LLVector4a	LLDriverParam::getVertexDistortion(S32 index, LLPolyMesh *poly_mesh)
{
	LLVector4a sum;
	sum.clear();
	for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
	{
		LLDrivenEntry* driven = &(*iter);
		sum.add(driven->mParam->getVertexDistortion( index, poly_mesh ));
	}
	return sum;
}
const LLVector4a	&LLDriverParam::getAvgDistortion()	
{
	// It's not actually correct to take the average of averages, but it good enough here.
	LLVector4a sum;
	sum.clear();
	S32 count = 0;
	for( entry_list_t::iterator iter = mDriven.begin(); iter != mDriven.end(); iter++ )
	{
		LLDrivenEntry* driven = &(*iter);
		sum.add(driven->mParam->getAvgDistortion());
		count++;
	}
	sum.mul( 1.f/(F32)count);

	mDefaultVec = sum;
	return mDefaultVec; 
}
Beispiel #3
0
LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
{
	LLCamera ret = camera;
	LLXformMatrix* mat = mDrawable->getXform();
	const LLVector4a& center = mat->getWorldMatrix().getRow<3>();

	LLQuaternion2 invRot;
	invRot.setConjugate( LLQuaternion2(mat->getRotation()) );

	LLVector4a delta;
	delta.load3(ret.getOrigin().mV);
	delta.sub(center);

	LLVector4a lookAt;
	lookAt.load3(ret.getAtAxis().mV);
	LLVector4a up_axis;

	up_axis.load3(ret.getUpAxis().mV);
	LLVector4a left_axis;
	left_axis.load3(ret.getLeftAxis().mV);

	delta.setRotated(invRot, delta);
	lookAt.setRotated(invRot, lookAt);
	up_axis.setRotated(invRot, up_axis);
	left_axis.setRotated(invRot, left_axis);

	if (!delta.isFinite3())
	{
		delta.clear();
	}

	ret.setOrigin(LLVector3(delta.getF32ptr()));
	ret.setAxes(LLVector3(lookAt.getF32ptr()), LLVector3(left_axis.getF32ptr()), LLVector3(up_axis.getF32ptr()));
		
	return ret;
}