//==============
//    PRIVATE SLOTS
//==============
void LTaskManagerPlugin::UpdateButtons(){
  if(updating){ timer->start(); return; } //check again in a moment
  //Make sure this only runs one at a time
  updating=true;
  //Get the current window list
  QList<WId> winlist = LX11::WindowList();
  //qDebug() << "Update Buttons:" << winlist;
  //Now go through all the current buttons first
  for(int i=0; i<BUTTONS.length(); i++){
    //Get the windows managed in this button
    QList<LWinInfo> WI = BUTTONS[i]->windows();
    bool updated=false;
    for(int w=0; w<WI.length(); w++){
      if( winlist.contains( WI[w].windowID() ) ){
        //Still current window - update it later
	winlist.removeAll(WI[w].windowID()); //remove this window from the list since it is done
      }else{
	//Window was closed - remove it
	if(WI.length()==1){
	  //Remove the entire button
	  this->layout()->takeAt(i); //remove from the layout
	  delete BUTTONS.takeAt(i);
	  i--;
	  updated = true; //prevent updating a removed button
	  break; //break out of the button->window loop
	}else{
	  BUTTONS[i]->rmWindow(WI[w]); // one of the multiple windows for the button
	  WI.removeAt(w); //remove this window from the list
	  w--;
	}
	updated=true; //button already changed
      }
    }
    if(!updated){
      QTimer::singleShot(1,BUTTONS[i], SLOT(UpdateButton()) ); //keep moving on
    }
  }
  //Now go through the remaining windows
  for(int i=0; i<winlist.length(); i++){
    //New windows, create buttons for each (add grouping later)
    //Check for a button that this can just be added to
    QString ctxt = LX11::WindowClass(winlist[i]);
    bool found = false;
    for(int b=0; b<BUTTONS.length(); b++){
      if(BUTTONS[b]->text().section("(",0,0).simplified() == ctxt){
        found = true;
	BUTTONS[b]->addWindow(winlist[i]);
	break;
      }
    }
    if(!found){
      //No group, create a new button
      LTaskButton *but = new LTaskButton(this);
        but->addWindow( LWinInfo(winlist[i]) );
      this->layout()->addWidget(but);
      BUTTONS << but;
    }
  }
  updating=false;
}
Beispiel #2
0
//==============
//    PRIVATE SLOTS
//==============
void LTaskManagerPlugin::UpdateButtons(){
  updating = QDateTime::currentDateTime(); //global time stamp
  QDateTime ctime = updating; //current thread time stamp
	
  //Get the current window list
  QList<WId> winlist = LSession::handle()->XCB->WindowList();
  //Do not change the status of the previously active window if it just changed to a non-visible window
  //WId activeWin = LSession::handle()->XCB->ActiveWindow();
  //bool skipActive = !winlist.contains(activeWin);
  //qDebug() << "Update Buttons:" << winlist;
  if(updating > ctime){ return; } //another thread kicked off already - stop this one
  //Now go through all the current buttons first
  for(int i=0; i<BUTTONS.length(); i++){
    //Get the windows managed in this button
    QList<WId> WI = BUTTONS[i]->windows();
    bool updated=false;
    if(updating > ctime){ return; } //another thread kicked off already - stop this one
    //Loop over all the windows for this button
    for(int w=0; w<WI.length(); w++){
      if(updating > ctime){ return; } //another thread kicked off already - stop this one
      if( winlist.contains( WI[w] ) ){
        //Still current window - update it later
	winlist.removeAll(WI[w] ); //remove this window from the list since it is done
      }else{
	//Window was closed - remove it
	if(WI.length()==1){
	  //Remove the entire button
	  //qDebug() << "Window Closed: Remove Button" ;
	  this->layout()->takeAt(i); //remove from the layout
	  delete BUTTONS.takeAt(i);
	  i--;
	  updated = true; //prevent updating a removed button
	  break; //break out of the button->window loop
	}else{
	  //qDebug() << "Window Closed: Remove from button:" << WI[w].windowID() << "Button:" << w;
	  BUTTONS[i]->rmWindow(WI[w]); // one of the multiple windows for the button
	  WI.removeAt(w); //remove this window from the list
	  w--;
	}
	updated=true; //button already changed
      }
      if(updating > ctime){ return; } //another thread kicked off already - stop this one
    }
    if(!updated){
      //qDebug() << "Update Button:" << i;
      if(updating > ctime){ return; } //another thread kicked off already - stop this one
      //if(!skipActive || !BUTTONS[i]->isActive()){
        QTimer::singleShot(1,BUTTONS[i], SLOT(UpdateButton()) ); //keep moving on
      //}
    }
  }
  //Now go through the remaining windows
  for(int i=0; i<winlist.length(); i++){
    //New windows, create buttons for each (add grouping later)
    if(updating > ctime){ return; } //another thread kicked off already - stop this one
    //Check for a button that this can just be added to
    QString ctxt = LSession::handle()->XCB->WindowClass(winlist[i]);
    bool found = false;
    for(int b=0; b<BUTTONS.length(); b++){
      if(updating > ctime){ return; } //another thread kicked off already - stop this one
      if(BUTTONS[b]->classname()== ctxt && usegroups){
	//This adds a window to an existing group
        found = true;
	//qDebug() << "Add Window to Button:" << b;
	BUTTONS[b]->addWindow(winlist[i]);
	break;
      }
    }
    if(!found){
      if(updating > ctime){ return; } //another thread kicked off already - stop this one
      //No group, create a new button
      //qDebug() << "New Button";
      LTaskButton *but = new LTaskButton(this, usegroups);
        but->addWindow( winlist[i] );
	if(this->layout()->direction()==QBoxLayout::LeftToRight){
	    but->setIconSize(QSize(this->height(), this->height()));
	}else{
	    but->setIconSize(QSize(this->width(), this->width()));
	}
      this->layout()->addWidget(but);
      connect(but, SIGNAL(MenuClosed()), this, SIGNAL(MenuClosed()));
      BUTTONS << but;
    }
  }
}