bool pollStatus()
	{
		if (!hasSessionCookie())
		{
			return false;
		}

		sImportGetPending = true;

		std::string url = getInventoryImportURL();

		url += sImportId.asString();

		// Make the headers for the post
		AIHTTPHeaders headers;
		headers.addHeader("Accept", "*/*");
		headers.addHeader("Cookie", sMarketplaceCookie);
		headers.addHeader("Content-Type", "application/llsd+xml");
		headers.addHeader("User-Agent", LLViewerMedia::getCurrentUserAgent());

		if (gSavedSettings.getBOOL("InventoryOutboxLogging"))
		{
			llinfos << " SLM GET: " << url << llendl;
		}

		slmGetTimer.start();
		LLHTTPClient::get(url, new LLImportGetResponder(), headers);

		return true;
	}
	bool triggerImport()
	{
		if (!hasSessionCookie())
		{
			return false;
		}

		sImportId = LLSD::emptyMap();
		sImportInProgress = true;
		sImportPostPending = true;
		sImportResultStatus = MarketplaceErrorCodes::IMPORT_PROCESSING;
		sImportResults = LLSD::emptyMap();

		std::string url = getInventoryImportURL();

		// Make the headers for the post
		AIHTTPHeaders headers;
		headers.addHeader("Accept", "*/*");
		headers.addHeader("Connection", "Keep-Alive");
		headers.addHeader("Cookie", sMarketplaceCookie);
		headers.addHeader("Content-Type", "application/xml");
		headers.addHeader("User-Agent", LLViewerMedia::getCurrentUserAgent());

		if (gSavedSettings.getBOOL("InventoryOutboxLogging"))
		{
			llinfos << " SLM POST: " << url << llendl;
		}

		slmPostTimer.start();
		LLHTTPClient::post(url, LLSD(), new LLImportPostResponder(), headers);

		return true;
	}
	bool establishMarketplaceSessionCookie()
	{
		if (hasSessionCookie())
		{
			return false;
		}

		sImportInProgress = true;
		sImportGetPending = true;

		std::string url = getInventoryImportURL();

		AIHTTPHeaders headers = LLViewerMedia::getHeaders();
		if (gSavedSettings.getBOOL("InventoryOutboxLogging"))
		{
			llinfos << " SLM GET: establishMarketplaceSessionCookie, LLHTTPClient::get, url = " << url << llendl;
			llinfos << " SLM GET: headers " << llendl;
			llinfos << headers << llendl;
		}

		slmGetTimer.start();
		LLHTTPClient::get(url, new LLImportGetResponder(), headers);

		return true;
	}
void LLUpdaterServiceImpl::restartTimer(unsigned int seconds)
{
    LL_INFOS("UpdaterService") << "will check for update again in " <<
                               seconds << " seconds" << LL_ENDL;
    mTimer.start();
    mTimer.setTimerExpirySec((F32)seconds);
    LLEventPumps::instance().obtain("mainloop").listen(
        sListenerName, boost::bind(&LLUpdaterServiceImpl::onMainLoop, this, _1));
}
Beispiel #5
0
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
	LLFastTimer ftm(FTM_GEO_SKY);
	LLStrider<LLVector3>	vertices;
	LLStrider<LLVector2>	texCoords;
	LLStrider<U16>			indices;

#if DOME_SLICES
	{
		mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
		mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE);

		BOOL success = mFanVerts->getVertexStrider(vertices)
			&& mFanVerts->getTexCoord0Strider(texCoords)
			&& mFanVerts->getIndexStrider(indices);

		if(!success) 
		{
			llerrs << "Failed updating WindLight sky geometry." << llendl;
		}

		buildFanBuffer(vertices, texCoords, indices);

		mFanVerts->flush();
	}

	{
		const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
		const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
		const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask);

		const U32 total_stacks = getNumStacks();

		const U32 verts_per_stack = getNumSlices();

		// each seg has to have one more row of verts than it has stacks
		// then round down
		const U32 stacks_per_seg = (max_verts - verts_per_stack) / verts_per_stack;

		// round up to a whole number of segments
		const U32 strips_segments = (total_stacks+stacks_per_seg-1) / stacks_per_seg;

		llinfos << "WL Skydome strips in " << strips_segments << " batches." << llendl;

		mStripsVerts.resize(strips_segments, NULL);

		LLTimer timer;
		timer.start();

		for (U32 i = 0; i < strips_segments ;++i)
		{
			LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
			mStripsVerts[i] = segment;

			U32 num_stacks_this_seg = stacks_per_seg;
			if ((i == strips_segments - 1) && (total_stacks % stacks_per_seg) != 0)
			{
				// for the last buffer only allocate what we'll use
				num_stacks_this_seg = total_stacks % stacks_per_seg;
			}

			// figure out what range of the sky we're filling
			const U32 begin_stack = i * stacks_per_seg;
			const U32 end_stack = begin_stack + num_stacks_this_seg;
			llassert(end_stack <= total_stacks);

			const U32 num_verts_this_seg = verts_per_stack * (num_stacks_this_seg+1);
			llassert(num_verts_this_seg <= max_verts);

			const U32 num_indices_this_seg = 1+num_stacks_this_seg*(2+2*verts_per_stack);
			llassert(num_indices_this_seg * sizeof(U16) <= max_buffer_bytes);

			segment->allocateBuffer(num_verts_this_seg, num_indices_this_seg, TRUE);

			// lock the buffer
			BOOL success = segment->getVertexStrider(vertices)
				&& segment->getTexCoord0Strider(texCoords)
				&& segment->getIndexStrider(indices);

			if(!success) 
			{
				llerrs << "Failed updating WindLight sky geometry." << llendl;
			}

			// fill it
			buildStripsBuffer(begin_stack, end_stack,  vertices, texCoords, indices);

			// and unlock the buffer
			segment->flush();
		}
	
		llinfos << "completed in " << llformat("%.2f", timer.getElapsedTimeF32()) << "seconds" << llendl;
	}
#else
	mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
	
	const F32 RADIUS = LLWLParamManager::sParamMgr->getDomeRadius();

	LLPointer<LLVertexBuffer> temp = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
	temp->allocateBuffer(12, 60, TRUE);

	BOOL success = temp->getVertexStrider(vertices)
		&& temp->getIndexStrider(indices);

	if (success)
	{
		for (U32 i = 0; i < 12; i++)
		{
			*vertices++ = icosahedron_vert[i];
		}

		for (U32 i = 0; i < 60; i++)
		{
			*indices++ = icosahedron_ind[i];
		}
	}


	LLPointer<LLVertexBuffer> temp2;
	
	for (U32 i = 0; i < 8; i++)
	{
		temp2 = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
		subdivide(*temp, temp2);
		temp = temp2;
	}
	
	temp->getVertexStrider(vertices);
	for (S32 i = 0; i < temp->getNumVerts(); i++)
	{
		LLVector3 v = vertices[i];
		v.normVec();
		vertices[i] = v*RADIUS;
	}

	temp2 = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
	chop(*temp, temp2);

	mStripsVerts->allocateBuffer(temp2->getNumVerts(), temp2->getNumIndices(), TRUE);
	
	success = mStripsVerts->getVertexStrider(vertices)
		&& mStripsVerts->getTexCoordStrider(texCoords)
		&& mStripsVerts->getIndexStrider(indices);

	LLStrider<LLVector3> v;
	temp2->getVertexStrider(v);
	LLStrider<U16> ind;
	temp2->getIndexStrider(ind);

	if (success)
	{
		for (S32 i = 0; i < temp2->getNumVerts(); ++i)
		{
			LLVector3 vert = *v++;
			vert.normVec();
			F32 z0 = vert.mV[2];
			F32 x0 = vert.mV[0];
			
			vert *= RADIUS;
			
			*vertices++ = vert;
			*texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
		}

		for (S32 i = 0; i < temp2->getNumIndices(); ++i)
		{
			*indices++ = *ind++;
		}
	}

	mStripsVerts->flush();
#endif

	updateStarColors();
	updateStarGeometry(drawable);

	LLPipeline::sCompiles++;

	return TRUE;
}
Beispiel #6
0
int main(int argc, char **argv)
#endif
{
	ll_init_apr();

	// Set up llerror logging
	{
		LLError::initForApplication(".");
		LLError::setDefaultLevel(LLError::LEVEL_INFO);
//		LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
//		LLError::logToFile("slplugin.log");
	}

#if LL_WINDOWS
	if( strlen( lpCmdLine ) == 0 )
	{
		LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
	};

	U32 port = 0;
	if(!LLStringUtil::convertToU32(lpCmdLine, port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	};

	// Insert our exception handler into the system so this plugin doesn't
	// display a crash message if something bad happens. The host app will
	// see the missing heartbeat and log appropriately.
	initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
	if(argc < 2)
	{
		LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
	}

	U32 port = 0;
	if(!LLStringUtil::convertToU32(argv[1], port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	}

	// Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
	signal(SIGILL, &crash_handler);		// illegal instruction
# if LL_DARWIN
	signal(SIGEMT, &crash_handler);		// emulate instruction executed
# endif // LL_DARWIN
	signal(SIGFPE, &crash_handler);		// floating-point exception
	signal(SIGBUS, &crash_handler);		// bus error
	signal(SIGSEGV, &crash_handler);	// segmentation violation
	signal(SIGSYS, &crash_handler);		// non-existent system call invoked
#endif

#if LL_DARWIN
	setupCocoa();
	createAutoReleasePool();
#endif

	LLPluginProcessChild *plugin = new LLPluginProcessChild();

	plugin->init(port);

#if LL_DARWIN
		deleteAutoReleasePool();
#endif

	LLTimer timer;
	timer.start();

#if LL_WINDOWS
	checkExceptionHandler();
#endif

#if LL_DARWIN
	// If the plugin opens a new window (such as the Flash plugin's fullscreen player), we may need to bring this plugin process to the foreground.
	// Use this to track the current frontmost window and bring this process to the front if it changes.
	WindowRef front_window = NULL;
	WindowGroupRef layer_group = NULL;
	int window_hack_state = 0;
	CreateWindowGroup(kWindowGroupAttrFixedLevel, &layer_group);
	if(layer_group)
	{
		// Start out with a window layer that's way out in front (fixes the problem with the menubar not getting hidden on first switch to fullscreen youtube)
		SetWindowGroupName(layer_group, CFSTR("SLPlugin Layer"));
		SetWindowGroupLevel(layer_group, kCGOverlayWindowLevel);		
	}
#endif

#if LL_DARWIN
	EventTargetRef event_target = GetEventDispatcherTarget();
#endif
	while(!plugin->isDone())
	{
#if LL_DARWIN
		createAutoReleasePool();
#endif
		timer.reset();
		plugin->idle();
#if LL_DARWIN
		{
			// Some plugins (webkit at least) will want an event loop.  This qualifies.
			EventRef event;
			if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr)
			{
				SendEventToEventTarget (event, event_target);
				ReleaseEvent(event);
			}
			
			// Check for a change in this process's frontmost window.
			if(FrontWindow() != front_window)
			{
				ProcessSerialNumber self = { 0, kCurrentProcess };
				ProcessSerialNumber parent = { 0, kNoProcess };
				ProcessSerialNumber front = { 0, kNoProcess };
				Boolean this_is_front_process = false;
				Boolean parent_is_front_process = false;
				{
					// Get this process's parent
					ProcessInfoRec info;
					info.processInfoLength = sizeof(ProcessInfoRec);
					info.processName = NULL;
					info.processAppSpec = NULL;
					if(GetProcessInformation( &self, &info ) == noErr)
					{
						parent = info.processLauncher;
					}
					
					// and figure out whether this process or its parent are currently frontmost
					if(GetFrontProcess(&front) == noErr)
					{
						(void) SameProcess(&self, &front, &this_is_front_process);
						(void) SameProcess(&parent, &front, &parent_is_front_process);
					}
				}
								
				if((FrontWindow() != NULL) && (front_window == NULL))
				{
					// Opening the first window
					
					if(window_hack_state == 0)
					{
						// Next time through the event loop, lower the window group layer
						window_hack_state = 1;
					}

					if(layer_group)
					{
						SetWindowGroup(FrontWindow(), layer_group);
					}
					
					if(parent_is_front_process)
					{
						// Bring this process's windows to the front.
						(void) SetFrontProcess( &self );
					}

					ActivateWindow(FrontWindow(), true);					
				}
				else if((FrontWindow() == NULL) && (front_window != NULL))
				{
					// Closing the last window
					
					if(this_is_front_process)
					{
						// Try to bring this process's parent to the front
						(void) SetFrontProcess(&parent);
					}
				}
				else if(window_hack_state == 1)
				{
					if(layer_group)
					{
						// Set the window group level back to something less extreme
						SetWindowGroupLevel(layer_group, kCGNormalWindowLevel);
					}
					window_hack_state = 2;
				}

				front_window = FrontWindow();

			}
		}
#endif
		F64 elapsed = timer.getElapsedTimeF64();
		F64 remaining = plugin->getSleepTime() - elapsed;

		if(remaining <= 0.0f)
		{
			// We've already used our full allotment.
//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;

			// Still need to service the network...
			plugin->pump();
		}
		else
		{

//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
//			timer.reset();

			// This also services the network as needed.
			plugin->sleep(remaining);

//			LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" <<  LL_ENDL;
		}

#if LL_WINDOWS
	// More agressive checking of interfering exception handlers.
	// Doesn't appear to be required so far - even for plugins
	// that do crash with a single call to the intercept
	// exception handler such as QuickTime.
	//checkExceptionHandler();
#endif

#if LL_DARWIN
		deleteAutoReleasePool();
#endif
	}

	delete plugin;

	ll_cleanup_apr();

	return 0;
}
Beispiel #7
0
int main(int argc, char **argv)
#endif
{
	ll_init_apr();

	// Set up llerror logging
	{
		LLError::initForApplication(".");
		LLError::setDefaultLevel(LLError::LEVEL_INFO);
//		LLError::setTagLevel("Plugin", LLError::LEVEL_DEBUG);
//		LLError::logToFile("slplugin.log");
	}

#if LL_WINDOWS
	if( strlen( lpCmdLine ) == 0 )
	{
		LL_ERRS("slplugin") << "usage: " << "SLPlugin" << " launcher_port" << LL_ENDL;
	};

	U32 port = 0;
	if(!LLStringUtil::convertToU32(lpCmdLine, port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	};

	// Insert our exception handler into the system so this plugin doesn't
	// display a crash message if something bad happens. The host app will
	// see the missing heartbeat and log appropriately.
	initExceptionHandler();
#elif LL_DARWIN || LL_LINUX
	if(argc < 2)
	{
		LL_ERRS("slplugin") << "usage: " << argv[0] << " launcher_port" << LL_ENDL;
	}

	U32 port = 0;
	if(!LLStringUtil::convertToU32(argv[1], port))
	{
		LL_ERRS("slplugin") << "port number must be numeric" << LL_ENDL;
	}

	// Catch signals that most kinds of crashes will generate, and exit cleanly so the system crash dialog isn't shown.
	signal(SIGILL, &crash_handler);		// illegal instruction
# if LL_DARWIN
	signal(SIGEMT, &crash_handler);		// emulate instruction executed
# endif // LL_DARWIN
	signal(SIGFPE, &crash_handler);		// floating-point exception
	signal(SIGBUS, &crash_handler);		// bus error
	signal(SIGSEGV, &crash_handler);	// segmentation violation
	signal(SIGSYS, &crash_handler);		// non-existent system call invoked
#endif

	LLPluginProcessChild *plugin = new LLPluginProcessChild();

	plugin->init(port);

	LLTimer timer;
	timer.start();

#if LL_WINDOWS
	checkExceptionHandler();
#endif

#if LL_DARWIN
	EventTargetRef event_target = GetEventDispatcherTarget();
#endif
	while(!plugin->isDone())
	{
		timer.reset();
		plugin->idle();
#if LL_DARWIN
		{
			// Some plugins (webkit at least) will want an event loop.  This qualifies.
			EventRef event;
			if(ReceiveNextEvent(0, 0, kEventDurationNoWait, true, &event) == noErr)
			{
				SendEventToEventTarget (event, event_target);
				ReleaseEvent(event);
			}
		}
#endif
		F64 elapsed = timer.getElapsedTimeF64();
		F64 remaining = plugin->getSleepTime() - elapsed;

		if(remaining <= 0.0f)
		{
			// We've already used our full allotment.
//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, not sleeping" << LL_ENDL;

			// Still need to service the network...
			plugin->pump();
		}
		else
		{

//			LL_INFOS("slplugin") << "elapsed = " << elapsed * 1000.0f << " ms, remaining = " << remaining * 1000.0f << " ms, sleeping for " << remaining * 1000.0f << " ms" << LL_ENDL;
//			timer.reset();

			// This also services the network as needed.
			plugin->sleep(remaining);

//			LL_INFOS("slplugin") << "slept for "<< timer.getElapsedTimeF64() * 1000.0f << " ms" <<  LL_ENDL;
		}

#if LL_WINDOWS
	// More agressive checking of interfering exception handlers.
	// Doesn't appear to be required so far - even for plugins
	// that do crash with a single call to the intercept
	// exception handler such as QuickTime.
	//checkExceptionHandler();
#endif
	}

	delete plugin;

	ll_cleanup_apr();

	return 0;
}
Beispiel #8
0
F32 gpu_benchmark()
{
    if (!gGLManager.mHasShaderObjects || !gGLManager.mHasTimerQuery)
    {   // don't bother benchmarking the fixed function
        // or venerable drivers which don't support accurate timing anyway
        // and are likely to be correctly identified by the GPU table already.
        return -1.f;
    }

    if (gBenchmarkProgram.mProgramObject == 0)
    {
        LLViewerShaderMgr::instance()->initAttribsAndUniforms();

        gBenchmarkProgram.mName = "Benchmark Shader";
        gBenchmarkProgram.mFeatures.attachNothing = true;
        gBenchmarkProgram.mShaderFiles.clear();
        gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
        gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
        gBenchmarkProgram.mShaderLevel = 1;
        if (!gBenchmarkProgram.createShader(NULL, NULL))
        {
            return -1.f;
        }
    }

    LLGLDisable blend(GL_BLEND);

    //measure memory bandwidth by:
    // - allocating a batch of textures and render targets
    // - rendering those textures to those render targets
    // - recording time taken
    // - taking the median time for a given number of samples

    //resolution of textures/render targets
    const U32 res = 1024;

    //number of textures
    const U32 count = 32;

    //number of samples to take
    const S32 samples = 64;

    if (gGLManager.mHasTimerQuery)
    {
        LLGLSLShader::initProfile();
    }

    LLRenderTarget dest[count];
    U32 source[count];
    LLImageGL::generateTextures(count, source);
    std::vector<F32> results;

    //build a random texture
    U8* pixels = new U8[res*res*4];

    for (U32 i = 0; i < res*res*4; ++i)
    {
        pixels[i] = (U8) ll_rand(255);
    }


    gGL.setColorMask(true, true);
    LLGLDepthTest depth(GL_FALSE);

    for (U32 i = 0; i < count; ++i)
    {   //allocate render targets and textures
        dest[i].allocate(res,res,GL_RGBA,false, false, LLTexUnit::TT_TEXTURE, true);
        dest[i].bindTarget();
        dest[i].clear();
        dest[i].flush();

        gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]);
        LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels);
    }

    delete [] pixels;

    //make a dummy triangle to draw with
    LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, GL_STATIC_DRAW_ARB);
    buff->allocateBuffer(3, 0, true);

    LLStrider<LLVector3> v;
    LLStrider<LLVector2> tc;

    buff->getVertexStrider(v);

    v[0].set(-1,1,0);
    v[1].set(-1,-3,0);
    v[2].set(3,1,0);

    buff->flush();

    gBenchmarkProgram.bind();

    bool busted_finish = false;

    buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
    glFinish();

    for (S32 c = -1; c < samples; ++c)
    {
        LLTimer timer;
        timer.start();

        for (U32 i = 0; i < count; ++i)
        {
            dest[i].bindTarget();
            gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, source[i]);
            buff->drawArrays(LLRender::TRIANGLES, 0, 3);
            dest[i].flush();
        }

        //wait for current batch of copies to finish
        if (busted_finish)
        {
            //read a pixel off the last target since some drivers seem to ignore glFinish
            dest[count-1].bindTarget();
            U32 pixel = 0;
            glReadPixels(0,0,1,1,GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
            dest[count-1].flush();
        }
        else
        {
            glFinish();
        }

        F32 time = timer.getElapsedTimeF32();

        if (c >= 0) // <-- ignore the first sample as it tends to be artificially slow
        {
            //store result in gigabytes per second
            F32 gb = (F32) ((F64) (res*res*8*count))/(1000000000);

            F32 gbps = gb/time;

            if (!gGLManager.mHasTimerQuery && !busted_finish && gbps > 128.f)
            {   //unrealistically high bandwidth for a card without timer queries, glFinish is probably ignored
                busted_finish = true;
                LL_WARNS() << "GPU Benchmark detected GL driver with broken glFinish implementation." << LL_ENDL;
            }
            else
            {
                results.push_back(gbps);
            }
        }
    }

    gBenchmarkProgram.unbind();

    if (gGLManager.mHasTimerQuery)
    {
        LLGLSLShader::finishProfile(false);
    }

    LLImageGL::deleteTextures(count, source);

    std::sort(results.begin(), results.end());

    F32 gbps = results[results.size()/2];

    LL_INFOS() << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to CPU timers" << LL_ENDL;

#if LL_DARWIN
    if (gbps > 512.f)
    {
        LL_WARNS() << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL;
        //OSX is probably lying, discard result
        gbps = -1.f;
    }
#endif

    F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f;
    F32 seconds = ms/1000.f;

    F64 samples_drawn = res*res*count*samples;
    F32 samples_sec = (samples_drawn/1000000000.0)/seconds;
    gbps = samples_sec*8;

    LL_INFOS() << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query" << LL_ENDL;

    return gbps;
}