgent.getSessionID());
			msg->nextBlockFast(_PREHASH_ParcelData);
			msg->addS32Fast(_PREHASH_LocalID, -1); // Whole region
			msg->addS32Fast(_PREHASH_ReturnType, RT_NONE);
			start_message = false;
		}

		msg->nextBlockFast(_PREHASH_TaskIDs);
		msg->addUUIDFast(_PREHASH_TaskID, task_id);

		if (msg->isSendFullFast(_PREHASH_TaskIDs))
		{
			msg->sendReliable(region->getHost());
			start_message = true;
		}
	}

	if (!start_message)
	{
		msg->sendReliable(region->getHost());
	}
}
Beispiel #5
0
//static
bool PanelRadar::callbackEjectBan(const LLSD& notification, const LLSD& response)
{
	S32 option = LLNotification::getSelectedOption(notification, response);
	if (2 == option)
	{
		// Cancel button.
		return false;
	}
	LLUUID avatar_id = notification["payload"]["avatar_id"].asUUID();
	bool ban_enabled = notification["payload"]["ban_enabled"].asBoolean();

	if (0 == option)
	{
		// Eject button
		LLMessageSystem* msg = gMessageSystem;
		LLViewerObject* avatar = gObjectList.findObject(avatar_id);

		if (avatar)
		{
			U32 flags = 0x0;
			msg->newMessage("EjectUser");
			msg->nextBlock("AgentData");
			msg->addUUID("AgentID", gAgent.getID() );
			msg->addUUID("SessionID", gAgent.getSessionID() );
			msg->nextBlock("Data");
			msg->addUUID("TargetID", avatar_id );
			msg->addU32("Flags", flags );
			msg->sendReliable( avatar->getRegion()->getHost() );
		}
	}
	else if (ban_enabled)
	{
		// This is tricky. It is similar to say if it is not an 'Eject' button,
		// and it is also not an 'Cancle' button, and ban_enabled==ture, 
		// it should be the 'Eject and Ban' button.
		LLMessageSystem* msg = gMessageSystem;
		LLViewerObject* avatar = gObjectList.findObject(avatar_id);

		if (avatar)
		{
			U32 flags = 0x1;
			msg->newMessage("EjectUser");
			msg->nextBlock("AgentData");
			msg->addUUID("AgentID", gAgent.getID() );
			msg->addUUID("SessionID", gAgent.getSessionID() );
			msg->nextBlock("Data");
			msg->addUUID("TargetID", avatar_id );
			msg->addU32("Flags", flags );
			msg->sendReliable( avatar->getRegion()->getHost() );
		}
	}
	return false;
}
void LLFloaterAuction::clearParcelAccessLists(LLParcel* parcel, LLViewerRegion* region)
{
	if (!region || !parcel) return;

	LLUUID transactionUUID;
	transactionUUID.generate();

	LLMessageSystem* msg = gMessageSystem;

	// Clear access list
	//	parcel->mAccessList.clear();

	msg->newMessageFast(_PREHASH_ParcelAccessListUpdate);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
	msg->nextBlockFast(_PREHASH_Data);
	msg->addU32Fast(_PREHASH_Flags, AL_ACCESS);
	msg->addS32(_PREHASH_LocalID, parcel->getLocalID() );
	msg->addUUIDFast(_PREHASH_TransactionID, transactionUUID);
	msg->addS32Fast(_PREHASH_SequenceID, 1);			// sequence_id
	msg->addS32Fast(_PREHASH_Sections, 0);				// num_sections

	// pack an empty block since there will be no data
	msg->nextBlockFast(_PREHASH_List);
	msg->addUUIDFast(_PREHASH_ID,  LLUUID::null );
	msg->addS32Fast(_PREHASH_Time, 0 );
	msg->addU32Fast(_PREHASH_Flags,	0 );

	msg->sendReliable( region->getHost() );

	// Send message for empty ban list
	//parcel->mBanList.clear();
	msg->newMessageFast(_PREHASH_ParcelAccessListUpdate);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
	msg->nextBlockFast(_PREHASH_Data);
	msg->addU32Fast(_PREHASH_Flags, AL_BAN);
	msg->addS32(_PREHASH_LocalID, parcel->getLocalID() );
	msg->addUUIDFast(_PREHASH_TransactionID, transactionUUID);
	msg->addS32Fast(_PREHASH_SequenceID, 1);		// sequence_id
	msg->addS32Fast(_PREHASH_Sections, 0);			// num_sections

	// pack an empty block since there will be no data
	msg->nextBlockFast(_PREHASH_List);
	msg->addUUIDFast(_PREHASH_ID,  LLUUID::null );
	msg->addS32Fast(_PREHASH_Time, 0 );
	msg->addU32Fast(_PREHASH_Flags,	0 );

	msg->sendReliable( region->getHost() );
}
void LLFloaterBuyLandUI::updateCovenantInfo()
{
	LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
	if(!region) return;

	LLTextBox* region_name = getChild<LLTextBox>("region_name_text");
	if (region_name)
	{
		region_name->setText(region->getName());
	}

	LLTextBox* resellable_clause = getChild<LLTextBox>("resellable_clause");
	if (resellable_clause)
	{
		if (region->getRegionFlags() & REGION_FLAGS_BLOCK_LAND_RESELL)
		{
			resellable_clause->setText(getString("can_not_resell"));
		}
		else
		{
			resellable_clause->setText(getString("can_resell"));
		}
	}
	
	LLTextBox* changeable_clause = getChild<LLTextBox>("changeable_clause");
	if (changeable_clause)
	{
		if (region->getRegionFlags() & REGION_FLAGS_ALLOW_PARCEL_CHANGES)
		{
			changeable_clause->setText(getString("can_change"));
		}
		else
		{
			changeable_clause->setText(getString("can_not_change"));
		}
	}

	LLCheckBoxCtrl* check = getChild<LLCheckBoxCtrl>("agree_covenant");
	if(check)
	{
		check->set(false);
		check->setEnabled(true);
		check->setCallbackUserData(this);
		check->setCommitCallback(onChangeAgreeCovenant);
	}

	LLTextBox* box = getChild<LLTextBox>("covenant_text");
	if(box)
	{
		box->setVisible(FALSE);
	}
	
	// send EstateCovenantInfo message
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessage("EstateCovenantRequest");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID,	gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID,gAgent.getSessionID());
	msg->sendReliable(region->getHost());
}
Beispiel #8
0
// static
void LLFloaterPay::payViaObject(money_callback callback, const LLUUID& object_id)
{
	LLViewerObject* object = gObjectList.findObject(object_id);
	if (!object) return;
	
	LLFloaterPay *floater = new LLFloaterPay("Give L$", callback, object_id, TRUE);
	if (!floater) return;

	LLSelectNode* node = floater->mObjectSelection->getFirstRootNode();
	if (!node) 
	{
		//FIXME: notify user object no longer exists
		floater->close();
		return;
	}
	
	LLHost target_region = object->getRegion()->getHost();
	
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_RequestPayPrice);
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addUUIDFast(_PREHASH_ObjectID, object_id);
	msg->sendReliable(target_region);
	msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater);
	
	LLUUID owner_id;
	BOOL is_group = FALSE;
	node->mPermissions->getOwnership(owner_id, is_group);
	
	floater->childSetText("object_name_text",node->mName);

	floater->finishPayUI(owner_id, is_group);
}
static void send_estate_message(
	const char* request,
	const LLUUID &target)
{

	LLMessageSystem* msg = gMessageSystem;
	LLUUID invoice;

	// This seems to provide an ID so that the sim can say which request it's
	// replying to. I think this can be ignored for now.
	invoice.generate();

	llinfos << "Sending estate request '" << request << "'" << llendl;
	msg->newMessage("EstateOwnerMessage");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
	msg->nextBlock("MethodData");
	msg->addString("Method", request);
	msg->addUUID("Invoice", invoice);

	// Agent id
	msg->nextBlock("ParamList");
	msg->addString("Parameter", gAgent.getID().asString().c_str());

	// Target
	msg->nextBlock("ParamList");
	msg->addString("Parameter", target.asString().c_str());

	msg->sendReliable(gAgent.getRegion()->getHost());
}
void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
{
	LLMemType mt(LLMemType::MTYPE_OBJECT);
	
	// This slices the object into what we're concerned about on the viewer. 
	// The simulator will take the permissions and transfer ownership.
	LLPointer<LLViewerInventoryItem> task_item =
		new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
								  item->getAssetUUID(), item->getType(),
								  item->getInventoryType(),
								  item->getName(), item->getDescription(),
								  item->getSaleInfo(),
								  item->getFlags(),
								  item->getCreationDate());
	task_item->setTransactionID(item->getTransactionID());
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_UpdateTaskInventory);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->nextBlockFast(_PREHASH_UpdateData);
	msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
	msg->addU8Fast(_PREHASH_Key, key);
	msg->nextBlockFast(_PREHASH_InventoryData);
	task_item->packMessage(msg);
	msg->sendReliable(object->getRegion()->getHost());
}
void LLFloaterTopObjects::onRefresh()
{
	U32 mode = STAT_REPORT_TOP_SCRIPTS;
	U32 flags = 0;
	std::string filter = "";

	mode   = mCurrentMode;
	flags  = mFlags;
	filter = mFilter;
	clearList();

	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_LandStatRequest);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID() );
	msg->nextBlockFast(_PREHASH_RequestData);
	msg->addU32Fast(_PREHASH_ReportType, mode);
	msg->addU32Fast(_PREHASH_RequestFlags, flags);
	msg->addStringFast(_PREHASH_Filter, filter);
	msg->addS32Fast(_PREHASH_ParcelLocalID, 0);

	msg->sendReliable(gAgent.getRegionHost());

	mFilter.clear();
	mFlags = 0;
}
void ImportTracker::plywood_above_head()
{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectAdd);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU8Fast(_PREHASH_Material, 3);
		msg->addU32Fast(_PREHASH_AddFlags, FLAGS_CREATE_SELECTED);
		LLVolumeParams	volume_params;
		volume_params.setType(0x01, 0x10);
		volume_params.setBeginAndEndS(0.f, 1.f);
		volume_params.setBeginAndEndT(0.f, 1.f);
		volume_params.setRatio(1, 1);
		volume_params.setShear(0, 0);
		LLVolumeMessage::packVolumeParams(&volume_params, msg);
		msg->addU8Fast(_PREHASH_PCode, 9);
		msg->addVector3Fast(_PREHASH_Scale, LLVector3(0.52345f, 0.52346f, 0.52347f));
		LLQuaternion rot;
		msg->addQuatFast(_PREHASH_Rotation, rot);
		LLViewerRegion *region = gAgent.getRegion();
		
		if (!localids.size())
			root = (initialPos + linksetoffset);
		
		msg->addVector3Fast(_PREHASH_RayStart, root);
		msg->addVector3Fast(_PREHASH_RayEnd, root);
		msg->addU8Fast(_PREHASH_BypassRaycast, (U8)TRUE );
		msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
		msg->addU8Fast(_PREHASH_State, (U8)0);
		msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
		msg->sendReliable(region->getHost());
}
void ImportTracker::send_image(LLSD& prim)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectImage);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg->addStringFast(_PREHASH_MediaURL, NULL);
	
	LLPrimitive obj;
	LLSD tes = prim["textures"];
	obj.setNumTEs(U8(tes.size()));
	
	for (int i = 0; i < tes.size(); i++)
	{
		LLTextureEntry tex;
		tex.fromLLSD(tes[i]);
		obj.setTE(U8(i), tex);
	}
	
	obj.packTEMessage(gMessageSystem);
	
	msg->sendReliable(gAgent.getRegion()->getHost());
}
void LLFloaterReporter::sendReportViaLegacy(const LLSD & report)
{
	LLViewerRegion *regionp = gAgent.getRegion();
	if (!regionp) return;
	LLMessageSystem *msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_UserReport);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ReportData);
	msg->addU8Fast(_PREHASH_ReportType, report["report-type"].asInteger());
	msg->addU8(_PREHASH_Category, report["category"].asInteger());
	msg->addVector3Fast(_PREHASH_Position, 	LLVector3(report["position"]));
	msg->addU8Fast(_PREHASH_CheckFlags, report["check-flags"].asInteger());
	msg->addUUIDFast(_PREHASH_ScreenshotID, report["screenshot-id"].asUUID());
	msg->addUUIDFast(_PREHASH_ObjectID, report["object-id"].asUUID());
	msg->addUUID("AbuserID", report["abuser-id"].asUUID());
	msg->addString("AbuseRegionName", report["abuse-region-name"].asString());
	msg->addUUID("AbuseRegionID", report["abuse-region-id"].asUUID());

	msg->addStringFast(_PREHASH_Summary, report["summary"].asString());
	msg->addString("VersionString", report["version-string"]);
	msg->addStringFast(_PREHASH_Details, report["details"] );
	
	msg->sendReliable(regionp->getHost());
}
Beispiel #15
0
void Object::plyWood()
{
		LLMessageSystem* msg = gMessageSystem;
		msg->newMessageFast(_PREHASH_ObjectAdd);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
		msg->nextBlockFast(_PREHASH_ObjectData);
		msg->addU8Fast(_PREHASH_Material, 3);
		//msg->addU32Fast(_PREHASH_AddFlags, ); // CREATE_SELECTED
		LLVolumeParams	volume_params;
		volume_params.setType(0x01, 0x10);
		volume_params.setBeginAndEndS(0.f, 1.f);
		volume_params.setBeginAndEndT(0.f, 1.f);
		volume_params.setRatio(1, 1);
		volume_params.setShear(0, 0);
		LLVolumeMessage::packVolumeParams(&volume_params, msg);
		msg->addU8Fast(_PREHASH_PCode, 9);
		msg->addVector3Fast(_PREHASH_Scale, LLVector3(0.52346f, 0.52347f, 0.52348f));
		LLQuaternion rot;
		msg->addQuatFast(_PREHASH_Rotation, rot);
		LLViewerRegion *region = gAgent.getRegion();
		LLVector3 root(0.f,0.f,0.1f);
		root+=gAgent.getCameraPositionAgent();
		msg->addVector3Fast(_PREHASH_RayStart, root);
		msg->addVector3Fast(_PREHASH_RayEnd, root);
		msg->addU8Fast(_PREHASH_BypassRaycast, (U8)TRUE );
		msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
		msg->addU8Fast(_PREHASH_State, (U8)0);
		msg->addUUIDFast(_PREHASH_RayTargetID, LLUUID::null);
		msg->sendReliable(region->getHost());
}
Beispiel #16
0
void ReplySender::flush()
{
    if (mPending)
    {
        mMsg->sendReliable(mCurrHost);
        mPending = false;
    }
}
void LLFloaterReporter::getObjectInfo(const LLUUID& object_id)
{
	// TODO -- 
	// 1 need to send to correct simulator if object is not 
	//   in same simulator as agent
	// 2 display info in widget window that gives feedback that
	//   we have recorded the object info
	// 3 can pick avatar ==> might want to indicate when a picked 
	//   object is an avatar, attachment, or other category

	mObjectID = object_id;

	if (LLUUID::null != mObjectID)
	{
		// get object info for the user's benefit
		LLViewerObject* objectp = NULL;
		objectp = gObjectList.findObject( mObjectID );
		if (objectp)
		{
			if ( objectp->isAttachment() )
			{
				objectp = (LLViewerObject*)objectp->getRoot();
				mObjectID = objectp->getID();
			}

			// correct the region and position information
			LLViewerRegion *regionp = objectp->getRegion();
			if (regionp)
			{
				getChild<LLUICtrl>("sim_field")->setValue(regionp->getName());
				LLVector3d global_pos;
				global_pos.setVec(objectp->getPositionRegion());
				setPosBox(global_pos);
			}
	
			if (objectp->isAvatar())
			{
				setFromAvatarID(mObjectID);
			}
			else
			{
				// we have to query the simulator for information 
				// about this object
				LLMessageSystem* msg = gMessageSystem;
				U32 request_flags = COMPLAINT_REPORT_REQUEST;
				msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->nextBlockFast(_PREHASH_ObjectData);
				msg->addU32Fast(_PREHASH_RequestFlags, request_flags );
				msg->addUUIDFast(_PREHASH_ObjectID, 	mObjectID);
				LLViewerRegion* regionp = objectp->getRegion();
				msg->sendReliable( regionp->getHost() );
			}
		}
	}
}
Beispiel #18
0
void LLFloaterPay::give(S32 amount)
{
	if(mCallback)
	{
		// if the amount is 0, that menas that we should use the
		// text field.
		if(amount == 0)
		{
			amount = atoi(childGetText("amount").c_str());
		}
		sLastAmount = amount;

		// Try to pay an object.
		if (mObjectSelection.notNull())
		{
			LLViewerObject* dest_object = gObjectList.findObject(mTargetUUID);
			if(dest_object)
			{
				LLViewerRegion* region = dest_object->getRegion();
				if (region)
				{
					// Find the name of the root object
					LLSelectNode* node = mObjectSelection->getFirstRootNode();
					std::string object_name;
					if (node)
					{
						object_name = node->mName;
					}
					S32 tx_type = TRANS_PAY_OBJECT;
					if(dest_object->isAvatar()) tx_type = TRANS_GIFT;
					mCallback(mTargetUUID, region, amount, FALSE, tx_type, object_name);
					mObjectSelection = NULL;

					// request the object owner in order to check if the owner needs to be unmuted
					LLMessageSystem* msg = gMessageSystem;
					msg->newMessageFast(_PREHASH_RequestObjectPropertiesFamily);
					msg->nextBlockFast(_PREHASH_AgentData);
					msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
					msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
					msg->nextBlockFast(_PREHASH_ObjectData);
					msg->addU32Fast(_PREHASH_RequestFlags, OBJECT_PAY_REQUEST );
					msg->addUUIDFast(_PREHASH_ObjectID, 	mTargetUUID);
					msg->sendReliable( region->getHost() );
				}
			}
		}
		else
		{
			// just transfer the L$
			mCallback(mTargetUUID, gAgent.getRegion(), amount, mTargetIsGroup, TRANS_GIFT, LLStringUtil::null);

			// check if the payee needs to be unmuted
			LLMuteList::getInstance()->autoRemove(mTargetUUID, LLMuteList::AR_MONEY);
		}
	}
}
Beispiel #19
0
bool dxcmd(std::string revised_text, EChatType type)
{
    
        std::istringstream i(revised_text);
		std::string command;
		i >> command;
        LLStringUtil::toLower(command);
		if(command != "")
        {
            if(command == "###test")
            {
                llinfos << "test chat dxchatcmd!" << llendl;
				return false;
            }
            else if(command == "###platform")
            {
                llinfos << "rez a platform!" << llendl;
			    LLVector3 agentPos = gAgent.getPositionAgent()+(gAgent.getVelocity()*(F32)0.333);
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_ObjectAdd);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->addUUIDFast(_PREHASH_GroupID, gAgent.getGroupID());
				msg->nextBlockFast(_PREHASH_ObjectData);
				msg->addU8Fast(_PREHASH_PCode, LL_PCODE_VOLUME);
				msg->addU8Fast(_PREHASH_Material,	LL_MCODE_METAL);

				if(agentPos.mV[2] > 4096.0)msg->addU32Fast(_PREHASH_AddFlags, FLAGS_CREATE_SELECTED);
				else msg->addU32Fast(_PREHASH_AddFlags, 0);

				LLVolumeParams	volume_params;

				volume_params.setType( LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE );
				volume_params.setBeginAndEndS( 0.f, 1.f );
				volume_params.setBeginAndEndT( 0.f, 1.f );
				volume_params.setRatio	( 1, 1 );
				volume_params.setShear	( 0, 0 );

				LLVolumeMessage::packVolumeParams(&volume_params, msg);
				LLVector3 rezpos = agentPos - LLVector3(0.0f,0.0f,2.5f);
				msg->addVector3Fast(_PREHASH_Scale,			LLVector3(20.0f,20.0f,0.25f) );
				msg->addQuatFast(_PREHASH_Rotation,			LLQuaternion() );
				msg->addVector3Fast(_PREHASH_RayStart,		rezpos );
				msg->addVector3Fast(_PREHASH_RayEnd,			rezpos );
				msg->addU8Fast(_PREHASH_BypassRaycast,		(U8)1 );
				msg->addU8Fast(_PREHASH_RayEndIsIntersection, (U8)FALSE );
				msg->addU8Fast(_PREHASH_State, 0);
				msg->addUUIDFast(_PREHASH_RayTargetID,			LLUUID::null );
				msg->sendReliable(gAgent.getRegionHost());
				return false;
            }
        }
     return true;
    }
void LLUrlEntryParcel::sendParcelInfoRequest(const LLUUID& parcel_id)
{
	if (sRegionHost == LLHost::invalid || sDisconnected) return;

	LLMessageSystem *msg = gMessageSystem;
	msg->newMessage("ParcelInfoRequest");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, sAgentID );
	msg->addUUID("SessionID", sSessionID);
	msg->nextBlock("Data");
	msg->addUUID("ParcelID", parcel_id);
	msg->sendReliable(sRegionHost);
}
void ImportTracker::wear(LLSD &prim)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectAttach);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID() );
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addU8Fast(_PREHASH_AttachmentPoint, U8(prim["Attachment"].asInteger()));
	
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg->addQuatFast(_PREHASH_Rotation, LLQuaternion(0.0f, 0.0f, 0.0f, 1.0f));
	
	msg->sendReliable(gAgent.getRegion()->getHost());

	LLVector3 position = prim["attachpos"];
	
	LLSD rot = prim["attachrot"];
	LLQuaternion rotq;
	rotq.mQ[VX] = (F32)(rot[0].asReal());
	rotq.mQ[VY] = (F32)(rot[1].asReal());
	rotq.mQ[VZ] = (F32)(rot[2].asReal());
	rotq.mQ[VW] = (F32)(rot[3].asReal());
	LLVector3 rotation = rotq.packToVector3();
	U8 data[256];
	
	LLMessageSystem* msg2 = gMessageSystem;
	msg2->newMessageFast(_PREHASH_MultipleObjectUpdate);
	msg2->nextBlockFast(_PREHASH_AgentData);
	msg2->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg2->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg2->nextBlockFast(_PREHASH_ObjectData);
	msg2->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg2->addU8Fast(_PREHASH_Type, U8(0x01 | 0x08));
	htonmemcpy(&data[0], &(position.mV), MVT_LLVector3, 12);
	msg2->addBinaryDataFast(_PREHASH_Data, data, 12);
	
	msg2->nextBlockFast(_PREHASH_ObjectData);
	msg2->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg2->addU8Fast(_PREHASH_Type, U8(0x02 | 0x08));
	htonmemcpy(&data[0], &(rotation.mV), MVT_LLQuaternion, 12); 
	msg2->addBinaryDataFast(_PREHASH_Data, data, 12);
	
	msg2->sendReliable(gAgent.getRegion()->getHost());
	llinfos << "POSITIONED, IMPORT COMPLETED" << llendl;
	cleanUp();
}
void ImportTracker::send_shape(LLSD& prim)
{
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_ObjectShape);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	
	LLVolumeParams params;
	params.fromLLSD(prim["volume"]);
	LLVolumeMessage::packVolumeParams(&params, msg);
	
	msg->sendReliable(gAgent.getRegion()->getHost());
}
Beispiel #23
0
// static
void LLFloaterAuction::onClickOK(void* data)
{
	LLFloaterAuction* self = (LLFloaterAuction*)(data);

	if(self->mImageID.notNull())
	{
		LLSD parcel_name = self->childGetValue("parcel_text");

	// create the asset
		std::string* name = new std::string(parcel_name.asString());
		gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_IMAGE_TGA,
									&auction_tga_upload_done,
									(void*)name,
									FALSE);
		self->getWindow()->incBusyCount();

		std::string* j2c_name = new std::string(parcel_name.asString());
		gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_TEXTURE,
								   &auction_j2c_upload_done,
								   (void*)j2c_name,
								   FALSE);
		self->getWindow()->incBusyCount();

		LLNotifyBox::showXml("UploadingAuctionSnapshot");

	}
	LLMessageSystem* msg = gMessageSystem;

	msg->newMessage("ViewerStartAuction");

	msg->nextBlock("AgentData");
	msg->addUUID("AgentID", gAgent.getID());
	msg->addUUID("SessionID", gAgent.getSessionID());
	msg->nextBlock("ParcelData");
	msg->addS32("LocalID", self->mParcelID);
	msg->addUUID("SnapshotID", self->mImageID);
	msg->sendReliable(self->mParcelHost);

	// clean up floater, and get out
	self->mImageID.setNull();
	self->mImage = NULL;
	self->mParcelID = -1;
	self->mParcelHost.invalidate();
	self->close();
}
void ImportTracker::send_vectors(LLSD& prim,int counter)
{
	LLVector3 position = ((LLVector3)prim["position"] * rootrot) + root;
	LLSD rot = prim["rotation"];
	LLQuaternion rotq;
	rotq.mQ[VX] = (F32)(rot[0].asReal());
	rotq.mQ[VY] = (F32)(rot[1].asReal());
	rotq.mQ[VZ] = (F32)(rot[2].asReal());
	rotq.mQ[VW] = (F32)(rot[3].asReal());
	LLVector3 rotation;
	if(counter == 1)
		rotation = rotq.packToVector3();
	else
		rotation = (rotq * rootrot).packToVector3();
	LLVector3 scale = prim["scale"];
	U8 data[256];
	
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_MultipleObjectUpdate);
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg->addU8Fast(_PREHASH_Type, U8(0x01));
	htonmemcpy(&data[0], &(position.mV), MVT_LLVector3, 12);
	msg->addBinaryDataFast(_PREHASH_Data, data, 12);
	
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg->addU8Fast(_PREHASH_Type, U8(0x02));
	htonmemcpy(&data[0], &(rotation.mV), MVT_LLQuaternion, 12); 
	msg->addBinaryDataFast(_PREHASH_Data, data, 12);
	
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addU32Fast(_PREHASH_ObjectLocalID, prim["LocalID"].asInteger());
	msg->addU8Fast(_PREHASH_Type, U8(0x04));
	htonmemcpy(&data[0], &(scale.mV), MVT_LLVector3, 12); 
	msg->addBinaryDataFast(_PREHASH_Data, data, 12);
	
	msg->sendReliable(gAgent.getRegion()->getHost());
}
Beispiel #25
0
// static
void LLPanelRequestTools::sendRequest(const std::string& request, 
									  const std::string& parameter, 
									  const LLHost& host)
{
	LL_INFOS() << "Sending request '" << request << "', '"
			<< parameter << "' to " << host << LL_ENDL;
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessage("GodlikeMessage");
	msg->nextBlockFast(_PREHASH_AgentData);
	msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
	msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
	msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
	msg->nextBlock("MethodData");
	msg->addString("Method", request);
	msg->addUUID("Invoice", LLUUID::null);
	msg->nextBlock("ParamList");
	msg->addString("Parameter", parameter);
	msg->sendReliable(host);
}
void LLFloaterTopObjects::onKick(void* data)
{
    LLScrollListCtrl* list = getChild<LLScrollListCtrl>("objects_list");
    if (!list) return;
    LLScrollListItem* first_selected = list->getFirstSelected();
    if (!first_selected) return;
    LLUUID taskid = first_selected->getUUID();

    LLMessageSystem* msg = gMessageSystem;
    msg->newMessage("EstateOwnerMessage");
    msg->nextBlockFast(_PREHASH_AgentData);
    msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
    msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
    msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
    msg->nextBlock("MethodData");
    msg->addString("Method", "kickestate");
    msg->addUUID("Invoice", LLUUID::null);
    msg->nextBlock("ParamList");
    msg->addString("Parameter", taskid.asString().c_str());
    msg->sendReliable(gAgent.getRegionHost());
}
Beispiel #27
0
// static
void LLFloaterPay::payViaObject(money_callback callback, LLSafeHandle<LLObjectSelection> selection)
{
	// Object that lead to the selection, may be child
	LLViewerObject* object = selection->getPrimaryObject();
	if (!object)
		return;
	
	LLFloaterPay *floater = LLFloaterReg::showTypedInstance<LLFloaterPay>("pay_object", LLSD(object->getID()));
	if (!floater)
		return;
	
	floater->setCallback(callback);
	// Hold onto the selection until we close
	floater->mObjectSelection = selection;

	LLSelectNode* node = selection->getFirstRootNode();
	if (!node) 
	{
		//FIXME: notify user object no longer exists
		floater->closeFloater();
		return;
	}
	
	LLHost target_region = object->getRegion()->getHost();
	
	LLMessageSystem* msg = gMessageSystem;
	msg->newMessageFast(_PREHASH_RequestPayPrice);
	msg->nextBlockFast(_PREHASH_ObjectData);
	msg->addUUIDFast(_PREHASH_ObjectID, object->getID());
	msg->sendReliable(target_region);
	msg->setHandlerFuncFast(_PREHASH_PayPriceReply, processPayPriceReply,(void **)floater);
	
	LLUUID owner_id;
	BOOL is_group = FALSE;
	node->mPermissions->getOwnership(owner_id, is_group);
	
	floater->childSetText("object_name_text",node->mName);

	floater->finishPayUI(owner_id, is_group);
}
void LLFloaterNotRunQueue::handleInventory(LLViewerObject* viewer_obj,
										  InventoryObjectList* inv)
{
	// find all of the lsl, leaving off duplicates. We'll remove
	// all matching asset uuids on compilation success.
	LLDynamicArray<const char*> names;
	
	InventoryObjectList::const_iterator it = inv->begin();
	InventoryObjectList::const_iterator end = inv->end();
	for ( ; it != end; ++it)
	{
		if((*it)->getType() == LLAssetType::AT_LSL_TEXT)
		{
			LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());

			if (object)
			{
				LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
				LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
				std::string buffer;
				buffer = std::string("Not running: ") +item->getName(); // *TODO: Translate
				list->addCommentText(buffer);
	
				LLMessageSystem* msg = gMessageSystem;
				msg->newMessageFast(_PREHASH_SetScriptRunning);
				msg->nextBlockFast(_PREHASH_AgentData);
				msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
				msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
				msg->nextBlockFast(_PREHASH_Script);
				msg->addUUIDFast(_PREHASH_ObjectID, viewer_obj->getID());
				msg->addUUIDFast(_PREHASH_ItemID, (*it)->getUUID());
				msg->addBOOLFast(_PREHASH_Running, FALSE);
				msg->sendReliable(object->getRegion()->getHost());
			}
		}
	}

	nextObject();	
}
static void send_eject(const LLUUID& avatar_id, bool ban)
{	
	LLMessageSystem* msg = gMessageSystem;
	LLVOAvatar* avatarp = gObjectList.findAvatar(avatar_id);

	if (avatarp && avatarp->getRegion())
	{
		U32 flags = 0x0;
		if (ban)
		{
			// eject and add to ban list
			flags |= 0x1;
		}

		msg->newMessage("EjectUser");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->nextBlock("Data");
		msg->addUUID("TargetID", avatar_id);
		msg->addU32("Flags", flags);
		msg->sendReliable( avatarp->getRegion()->getHost());
	}
}
static void send_freeze(const LLUUID& avatar_id, bool freeze)
{
	U32 flags = 0x0;
	if (!freeze)
	{
		// unfreeze
		flags |= 0x1;
	}

	LLMessageSystem* msg = gMessageSystem;
	LLVOAvatar* avatarp = gObjectList.findAvatar(avatar_id);

	if (avatarp && avatarp->getRegion())
	{
		msg->newMessage("FreezeUser");
		msg->nextBlock("AgentData");
		msg->addUUID("AgentID", gAgent.getID());
		msg->addUUID("SessionID", gAgent.getSessionID());
		msg->nextBlock("Data");
		msg->addUUID("TargetID", avatar_id);
		msg->addU32("Flags", flags);
		msg->sendReliable( avatarp->getRegion()->getHost());
	}
}