Beispiel #1
0
// Return true if the handle is not valid, which is the case
// when the worker was already deleted or is scheduled for deletion.
//
// If the handle exists and a call to worker->complete() returns
// true or abort is true, then the handle is removed and the worker
// scheduled for deletion.
bool LLTextureCache::readComplete(handle_t handle, bool abort)
{
	lockWorkers();	// Needed for access to mReaders.

	handle_map_t::iterator iter = mReaders.find(handle);
	bool handle_is_valid = iter != mReaders.end();
	llassert_always(handle_is_valid || abort);
	LLTextureCacheWorker* worker = NULL;
	bool delete_worker = false;

	if (handle_is_valid)
	{
		worker = iter->second;
		delete_worker = worker->complete() || abort;
		if (delete_worker)
		{
			mReaders.erase(handle);
			handle_is_valid = false;
		}
	}

	unlockWorkers();

	if (delete_worker) worker->scheduleDelete();

	// Return false if the handle is (still) valid.
	return !handle_is_valid;
}
Beispiel #2
0
bool LLTextureCache::writeComplete(handle_t handle, bool abort)
{
	lockWorkers();
	handle_map_t::iterator iter = mWriters.find(handle);
	llassert_always(iter != mWriters.end());
	LLTextureCacheWorker* worker = iter->second;
	if (worker->complete() || abort)
	{
		mWriters.erase(handle);
		unlockWorkers();
		worker->scheduleDelete();
		return true;
	}
	else
	{
		unlockWorkers();
		return false;
	}
}