Beispiel #1
0
/// lowerAcrossUnwindEdges - Find all variables which are alive across an unwind
/// edge and spill them.
void SjLjEHPrepare::lowerAcrossUnwindEdges(Function &F,
                                           ArrayRef<InvokeInst *> Invokes) {
  // Finally, scan the code looking for instructions with bad live ranges.
  for (Function::iterator BB = F.begin(), BBE = F.end(); BB != BBE; ++BB) {
    for (BasicBlock::iterator II = BB->begin(), IIE = BB->end(); II != IIE;
         ++II) {
      // Ignore obvious cases we don't have to handle. In particular, most
      // instructions either have no uses or only have a single use inside the
      // current block. Ignore them quickly.
      Instruction *Inst = &*II;
      if (Inst->use_empty())
        continue;
      if (Inst->hasOneUse() &&
          cast<Instruction>(Inst->user_back())->getParent() == BB &&
          !isa<PHINode>(Inst->user_back()))
        continue;

      // If this is an alloca in the entry block, it's not a real register
      // value.
      if (AllocaInst *AI = dyn_cast<AllocaInst>(Inst))
        if (isa<ConstantInt>(AI->getArraySize()) && BB == F.begin())
          continue;

      // Avoid iterator invalidation by copying users to a temporary vector.
      SmallVector<Instruction *, 16> Users;
      for (User *U : Inst->users()) {
        Instruction *UI = cast<Instruction>(U);
        if (UI->getParent() != BB || isa<PHINode>(UI))
          Users.push_back(UI);
      }

      // Find all of the blocks that this value is live in.
      SmallPtrSet<BasicBlock *, 64> LiveBBs;
      LiveBBs.insert(Inst->getParent());
      while (!Users.empty()) {
        Instruction *U = Users.back();
        Users.pop_back();

        if (!isa<PHINode>(U)) {
          MarkBlocksLiveIn(U->getParent(), LiveBBs);
        } else {
          // Uses for a PHI node occur in their predecessor block.
          PHINode *PN = cast<PHINode>(U);
          for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
            if (PN->getIncomingValue(i) == Inst)
              MarkBlocksLiveIn(PN->getIncomingBlock(i), LiveBBs);
        }
      }

      // Now that we know all of the blocks that this thing is live in, see if
      // it includes any of the unwind locations.
      bool NeedsSpill = false;
      for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
        BasicBlock *UnwindBlock = Invokes[i]->getUnwindDest();
        if (UnwindBlock != BB && LiveBBs.count(UnwindBlock)) {
          DEBUG(dbgs() << "SJLJ Spill: " << *Inst << " around "
                       << UnwindBlock->getName() << "\n");
          NeedsSpill = true;
          break;
        }
      }

      // If we decided we need a spill, do it.
      // FIXME: Spilling this way is overkill, as it forces all uses of
      // the value to be reloaded from the stack slot, even those that aren't
      // in the unwind blocks. We should be more selective.
      if (NeedsSpill) {
        DemoteRegToStack(*Inst, true);
        ++NumSpilled;
      }
    }
  }

  // Go through the landing pads and remove any PHIs there.
  for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
    BasicBlock *UnwindBlock = Invokes[i]->getUnwindDest();
    LandingPadInst *LPI = UnwindBlock->getLandingPadInst();

    // Place PHIs into a set to avoid invalidating the iterator.
    SmallPtrSet<PHINode *, 8> PHIsToDemote;
    for (BasicBlock::iterator PN = UnwindBlock->begin(); isa<PHINode>(PN); ++PN)
      PHIsToDemote.insert(cast<PHINode>(PN));
    if (PHIsToDemote.empty())
      continue;

    // Demote the PHIs to the stack.
    for (PHINode *PN : PHIsToDemote)
      DemotePHIToStack(PN);

    // Move the landingpad instruction back to the top of the landing pad block.
    LPI->moveBefore(&UnwindBlock->front());
  }
}